I think MARTI is already sentient. He knows exactly when I am at my most vulnerable, and that’s when he hits me with a dicing. I usually find that after an hour or more of crying I’m okay again.

FlyingBadger
@FlyingBadger
About 10 years ago I downloaded TripleA and played 2 or 3 games over email at TripleA War Club. Enjoyed it, but left it at that. Got TripleA again, found this site, and had a blast since then.
Best posts made by FlyingBadger
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RE: League General Discussion Thread
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RE: 🎖 Axis & Allies .org 2021 Support Drive
Any benefits of patronage would be nice, but it was the badges which worked for me :trophy: . I saw them on forum posts, which led me to the donation page and consequently I felt like I should make a donation. Maybe some people would pay for removing ads but I don’t find them too intrusive on the forums.
To be honest A&A, this website, TripleA and the A&A community are way better than any startegy game I’ve purchased. I’m totally hooked! Hopefully more new people will find it and then become paid up members too.
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RE: League General Discussion Thread
Totally agree. PtV is a great.
The vast majority of the units, rules and mechanics are BM, but the additional mechanics and new map make it a really interesting change. I’d recommend anyone to give it a try.
I’m one of the worst PtV players and I enjoy it.
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RE: League General Discussion Thread
I only played a couple of games against Trulpen, and he easily beat me in both. He happily offered good feedback on my play when asked, as well as encouragement. I was impressed by the number of games (of varying rulesets) he could play - rapidly - at the same time, and play them well. A sad loss.
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RE: League General Discussion Thread
"Scientists have calculated that the chances of something so patently absurd actually existing are millions to one.
But magicians have calculated that million-to-one chances crop up nine times out of ten.”
Terry Pratchett, Mort -
RE: What are some good strategies for newer players?
Yeah, the Allied strategy is hard to prescribe as the Axis decide the direction the game goes, best way is to just get some games under the belt. I have some sugestions, based on the few games I’ve played, which are hopefully are easy to follow. I’m not very experienced though, so these tips may be sub-optimal.
Russia:
1 Avoid losing units, focus on gradually pulling back and defending Moscow.
2 Build defensively (infantry, maybe mechanised infantry in Leningrad so they can get back to Moscow when needed).
3 Pull infantry back from the far east and try to keep Moscow until they arrive.US:
1 Put most of your IPCs into the Europe side.
2 Get transports shuttling troops across to Morocco and have enough navy to protect them. Push the Italians out of North Africa.
3 Threaten landings on mainland Europe to force Germany to spend defensively and ease the pressure on Russia.China:
1 Be careful of leaving units in range of Japan’s air units, and be sure to protect your one fighter.
2 Take out any Japanese land units you reasonably can, they are hard for Japan to replace initially, but focus on staying alive for as long as you can.UK:
1 Try to deny Italy income. Attack Italy’s African territories where reasonable (e.g. Ethiopia), and stop it from getting objectives.
2 Concentrate whatever navy remains after German and Japanese attacks, try to get control of the Atlantic and Med to help move troops.
3 Keep hold of key territories (e.g. Egypt and India) and if you push out from these be wary of being outflanked by transports and losing them.ANZAC:
1 Your income is limited, if possible grab an objective or one of the Dutch East Indies to boost it.
2 If Japan comes after you early then defend as long as you can as it keeps their ships and planes out of position.
3 Otherwise annoy them as much as possible, keep grabbing Dutch East Indies islands and forcing them to invest units in takling them back.France:
1 Stay out of the way and enjoy the ride!If you are playing a VC game then keep an eye on the VC count, if Moscow falls make sure to hold Egypt, if India falls make sure to hold Sydney and Hawaii.
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RE: League General Discussion Thread
@simon33 said in League General Discussion Thread:
Only of the North American territories though. They don’t collect income from Africa or the Middle East.
That sounds reasonable. I like it! Should the UK fall, Canada and the Royal Navy can fight on and recapture England’s green and pleasant land (without having to wait for Japan to drag the US into the war).
Yes indeed. That if you took Paris you couldn’t keep building in these territories was a real disincentive to retaking them.
Yeah, recapturing Paris was not worth the US losing control of factories in Europe.
Great stuff. Next time I start a BM game I’ll encourage the opponent to play with these rules, and bait them into a Sealion! Not that those SS troops would stand a chance against the world’s best fighters…
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RE: Post League Game Results Here
@farmboy said in Post League Game Results Here:
A note for others that we were playing with Battleships at 16 and cruisers at 10.
Was this a Black Friday deal?
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RE: Post League Game Results Here
@avner Winter isn’t coming :slightly_smiling_face:
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RE: League General Discussion Thread
@simon33 said in League General Discussion Thread:
@flyingbadger If you go into “download maps”, if it isn’t in the upgrade tab and that tab may not exist, you need to go to the Installed tab, click delete on Global and then go back to Available and install. Clear?
Yes, thanks. Did that and I now see I have a new map to play called World War II Global 1940 Parisian Rebalance. For France, if the US or UK have captured Normandy and/or Southern France, and Paris is retaken, the US/UK retain control of these territories and can keep and building there?
Churchill would like that Canada becomes the new leader of whatever is left of the UK forces and territories.
Latest posts made by FlyingBadger
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RE: L24 OOB Stucifer (X) v FlyingBadger (L+48)
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - ANZAC ANZAC repair damage of 2x harbour; Remaining resources: 8 PUs; ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese Combat - ANZAC Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 destroyer moved from 63 Sea Zone to 55 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 cruiser and 1 submarine moved from 63 Sea Zone to 26 Sea Zone 3 fighters moved from New Zealand to Queensland 2 infantry moved from Volgograd to Tambov Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Volgograd to Tambov Turn Complete - French
Combat Hit Differential Summary :
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RE: pacifiersboard (X) -vs- FlyingBadger (L +45) OOB
@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
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RE: pacifiersboard (X) -vs- FlyingBadger (L +45) OOB
@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
scramble to sz111?
No scramble.
GL HF!
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RE: L24 OOB Stucifer (X) v FlyingBadger (L+48)
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 72 PUs; Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 5 fighters and 4 submarines moved from 63 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 3 fighters moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium Combat - Americans Battle in 54 Sea Zone Americans attack with 1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 13 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 4 submarines in 54 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 13 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Holland Belgium Americans attack with 5 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 2.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to 110 Sea Zone 3 fighters moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 63 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 5 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 transport moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 3 fighters placed in Normandy Bordeaux 2 carriers placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from West India to India 3 fighters and 2 tactical_bombers moved from Eastern Persia to India 2 fighters moved from 79 Sea Zone to India Combat - British Battle in India British attack with 5 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 5 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 6/10 hits, 4.33 expected hits Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in India 2 infantry owned by the Japanese lost in India British win, taking India from Japanese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 5 fighters and 2 tactical_bombers moved from India to West India 1 armour, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India 2 submarines moved from 39 Sea Zone to 79 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 79 Sea Zone to 80 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 transport moved from 76 Sea Zone to 81 Sea Zone 4 bombers moved from Shensi to Persia 1 aaGun moved from Iraq to Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 aaGun moved from Volgograd to Tambov 1 artillery moved from United Kingdom to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 fighter placed in 110 Sea Zone 3 mech_infantrys placed in Persia 1 artillery and 1 infantry placed in Egypt 1 submarine placed in 81 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.33 Germans regular : 0.33 British regular : 1.67
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RE: L24 OOB Stucifer (X) v FlyingBadger (L+48)
@Stucifer
I’m well again, will post my turn later today. -
RE: L24 OOB Stucifer (X) v FlyingBadger (L+48)
@Stucifer
Sorry for the delay, I’ve been a bit under the weather. I have an unimaganitive move planned, but I have already blown one match this week due to a fatal mistake so want to make sure I’m not also doing the same in this one. -
RE: Post League Game Results Here
L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
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RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
@AndrewAAGamer
Ooops, I completely missed the need to block the route for the German fast movers to take Moscow. A fatal mistake and not one I can recover from, I conceed. I think you were very well placed to win anyway.Thanks you for the game and opportunity to learn from the experience. Very well played.
I genuinely wish you all the best for your future playoff games.
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RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from New South Wales to Queensland 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 3 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
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RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
Edited a UK NCM which I forgot:
1xInf & 1xArt - UK => SZ110 => NormandySorry for the delay, been a bit under the weather.