@the-captain Thanks so much for providing this. It’s a concise review of things I found very helpful.
Best posts made by RandomCat
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RE: Global 1940 Basic Expansion
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RE: A&A 1940 Global - Classic 1984 Reference Charts
Just ran across these and they’re a real help. Nicely done and much appreciated.
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RE: Playing Solo
I play solo often. It helps in learning rules. It helps to develop a sense of possible strategies and gain some mastery of mechanics. Sometimes I play out limited scenarios in “what-if” mode. Yes, if I develop a strategy, my “opponent” is fully aware of what I’m attempting. When I switch sides, I look for the best possible response and thus can learn something about how my strategy can be countered. I have sometimes played out entire games like that, because it’s fun to see how different choices (and luck) work out. If a strategy turns out to be fatally flawed and disaster ensues, that becomes part of the narrative of the game. I’ve also made maps for small scale engagements, inspired by a wonderful game that imagined a British invasion of Heligoland-Bight (I am sorry I can’t recall the name). My current interest is a map of Ceylon imagining an invasion to take it as a stage for invasion of India.
I can also whimsical stuff just for the hell of it. Alternate histories and just weird stuff. A recent setup of 1942 became The Great Orc War when genetic mutants called Orcs because Orcs came swarming out of Mongolia in mid-1943 (dictated by die roll). Determining things by die roll can be a way of limiting bias. Die rolls determined when the Orcs appeared, how many of each type appeared in a turn, when they acquired certain capabilities and what those capabilities were, how nations responded to events, and so on. In addition to die rolls, it is helpful (as already suggested) to define objectives and any unique tendencies for each power. Sometimes those become principles that can make a decision, and sometimes they can be reasons to tilt the die roll. The response of the Japanese in the game was assigned to the “very unlikely” pile but the die just happened to go there.
In the unlikely event that anyone would be interested, the Orcs were defeated, the Soviet Union was destroyed, the Japanese were contained and cooperative, the UK was a shell of itself with colonial possessions lost, the Germans were defeated by the US and UK despite an alliance with the Orcs, and the US emerged as the only surviving great power with some interesting tech developments. This matters because I’m thinking of some new events in this alternate universe. :)
Latest posts made by RandomCat
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RE: Global 1940 Basic Expansion
@taamvan I feel the same way. I understand how the new units and their capabilities could be interesting and appealing, but there is a line where the thing gets ungainly and game play (to my mind) suffers from (for me) excessive detail to keep track of. Gaming has to be abstracted to some extent to work. Of course, everyone can draw that line where they see fit. We’re all free to keep things as simple as we want.
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RE: Global 1940 Basic Expansion
@the-captain Thanks so much for providing this. It’s a concise review of things I found very helpful.
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RE: Playing Solo
I play solo often. It helps in learning rules. It helps to develop a sense of possible strategies and gain some mastery of mechanics. Sometimes I play out limited scenarios in “what-if” mode. Yes, if I develop a strategy, my “opponent” is fully aware of what I’m attempting. When I switch sides, I look for the best possible response and thus can learn something about how my strategy can be countered. I have sometimes played out entire games like that, because it’s fun to see how different choices (and luck) work out. If a strategy turns out to be fatally flawed and disaster ensues, that becomes part of the narrative of the game. I’ve also made maps for small scale engagements, inspired by a wonderful game that imagined a British invasion of Heligoland-Bight (I am sorry I can’t recall the name). My current interest is a map of Ceylon imagining an invasion to take it as a stage for invasion of India.
I can also whimsical stuff just for the hell of it. Alternate histories and just weird stuff. A recent setup of 1942 became The Great Orc War when genetic mutants called Orcs because Orcs came swarming out of Mongolia in mid-1943 (dictated by die roll). Determining things by die roll can be a way of limiting bias. Die rolls determined when the Orcs appeared, how many of each type appeared in a turn, when they acquired certain capabilities and what those capabilities were, how nations responded to events, and so on. In addition to die rolls, it is helpful (as already suggested) to define objectives and any unique tendencies for each power. Sometimes those become principles that can make a decision, and sometimes they can be reasons to tilt the die roll. The response of the Japanese in the game was assigned to the “very unlikely” pile but the die just happened to go there.
In the unlikely event that anyone would be interested, the Orcs were defeated, the Soviet Union was destroyed, the Japanese were contained and cooperative, the UK was a shell of itself with colonial possessions lost, the Germans were defeated by the US and UK despite an alliance with the Orcs, and the US emerged as the only surviving great power with some interesting tech developments. This matters because I’m thinking of some new events in this alternate universe. :)
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A practical numbers question
I haven’t come across anything that specifies the total number of units available to each nation in G40. If I understand correctly, limits on numbers in earlier games were purposeful - you could only deploy so many stacks of fighters or tanks or whatever.
So are there limits?
I’m specifically wondering about how many tactical bombers a nation can have. I’m putting together French forces and I can see how many infantry, tanks, fighters, etc. are available in the complements of other countries. But I have no idea how many tactical bombers to make available to the French. (Or for anyone else, for that matter).
So if there are limits, how many tactical bombers might be available?
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RE: A&A 1940 Global - Classic 1984 Reference Charts
Just ran across these and they’re a real help. Nicely done and much appreciated.