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    Young Grasshopper

    @Young Grasshopper

    Sponsor

    I'm a hard core Axis & Allies Enthusiast making YouTube videos, and custom game materials for the A&A community.

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    Website www.youtube.com/channel/UCRvGAYMU9MyOw6G0BKhmu2A Location The Cliffside Bunker / Toronto ON. Canada Age 50

    Young Grasshopper Unfollow Follow
    Sponsor '18 '17 '16 '15 '14 Customizer '13 Liaison '12 '11 '10

    Best posts made by Young Grasshopper

    • RE: Introduce or Re-Introduce Yourself (Nov. 2018)

      Hello everyone,

      I am Young Grasshopper from the Cliffside Bunker in Toronto ON Canada, I’m a hardcore Axis & Allies enthusiast who loves to see new players entering the hobby. I make YouTube videos explaining how to play along with strategies, customizations, live play, and topical discussions about the game I love.

      I’m also a born again bible believing Christian, saved by the grace of God in November of 2016. My wife (who was also saved in 2017) is an incredibly loving, compassionate, and supportive woman. We work 8 hours per day all week, but we like to stay at home with our pets most evenings, and of course go to Church most Sundays.

      My favorite Axis and Allies game by far is 1940 Global 2nd Edition, with Anniversary Edition in 2nd place. I’ve had a devote gaming group at my bunker since 2010 and we are still going strong with gatherings 1-2 times per month. Currently I am working with a team of designers creating our own Axis and Allies variant called 3G40 Deluxe Edition.

      posted in Welcome
      Young Grasshopper
      Young Grasshopper
    • Grasshopper’s 3G40 Tournament Edition (Rule Set)

      GRASSHOPPER’S 3G40 TOURNAMENT EDITION

      video_games_aircraft_war_ships_battleship_world_war_ii_vehicles_1920x1080_wallpaper_Wallpaper_2560x1600_www.wallmay.net_.jpg

      Signup for Grasshopper’s G40 Invitational in Toronto, Ontario, Canada in August 2022 here…
      https://www.axisandallies.org/forums/topic/35562/grasshopper-s-g40-invitational-toronto-august-2022?page=1

      TOURNAMENT EDITION CREDITS & CONTRIBUTIONS

      Creator and Developer: Young Grasshopper
      Play Testers: Young Grasshopper, Pink Panzer, Gerry the Jerry, Shelmann, Iron Stitch, Contango
      Rule Contributors: Contango, Pink Panzer, Gerry the Jerry, Shelmann, Iron Stitch, Gargantua
      Map File Design: Young Grasshopper, Ambilzi, Intrepid
      Rule Documents: Young Grasshopper, Alan Teare, Contango
      Card Deck Design: Young Grasshopper
      Honourable Mentions: No Limit, Flying Tigerz, TripleA X-Ray, Hambone

      TOURNAMENT EDITION CUSTOMIZATIONS

      3G40 TOURNAMENT EDITION ON TRIPLEA:
      https://triplea-game.org/map/young-grasshoppers-tournament-edition/

      DOWNLOADABLE MAP FILE:
      https://app.box.com/s/t6yiewdzor4m55d4boqqary12kj7n7r1

      CARD DECK ACCESSORY:
      https://www.makeplayingcards.com/sell/marketplace/grasshoppers-3g40-omaha-deck-p.html

      DOWNLOADABLE RULES DOCUMENT:
      Coming soon…

      1.jpg

      posted in Young Grasshopper
      Young Grasshopper
      Young Grasshopper
    • RE: Axis & Allies Community Map Files

      Hello everyone,

      Many years ago a member named Ambilzi began the tortured task of scanning all the A&A G40 game boards in order to create a printable one piece map file which would provide a better G40 gaming experience. He didn’t know it at the time, but what Ambilzi did was revolutionized the way we play Axis & Allies, and also provided an essential customization for any custom game table. I was fortunate to work with Ambilzi simply because I reached out made some design suggestions which he was very open to, and the list of those first modifications really tell the story. I shared some ideas that made the map more efficient during games, but Ambilzi was the true pioneer when it come to the history of this file because of the effort he undertook to scan and stitch all those images together. We don’t here from him anymore, he doesn’t, won’t, or can’t return our messages… but his efforts should never be forgotten.

      Since then there have been many of us that use his scanned image file to modify, tweak, and reinvent how it looks, and how we think the map should function. Whether we print this map for our own gaming pleasure, or to modify it and share our ideas with the community, we all owe Ambilzi a great deal of gratitude. Today we can enjoy even better works and map files by those that dedicate their time and skills to improve upon the original scan. Customizers like Cyanight who created many versions mostly dedicated to options for the roundels, Ithaut with his creative ocean layer, and intrepid who cleaned up many imperfections that only his professional eye can detect. In the coming months we await the works of new customizers like Siredblood, and Tjoek… they may use the base scan or create their own map files from scratch, but one thing is for sure… the Axis & Allies community thanks all of them for their efforts.

      posted in Customizations
      Young Grasshopper
      Young Grasshopper
    • RE: Axis & Allies Anniversary upgraded version

      @Dagon81

      These customizations are breathtaking… outstanding work.

      Bravo.

      posted in Customizations
      Young Grasshopper
      Young Grasshopper
    • RE: YGrules 5 player game

      @bretters The jury is still out on balance, and it will be many months before a true verdict can be taken from all the games played online (including this one). The Allied Africa, Pacific, Rome, Asia, and Diplomacy tokens are all doable… and don’t forget that a tie game is an Allied win. Most of the feed back we are getting from the play testing is that players misplayed the Allies their first game, and would definitely do things different next time… so don’t beat yourselves up at this point in your play testing.

      Good luck, and thanks again for playing.

      posted in Play Boardgames
      Young Grasshopper
      Young Grasshopper
    • A&A 1940 Global 2nd Edition - Setup Charts and Components List

      AXIS & ALLIES 1940 GLOBAL 2nd EDITION - SETUP CHARTS

      1940 2ND EDITIONS.jpg

      GERMANY:30 IPCs

      Germany: 11 Infantry, 3 Artillery, 1 Tac Bomber, 2 Bombers, 3 AA guns, 1 Major IC
      Western Germany: 3 Infantry, 1 Artillery, 4 Mech Infantry, 2 Fighters, 3 Tac bombers, 3 AA guns, 1 Major IC, 1 Naval base, 1 Airbase
      Greater Southern Germany: 6 Infantry, 2 Artillery, 3 tanks
      Slovakia/Hungary: 2 Infantry, 1 Tank, 1 Fighter
      Poland: 3 Infantry, 1 Tank, 1 Tac Bomber
      Romania: 2 Infantry, 1 Tank
      Holland/Belgium: 4 Infantry, 2 Artillery, 3 Tanks, 1 Fighter
      Norway: 3 Infantry, 1 Fighter
      Denmark: 2 Infantry

      Sea Zone 113: 1 Battleship
      Sea Zone 114: 1 Cruiser, 1 Transport
      Sea Zone 103: 1 Submarine
      Sea Zone 108: 1 Submarine
      Sea Zone 117: 1 Submarine
      Sea Zone 118: 1 Submarine
      Sea Zone 124: 1 Submarine


      SOVIET UNION: 37 IPCs

      Russia: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 Tac Bomber, 2 AA Guns, 1 Airbase, 1 Major IC
      Novgorod: 6 Infantry, 1 Artillery, 1 Fighter, 2 AA Gun, 1 Airbase, 1 Naval Base, 1 Minor IC
      Archangel: 1 Infantry
      Karelia: 2 Infantry
      Vyborg: 3 Infantry
      Baltic States: 3 Infantry
      Belarus: 1 Infantry
      Eastern Poland: 2 Infantry
      Western Ukraine: 1 Infantry, 1 Artillery
      Bessarabia: 2 Infantry
      Ukraine: 3 Infantry, 1 Minor IC
      Volgograd: 1 Mech Infantry, 1 Tank, 1 Minor IC
      Caucasus: 2 Infantry
      Buryatia: 6 Infantry
      Sakha: 6 Infantry, 2 AA guns
      Amur: 6 Infantry

      Sea Zone 115: 1 Cruiser 1 Submarine
      Sea Zone 127: 1 Submarine


      JAPAN: 26 IPCs

      Japan: 6 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 2 Tac Bombers, 2 Bombers, 3 AA Guns, 1 Airbase, 1 Naval Base, 1 Major IC
      Korea: 4 Infantry, 1 Fighter
      Manchuria: 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 AA Gun, 2 Fighters, 2 Tac Bombers
      Jehol: 2 Infantry, 1 Artillery
      Shantung: 3 Infantry, 1 Artillery
      Kiangsu: 3 Infantry, 1 Artillery, 1 Fighter, 1 Tac Bomber
      Kiangsi: 3 Infantry, 1 Artillery
      Kwangsi: 3 Infantry, 1 Artillery
      Siam: 2 Infantry
      Iwo Jima: 1 Infantry
      Okinawa: 1 Infantry, 1 Fighter
      Formosa: 1 Fighter
      Palau Island: 1 Infantry
      Caroline Islands: 2 Infantry, 1 AA gun, 1 Airbase, 1 Naval Base

      Sea Zone 6: 1 Submarine, 2 Destroyers, 2 Carriers each with 1 Tac Bomber & 1 Fighter, 1 Cruiser, 1 Battleship, 1 Transport
      Sea Zone 19: 1 Submarine, 1 Battleship, 1 Destroyer, 1 Transport
      Sea Zone 33: 1 Destroyer, 1 Carrier with 1 Tac Bomber & 1 Fighter
      Sea Zone 20: 1 Cruiser, 1 Transport


      UNITED STATES: 52 IPCs

      Eastern United States: 1 Infantry, 1 Fighter, 1 Artillery, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC
      Central United States: 1 Infantry, 3 Mech Infantry, 1 Tank, 1 Bomber, 1 Minor IC
      Western US: 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC
      Hawaiian Islands: 2 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
      Philippines: 2 Infantry, 1 Fighter, 1 Airbase, 1 Naval Base.
      Midway: 1 Airbase
      Wake Island: 1 Airbase
      Guam: 1 Airbase

      Sea Zone 10: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport, 1 Carrier with 1 Tac Bomber & 1 Fighter
      Sea Zone 26: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Transport
      Sea Zone 35: 1 Destroyer, 1 Submarine
      Sea Zone 101: 1 Cruiser, 1 Transport


      CHINA: 12 IPCs

      Suiyuan: 2 Infantry
      Shensi: 1 Infantry
      Kweichow: 2 Infantry
      Hunan: 2 Infantry
      Yunnan: 4 Infantry
      Szechwan: 6 Infantry, 1 Fighter


      UNITED KINGDOM: (Europe Side) 28 IPCs

      United Kingdom: 2 Infantry, 1 Mech Infantry, 2 Fighters, 1 Bomber, 4 AA guns, 1 Airbase, 1 Naval Base, 1 Major IC
      Scotland: 2 Infantry, 1 Fighter, 1 AA gun, 1 Airbase
      France: 1 Artillery, 1 Tank
      Ontario: 1 Infantry, 1 Artillery
      Quebec: 1 Infantry, 1 Tank, 1 Minor IC
      New Brunswick Nova Scotia: 1 Naval Base
      Iceland: 1 Airbase
      Gibraltar: 1 Fighter, 1 Naval Base
      Malta: 1 Infantry, 1 Fighter, 1 AA gun,
      Alexandria: 2 Infantry, 1 Artillery, 1 Tank
      Egypt: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 Naval Base
      Anglo-Egyptian Sudan: 1 Infantry
      Union of South Africa: 2 Infantry, 1 Naval Base, 1 Minor IC
      West India: 1 Infantry

      Sea Zone 106: 1 Destroyer, 1 Transport
      Sea Zone 109: 1 Destroyer, 1 Transport
      Sea Zone 110: 1 Cruiser, 1 Battleship
      Sea Zone 111: 1 Destroyer, 1 Battleship, 1 Cruiser
      Sea Zone 91: 1 Cruiser
      Sea Zone 98: 1 Cruiser, 1 Destroyer, 1 Carrier with 1 Tac Bomber, 1 Transport
      Sea Zone 71: 1 Destroyer


      UNITED KINGDOM: (Pacific Side) 17 IPCs

      India: 6 Infantry, 1 Artillery, 3 AA Guns, 1 Fighter, 1 Tac Bomber, 1 Airbase, 1 Naval Base, 1 Major IC
      Burma: 2 Infantry, 1 Fighter
      Malaya: 3 Infantry, 1 Naval Base
      Kwangtung: 2 Infantry, 1 Naval Base

      Sea Zone 37: 1 Battleship
      Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Transport


      ITALY: 10 IPCs

      Northern Italy: 2 Infantry, 2 Artillery, 1 Tank, 1 Bomber, 2 AA Guns, 1 Major IC
      Southern Italy: 6 Infantry, 2 Fighters, 2 AA Guns, 1 Naval Base, 1 Airbase, 1 Minor IC
      Albania: 2 Infantry, 1 Tank
      Libya: 1 Infantry, 1 Artillery
      Tobruk: 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 Tank
      Ethiopia: 2 Infantry, 1 Artillery
      Italian Somaliland: 1 Infantry

      Sea Zone 95: 1 Destroyer, 1 Cruiser, 1 Submarine, 1 Transport
      Sea Zone 96: 1 Destroyer, 1 Transport
      Sea Zone 97: 1 Cruiser, 1 Battleship, 1 Transport


      ANZAC: 10 IPCs

      Queensland: 2 Infantry, 1 Artillery, 1 Fighter, 1 Airbase, 1 Naval Base.
      New South Wales: 2 Infantry, 2 AA guns, 1 Minor IC, 1 Naval Base.
      New Zealand: 1 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
      Malaya: 1 Infantry
      Egypt: 2 infantry

      Sea Zone 62: 1 Destroyer, 1 Transport
      Sea Zone 63: 1 Cruiser


      FRANCE: 19 IPCs

      France: 6 Infantry, 1 Artillery, 1 Tank, 1 AA gun, 1 Fighter, 1 Airbase, 1 Major IC
      Normandy/Bordeaux: 1 Infantry, 1 Artillery, 1 Naval Base, 1 Minor IC
      Southern France: 1 Infantry, 1 Artillery, 1 Naval Base, 1 Minor IC
      United Kingdom: 2 Infantry, 1 Fighter
      Morocco: 1 Infantry
      Algeria: 1 Infantry
      Tunisia: 1 Infantry
      Syria: 1 Infantry
      French West Africa: 1 Infantry

      Sea Zone 72: 1 Destroyer
      Sea Zone 93: 1 Destroyer, 1 Cruiser
      Sea Zone 110: 1 Cruiser

      posted in Axis & Allies Global 1940
      Young Grasshopper
      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

      FDCF9864-C257-4C6A-9FE1-5CFD2782F787.jpeg
      Young Grasshopper’s Photo Album

      posted in Young Grasshopper
      Young Grasshopper
      Young Grasshopper
    • RE: G40 Balance Mod - Feedback Thread

      @trulpen never did get around to it, but I’ll be customizing all summer 2020 and should get one available before winter.
      YG

      posted in Other Axis & Allies Variants
      Young Grasshopper
      Young Grasshopper
    • RE: YGrules 5 player game

      Thanks guys for testing out the software for these rules, how are you all liking it?.. and is it still an Axis 1-0 lead with the London token?

      posted in Play Boardgames
      Young Grasshopper
      Young Grasshopper
    • RE: A&A 1940 Global 2nd Edition - Setup Charts and Components List

      AXIS & ALLIES 1940 GLOBAL 2nd EDITION - COMPONENTS LIST

      The following is a complete list of components you will get in Axis & Allies 1940 Europe and 1940 Pacific 2nd Edition (combined)

      1940 2ND EDITIONS.jpg

      COMMON ACCESSORIES:

      4 Piece folding boards (spans 70"X32")

      18 - Major factories
      20 - Minor factories
      30 - Air bases
      32 - Naval bases
      6 - Kamikaze tokens

      110 - Gray plastic chips
      30 - Green plastic chips
      20 - Red plastic chips

      6 - Red dice
      6 - Black dice

      2 - Rule books (Europe 1940 / Pacific 1940)


      GERMANY:

      20 - Control Markers

      40 - Infantry
      8 - Artillery
      9 - Mechanized Infantry
      12 - Tanks
      8 - Antiaircraft Artillery

      8 - Fighters
      9 - Tactical Bombers
      4 - Strategic Bombers

      6 - Transports
      6 - Destroyers
      6 - Submarines
      4 - Cruisers
      2 - Aircraft Carriers
      2 - Battleships


      SOVIET UNION:

      20 - Control Markers

      40 - Infantry
      8 - Artillery
      9 - Mechanized Infantry
      10 - Tanks
      8 - Antiaircraft Artillery

      8 - Fighters
      9 - Tactical Bombers
      2 - Strategic Bombers

      4 - Transports
      4 - Destroyers
      4 - Submarines
      2 - Cruisers
      2 - Aircraft Carriers
      2 - Battleships


      JAPAN:

      40 - Control Markers

      40 - Infantry
      12 - Artillery
      9 - Mechanized Infantry
      12 - Tanks
      8 - Antiaircraft Artillery

      16 - Fighters
      9 - Tactical Bombers
      8 - Strategic Bombers

      12 - Transports
      12 - Destroyers
      12 - Submarines
      8 - Cruisers
      8 - Aircraft Carriers
      8 - Battleships


      UNITED STATES:

      45 - Control Markers

      40 - Infantry
      12 - Artillery
      15 - Mechanized Infantry
      12 - Tanks
      16 - Antiaircraft Artillery

      16 - Fighters
      15 - Tactical Bombers
      12 - Strategic Bombers

      12 - Transports
      12 - Destroyers
      12 - Submarines
      8 - Cruisers
      8 - Aircraft Carriers
      8 - Battleships


      CHINA:

      5 - Control Markers

      30 - Regular Infantry


      UNITED KINGDOM:

      35 - Control Markers (including 2 Union Jacks)

      40 - Infantry
      12 - Artillery
      12 - Mechanized Infantry
      16 - Tanks
      16 - Antiaircraft Artillery

      16 - Fighters
      12 - Tactical Bombers
      12 - Strategic Bombers

      12 - Transports
      12 - Destroyers
      12 - Submarines
      8 - Cruisers
      4 - Aircraft Carriers
      8 - Battleships


      ITALY:

      20 - Control Markers

      20 - Infantry
      8 - Artillery
      6 - Mechanized Infantry
      10 - Tanks
      8 - Antiaircraft Artillery

      8 - Fighters
      6 - Tactical Bombers
      4 - Strategic Bombers

      6 - Transports
      6 - Destroyers
      6 - Submarines
      4 - Cruisers
      2 - Aircraft Carriers
      2 - Battleships


      ANZAC:

      10 - Control Markers

      20 - Infantry
      6 - Artillery
      6 - Mechanized Infantry
      8 - Tanks
      8 - Antiaircraft Artillery

      8 - Fighters
      6 - Tactical Bombers
      6 - Strategic Bombers

      6 - Transports
      6 - Destroyers
      6 - Submarines
      4 - Cruisers
      4 - Aircraft Carriers
      4 - Battleships


      FRANCE:

      5 - Control Markers

      20 - Infantry
      8 - Artillery
      6 - Mechanized Infantry
      10 - Tanks
      8 - Antiaircraft Artillery

      8 - Fighters
      6 - Tactical Bombers
      2 - Strategic Bombers

      4 - Transports
      4 - Destroyers
      4 - Submarines
      2 - Cruisers
      2 - Aircraft Carriers
      2 - Battleships

      posted in Axis & Allies Global 1940
      Young Grasshopper
      Young Grasshopper

    Latest posts made by Young Grasshopper

    • FRONTLINES (under construction)

      UNIT PROFILES:

      INFANTRY
      ARTILLERY
      TANK
      AA GUN
      TRANSPORT

      STRATEGIC BOMBER
      FIGHTER
      TACTICAL BOMBER
      WARPLANE
      TRANSPORT

      BATTLESHIP
      AIRCRAFT CARRIER
      WARSHIP
      SUBMARINE
      TRANSPORT

      BATTLE GROUNDS

      ESPIONAGE - ALLIES
      TRADE ROUTES - ALLIES / CONVOY RAIDS - AXIS
      BOMBING RAIDS - ALLIES / PRODUCTION CENTRES - AXIS
      BEACH LANDINGS - ALLIES / SHORE DEFENCE - AXIS
      CAPITAL DEFENCE - ALLIES / MILITARY ADVANCE - AXIS
      AIR SUPREMACY - AXIS
      NAVAL SUPREMACY - ALLIES
      MILITARY ADVANCE - ALLIES / CAPITAL DEFENCE - AXIS
      SHORE DEFENCE - ALLIES / BEACH LANDINGS - AXIS
      PRODUCTION CENTRES - ALLIES / BOMBING RAIDS - AXIS
      CONVOY RAIDS - ALLIES / TRADE ROUTES - AXIS
      ESPIONAGE - AXIS

      posted in Young Grasshopper
      Young Grasshopper
      Young Grasshopper
    • RE: Guam Group Testing YGTE

      What’s the score?

      posted in Play Boardgames
      Young Grasshopper
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)

      @gambler6 Thanks… you can email me at cliffsidebunker@ outlook.com for registration details

      posted in Events
      Young Grasshopper
      Young Grasshopper
    • Wisconsin 3G40 Event - August 2021

      There will be a 3G40 tournament in Wisconsin this August, they will be using Grasshopper’s 3G40 Tournament Edition rules… checkout the link below for details…

      Wisconsin 3G40 Tournament Details and Registration:
      https://www.eventbrite.com/e/wisconsin-at-war-tickets-150432133561?fbclid=IwAR0JoryXu41bqwwArCOVEjjPkARX5Am2Jl_qMIwyii77vtMo7_BKeVvJ-xI

      Grasshopper’s 3G40 Rule Set - Forum Thread
      https://www.axisandallies.org/forums/topic/35655/grasshopper-s-3g40-tournament-edition-rule-set/6

      Grasshopper’s 3G40 Online Gaming Using TripleA:
      https://triplea-game.org/map/young-grasshoppers-tournament-edition/

      posted in Events
      Young Grasshopper
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)

      @boomer05 Private message me your email address and I’ll send you the registration questions.

      posted in Events
      Young Grasshopper
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Player’s Handbook

      THE VICTORY CONDITIONS - HOW THE WAR IS WON:

      national_objectives.jpg

      VICTORY OBJECTIVES & TOKENS:

      To begin the game, all participating players will decide whether to play a short game (8 complete game rounds), or a long game (10 complete game rounds. Below is a list of special objectives called victory tokens, once a victory objective has been achieved, a victory token will be awarded. The side with the most victory tokens at the end of the game will win the war.

      Victory tokens are awarded immediately upon completion of an objective regardless of when, or how it was achieved. Also, victory tokens may never be awarded twice for the same objective, nor may a victory token ever be lost after it has been gained.

      Axis Powers

      Supremacy
      The Axis powers control Washington and/or San Francisco

      London
      -The Axis powers control London

      Sydney
      -The Axis powers control Sydney

      Moscow
      -The Axis powers control Moscow

      China
      -The Axis powers control all 18 originally controlled Chinese territories

      Europe
      -The Axis powers control a total of 7 victory cities on the Europe side of the map

      Pacific
      -The Axis powers control all 8 originally controlled American Islands in the Pacific

      Africa
      -The Axis powers control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt

      Asia
      -The Axis powers control Calcutta, Malaya, Hong Kong, and Shanghai

      Economy
      -All three Axis powers have a combined income of 140 IPCs on the income tracker


      Allied Powers

      Supremacy
      The Allied powers control Berlin and/or Tokyo

      Rome
      -The Allied powers control Rome

      China
      -The Allied powers control all 18 originally controlled Chinese territories

      Europe
      -The Allied powers have liberated Paris

      Pacific
      -The Allied powers control all 8 originally controlled Japanese islands in the Pacific

      Africa
      -The Allied powers control all non-neutral territories on the continent of Africa

      Asia
      -The Allied powers control Calcutta, Malaya, Hong Kong, and Shanghai

      Occupation
      -The Allied powers control Warsaw and all 3 original pro-axis neutral territories on the board

      Diplomacy
      -The Allied powers control all 8 original pro-allied neutral territories on the board

      Attrition
      -The score is tied at the end of the game (Allies automatically win the war by attrition)

      posted in Young Grasshopper
      Young Grasshopper
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Player’s Handbook

      CHINA RULES

      aviation-war-ww2-artwork-art.jpg

      China and its units are controlled by one of the Allied players, but for game purposes it is considered a separate power and its resources cannot be mixed with those of other Allied powers. Chinese territories on the game board have a Nationalist Chinese emblem on them. Some of these territories begin the game already under Japanese control. They still are considered Chinese territories for purposes of original ownership.

      Unlike the other powers in the game, China is not an industrialized nation and has a rural economy and decentralized government. As a result, China does not have a capital like other powers do. If all Chinese territories are captured by Japan, China retains its unspent IPCs in hope of liberation and does not give them to Japan. In addition, China may spend IPCs only to purchase infantry units
      (with one exception, see below) and does not use industrial complexes. New Chinese units can be mobilized on any Chinese territory that is controlled by China, including those captured in the current turn. If a Japanese industrial complex is built on a Chinese territory and that territory is later recaptured by the Chinese or liberated by another Allied power, the industrial complex is removed from the game. China is not subject to convoy disruptions (see “Conduct Convoy Disruptions,”).

      While being invaded by Japan, China is also fighting a civil war. This limits China’s interests to matters within its own borders, resulting in a limited range of occupation for Chinese units. They can be moved only into territories that have a Nationalist Chinese emblem. However, Kwangtung and Burma are special cases. Although they are not Chinese territories, Chinese forces can move into them. These are the only non-Chinese territories that Chinese units can occupy. China can even temporarily control them, but only if it recaptures them from the Axis while India is under Axis control. Chinese units cannot be loaded onto transports.

      If China captures a territory containing an air or naval base (see “Air Bases” and “Naval Bases”), China takes control of the base. It can use an operative air base to extend its fighter’s movement range by one (but not to scramble it), but it cannot use a naval base or repair damage to any base. Of course, other Allied powers may use Chinese-controlled bases normally.

      The Burma Road is vital to the Chinese war effort (see map). When all of the territories this road passes through are controlled by the Allies during China’s Collect Income phase, China receives a bonus income of 6 IPCs per turn. Even without an industrial complex, China can purchase and mobilize artillery, but only if the road is open during China’s Purchase and Repair Units phase.

      At the beginning of the game, China has a fighter unit located on the map. This represents the American volunteer group the Flying Tigers. This fighter is considered part of the Chinese forces for purposes of movement and combat. It cannot leave the territories that Chinese occupation is restricted to, even to attack and return. If it is destroyed, the US player cannot replace this fighter unit for China.

      posted in Young Grasshopper
      Young Grasshopper
      Young Grasshopper
    • RE: CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

      @canuck12 Absolutely… but every team has at least 1 puck hog 🐷

      posted in Team Games
      Young Grasshopper
      Young Grasshopper
    • RE: CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

      YG’s Fortune Cookie… “preventing tokens is just as valuable as gaining tokens”.

      posted in Team Games
      Young Grasshopper
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Player’s Handbook

      THE SOVIET-MONGOLIAN DEFENCE PACT

      0*nhLivUYhFZb2Hp8v.jpg

      Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia have a special relationship. The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet Union.

      Also, if Japan attacks any Soviet-controlled territory that is adjacent to any Mongolian territory, all Mongolian territories that are still strict neutral or pro-Allies, or have joined the Allies as a result of a failed Japanese attack, will be placed under the control of the Soviet Union at the end of Japan’s Conduct Combat phase. This will be done in the same manner as though the Soviet Union had moved land units into a friendly neutral territory (see “Friendly Neutrals,”). These territories will have Soviet control markers placed on them, and their standing army units will be placed on the board using Soviet pieces and will be controlled by the Soviet Union player from then on.

      This will occur regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union has attacked Korea or any Japanese-controlled territory bordering these Mongolian territories while Mongolia was still a strict neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. In all other respects and for all other purposes, the Mongolian territories are treated as any other strict neutral territory. For example, if a Mongolian territory is attacked by Japan while still a strict neutral, all of the other strict neutral territories will become pro-Allies.

      posted in Young Grasshopper
      Young Grasshopper
      Young Grasshopper