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    FlyingBadger

    @FlyingBadger

    2023 '22 '21

    About 10 years ago I downloaded TripleA and played 2 or 3 games over email at TripleA War Club. Enjoyed it, but left it at that. Got TripleA again, found this site, and had a blast since then.

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    FlyingBadger Unfollow Follow
    2023 '22 '21

    Best posts made by FlyingBadger

    • RE: 🎖 Axis & Allies .org 2021 Support Drive

      @djensen

      Any benefits of patronage would be nice, but it was the badges which worked for me 🏆 . I saw them on forum posts, which led me to the donation page and consequently I felt like I should make a donation. Maybe some people would pay for removing ads but I don’t find them too intrusive on the forums.

      To be honest A&A, this website, TripleA and the A&A community are way better than any startegy game I’ve purchased. I’m totally hooked! Hopefully more new people will find it and then become paid up members too.

      posted in Website/Forum Discussion
      FlyingBadger
      FlyingBadger
    • RE: League General Discussion Thread

      @simon33 said in League General Discussion Thread:

      Only of the North American territories though. They don’t collect income from Africa or the Middle East.

      That sounds reasonable. I like it! Should the UK fall, Canada and the Royal Navy can fight on and recapture England’s green and pleasant land (without having to wait for Japan to drag the US into the war).


      Yes indeed. That if you took Paris you couldn’t keep building in these territories was a real disincentive to retaking them.

      Yeah, recapturing Paris was not worth the US losing control of factories in Europe.


      Great stuff. Next time I start a BM game I’ll encourage the opponent to play with these rules, and bait them into a Sealion! Not that those SS troops would stand a chance against the world’s best fighters…
      346622f1-2a9d-4d8a-a274-6004097648ca-image.png

      posted in League
      FlyingBadger
      FlyingBadger
    • RE: What are some good strategies for newer players?

      Yeah, the Allied strategy is hard to prescribe as the Axis decide the direction the game goes, best way is to just get some games under the belt. I have some sugestions, based on the few games I’ve played, which are hopefully are easy to follow. I’m not very experienced though, so these tips may be sub-optimal.

      Russia:
      1 Avoid losing units, focus on gradually pulling back and defending Moscow.
      2 Build defensively (infantry, maybe mechanised infantry in Leningrad so they can get back to Moscow when needed).
      3 Pull infantry back from the far east and try to keep Moscow until they arrive.

      US:
      1 Put most of your IPCs into the Europe side.
      2 Get transports shuttling troops across to Morocco and have enough navy to protect them. Push the Italians out of North Africa.
      3 Threaten landings on mainland Europe to force Germany to spend defensively and ease the pressure on Russia.

      China:
      1 Be careful of leaving units in range of Japan’s air units, and be sure to protect your one fighter.
      2 Take out any Japanese land units you reasonably can, they are hard for Japan to replace initially, but focus on staying alive for as long as you can.

      UK:
      1 Try to deny Italy income. Attack Italy’s African territories where reasonable (e.g. Ethiopia), and stop it from getting objectives.
      2 Concentrate whatever navy remains after German and Japanese attacks, try to get control of the Atlantic and Med to help move troops.
      3 Keep hold of key territories (e.g. Egypt and India) and if you push out from these be wary of being outflanked by transports and losing them.

      ANZAC:
      1 Your income is limited, if possible grab an objective or one of the Dutch East Indies to boost it.
      2 If Japan comes after you early then defend as long as you can as it keeps their ships and planes out of position.
      3 Otherwise annoy them as much as possible, keep grabbing Dutch East Indies islands and forcing them to invest units in takling them back.

      France:
      1 Stay out of the way and enjoy the ride!

      If you are playing a VC game then keep an eye on the VC count, if Moscow falls make sure to hold Egypt, if India falls make sure to hold Sydney and Hawaii.

      posted in Axis & Allies Global 1940
      FlyingBadger
      FlyingBadger
    • RE: Post League Game Results Here

      @avner Winter isn’t coming 🙂

      posted in League
      FlyingBadger
      FlyingBadger
    • RE: League General Discussion Thread

      @simon33 said in League General Discussion Thread:

      @flyingbadger If you go into “download maps”, if it isn’t in the upgrade tab and that tab may not exist, you need to go to the Installed tab, click delete on Global and then go back to Available and install. Clear?

      Yes, thanks. Did that and I now see I have a new map to play called World War II Global 1940 Parisian Rebalance. For France, if the US or UK have captured Normandy and/or Southern France, and Paris is retaken, the US/UK retain control of these territories and can keep and building there?

      Churchill would like that Canada becomes the new leader of whatever is left of the UK forces and territories.
      962c9f70-3a53-401a-815a-94cd7e3f2a45-image.png

      posted in League
      FlyingBadger
      FlyingBadger
    • RE: G40 Balance Mod - Feedback Thread

      If Russia is not at war with Japan then my understanding is that those units wouldn’t participate in any combat, it would just be the Japanese units attacking the UK Pacific ones. But looking in Powers Not at War with One Another of the A&A manual it states:

      A power can’t attack a territory controlled by or containing units belonging to a power with which it is not at war.

      Which would suggest that Japan can’t attack a UK Pacific territory which contains Russian units without first going to war with Russia.

      posted in Other Axis & Allies Variants
      FlyingBadger
      FlyingBadger
    • RE: Blocking User Posts

      @barnee You can block someone on their profile page, click on the triple dots.
      508c5b36-15fe-4ac0-b9f4-5c39e04bb7b1-image.png
      I’ve not blocked someone so not sure what the affect would be, but I would assume that you wouldn’t see their posts anymore.

      posted in Website/Forum Discussion
      FlyingBadger
      FlyingBadger
    • RE: Favorite Attack Spots for Allies?

      @tincanofthesea Like you say, it is highly situational.

      However, my preference is for Normandy, if I can make it stick (no point if Germany can counter attack successfully). It can be continually reinforced through the Channel and draws Germany into a big second front so helping Russia whcih is the main goal.

      If I’m short on reinforcements but long on time then Norway is a nice option, hard for Germany to counter attack and the US can drop an mIC on there and maybe Finland too for building up forces directly in Europe.

      S.Italy is good if a VC is needed quickly and Italy hasn’t been able to build up too many trooops there, but I find I get get bottled up there by the Germans easily or at least struggle to breakout (with N.Italy becoming a deadzone).

      Obviously a snekay UK taking Germany after the US opens up the Danish strait is always something to look out for and threatening it does keep the Germans honest with having to defend Denamrk or Germany.

      For the Pacific, the Caroline Islands are nice if you can get them as from there you can threaten landing everywhere from FIC up to Japan. It can also be attacked from a lot of places to so have to watch out it isn’t an ambush…

      posted in Axis & Allies Global 1940
      FlyingBadger
      FlyingBadger
    • RE: Post League Game Results Here

      @gamerman01 said in Post League Game Results Here:

      Was just thinking about carriers today and wonder if it would be better to make them cost 18, in the same spirit as making bombers 14

      Inflation is hitting everything hard these days.

      posted in League
      FlyingBadger
      FlyingBadger
    • RE: advice or up for a game?

      @colonel_sanders
      You could check out the league we have on this website - https://www.axisandallies.org/forums/category/29/league

      A wide range of players, from the elite to the cannon fodder. As simply as posting a request for a game here to get started - https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread/1154

      There are three TripleA maps played in the league:

      • World War II Global 1940 2nd Edition (standard, out of the box rules)
      • World War II Global 1940 Balanced Mod3 (https://www.axisandallies.org/forums/topic/27451/g40-balance-mod-rules-and-download)
      • WW2 Path to Victory (https://www.axisandallies.org/forums/topic/35323/ww2-path-to-victory-rules-discussion)

      The games are competitive but friendly and full of advice and dicussions on tactics, as well as regularly updated standings and end-of-year playoffs. If you fancy playing any of those games then it is the place to do it. Send me a chat message if you want help getting involved, I’m not a high ranked player but happy to give you a game to get you started.

      posted in Axis & Allies Global 1940
      FlyingBadger
      FlyingBadger

    Latest posts made by FlyingBadger

    • RE: L23 Martin X vs FlyingBadger L+22 BM4 Playoffs

      Not a problem. There’s no rush. It can be very useful to plan the German turn before taking the Italian move.

      posted in League
      FlyingBadger
      FlyingBadger
    • RE: Post League Game Results Here

      OOB FlyingBadger (Axis) vs TinCanOfTheSea (Allies+28)
      https://www.axisandallies.org/forums/topic/39595/22l-oob-playoff-flyingbadger-axis-vs-tincanofthesea-allies-28
      FlyingBadger over @TinCanoftheSea (he asked me to post the result)

      posted in League
      FlyingBadger
      FlyingBadger
    • RE: 22L OOB Playoff FlyingBadger (Axis) vs TinCanOfTheSea (Allies+28)

      @tincanofthesea You okay to post the result, or do you want me to?

      posted in League
      FlyingBadger
      FlyingBadger
    • RE: L23 Martin X vs FlyingBadger L+22 BM4 Playoffs

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 3 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 submarines moved from 106 Sea Zone to 90 Sea Zone
              1 submarine moved from 106 Sea Zone to 103 Sea Zone
              1 destroyer moved from 106 Sea Zone to 103 Sea Zone
              1 fighter and 1 tactical_bomber moved from Eastern United States to 90 Sea Zone
              1 fighter and 1 tactical_bomber moved from Eastern United States to 103 Sea Zone
              1 bomber moved from United Kingdom to 90 Sea Zone
              2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
              1 destroyer moved from 54 Sea Zone to 45 Sea Zone
      
          Combat - Americans
              Battle in 90 Sea Zone
                  Americans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                  Germans defend with 1 destroyer; Italians defend with 1 destroyer
                      Americans roll dice for 2 submarines in 90 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 90 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                      Italians roll dice for 2 destroyers in 90 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      1 destroyer owned by the Germans and 1 destroyer owned by the Italians lost in 90 Sea Zone
                  Americans win with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
                  Casualties for Italians: 1 destroyer
                  Casualties for Germans: 1 destroyer
              Battle in 103 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  Germans defend with 1 destroyer and 1 submarine
                      Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 103 Sea Zone
                  Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for Germans: 1 destroyer and 1 submarine
              Battle in 45 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 45 Sea Zone
                  Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
              1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
              3 fighters moved from Hawaiian Islands to 54 Sea Zone
              1 bomber moved from 90 Sea Zone to Morocco
              1 fighter and 1 tactical_bomber moved from 90 Sea Zone to 91 Sea Zone
              1 fighter and 1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone
              1 carrier and 4 destroyers moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 5 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 106 Sea Zone to 91 Sea Zone
              1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              6 infantry placed in Central United States
              1 destroyer placed in 10 Sea Zone
              1 fighter placed in Western United States
              2 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,3
              Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Tsinghai to Shensi
              1 fighter moved from Suiyuyan to Shensi
              1 infantry moved from Chahar to Jehol
                    Chinese take Jehol from Japanese
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Suiyuyan
              2 infantry moved from Tsinghai to Kansu
              2 infantry moved from Hopei to Suiyuyan
              4 infantry moved from Chahar to Suiyuyan
      
          Place Units - Chinese
              2 infantry placed in Suiyuyan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
              2 fighters moved from United Kingdom to Gibraltar
      
          Combat - British
              Battle in Gibraltar
                  British attack with 1 artillery, 2 fighters and 1 infantry
                  Italians defend with 1 airfield, 1 artillery and 1 harbour
                      British roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 3/4 hits, 1.67 expected hits
                      Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Gibraltar
                  British win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - British
              2 fighters moved from Gibraltar to 91 Sea Zone
              1 armour and 1 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Morocco
              4 fighters and 2 tactical_bombers moved from Persia to Egypt
              1 artillery and 1 infantry moved from Trans-Jordan to Egypt
              2 infantry moved from Union of South Africa to 71 Sea Zone
              1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              1 submarine moved from 80 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Egypt
              3 aaGuns, 4 artilleries and 9 infantry moved from West India to Eastern Persia
      
          Place Units - British
              1 transport placed in 71 Sea Zone
              2 infantry placed in Union of South Africa
              3 infantry placed in Egypt
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,2,4,1,4
              British collect 29 PUs (3 lost to blockades); end with 29 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : -0.33
      Japanese regular : 0.33
      Italians regular : -1.00
      Germans regular : -0.50
      British regular : 1.33
      

      39632-round-05-uk.tsvg

      posted in League
      FlyingBadger
      FlyingBadger
    • RE: 22L OOB Playoff FlyingBadger (Axis) vs TinCanOfTheSea (Allies+28)

      No problem. Thanks you for the game, it’s been fun. Shame it wasn’t for a playoff spot in the end, but it was a good game anyway. All the best in your future games!

      posted in League
      FlyingBadger
      FlyingBadger
    • RE: 22L OOB Playoff FlyingBadger (Axis) vs TinCanOfTheSea (Allies+28)

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 2 artilleries, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
              1 submarine moved from 6 Sea Zone to 7 Sea Zone
              2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
              1 fighter moved from Japan to Korea
              1 fighter and 1 tactical_bomber moved from Japan to Jehol
              2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
              2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
              2 infantry moved from Kweichow to Szechwan
              1 tactical_bomber moved from 36 Sea Zone to Szechwan
              1 tactical_bomber moved from French Indo China to Szechwan
              1 fighter moved from 36 Sea Zone to 43 Sea Zone
              1 bomber moved from French Indo China to Szechwan
              1 mech_infantry moved from Kweichow to Jehol
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 fighter
                  British defend with 1 transport
                      1 transport owned by the British lost in 43 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Korea
                  Japanese attack with 2 artilleries, 1 fighter and 2 infantry
                  Americans defend with 1 mech_infantry
                      Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Americans lost in Korea
                  Japanese win, taking Korea from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 mech_infantry
              Battle in Jehol
                  Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                  Americans defend with 1 armour
                      Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Jehol, round 2 : 3/7 hits, 3.67 expected hits
                      Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Americans lost in Jehol
                  Japanese win, taking Jehol from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 armour
              Battle in Szechwan
                  Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 1/5 hits, 2.00 expected hits
                      Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                      Japanese roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Szechwan, round 3 : 2/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 2 infantry
              Battle in 7 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Americans defend with 1 cruiser
                      Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the Americans lost in 7 Sea Zone
                  Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 cruiser
      
          Non Combat Move - Japanese
              4 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
              1 submarine moved from 6 Sea Zone to 36 Sea Zone
              1 fighter moved from 43 Sea Zone to 36 Sea Zone
              1 tactical_bomber moved from Szechwan to 36 Sea Zone
              1 bomber and 1 tactical_bomber moved from Szechwan to Yunnan
              1 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
              2 artilleries, 4 infantry and 4 mech_infantrys moved from Kweichow to Yunnan
              1 artillery and 2 infantry moved from Kiangsu to Anhwe
              3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
              1 fighter moved from Korea to 6 Sea Zone
              1 fighter moved from 6 Sea Zone to Japan
              1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
              1 carrier moved from 6 Sea Zone to 36 Sea Zone
      
          Place Units - Japanese
              2 destroyers placed in 6 Sea Zone
              3 infantry placed in Japan
              1 armour and 2 mech_infantrys placed in Kiangsu
              2 artilleries and 1 infantry placed in French Indo China
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,2,5
              Japanese collect 36 PUs (6 lost to blockades); end with 36 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.50
      Americans regular : -0.33
      Japanese regular : -1.00
      

      7jap.tsvg

      posted in League
      FlyingBadger
      FlyingBadger
    • RE: 22L OOB Playoff FlyingBadger (Axis) vs TinCanOfTheSea (Allies+28)

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 6 artilleries, 2 destroyers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                    Germans take Urals from Russians
                    Germans take Evenkiyskiy from Russians
              1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
                    Germans take Novosibirsk from Russians
                    Germans take Timguska from Russians
      
          Combat - Germans
      
          Non Combat Move - Germans
              1 destroyer moved from 104 Sea Zone to 90 Sea Zone
              1 destroyer moved from 109 Sea Zone to 103 Sea Zone
              1 destroyer moved from 109 Sea Zone to 104 Sea Zone
              3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 109 Sea Zone
              1 infantry moved from Eire to 109 Sea Zone
              3 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
              1 bomber moved from United Kingdom to Southern Italy
              1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
              4 submarines moved from 110 Sea Zone to 109 Sea Zone
              1 armour, 2 mech_infantrys and 3 tactical_bombers moved from Novgorod to Bryansk
              1 infantry moved from Belarus to Bryansk
              8 mech_infantrys moved from Eastern Poland to Bryansk
              3 artilleries moved from Ukraine to Bryansk
              1 mech_infantry moved from Volgograd to Caucasus
              1 mech_infantry moved from Samara to Timguska
              4 mech_infantrys moved from Bryansk to Volgograd
              3 mech_infantrys moved from Bryansk to Caucasus
              4 armour moved from Bryansk to Volgograd
              1 infantry moved from Vologda to Samara
              3 fighters moved from Western Germany to Bryansk
              2 aaGuns moved from Normandy Bordeaux to Holland Belgium
              2 bombers moved from Bryansk to Southern Italy
      
          Place Units - Germans
              3 artilleries placed in Volgograd
              3 artilleries placed in Ukraine
              3 armour placed in Novgorod
              1 fighter and 2 tactical_bombers placed in Western Germany
              2 destroyers placed in 109 Sea Zone
      
          Turn Complete - Germans
              Germans collect 72 PUs; end with 72 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
      

      Combat Hit Differential Summary :

      7ger.tsvg

      posted in League
      FlyingBadger
      FlyingBadger
    • RE: PtV - Playoff - 2022 - Ghostglider (Axis +6) vs. FlyingBadger

      @ghostglider said in PtV - Playoff - 2022 - Ghostglider (Axis +6) vs. FlyingBadger:

      Congratulations with the win and good luck in the rest of the playoff!

      I think I may have used up all my luck in this game! Very lucky to have taken out 8 German planes on G1, and had some nice luck in other key battles too.

      Thank you for the game, and allowing me to have a pause, it really helped me to enjoy playing this game. That was kind of you.

      posted in League
      FlyingBadger
      FlyingBadger
    • RE: 22L OOB Playoff FlyingBadger (Axis) vs TinCanOfTheSea (Allies+28)

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 armour, 2 artilleries and 1 infantry moved from Tunisia to Libya
                    Italians take Libya from British
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 mech_infantry moved from Ukraine to Caucasus
              1 aaGun moved from Ukraine to Rostov
              1 aaGun moved from Bryansk to Rostov
              1 infantry moved from Ukraine to Rostov
              1 armour and 1 mech_infantry moved from Bryansk to Caucasus
              1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
      
          Place Units - Italians
              1 carrier, 1 destroyer and 1 transport placed in 95 Sea Zone
      
          Turn Complete - Italians
              Italians collect 21 PUs; end with 23 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      6ita.tsvg

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      FlyingBadger
      FlyingBadger
    • RE: 22L OOB Playoff FlyingBadger (Axis) vs TinCanOfTheSea (Allies+28)

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 2 destroyers, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 6 Sea Zone to 7 Sea Zone
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
              2 fighters and 1 tactical_bomber moved from Japan to 7 Sea Zone
              1 infantry moved from Kiangsu to Anhwe
              1 artillery and 1 mech_infantry moved from Hunan to Anhwe
              1 artillery and 2 mech_infantrys moved from Hunan to Kweichow
              1 armour moved from Yunnan to Sikang
              1 infantry moved from Szechwan to Sikang
              3 mech_infantrys moved from French Indo China to Kweichow
              1 tactical_bomber moved from French Indo China to Burma
              1 infantry moved from Yunnan to Burma
              1 artillery and 8 infantry moved from Yunnan to Kweichow
              1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
              1 bomber moved from Malaya to 42 Sea Zone
              2 fighters moved from 35 Sea Zone to 42 Sea Zone
              1 submarine moved from 35 Sea Zone to 41 Sea Zone
      
          Combat - Japanese
              Battle in 7 Sea Zone
                  Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                  Americans defend with 1 cruiser
                      Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the Americans lost in 7 Sea Zone
                  Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 cruiser
              Battle in 25 Sea Zone
                  Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                  Americans defend with 1 cruiser
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the Americans lost in 25 Sea Zone
                  Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 cruiser
              Battle in 42 Sea Zone
                  Japanese attack with 1 bomber and 2 fighters
                  British defend with 1 destroyer; ANZAC defend with 2 submarines and 1 transport
                  2 submarines owned by the ANZAC submerged
                      Japanese roll dice for 1 bomber and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the British lost in 42 Sea Zone
                  Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 fighter
                  Casualties for British: 1 destroyer
                  Casualties for ANZAC: 1 transport
              Battle in 41 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  British defend with 1 transport; French defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the French, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 submarine
                  Casualties for French: 1 destroyer
                  Casualties for British: 1 transport
              Battle in Burma
                  Japanese attack with 1 infantry and 1 tactical_bomber
                  British defend with 1 infantry
                      Japanese roll dice for 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/2 hits, 0.67 expected hits
                      UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Sikang
                  Japanese attack with 1 armour and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                  1 armour owned by the Japanese retreated to Szechwan
                  Chinese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 infantry
              Battle in Kweichow
                  Japanese attack with 2 artilleries, 8 infantry and 5 mech_infantrys
                  Chinese defend with 2 infantry
                      Japanese roll dice for 2 artilleries, 8 infantry and 5 mech_infantrys in Kweichow, round 2 : 2/15 hits, 3.17 expected hits
                      Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                  Japanese win, taking Kweichow from Chinese with 2 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 2 infantry
              Battle in Anhwe
                  Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Japanese
              2 mech_infantrys moved from Kiangsu to Jehol
              1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
              1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
              2 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan
              1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
              3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from Burma to French Indo China
              1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
              1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 35 Sea Zone to 36 Sea Zone
              1 bomber moved from 42 Sea Zone to French Indo China
              1 fighter moved from 42 Sea Zone to Borneo
      
          Place Units - Japanese
              1 infantry and 2 mech_infantrys placed in French Indo China
              1 artillery and 2 infantry placed in Kiangsu
              2 artilleries and 2 infantry placed in Japan
              2 destroyers and 2 submarines placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 50 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 2.67
      Japanese regular : 0.83
      UK_Pacific regular : -0.33
      ANZAC regular : 0.67
      British regular : 0.67
      

      6jap.tsvg

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      FlyingBadger
      FlyingBadger