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    Young Grasshopper

    @Young Grasshopper

    Sponsor

    I'm a hard core Axis & Allies Enthusiast making YouTube videos, and custom game materials for the A&A community.

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    Website www.youtube.com/channel/UCRvGAYMU9MyOw6G0BKhmu2A Location The Cliffside Bunker / Toronto ON. Canada Age 52

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    Sponsor '18 '17 '16 '15 '14 Customizer '13 Liaison '12 '11 '10

    Best posts made by Young Grasshopper

    • RE: Introduce or Re-Introduce Yourself (Nov. 2018)

      Hello everyone,

      I am Young Grasshopper from the Cliffside Bunker in Toronto ON Canada, I’m a hardcore Axis & Allies enthusiast who loves to see new players entering the hobby. I make YouTube videos explaining how to play along with strategies, customizations, live play, and topical discussions about the game I love.

      I’m also a born again bible believing Christian, saved by the grace of God in November of 2016. My wife (who was also saved in 2017) is an incredibly loving, compassionate, and supportive woman. We work 8 hours per day all week, but we like to stay at home with our pets most evenings, and of course go to Church most Sundays.

      My favorite Axis and Allies game by far is 1940 Global 2nd Edition, with Anniversary Edition in 2nd place. I’ve had a devote gaming group at my bunker since 2010 and we are still going strong with gatherings 1-2 times per month. Currently I am working with a team of designers creating our own Axis and Allies variant called 3G40 Deluxe Edition.

      posted in Welcome
      Young GrasshopperY
      Young Grasshopper
    • RE: Axis & Allies Community Map Files

      Hello everyone,

      Many years ago a member named Ambilzi began the tortured task of scanning all the A&A G40 game boards in order to create a printable one piece map file which would provide a better G40 gaming experience. He didn’t know it at the time, but what Ambilzi did was revolutionized the way we play Axis & Allies, and also provided an essential customization for any custom game table. I was fortunate to work with Ambilzi simply because I reached out made some design suggestions which he was very open to, and the list of those first modifications really tell the story. I shared some ideas that made the map more efficient during games, but Ambilzi was the true pioneer when it come to the history of this file because of the effort he undertook to scan and stitch all those images together. We don’t here from him anymore, he doesn’t, won’t, or can’t return our messages… but his efforts should never be forgotten.

      Since then there have been many of us that use his scanned image file to modify, tweak, and reinvent how it looks, and how we think the map should function. Whether we print this map for our own gaming pleasure, or to modify it and share our ideas with the community, we all owe Ambilzi a great deal of gratitude. Today we can enjoy even better works and map files by those that dedicate their time and skills to improve upon the original scan. Customizers like Cyanight who created many versions mostly dedicated to options for the roundels, Ithaut with his creative ocean layer, and intrepid who cleaned up many imperfections that only his professional eye can detect. In the coming months we await the works of new customizers like Siredblood, and Tjoek… they may use the base scan or create their own map files from scratch, but one thing is for sure… the Axis & Allies community thanks all of them for their efforts.

      posted in Customizations
      Young GrasshopperY
      Young Grasshopper
    • Grasshopper’s 3G40 Tournament Edition (Rule Set)

      GRASSHOPPER’S 3G40 TOURNAMENT EDITION

      video_games_aircraft_war_ships_battleship_world_war_ii_vehicles_1920x1080_wallpaper_Wallpaper_2560x1600_www.wallmay.net_.jpg

      Signup for Grasshopper’s G40 Invitational in Toronto, Ontario, Canada in August 2022 here…
      https://www.axisandallies.org/forums/topic/35562/grasshopper-s-g40-invitational-toronto-august-2022?page=1

      TOURNAMENT EDITION CREDITS & CONTRIBUTIONS

      Creator and Developer: Young Grasshopper
      Play Testers: Young Grasshopper, Pink Panzer, Gerry the Jerry, Shelmann, Iron Stitch, Contango
      Rule Contributors: Contango, Pink Panzer, Gerry the Jerry, Shelmann, Iron Stitch, Gargantua
      Map File Design: Young Grasshopper, Ambilzi, Intrepid
      Rule Documents: Young Grasshopper, Alan Teare, Contango
      Card Deck Design: Young Grasshopper
      Honourable Mentions: No Limit, Flying Tigerz, TripleA X-Ray, Hambone

      TOURNAMENT EDITION CUSTOMIZATIONS

      3G40 TOURNAMENT EDITION ON TRIPLEA:
      https://triplea-game.org/map/young-grasshoppers-tournament-edition/

      DOWNLOADABLE MAP FILE:
      https://app.box.com/s/t6yiewdzor4m55d4boqqary12kj7n7r1

      CARD DECK ACCESSORY:
      https://www.makeplayingcards.com/sell/marketplace/grasshoppers-3g40-omaha-deck-p.html

      DOWNLOADABLE RULES DOCUMENT:
      Coming soon…

      1.jpg

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Axis & Allies Anniversary upgraded version

      @Dagon81

      These customizations are breathtaking… outstanding work.

      Bravo.

      posted in Customizations
      Young GrasshopperY
      Young Grasshopper
    • RE: YGrules 5 player game

      @bretters The jury is still out on balance, and it will be many months before a true verdict can be taken from all the games played online (including this one). The Allied Africa, Pacific, Rome, Asia, and Diplomacy tokens are all doable… and don’t forget that a tie game is an Allied win. Most of the feed back we are getting from the play testing is that players misplayed the Allies their first game, and would definitely do things different next time… so don’t beat yourselves up at this point in your play testing.

      Good luck, and thanks again for playing.

      posted in Play Boardgames
      Young GrasshopperY
      Young Grasshopper
    • A&A 1940 Global 2nd Edition - Setup Charts and Components List

      AXIS & ALLIES 1940 GLOBAL 2nd EDITION - SETUP CHARTS

      1940 2ND EDITIONS.jpg

      GERMANY:30 IPCs

      Germany: 11 Infantry, 3 Artillery, 1 Tac Bomber, 2 Bombers, 3 AA guns, 1 Major IC
      Western Germany: 3 Infantry, 1 Artillery, 4 Mech Infantry, 2 Fighters, 3 Tac bombers, 3 AA guns, 1 Major IC, 1 Naval base, 1 Airbase
      Greater Southern Germany: 6 Infantry, 2 Artillery, 3 tanks
      Slovakia/Hungary: 2 Infantry, 1 Tank, 1 Fighter
      Poland: 3 Infantry, 1 Tank, 1 Tac Bomber
      Romania: 2 Infantry, 1 Tank
      Holland/Belgium: 4 Infantry, 2 Artillery, 3 Tanks, 1 Fighter
      Norway: 3 Infantry, 1 Fighter
      Denmark: 2 Infantry

      Sea Zone 113: 1 Battleship
      Sea Zone 114: 1 Cruiser, 1 Transport
      Sea Zone 103: 1 Submarine
      Sea Zone 108: 1 Submarine
      Sea Zone 117: 1 Submarine
      Sea Zone 118: 1 Submarine
      Sea Zone 124: 1 Submarine


      SOVIET UNION: 37 IPCs

      Russia: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 Tac Bomber, 2 AA Guns, 1 Airbase, 1 Major IC
      Novgorod: 6 Infantry, 1 Artillery, 1 Fighter, 2 AA Gun, 1 Airbase, 1 Naval Base, 1 Minor IC
      Archangel: 1 Infantry
      Karelia: 2 Infantry
      Vyborg: 3 Infantry
      Baltic States: 3 Infantry
      Belarus: 1 Infantry
      Eastern Poland: 2 Infantry
      Western Ukraine: 1 Infantry, 1 Artillery
      Bessarabia: 2 Infantry
      Ukraine: 3 Infantry, 1 Minor IC
      Volgograd: 1 Mech Infantry, 1 Tank, 1 Minor IC
      Caucasus: 2 Infantry
      Buryatia: 6 Infantry
      Sakha: 6 Infantry, 2 AA guns
      Amur: 6 Infantry

      Sea Zone 115: 1 Cruiser 1 Submarine
      Sea Zone 127: 1 Submarine


      JAPAN: 26 IPCs

      Japan: 6 Infantry, 2 Artillery, 1 Tank, 2 Fighters, 2 Tac Bombers, 2 Bombers, 3 AA Guns, 1 Airbase, 1 Naval Base, 1 Major IC
      Korea: 4 Infantry, 1 Fighter
      Manchuria: 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 AA Gun, 2 Fighters, 2 Tac Bombers
      Jehol: 2 Infantry, 1 Artillery
      Shantung: 3 Infantry, 1 Artillery
      Kiangsu: 3 Infantry, 1 Artillery, 1 Fighter, 1 Tac Bomber
      Kiangsi: 3 Infantry, 1 Artillery
      Kwangsi: 3 Infantry, 1 Artillery
      Siam: 2 Infantry
      Iwo Jima: 1 Infantry
      Okinawa: 1 Infantry, 1 Fighter
      Formosa: 1 Fighter
      Palau Island: 1 Infantry
      Caroline Islands: 2 Infantry, 1 AA gun, 1 Airbase, 1 Naval Base

      Sea Zone 6: 1 Submarine, 2 Destroyers, 2 Carriers each with 1 Tac Bomber & 1 Fighter, 1 Cruiser, 1 Battleship, 1 Transport
      Sea Zone 19: 1 Submarine, 1 Battleship, 1 Destroyer, 1 Transport
      Sea Zone 33: 1 Destroyer, 1 Carrier with 1 Tac Bomber & 1 Fighter
      Sea Zone 20: 1 Cruiser, 1 Transport


      UNITED STATES: 52 IPCs

      Eastern United States: 1 Infantry, 1 Fighter, 1 Artillery, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC
      Central United States: 1 Infantry, 3 Mech Infantry, 1 Tank, 1 Bomber, 1 Minor IC
      Western US: 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, 2 AA Guns, 1 Airbase, 1 Naval Base, 1 Minor IC
      Hawaiian Islands: 2 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
      Philippines: 2 Infantry, 1 Fighter, 1 Airbase, 1 Naval Base.
      Midway: 1 Airbase
      Wake Island: 1 Airbase
      Guam: 1 Airbase

      Sea Zone 10: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport, 1 Carrier with 1 Tac Bomber & 1 Fighter
      Sea Zone 26: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Transport
      Sea Zone 35: 1 Destroyer, 1 Submarine
      Sea Zone 101: 1 Cruiser, 1 Transport


      CHINA: 12 IPCs

      Suiyuan: 2 Infantry
      Shensi: 1 Infantry
      Kweichow: 2 Infantry
      Hunan: 2 Infantry
      Yunnan: 4 Infantry
      Szechwan: 6 Infantry, 1 Fighter


      UNITED KINGDOM: (Europe Side) 28 IPCs

      United Kingdom: 2 Infantry, 1 Mech Infantry, 2 Fighters, 1 Bomber, 4 AA guns, 1 Airbase, 1 Naval Base, 1 Major IC
      Scotland: 2 Infantry, 1 Fighter, 1 AA gun, 1 Airbase
      France: 1 Artillery, 1 Tank
      Ontario: 1 Infantry, 1 Artillery
      Quebec: 1 Infantry, 1 Tank, 1 Minor IC
      New Brunswick Nova Scotia: 1 Naval Base
      Iceland: 1 Airbase
      Gibraltar: 1 Fighter, 1 Naval Base
      Malta: 1 Infantry, 1 Fighter, 1 AA gun,
      Alexandria: 2 Infantry, 1 Artillery, 1 Tank
      Egypt: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 Naval Base
      Anglo-Egyptian Sudan: 1 Infantry
      Union of South Africa: 2 Infantry, 1 Naval Base, 1 Minor IC
      West India: 1 Infantry

      Sea Zone 106: 1 Destroyer, 1 Transport
      Sea Zone 109: 1 Destroyer, 1 Transport
      Sea Zone 110: 1 Cruiser, 1 Battleship
      Sea Zone 111: 1 Destroyer, 1 Battleship, 1 Cruiser
      Sea Zone 91: 1 Cruiser
      Sea Zone 98: 1 Cruiser, 1 Destroyer, 1 Carrier with 1 Tac Bomber, 1 Transport
      Sea Zone 71: 1 Destroyer


      UNITED KINGDOM: (Pacific Side) 17 IPCs

      India: 6 Infantry, 1 Artillery, 3 AA Guns, 1 Fighter, 1 Tac Bomber, 1 Airbase, 1 Naval Base, 1 Major IC
      Burma: 2 Infantry, 1 Fighter
      Malaya: 3 Infantry, 1 Naval Base
      Kwangtung: 2 Infantry, 1 Naval Base

      Sea Zone 37: 1 Battleship
      Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Transport


      ITALY: 10 IPCs

      Northern Italy: 2 Infantry, 2 Artillery, 1 Tank, 1 Bomber, 2 AA Guns, 1 Major IC
      Southern Italy: 6 Infantry, 2 Fighters, 2 AA Guns, 1 Naval Base, 1 Airbase, 1 Minor IC
      Albania: 2 Infantry, 1 Tank
      Libya: 1 Infantry, 1 Artillery
      Tobruk: 3 Infantry, 1 Artillery, 1 Mech Infantry, 1 Tank
      Ethiopia: 2 Infantry, 1 Artillery
      Italian Somaliland: 1 Infantry

      Sea Zone 95: 1 Destroyer, 1 Cruiser, 1 Submarine, 1 Transport
      Sea Zone 96: 1 Destroyer, 1 Transport
      Sea Zone 97: 1 Cruiser, 1 Battleship, 1 Transport


      ANZAC: 10 IPCs

      Queensland: 2 Infantry, 1 Artillery, 1 Fighter, 1 Airbase, 1 Naval Base.
      New South Wales: 2 Infantry, 2 AA guns, 1 Minor IC, 1 Naval Base.
      New Zealand: 1 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
      Malaya: 1 Infantry
      Egypt: 2 infantry

      Sea Zone 62: 1 Destroyer, 1 Transport
      Sea Zone 63: 1 Cruiser


      FRANCE: 19 IPCs

      France: 6 Infantry, 1 Artillery, 1 Tank, 1 AA gun, 1 Fighter, 1 Airbase, 1 Major IC
      Normandy/Bordeaux: 1 Infantry, 1 Artillery, 1 Naval Base, 1 Minor IC
      Southern France: 1 Infantry, 1 Artillery, 1 Naval Base, 1 Minor IC
      United Kingdom: 2 Infantry, 1 Fighter
      Morocco: 1 Infantry
      Algeria: 1 Infantry
      Tunisia: 1 Infantry
      Syria: 1 Infantry
      French West Africa: 1 Infantry

      Sea Zone 72: 1 Destroyer
      Sea Zone 93: 1 Destroyer, 1 Cruiser
      Sea Zone 110: 1 Cruiser

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper
    • RE: Favorite Christmas Gift

      MY AWESOME “SEGA MASTER SYSTEM”… Alien Syndrome, Out Run, After Burner, Alex the kid in Miracle World, Space Harrier, and California Games (Back when video games were fun and didn’t take themselves so seriously).

      posted in General Discussion
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s Community Photo Album

      FDCF9864-C257-4C6A-9FE1-5CFD2782F787.jpeg
      Young Grasshopper’s Photo Album

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: YGrules 5 player game

      Thanks guys for testing out the software for these rules, how are you all liking it?.. and is it still an Axis 1-0 lead with the London token?

      posted in Play Boardgames
      Young GrasshopperY
      Young Grasshopper
    • RE: A&A 1940 Global 2nd Edition - Setup Charts and Components List

      AXIS & ALLIES 1940 GLOBAL 2nd EDITION - COMPONENTS LIST

      The following is a complete list of components you will get in Axis & Allies 1940 Europe and 1940 Pacific 2nd Edition (combined)

      1940 2ND EDITIONS.jpg

      COMMON ACCESSORIES:

      4 Piece folding boards (spans 70"X32")

      18 - Major factories
      20 - Minor factories
      30 - Air bases
      32 - Naval bases
      6 - Kamikaze tokens

      110 - Gray plastic chips
      30 - Green plastic chips
      20 - Red plastic chips

      6 - Red dice
      6 - Black dice

      2 - Rule books (Europe 1940 / Pacific 1940)


      GERMANY:

      20 - Control Markers

      40 - Infantry
      8 - Artillery
      9 - Mechanized Infantry
      12 - Tanks
      8 - Antiaircraft Artillery

      8 - Fighters
      9 - Tactical Bombers
      4 - Strategic Bombers

      6 - Transports
      6 - Destroyers
      6 - Submarines
      4 - Cruisers
      2 - Aircraft Carriers
      2 - Battleships


      SOVIET UNION:

      20 - Control Markers

      40 - Infantry
      8 - Artillery
      9 - Mechanized Infantry
      10 - Tanks
      8 - Antiaircraft Artillery

      8 - Fighters
      9 - Tactical Bombers
      2 - Strategic Bombers

      4 - Transports
      4 - Destroyers
      4 - Submarines
      2 - Cruisers
      2 - Aircraft Carriers
      2 - Battleships


      JAPAN:

      40 - Control Markers

      40 - Infantry
      12 - Artillery
      9 - Mechanized Infantry
      12 - Tanks
      8 - Antiaircraft Artillery

      16 - Fighters
      9 - Tactical Bombers
      8 - Strategic Bombers

      12 - Transports
      12 - Destroyers
      12 - Submarines
      8 - Cruisers
      8 - Aircraft Carriers
      8 - Battleships


      UNITED STATES:

      45 - Control Markers

      40 - Infantry
      12 - Artillery
      15 - Mechanized Infantry
      12 - Tanks
      16 - Antiaircraft Artillery

      16 - Fighters
      15 - Tactical Bombers
      12 - Strategic Bombers

      12 - Transports
      12 - Destroyers
      12 - Submarines
      8 - Cruisers
      8 - Aircraft Carriers
      8 - Battleships


      CHINA:

      5 - Control Markers

      30 - Regular Infantry


      UNITED KINGDOM:

      35 - Control Markers (including 2 Union Jacks)

      40 - Infantry
      12 - Artillery
      12 - Mechanized Infantry
      16 - Tanks
      16 - Antiaircraft Artillery

      16 - Fighters
      12 - Tactical Bombers
      12 - Strategic Bombers

      12 - Transports
      12 - Destroyers
      12 - Submarines
      8 - Cruisers
      4 - Aircraft Carriers
      8 - Battleships


      ITALY:

      20 - Control Markers

      20 - Infantry
      8 - Artillery
      6 - Mechanized Infantry
      10 - Tanks
      8 - Antiaircraft Artillery

      8 - Fighters
      6 - Tactical Bombers
      4 - Strategic Bombers

      6 - Transports
      6 - Destroyers
      6 - Submarines
      4 - Cruisers
      2 - Aircraft Carriers
      2 - Battleships


      ANZAC:

      10 - Control Markers

      20 - Infantry
      6 - Artillery
      6 - Mechanized Infantry
      8 - Tanks
      8 - Antiaircraft Artillery

      8 - Fighters
      6 - Tactical Bombers
      6 - Strategic Bombers

      6 - Transports
      6 - Destroyers
      6 - Submarines
      4 - Cruisers
      4 - Aircraft Carriers
      4 - Battleships


      FRANCE:

      5 - Control Markers

      20 - Infantry
      8 - Artillery
      6 - Mechanized Infantry
      10 - Tanks
      8 - Antiaircraft Artillery

      8 - Fighters
      6 - Tactical Bombers
      2 - Strategic Bombers

      4 - Transports
      4 - Destroyers
      4 - Submarines
      2 - Cruisers
      2 - Aircraft Carriers
      2 - Battleships

      posted in Axis & Allies Global 1940
      Young GrasshopperY
      Young Grasshopper

    Latest posts made by Young Grasshopper

    • RE: Guam Group Testing YGTE

      What’s the score?

      posted in Play Boardgames
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)

      @gambler6 Thanks… you can email me at cliffsidebunker@ outlook.com for registration details

      posted in Events
      Young GrasshopperY
      Young Grasshopper
    • Wisconsin 3G40 Event - August 2021

      There will be a 3G40 tournament in Wisconsin this August, they will be using Grasshopper’s 3G40 Tournament Edition rules… checkout the link below for details…

      Wisconsin 3G40 Tournament Details and Registration:
      https://www.eventbrite.com/e/wisconsin-at-war-tickets-150432133561?fbclid=IwAR0JoryXu41bqwwArCOVEjjPkARX5Am2Jl_qMIwyii77vtMo7_BKeVvJ-xI

      Grasshopper’s 3G40 Rule Set - Forum Thread
      https://www.axisandallies.org/forums/topic/35655/grasshopper-s-3g40-tournament-edition-rule-set/6

      Grasshopper’s 3G40 Online Gaming Using TripleA:
      https://triplea-game.org/map/young-grasshoppers-tournament-edition/

      posted in Events
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Invitational - (Toronto, August 2022)

      @boomer05 Private message me your email address and I’ll send you the registration questions.

      posted in Events
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Player’s Handbook

      THE VICTORY CONDITIONS - HOW THE WAR IS WON:

      national_objectives.jpg

      VICTORY OBJECTIVES & TOKENS:

      To begin the game, all participating players will decide whether to play a short game (8 complete game rounds), or a long game (10 complete game rounds. Below is a list of special objectives called victory tokens, once a victory objective has been achieved, a victory token will be awarded. The side with the most victory tokens at the end of the game will win the war.

      Victory tokens are awarded immediately upon completion of an objective regardless of when, or how it was achieved. Also, victory tokens may never be awarded twice for the same objective, nor may a victory token ever be lost after it has been gained.

      Axis Powers

      Supremacy
      The Axis powers control Washington and/or San Francisco

      London
      -The Axis powers control London

      Sydney
      -The Axis powers control Sydney

      Moscow
      -The Axis powers control Moscow

      China
      -The Axis powers control all 18 originally controlled Chinese territories

      Europe
      -The Axis powers control a total of 7 victory cities on the Europe side of the map

      Pacific
      -The Axis powers control all 8 originally controlled American Islands in the Pacific

      Africa
      -The Axis powers control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt

      Asia
      -The Axis powers control Calcutta, Malaya, Hong Kong, and Shanghai

      Economy
      -All three Axis powers have a combined income of 140 IPCs on the income tracker


      Allied Powers

      Supremacy
      The Allied powers control Berlin and/or Tokyo

      Rome
      -The Allied powers control Rome

      China
      -The Allied powers control all 18 originally controlled Chinese territories

      Europe
      -The Allied powers have liberated Paris

      Pacific
      -The Allied powers control all 8 originally controlled Japanese islands in the Pacific

      Africa
      -The Allied powers control all non-neutral territories on the continent of Africa

      Asia
      -The Allied powers control Calcutta, Malaya, Hong Kong, and Shanghai

      Occupation
      -The Allied powers control Warsaw and all 3 original pro-axis neutral territories on the board

      Diplomacy
      -The Allied powers control all 8 original pro-allied neutral territories on the board

      Attrition
      -The score is tied at the end of the game (Allies automatically win the war by attrition)

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Player’s Handbook

      CHINA RULES

      aviation-war-ww2-artwork-art.jpg

      China and its units are controlled by one of the Allied players, but for game purposes it is considered a separate power and its resources cannot be mixed with those of other Allied powers. Chinese territories on the game board have a Nationalist Chinese emblem on them. Some of these territories begin the game already under Japanese control. They still are considered Chinese territories for purposes of original ownership.

      Unlike the other powers in the game, China is not an industrialized nation and has a rural economy and decentralized government. As a result, China does not have a capital like other powers do. If all Chinese territories are captured by Japan, China retains its unspent IPCs in hope of liberation and does not give them to Japan. In addition, China may spend IPCs only to purchase infantry units
      (with one exception, see below) and does not use industrial complexes. New Chinese units can be mobilized on any Chinese territory that is controlled by China, including those captured in the current turn. If a Japanese industrial complex is built on a Chinese territory and that territory is later recaptured by the Chinese or liberated by another Allied power, the industrial complex is removed from the game. China is not subject to convoy disruptions (see “Conduct Convoy Disruptions,”).

      While being invaded by Japan, China is also fighting a civil war. This limits China’s interests to matters within its own borders, resulting in a limited range of occupation for Chinese units. They can be moved only into territories that have a Nationalist Chinese emblem. However, Kwangtung and Burma are special cases. Although they are not Chinese territories, Chinese forces can move into them. These are the only non-Chinese territories that Chinese units can occupy. China can even temporarily control them, but only if it recaptures them from the Axis while India is under Axis control. Chinese units cannot be loaded onto transports.

      If China captures a territory containing an air or naval base (see “Air Bases” and “Naval Bases”), China takes control of the base. It can use an operative air base to extend its fighter’s movement range by one (but not to scramble it), but it cannot use a naval base or repair damage to any base. Of course, other Allied powers may use Chinese-controlled bases normally.

      The Burma Road is vital to the Chinese war effort (see map). When all of the territories this road passes through are controlled by the Allies during China’s Collect Income phase, China receives a bonus income of 6 IPCs per turn. Even without an industrial complex, China can purchase and mobilize artillery, but only if the road is open during China’s Purchase and Repair Units phase.

      At the beginning of the game, China has a fighter unit located on the map. This represents the American volunteer group the Flying Tigers. This fighter is considered part of the Chinese forces for purposes of movement and combat. It cannot leave the territories that Chinese occupation is restricted to, even to attack and return. If it is destroyed, the US player cannot replace this fighter unit for China.

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

      @canuck12 Absolutely… but every team has at least 1 puck hog 🐷

      posted in Team Games
      Young GrasshopperY
      Young Grasshopper
    • RE: CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3

      YG’s Fortune Cookie… “preventing tokens is just as valuable as gaining tokens”.

      posted in Team Games
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Player’s Handbook

      THE SOVIET-MONGOLIAN DEFENCE PACT

      0*nhLivUYhFZb2Hp8v.jpg

      Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia have a special relationship. The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet Union.

      Also, if Japan attacks any Soviet-controlled territory that is adjacent to any Mongolian territory, all Mongolian territories that are still strict neutral or pro-Allies, or have joined the Allies as a result of a failed Japanese attack, will be placed under the control of the Soviet Union at the end of Japan’s Conduct Combat phase. This will be done in the same manner as though the Soviet Union had moved land units into a friendly neutral territory (see “Friendly Neutrals,”). These territories will have Soviet control markers placed on them, and their standing army units will be placed on the board using Soviet pieces and will be controlled by the Soviet Union player from then on.

      This will occur regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union has attacked Korea or any Japanese-controlled territory bordering these Mongolian territories while Mongolia was still a strict neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. In all other respects and for all other purposes, the Mongolian territories are treated as any other strict neutral territory. For example, if a Mongolian territory is attacked by Japan while still a strict neutral, all of the other strict neutral territories will become pro-Allies.

      posted in Young Grasshopper
      Young GrasshopperY
      Young Grasshopper
    • RE: Grasshopper’s 3G40 Player’s Handbook

      THE POLITICAL SITUATION

      tumblr_static_filename_640_v2.jpg

      Germany, Japan, and Italy make up the Axis. For the moment, the United Kingdom Europe, the United Kingdom Pacific, France, and China make up the Allies. The United States and the Soviet Union are neutral. During this period, many other countries tried to remain neutral as well. As the war became global, many neutrals were forced to join one side or the other.

      GERMANY

      With Germany positioned in Holland/Belgium and poised to continue its attack on France, what remains of the French army and some assorted Allied units are all that stands between it and Paris. With the bulk of its army and air force in Belgium, Germany finds itself in no position to attack the Soviet Union, at least for the moment.

      Political Situation: Germany is at war with France, and the United Kingdom (Europe and Pacific). Germany may declare war on the United States, the Soviet Union, or China at the beginning of the Combat Move phase of any of its turns. A state of war between Germany and one of these three powers won’t affect its relations with the other two.

      National Objective and Bonus Income: Germany’s objective is “Lebensraum” (living space). Extra space was needed for the growth of the German population for a greater Germany. To reflect this objective, Germany collects bonus IPC income during each of its Collect Income phases in the following situations.

      When Germany Is Not at War with the Soviet Union:
      • 5 IPCs representing wheat and oil from the Soviet Union. Theme: Beneficial trade with the Soviet Union.
      When Germany Is at War with the Soviet Union:
      • 5 IPCs per territory if Germany controls Novgorod (Leningrad), Volgograd (Stalingrad), and/or Russia (Moscow).
      Theme: High strategic and propaganda value.
      • 5 IPCs if an Axis power controls Caucasus. Theme: Control of vital Soviet oil production.
      When Germany Is at War with the United Kingdom and France:
      • 5 IPCs if at least 1 German land unit is in Axis-controlled Egypt. Theme: Gateway to the Middle East oilfields (high propaganda value).
      • 5 IPCs if Germany controls both Denmark and Norway while Sweden is neither pro-Allies nor Allies-controlled. Theme: Access to iron ore and other strategic resources.
      •2IPCs per territory if Germany controls Iraq, Persia, and/or Northwest Persia. Theme:Access to strategic oil reserves.


      UNITED KINGDOM PACIFIC

      Tension and suspicion of Japanese military expansion in Asia undermines the United Kingdom Pacific’s sense of security.

      Political Situation: UK Pacific begins the game at war with Germany and Italy, both of which are on the other side of world. The UK Pacific may declare war on Japan at the beginning of the Combat Move phase of it’s turn three, resulting in a state of war between Japan and both the United Kingdom Europe and Pacific. When not yet at war with Japan, in addition to the normal restrictions (see “Powers Not at War with One Another), UK Pacific may not move units into or through China. It may, however, move into Dutch territories which are friendly, but they do not gain their IPC income unless liberating them from Axis control. Additionally, UK Pacific considers attacks against any Dutch territories to be acts of war against it directly.

      Also, the industrial complex in India begins the game as a minor complex. It is upgraded to major complex at no cost when the United Kingdom Pacific enters a state of war with Japan, and may be used as such immediately. It may be upgraded prior to that time in the normal way.

      National Objective and Bonus Income: UK Pacific’s objective is to assure the defense of China, Calcutta and Sydney. To reflect these objectives, UK Pacific collects bonus IPC income during each of its Collect Income phases in the following situations.

      When United Kingdom Pacific Is at War with Japan:
      • 5 IPCs if the UK Pacific controls Malaya. Theme: Malaya considered strategic cornerstone to Far East British Empire.
      • 5 IPCs if the UK Pacific controls Hong Kong. Theme: Hong Kong considered strategic cornerstone to Far East British Empire.
      • 5 IPCs if China Controls Shanghai. Theme: Shanghai considered strategic cornerstone to Far East British Empire.
      • 5 IPCs if the UK Pacific has at least 1 land unit (not an AA Gun) in any originally controlled Dutch territory. Theme: Strategic outer defense perimeter.


      JAPAN

      With Japan’s signature, the Tripartite Pact with Germany and Italy will be concluded shortly, formalizing the Axis alliance. Also, Japan has recently concluded a border war with the Soviet Union and Mongolia, which ended in a cease- fire agreement.

      Political Situation: At the beginning of the game, Japan is at war only with China. Japan considers movement of units into China by any other Allied power as an act of war against it. When not yet at war with the United States, in addition to the normal restrictions (see “Powers Not at War with One Another), Japan may not end the movement of its sea units within 2 sea zones of the United States’ mainland territories (Western United States and Alaska). Japan may declare war on United Kingdom Europe, United Kingdom Pacific, the United States, France, or the Soviet Union at the beginning of the Combat Move phase of any of its turns. A declaration of war by Japan against the United Kingdom Pacific will immediately result in a state of war between Japan and UK Pacific. A state of war between Japan and France or between Japan and the Soviet Union will not affect relations between Japan and the United States, and vice versa. Japan may attack Dutch territories only if a state of war exists between it and the United Kingdom Pacific.

      National Objective and Bonus Income: Japan’s objective is “The Greater East Asia Co-Prosperity Sphere” (Asia for the Asians). To reflect this objective, Japan collects bonus IPC income during each of its Collect Income phases in the following situations:

      When Japan Is Not at War with the United States:
      • 10 IPCs if Japan is not at war with the United States, has not attacked French Indo-China, and has not made an unprovoked declaration of war against the United Kingdom Pacific. Theme: Strategic resource trade with the United States.

      When Japan Is at War with the Western Allies (United States, United Kingdom Pacific and/or France):
      • 5 IPCs if Axis powers control all of the following territories: Guam, Midway, Wake Island, Gilbert Islands, and
      Solomon Islands. Theme: Strategic outer defense perimeter.
      • 5 IPCs per territory if Axis powers control India (Calcutta), New South Wales (Sydney), Hawaiian Islands
      (Honolulu) and/or Western United States (San Francisco). Theme: Major Allied power centers.
      • 5 IPCs if Axis powers control all of the following territories: Sumatra, Java, Borneo, and Celebes. Theme: Strategic
      resource centers.


      UNITED KINGDOM EUROPE

      The United Kingdom Europe has barely completed the evacuation of its own as well as Allied forces from Dunkirk. An invasion of the United Kingdom looms as a real possibility. The Battle of Britain is about to commence.

      Political Situation: The United Kingdom Europe, the United Kingdom Pacific, along with France, begins the game at war with Italy and Germany. Either United Kingdom may declare war on Japan at the beginning of the Combat Move phase of its third turn, resulting in a state of war between Japan and both the United Kingdom Europe and Pacific. When not yet at war with Japan, in addition to the normal restrictions (see “Powers Not at War with One Another), Either United Kingdom may not move units into or through China. may not move units into or through China. It may, however, move into Dutch territories which are friendly, but they do not gain their IPC income unless liberating them from Axis control. Additionally, UK Pacific considers attacks against any Dutch territories to be acts of war against it directly.

      National Objective and Bonus Income: The United Kingdom’s objective is “The British Empire”—to retain control of its old centers of power. To reflect this objective, the United Kingdom Europe will collect bonus IPC income during each of UK Europe’s Collect Income phases in the following situations.

      When the United Kingdom Europe is at War with Germany and Italy:
      • 5 IPCs if the United Kingdom Europe controls all of its original territories within Africa. Theme: Maintenance of the empire considered vital national objective.
      • 5 IPCs if the United Kingdom Europe controls all of its original territories outside of Africa. Theme: Maintenance of the empire considered vital national objective.
      • 5 IPCs if there are no Axis warships in the Mediterranean. Theme: Defence of essential military interests in the Mediterranean Sea.
      • 5 IPCs if the United Kingdom Europe has at least one land unit (not an AA Gun) in any originally controlled French territory in Europe. Theme: The liberation of France considered vital national objective.


      ITALY

      Political Situation: At the beginning of the game, Italy is at war with France, the United Kingdom Europe, and the United Kingdom Pacific. Italy may declare war on the United States, the Soviet Union, or China at the beginning of the Combat Move phase of any of its turns. A state of war between Italy and one of these three powers will not affect its relations with the other three.

      National Objective and Bonus Income: Italy’s objective is “Mare Nostrum” (Our Sea). Mussolini wanted to reestablish the greatness of the Roman Empire. This could best be demonstrated by controlling the entire Mediterranean basin. To reflect this objective, Italy collects bonus IPC income during each of its Collect Income phases in the following situations.

      When Italy Is at War:
      • 5 IPCs if there are no Allied surface warships in the Mediterranean sea (sea zones 92 through 99). Theme: Propaganda and strategic advantage.
      • 5 IPCs if Axis powers control at least 3 of the following territories: Gibraltar, Southern France, Greece, and Egypt. Theme: Stated national objectives—Greater Roman Empire.
      • 5 IPCs if Axis powers control all of the following territories: Morocco, Algeria, Tunisia, Libya, Tobruk, and Alexandria. Theme: Stated North African military objectives.
      • 2 IPCs per territory if Italy controls Iraq, Persia, and/or Northwest Persia. Theme: Access to strategic oil reserves.


      CHINA

      Japanese expansion into China in the early 1930s was designed to not only control China’s resources, but also to eliminate British, American, and Soviet influence in the area. Japan wants to isolate China from all external aid.

      Political Situation: China begins the game at war with Japan. China can’t declare war on a European Axis power unless one of those powers first either declares war on China or moves units into a territory into which Chinese units are allowed to move. A state of war between China and one Axis power won’t affect its relations with the other Axis powers.

      National Objective and Bonus Income: China’s objective is to resist Japanese expansion into China and establish support from other powers in the struggle against Japan. To reflect this objective, China collects bonus IPC income during each of its Collect Income phases in the following situation.

      When China Is at War:
      • 6 IPCs if the Burma Road is totally open. Allied powers must control India, Burma, Yunnan, and Szechwan for this to occur. China is also permitted to purchase artillery if the Burma Road is open. Theme: Chinese military supply line corridor.


      SOVIET UNION

      The country is recovering from Stalin’s deep purge of its military officer corps, which has shaken the Red Army to its very core. Combine this with its recent military disaster in Finland, and we find the Soviet Union more than happy to enter into a secret agreement with Germany. This secret agreement, known as the Molotov-Ribbentrop Pact, assures that the Soviet Union will remain neutral should Germany go to war in Europe. It also permits each power to expand its sphere of influence in Eastern Europe without interference from the other. In the East, the Soviet Union, along with Mongolia, has recently concluded a border war with Japan, which ended in a cease-fire agreement.

      Political Situation: The Soviet Union begins the game at war with no one. The Soviet Union may not declare war on any European Axis power before turn 4 unless first declared war upon by a European Axis power or London is captured by an Axis power. It may declare war on Japan at the beginning of the Combat Move phase of any of its turns.

      Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another) on the other map, and Axis powers on the other map are also still under those restrictions regarding the Soviet Union on both maps. For example, a state of war with only Japan lifts the neutrality restrictions from the Soviet Union on the Pacific map only, and allows Japanese units to attack or fly over Soviet-controlled territories on either map. However, the Soviet Union is still restricted on the Europe map, and Germany and Italy must still treat the entire Soviet Union as a neutral power, and may not move units into or through any original Soviet territories or Soviet-controlled territories. At the same time, Allied powers may move units into or through Pacific original Soviet territories and Soviet-controlled territories, but not European ones.

      National Objective and Bonus Income: Fear of foreign invasion grows by the day in Moscow. The Soviet Union’s objective is a security buffer of foreign territory. To reflect this objective, the Soviet Union collects bonus IPC income during each of its Collect Income phases in the following situations.

      When the Soviet Union Is at War in Europe:
      •5IPCs if the convoy in seazone 125 is free of Axis warships, Archangel is controlled by the Soviet Union, and there are no units belonging to other Allied powers present in any territories originally controlled by the Soviet Union. Theme: National prestige and access to Allied Lend-Lease material.
      • 3 IPCs for each territory that the Soviet Union controls that was originally German, Italian, or pro-Axis neutral. Theme: Propaganda value and spread of communism.
      • 10 IPCs (one time only) the first time the Soviet Union controls Germany (Berlin). Theme: National prestige.


      UNITED STATES

      The United States, wanting to remain neutral, nonetheless has strong pro-Allies sentiments. Separated from world conflicts by two great oceans, it’s particularly anxious to not once again get involved in another European war only twenty-some years after the last one. With its military standing ranked no higher than 12th or 14th in the world, and with a serious isolationist mood in the country, only with the outrage felt by its people by a sudden and deliberate attack by an Axis power will the United States end its neutrality and go to war. However, the growing danger presented by the strengthening of the Axis powers may soon force it to reconsider this position.

      Political Situation: The United States begins the game at war with no one. In addition to the normal restrictions (see “Powers Not at War with One Another,”), while it’s not at war with Japan, the United States may not move any units into or through China or end the movement of its sea units in sea zones that are adjacent to Japan-controlled territories. While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to U.S. territories, with one exception: U.S. warships (not transports) may also conduct long-range patrols into sea zone 102. The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London or any territory in North America, or Japan makes an unprovoked declaration of war against the UK Europe or the UK Pacific, after which it may declare war on any or all Axis powers on its following turn. However, if it’s not yet at war by the Collect Income phase of its third turn, the United States may declare war on any or all Axis powers at the beginning of that phase. This is an exception to the rules for declaring war (see “Declaring War,”), which may normally be done only at the beginning of the Combat Move phase.

      Also, the industrial complexes in Eastern United States, Central United States, and Western United States begin the game as minor complexes. They are upgraded to major complexes at no cost when the United States enters a state of war, and may be used as such immediately. They may be upgraded prior to that time in the normal way.

      National Objective and Bonus Income: The objective of the United States is to become “the Arsenal of Democracy” and defeat the Axis powers. To reflect this objective, the United States collects bonus IPC income during each of its Collect Income phases in the following situations:

      When the United States Is at War:
      • 10 IPCs if the United States controls all of the following territories: Eastern United States, Central United States, and
      Western United States. Theme: Basic national sovereignty.
      • 5 IPCs if the United States controls all of the following territories: Alaska, Aleutian Islands, Hawaiian Islands, Johnston Island, and Line Islands. Theme: National sovereignty issues.
      • 5 IPCs if the United States controls all of the following territories: Mexico, South Eastern Mexico, Central America, and West Indies. Theme: Defense treaty and trade obligations.
      • 5 IPCs if the United States controls Philippines. Theme: Center of American influence in Asia.
      • 5 IPCs if there is at least 1 United States land unit in the territory France. Theme: Great Alliance collaboration.


      FRANCE

      France finds itself fighting for its very existence, and if history repeats itself, it will fall to a successful German invasion.

      Political Situation: France is at war with Germany and Italy. France may declare war on Japan at the beginning of the Combat Move phase of any of its turns.

      Controlling Player: The player controlling France will manage all the events related to France that occur during any power’s turn. France will be managed as a separately controlled power, including the French IPC economy. For purposes of simplification, this game doesn’t deal with the German instalment of the Vichy government in France.

      Troop Bonus: When the territory France is liberated by the Allies, the player controlling France immediately places his or her choice of up to 12 IPCs’ worth of any French units on the territory France for free. This happens only once per game. Theme: National liberation and national prestige.

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