Currently in Development:
- UK Medium Mark A Whippet
- French Schneider CA1
- German Zeppelin
- French Fiat Armored Car
- US Ford 3-Ton Tank
- US White Armored Car
- Italian Fiat 2000
Official Sponsors of Axis & Allies .org
Currently in Development:
I Will Never Grow Up Games has an expanding host of alternative 3d printed WW1 Axis and Allies scaled pieces available!
ca$0.50 to 1.00 per piece.
Suitable for other 6mm/1:285th scale board games such as our very own Battle of France 1940 or Axis and Allies 1914!
Also available is a growing selection of other board game accessories such as parts trays, card holders, resources and more!
Some notes regarding our 3D Printed Alternative AaA Pieces:
These are 3D Printed FDM and not injection molded pieces. As such, while they my have more detail they may be subsequently somewhat more prone to breakage at any thin areas. We have attempted to mitigate this as best as possible by beefing up barrels and providing additional supports wherever possible, but there is always the chance that something may break.
As they are FDM 3D printed (not resin) there are layer lines. As small as those lines may be, they may or may not show up when attempting to paint pieces. We highly recommend a very light coat of primer before doing any painting to help fill in any excess layer lines.
All pieces are scaled to out of box Axis and Allies pieces with some variation for designations such as light, medium, heavy, super heavy.
Each pieces dimensions are listed on their respective shop entry.
On request we can do alternate colors of existing models (a small additional charge may apply).
We will do our best to clean any excess stringing or “flash” from models prior to shipping, however some cleanup may be required.
Color may vary from one run of pieces to another based on the filament used. While we do attempt to use the same brand and color of filament for each specific nation, supply availability may dictate a different brand, and therefore a different shade on rare occasions.
We attempt to keep a supply of all pieces in stock, however if a piece is currently out of stock it will take a little longer for your order to be shipped as we produce the short stocked item(s).
United Kingdom (Tan)
MORE TO COME!
PSA : UK Tank plastic will be changing from a matte filament to a more robust filament matching the finish of other pieces, but the color is a near identical match!
Updated listings with a few new items available in the next week.
Changes made today…
The National Objectives for UK Europe have been modified from 3 IPCs to 5 IPCs
@boomer05 Private message me your email address and I’ll send you the registration questions.
Changes were made to the victory tokens today…
The Axis economy token has been reworded and modified back to 144 IPCs
-The Axis powers control enough territories worth a combined total of 144 IPCs
To begin the game, all participating players will decide whether to play a short game (8 complete game rounds), or a long game (10 complete game rounds. Below is a list of special objectives called victory tokens, once a victory objective has been achieved, a victory token will be awarded. The side with the most victory tokens at the end of the game will win the war.
Victory tokens are awarded immediately upon completion of an objective regardless of when, or how it was achieved. Also, victory tokens may never be awarded twice for the same objective, nor may a victory token ever be lost after it has been gained.
The Axis powers control Washington and/or San Francisco
-The Axis powers control London
-The Axis powers control Sydney
-The Axis powers control Moscow
-The Axis powers control all 18 originally controlled Chinese territories
-The Axis powers control a total of 7 victory cities on the Europe side of the map
-The Axis powers control all 8 originally controlled American Islands in the Pacific
-The Axis powers control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt
-The Axis powers control Calcutta, Malaya, Hong Kong, and Shanghai
-All three Axis powers have a combined income of 140 IPCs on the income tracker
The Allied powers control Berlin and/or Tokyo
-The Allied powers control Rome
-The Allied powers control all 18 originally controlled Chinese territories
-The Allied powers have liberated Paris
-The Allied powers control all 8 originally controlled Japanese islands in the Pacific
-The Allied powers control all non-neutral territories on the continent of Africa
-The Allied powers control Calcutta, Malaya, Hong Kong, and Shanghai
-The Allied powers control Warsaw and all 3 original pro-axis neutral territories on the board
-The Allied powers control all 8 original pro-allied neutral territories on the board
-The score is tied at the end of the game (Allies automatically win the war by attrition)
China and its units are controlled by one of the Allied players, but for game purposes it is considered a separate power and its resources cannot be mixed with those of other Allied powers. Chinese territories on the game board have a Nationalist Chinese emblem on them. Some of these territories begin the game already under Japanese control. They still are considered Chinese territories for purposes of original ownership.
Unlike the other powers in the game, China is not an industrialized nation and has a rural economy and decentralized government. As a result, China does not have a capital like other powers do. If all Chinese territories are captured by Japan, China retains its unspent IPCs in hope of liberation and does not give them to Japan. In addition, China may spend IPCs only to purchase infantry units
(with one exception, see below) and does not use industrial complexes. New Chinese units can be mobilized on any Chinese territory that is controlled by China, including those captured in the current turn. If a Japanese industrial complex is built on a Chinese territory and that territory is later recaptured by the Chinese or liberated by another Allied power, the industrial complex is removed from the game. China is not subject to convoy disruptions (see “Conduct Convoy Disruptions,”).
While being invaded by Japan, China is also fighting a civil war. This limits China’s interests to matters within its own borders, resulting in a limited range of occupation for Chinese units. They can be moved only into territories that have a Nationalist Chinese emblem. However, Kwangtung and Burma are special cases. Although they are not Chinese territories, Chinese forces can move into them. These are the only non-Chinese territories that Chinese units can occupy. China can even temporarily control them, but only if it recaptures them from the Axis while India is under Axis control. Chinese units cannot be loaded onto transports.
If China captures a territory containing an air or naval base (see “Air Bases” and “Naval Bases”), China takes control of the base. It can use an operative air base to extend its fighter’s movement range by one (but not to scramble it), but it cannot use a naval base or repair damage to any base. Of course, other Allied powers may use Chinese-controlled bases normally.
The Burma Road is vital to the Chinese war effort (see map). When all of the territories this road passes through are controlled by the Allies during China’s Collect Income phase, China receives a bonus income of 6 IPCs per turn. Even without an industrial complex, China can purchase and mobilize artillery, but only if the road is open during China’s Purchase and Repair Units phase.
At the beginning of the game, China has a fighter unit located on the map. This represents the American volunteer group the Flying Tigers. This fighter is considered part of the Chinese forces for purposes of movement and combat. It cannot leave the territories that Chinese occupation is restricted to, even to attack and return. If it is destroyed, the US player cannot replace this fighter unit for China.