L25 BM4 fasthard(X) vs simon33(L+16)

  • 25 24

    @simon33 still exciting such big battles, at least for me…
    I think US can allow it, but japan can’t allow not to attack there?

  • 19 17 16

    Yeah, I think you had to attack, otherwise I would be able to reinforce.

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Caucasus to Ukraine
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Ukraine
                    Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
            Battle in 42 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            3 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 carrier and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            2 fighters moved from 98 Sea Zone to Caucasus
            1 bomber moved from Ukraine to Tsinghai
            1 mech_infantry moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Kazakhstan to Turkmenistan
            1 carrier, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 81 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
            1 artillery and 2 infantry placed in Caucasus
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
            1 infantry moved from Tsinghai to Kansu
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 10 infantry moved from Turkmenistan to Eastern Persia
            2 artilleries and 1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Kazakhstan to Urals
                  British take Urals from Germans
    
        Combat - British
            Battle in Eastern Persia
                British attack with 4 artilleries and 11 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    British roll dice for 4 artilleries and 11 infantry in Eastern Persia, round 2 : 3/15 hits, 3.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 4 artilleries and 11 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Turkmenistan to Eastern Persia
            2 armour and 3 mech_infantrys moved from Caucasus to Turkmenistan
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            4 artilleries and 7 infantry moved from Northwest Persia to Caucasus
            5 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 transports moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from United Kingdom to French Equatorial Africa
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 carrier moved from 81 Sea Zone to 80 Sea Zone
            1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from Caucasus to 80 Sea Zone
    
        Place Units - British
            3 artilleries placed in Persia
            1 artillery and 2 infantry placed in Union of South Africa
            1 artillery and 2 infantry placed in Egypt
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.67
    Germans AA : -0.17
    British regular : -0.83
    

    Savegame

  • 25 24

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Rostov to Tambov
            3 mech_infantrys moved from Rostov to Russia
            2 infantry moved from Bulgaria to Romania
            1 infantry moved from Albania to Bulgaria
            1 infantry moved from Yugoslavia to Albania
            2 infantry moved from Northern Italy to France
            2 mech_infantrys moved from Southern Italy to Northern Italy
            4 infantry moved from Southern Italy to Northern Italy
            1 fighter and 1 tactical_bomber moved from Southern Italy to France
            2 mech_infantrys moved from Northern Italy to Yugoslavia
            1 aaGun moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to France
            1 fighter moved from Southern Italy to France
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,1,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,2,6,5,4,6,4,5
            Italians collect 12 PUs (6 lost to blockades); end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Queensland to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 artillery and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 carriers, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            26 artilleries and 25 infantry moved from Rostov to Volgograd
            1 artillery and 3 infantry moved from Tambov to Volgograd
            1 bomber moved from Southern Italy to Samara
            1 bomber moved from French Indo China to Vologda
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 27 artilleries and 28 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 27 artilleries and 28 infantry in Volgograd, round 2 : 11/55 hits, 18,17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 27 artilleries and 27 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                1 bomber owned by the Germans retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Samara to Russia
            1 bomber moved from Vologda to Russia
            1 aaGun moved from Tambov to Russia
            1 aaGun moved from Tambov to Russia
            1 aaGun moved from Bryansk to Tambov
            3 mech_infantrys moved from Bryansk to Tambov
            2 mech_infantrys moved from Novgorod to Bryansk
            6 mech_infantrys moved from Bessarabia to Bryansk
            8 mech_infantrys moved from Romania to Ukraine
            22 armour and 33 mech_infantrys moved from Rostov to Volgograd
            2 armour and 2 mech_infantrys moved from Rostov to Tambov
            1 infantry moved from Ukraine to Rostov
            1 aaGun moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 aaGun moved from Romania to Bessarabia
            2 mech_infantrys moved from Poland to Bessarabia
            1 armour and 5 mech_infantrys moved from Germany to Romania
            1 armour moved from Germany to Western Germany
            1 infantry moved from Northern Italy to Western Germany
            2 submarines moved from 113 Sea Zone to 110 Sea Zone
            6 fighters moved from Southern Italy to 110 Sea Zone
            1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Greece to Romania
            1 mech_infantry moved from Tambov to Volgograd
    
        Place Units - Germans
            3 carriers placed in 110 Sea Zone
            1 submarine and 1 transport placed in 112 Sea Zone
            1 artillery and 2 infantry placed in Russia
            1 marine placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,2,5,1,3,1,4,6
            Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1,00
    Germans regular : -8,00
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Caucasus to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 aaGun and 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans lost in Rostov
                2 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Caucasus
                Italians win with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
    
        Non Combat Move - Russians
            1 infantry moved from Samara to Kazakhstan
            1 armour moved from Buryatia to Korea
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Russians regular : -0.33
    

    Savegame

  • 19 17 16

    I assumed you would lose the AA Gun in Rostov.

  • 25 24

    @simon33 I think I’d lose an inf instead, so the inf are not defenceles against the royal airforce. Do you want to continue the combat against 1aa+1inf?

  • 25 24

    @simon33 if you continue, the next casualty would be the AA gun.

  • 19 17 16

    actually, I think I won’t continue.

  • 25 24

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
            2 bombers moved from French Indo China to Borneo
            1 fighter and 1 tactical_bomber moved from French Indo China to Borneo
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/6 hits, 2,83 expected hits
                    ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits, 3,00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
            2 bombers moved from Borneo to French Indo China
            1 fighter moved from India to French Indo China
            2 aaGuns, 8 artilleries, 5 infantry and 1 marine moved from West India to India
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Anhwe to Manchuria
            1 infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Hunan
            1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Hunan to Anhwe
            1 armour moved from Szechwan to Yunnan
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 36 Sea Zone
            3 infantry placed in Kwangtung
            2 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,83
    ANZAC regular : -0,67
    

    Savegame

  • 25 24

    @simon33 fyi I edited Rostov
    EDIT: Removing units owned by Germans from Rostov: 1 infantry
    EDIT: Adding units owned by Germans to Rostov: 1 aaGun

  • 25 24

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
            2 bombers moved from French Indo China to Borneo
            1 fighter and 1 tactical_bomber moved from French Indo China to Borneo
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/6 hits, 2,83 expected hits
                    ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits, 3,00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Philippines to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
            2 bombers moved from Borneo to French Indo China
            1 fighter moved from India to French Indo China
            2 aaGuns, 8 artilleries, 5 infantry and 1 marine moved from West India to India
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Anhwe to Manchuria
            1 infantry moved from Yunnan to Kweichow
            1 armour moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Hunan
            1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from Yunnan to Hunan
            1 mech_infantry moved from Hunan to Anhwe
            1 armour moved from Szechwan to Yunnan
    
        Place Units - Japanese
            1 carrier and 2 submarines placed in 36 Sea Zone
            3 infantry placed in Kwangtung
            2 fighters placed in Japan
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,83
    ANZAC regular : -0,67
    

    Savegame

  • 25 24

    @simon33 please play 2nd map with
    EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
    EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber

  • 19 17 16

    TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caucasus to Rostov
            1 infantry and 1 mech_infantry moved from Korea to Manchuria
            1 bomber moved from Tsinghai to Manchuria
            1 mech_infantry moved from Turkmenistan to West India
                  Americans take West India from Japanese
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            5 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Caroline Islands to 6 Sea Zone
            1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    Scramble and Kami for sz6?
    OOL for Rostov, can I take the AA Gun if I get the first hit?

  • 25 24

    @simon33 no kami, no scramble for sz6
    yes, please take AA gun first in Rostov

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caucasus to Rostov
            1 infantry and 1 mech_infantry moved from Korea to Manchuria
            1 bomber moved from Tsinghai to Manchuria
            1 mech_infantry moved from Turkmenistan to West India
                  Americans take West India from Japanese
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            5 submarines moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Caroline Islands to 6 Sea Zone
            1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 7 submarines
                Japanese defend with 1 submarine
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 0/7 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer and 6 fighters in 6 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 6 fighters and 7 submarines remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Rostov
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 aaGun and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans lost in Rostov
                1 infantry owned by the Americans and 1 artillery owned by the Americans retreated to Caucasus
                Italians win with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Manchuria
                Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                Japanese defend with 2 mech_infantrys
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                    Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Manchuria
                Americans win, taking Manchuria from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Manchuria to Korea
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Caroline Islands to Korea
            2 fighters moved from Caucasus to 81 Sea Zone
            1 mech_infantry moved from Tsinghai to Kansu
    
        Place Units - Americans
            1 carrier placed in 6 Sea Zone
            1 destroyer and 3 submarines placed in 101 Sea Zone
            1 armour and 1 artillery placed in Korea
            1 artillery, 1 infantry and 1 mech_infantry placed in Caucasus
            1 infantry placed in Eastern United States
            2 fighters placed in Western United States
            Americans undo move 6.
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
            3 infantry moved from Tsinghai to Shensi
            2 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 fighters and 1 infantry moved from Caucasus to Rostov
    
        Combat - British
            Battle in Rostov
                British attack with 6 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 6 fighters and 1 infantry in Rostov, round 2 : 4/7 hits, 3.17 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Italians with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
            2 armour and 3 mech_infantrys moved from Turkmenistan to West India
            3 aaGuns, 4 artilleries and 13 infantry moved from Eastern Persia to West India
            3 artilleries moved from Persia to Northwest Persia
            1 mech_infantry moved from Iraq to Caucasus
            5 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 bomber moved from French Equatorial Africa to Caucasus
            1 infantry moved from Morocco to Algeria
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 infantry moved from 101 Sea Zone to Eastern United States
            6 fighters moved from Rostov to Caucasus
            2 fighters moved from Caucasus to 81 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Urals to Kansu
    
        Place Units - British
            1 carrier placed in 81 Sea Zone
            3 artilleries placed in Persia
            2 artilleries placed in Egypt
            2 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Americans regular : -1.33
    Italians regular : -0.67
    Japanese regular : -3.17
    British regular : 0.83
    

    Savegame

  • 25 24

    TripleA Manual Gamesave Post: Italians round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from France to United Kingdom
            1 tactical_bomber moved from France to United Kingdom
            1 bomber moved from Southern Italy to United Kingdom
            1 artillery and 2 infantry moved from Tambov to Rostov
            1 armour moved from Russia to Samara
                  Italians take Samara from Russians
            1 armour moved from Samara to Volgograd
    
        Combat - Italians
            Air Battle in United Kingdom
    

    Combat Hit Differential Summary :

    Savegame

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