Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
L25 BM4 fasthard(X) vs simon33(L+16)
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Combat Move - Russians 2 artilleries and 2 infantry moved from Caucasus to Rostov Combat - Russians Battle in Rostov Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Germans lost in Rostov 2 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus Italians win with 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Non Combat Move - Russians 1 infantry moved from Samara to Kazakhstan 1 armour moved from Buryatia to Korea Turn Complete - RussiansCombat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.33 -
I assumed you would lose the AA Gun in Rostov.
-
@simon33 I think I’d lose an inf instead, so the inf are not defenceles against the royal airforce. Do you want to continue the combat against 1aa+1inf?
-
@simon33 if you continue, the next casualty would be the AA gun.
-
actually, I think I won’t continue.
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 2 fighters and 2 tactical_bombers moved from French Indo China to Philippines 2 bombers moved from French Indo China to Borneo 1 fighter and 1 tactical_bomber moved from French Indo China to Borneo 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/6 hits, 2,83 expected hits ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone 2 bombers moved from Borneo to French Indo China 1 fighter moved from India to French Indo China 2 aaGuns, 8 artilleries, 5 infantry and 1 marine moved from West India to India 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Anhwe to Manchuria 1 infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Hunan 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Hunan to Anhwe 1 armour moved from Szechwan to Yunnan Place Units - Japanese 1 carrier and 2 submarines placed in 36 Sea Zone 3 infantry placed in Kwangtung 2 fighters placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,83 ANZAC regular : -0,67 -
@simon33 fyi I edited Rostov
EDIT: Removing units owned by Germans from Rostov: 1 infantry
EDIT: Adding units owned by Germans to Rostov: 1 aaGun -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 2 fighters and 2 tactical_bombers moved from French Indo China to Philippines 2 bombers moved from French Indo China to Borneo 1 fighter and 1 tactical_bomber moved from French Indo China to Borneo 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in Borneo Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/6 hits, 2,83 expected hits ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits, 3,00 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone 2 bombers moved from Borneo to French Indo China 1 fighter moved from India to French Indo China 2 aaGuns, 8 artilleries, 5 infantry and 1 marine moved from West India to India 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Anhwe to Manchuria 1 infantry moved from Yunnan to Kweichow 1 armour moved from Yunnan to Szechwan 1 mech_infantry moved from Yunnan to Hunan 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Hunan to Anhwe 1 armour moved from Szechwan to Yunnan Place Units - Japanese 1 carrier and 2 submarines placed in 36 Sea Zone 3 infantry placed in Kwangtung 2 fighters placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,83 ANZAC regular : -0,67 -
@simon33 please play 2nd map with
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber -
TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caucasus to Rostov 1 infantry and 1 mech_infantry moved from Korea to Manchuria 1 bomber moved from Tsinghai to Manchuria 1 mech_infantry moved from Turkmenistan to West India Americans take West India from Japanese 2 fighters moved from Hawaiian Islands to 6 Sea Zone 5 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone Combat - AmericansCombat Hit Differential Summary :
-
Scramble and Kami for sz6?
OOL for Rostov, can I take the AA Gun if I get the first hit? -
@simon33 no kami, no scramble for sz6
yes, please take AA gun first in Rostov -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caucasus to Rostov 1 infantry and 1 mech_infantry moved from Korea to Manchuria 1 bomber moved from Tsinghai to Manchuria 1 mech_infantry moved from Turkmenistan to West India Americans take West India from Japanese 2 fighters moved from Hawaiian Islands to 6 Sea Zone 5 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 43 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 destroyer, 6 fighters and 7 submarines Japanese defend with 1 submarine Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 0/7 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 6 fighters in 6 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 6 fighters and 7 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Rostov Americans attack with 1 artillery and 1 infantry Germans defend with 1 aaGun and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans lost in Rostov 1 infantry owned by the Americans and 1 artillery owned by the Americans retreated to Caucasus Italians win with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Manchuria Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 2 mech_infantrys Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 1 bomber moved from Manchuria to Korea 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Caroline Islands to Korea 2 fighters moved from Caucasus to 81 Sea Zone 1 mech_infantry moved from Tsinghai to Kansu Place Units - Americans 1 carrier placed in 6 Sea Zone 1 destroyer and 3 submarines placed in 101 Sea Zone 1 armour and 1 artillery placed in Korea 1 artillery, 1 infantry and 1 mech_infantry placed in Caucasus 1 infantry placed in Eastern United States 2 fighters placed in Western United States Americans undo move 6. 2 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei 3 infantry moved from Tsinghai to Shensi 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 5 artilleries, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 6 fighters and 1 infantry moved from Caucasus to Rostov Combat - British Battle in Rostov British attack with 6 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 6 fighters and 1 infantry in Rostov, round 2 : 4/7 hits, 3.17 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov British win, taking Rostov from Italians with 6 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 artilleries and 1 infantry moved from Northwest Persia to Caucasus 2 armour and 3 mech_infantrys moved from Turkmenistan to West India 3 aaGuns, 4 artilleries and 13 infantry moved from Eastern Persia to West India 3 artilleries moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Caucasus 5 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from French Equatorial Africa to Caucasus 1 infantry moved from Morocco to Algeria 2 infantry moved from Gibraltar to 91 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from 101 Sea Zone to Eastern United States 6 fighters moved from Rostov to Caucasus 2 fighters moved from Caucasus to 81 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Urals to Kansu Place Units - British 1 carrier placed in 81 Sea Zone 3 artilleries placed in Persia 2 artilleries placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : -1.33 Italians regular : -0.67 Japanese regular : -3.17 British regular : 0.83





