Hi there, I’d like to show you my gaming table:
![](/forums/assets/uploads/profile/10392-profileavatar-1629804047963.jpeg)
Rene H
@fasthard
Hi there, I started playing Axis & Allies in 2015.
Started with A&A 1942nd Ed. Changed then to Europe 1940nd Ed, Pacific 1940nd Ed and Global 1940nd Ed.
Now I'm playing A&A Global BM4 with Bids around 20 IPCs, eighter via internetchat or live with two friends of mine. We try to play our livegames about once in a quarter.
I also like to customize my gaming table, pieces and Excel Sheets for A&A.
Best posts made by fasthard
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RE: Global Gaming Table Threads and Pictures
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RE: Global Gaming Table Threads and Pictures
@barnee, @CWO-Marc
Thx for your feedback!@CWO-Marc
Yes, the monitors help tracking the income during the game. My group and I always forgot to adjust the IPC table at any time during the game, that sucked. Therefore I did this Excel table. Works quite fine now. If anybody is interessted let me know, I’d like to share it.@barnee
The beer holders are on each side of the table. I don’t like cupholders, because there is only space for one drink ;-) The dagger helps if someone does not want a drink or to declare war to other nations.
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RE: Post League Game Results Here
@pacifiersboard Thx for playing me. Looking forward learning more from you in the next (hopefully also crazy, maybe a little bit less) game without dicing you… sry :-/
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RE: Global Gaming Table Threads and Pictures
Got some facelift for my gaming table:
In addition there’s a steel panel below the map, needed for the new created flight stands and other magnetic stuff: -
RE: socket error
Hi there, I also had socket write errors. But I was able to post the turn summary via ‘Post Turn Summary’ when I did this:
- save the game
- leave game
- load saved game
- retype ‘Forum Password’
- start game by forum (‘Play’)
- post turn summary via ‘Post Turn Summary’
Hope this helps!?
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RE: Find League Opponents Thread
Hi there, I’m looking for a BM4 game. I’ve no experience with playing via forum yet but I’m looking forward learning it. Thx
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Axis & Allies MS Excel IPC calculator/tracker
Dear Sirs and Madams,
I’d like to introduce you my Microsoft Excel based IPC calculator/tracker for Axis & Allies Global 1940 2nd. My A&A hommies and I always forget to adjust the territory at any time during the game so I developed this Excel table.
It serves several functions :
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track and calculate IPCs with territories and national objectives (few have to be adjusted manual (SZ125, Med, …) [sheet: IPC track]
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calculate Purchases per 1 round [sheet: purchase round]
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calculate all rounds [sheet: purchase chart])
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calculate land and sea battles (my dice colors are 1:=beige, 2:= blue, 3:= red, 4:= yellow, therefore the dice colors)
And here is:
AxisAndAllies_GLOBAL_1940_2nd_Initial_20200228.xlsPlease don’t hesitate to ask if there are some questions.
Thanks for your feedback! -
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RE: G40 Balance Mod - Feedback Thread
Hi there,
I’ve got another question. Following situation:
Russia is at war with Germany, but not with Japan.
UK Pacific is at war with Japan.
Japan attacks Burma with Russian units in it without declaring war to Russia.
Do the Russian units support defending the territory?
If not, what happens to the Russian units, when Japan occupies Burma?
(I now it’s not a special BM question, but due to the 2/4IPC Land lease NO I post it here.)Thanks is advanced!
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RE: L24 BM4 WindowWasher X vs fasthard L+21
@WindowWasher yeah, that looks a little bit strange with the purchased ground troups in tokyo waiting for their bus…
Sorry for the dicing in alexandria… struggled a lot to attack there, but I felt I had to, but with a more even result… :-/ -
RE: A PC Calculator for IPCs
Hi kennethofborg,
you’re welcome.I’ve done a global IPC tracker with MS Excel (https://www.dropbox.com/scl/fi/qj1ukd81mhwvhwu9ajbo3/AxisAndAllies_GLOBAL_1940_2nd_Initial_20200312.xlsm?dl=0&rlkey=ndesbxts7ih1pcqknz2vriu6l), therefore I’ve got some preparation lists I can easily adjust:
BasicCountryListGlobal.txt
There’re all IPCs relevant territories included (also the NO ones without IPC value).Here are some maps files:
https://www.dropbox.com/s/ona2aexfo66pxhw/Map.bmp?dl=0
https://www.dropbox.com/s/yi80qacpzzmcfj9/MapnoTerrain.bmp?dl=0Loooking forward testing the calculator ;-)
Best regards
Latest posts made by fasthard
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RE: L24 BM4 jkeller (X) vs fasthard (L+20)
@jkeller said in L24 BM4 jkeller (X) vs fasthard (L+20):
insane battle in Amur
I’m sorry about that. it’s only a game but I always feel a liitle bit guilty when something like that occurs… At least you don’t lose air… :-/
Do you really want 2 minors in FIC?
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RE: L24 BM4 jkeller (X) vs fasthard (L+20)
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Rostov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia 2 mech_infantrys moved from Volgograd to Russia 3 aaGuns, 2 armour, 2 artilleries, 45 infantry and 2 mech_infantrys moved from Tambov to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0,67 Russians regular : 1,00
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RE: L24 BM4 fasthard (X) vs Sovietishcat (L+18) rematch
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 1/9 hits, 3,83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 6/8 hits, 3,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/7 hits, 3,33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/5 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Jehol to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 fighter moved from Korea to 36 Sea Zone 4 infantry moved from Korea to Manchuria 1 artillery moved from Manchuria to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 fighter moved from Okinawa to Kwangsi 1 aaGun and 6 infantry moved from Manchuria to Jehol 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Kiangsi Place Units - Japanese 3 transports placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -6,17
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RE: L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Eastern Poland to Bessarabia 1 fighter moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Baltic States 2 mech_infantrys moved from Germany to Baltic States 2 infantry moved from Romania to Bessarabia 4 armour, 5 artilleries, 19 infantry and 4 mech_infantrys moved from Eastern Poland to Belarus 1 submarine moved from 108 Sea Zone to 119 Sea Zone 1 submarine moved from 106 Sea Zone to 118 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 4 armour, 5 artilleries, 19 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour, 5 artilleries, 19 infantry and 4 mech_infantrys in Belarus, round 2 : 9/32 hits, 8,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 armour, 5 artilleries, 18 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Eastern Poland to Belarus 8 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Bessarabia to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to Western Germany 1 armour moved from Southern France to Yugoslavia 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy 3 mech_infantrys moved from Western Germany to Poland 4 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland 2 infantry moved from Romania to Eastern Poland 1 fighter moved from Bessarabia to Eastern Poland 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0,67 Germans regular : 0,67
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RE: L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
@Amon-Sul yes, there are lot’s of actions from the beginning. Feared that the result in 97 was even worse than it is. where did you find those dices? I never saw you dicing like that! ;-)
Fortunately Italy has no navy, so Germany don’t have to build ships, factories, airports to protect them :-) -
RE: L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 1/8 hits, 2,33 expected hits French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Libya Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 armour and 5 infantry moved from Greece to Bulgaria 1 armour moved from Bulgaria to Romania 2 artilleries moved from Yugoslavia to Romania 1 armour moved from Holland Belgium to Germany Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1 Italians collect 14 PUs (1 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : -1,33
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RE: L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
No problem, so Max defence. Keep ftr and tipped bb
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RE: L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
@Amon-Sul the tipped bb is also alive isnt it?
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RE: L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
Only one of ur units will stay alive
Keep italian ftr please