I think MARTI is already sentient. He knows exactly when I am at my most vulnerable, and that’s when he hits me with a dicing. I usually find that after an hour or more of crying I’m okay again.
FlyingBadger
@FlyingBadger
About 10 years ago I downloaded TripleA and played 2 or 3 games over email at TripleA War Club. Enjoyed it, but left it at that. Got TripleA again, found this site, and had a blast since then.
Best posts made by FlyingBadger
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RE: League General Discussion Thread
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RE: 🎖 Axis & Allies .org 2021 Support Drive
Any benefits of patronage would be nice, but it was the badges which worked for me :trophy: . I saw them on forum posts, which led me to the donation page and consequently I felt like I should make a donation. Maybe some people would pay for removing ads but I don’t find them too intrusive on the forums.
To be honest A&A, this website, TripleA and the A&A community are way better than any startegy game I’ve purchased. I’m totally hooked! Hopefully more new people will find it and then become paid up members too.
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RE: League General Discussion Thread
Totally agree. PtV is a great.
The vast majority of the units, rules and mechanics are BM, but the additional mechanics and new map make it a really interesting change. I’d recommend anyone to give it a try.
I’m one of the worst PtV players and I enjoy it.
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RE: League General Discussion Thread
I only played a couple of games against Trulpen, and he easily beat me in both. He happily offered good feedback on my play when asked, as well as encouragement. I was impressed by the number of games (of varying rulesets) he could play - rapidly - at the same time, and play them well. A sad loss.
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RE: League General Discussion Thread
"Scientists have calculated that the chances of something so patently absurd actually existing are millions to one.
But magicians have calculated that million-to-one chances crop up nine times out of ten.”
Terry Pratchett, Mort -
RE: What are some good strategies for newer players?
Yeah, the Allied strategy is hard to prescribe as the Axis decide the direction the game goes, best way is to just get some games under the belt. I have some sugestions, based on the few games I’ve played, which are hopefully are easy to follow. I’m not very experienced though, so these tips may be sub-optimal.
Russia:
1 Avoid losing units, focus on gradually pulling back and defending Moscow.
2 Build defensively (infantry, maybe mechanised infantry in Leningrad so they can get back to Moscow when needed).
3 Pull infantry back from the far east and try to keep Moscow until they arrive.US:
1 Put most of your IPCs into the Europe side.
2 Get transports shuttling troops across to Morocco and have enough navy to protect them. Push the Italians out of North Africa.
3 Threaten landings on mainland Europe to force Germany to spend defensively and ease the pressure on Russia.China:
1 Be careful of leaving units in range of Japan’s air units, and be sure to protect your one fighter.
2 Take out any Japanese land units you reasonably can, they are hard for Japan to replace initially, but focus on staying alive for as long as you can.UK:
1 Try to deny Italy income. Attack Italy’s African territories where reasonable (e.g. Ethiopia), and stop it from getting objectives.
2 Concentrate whatever navy remains after German and Japanese attacks, try to get control of the Atlantic and Med to help move troops.
3 Keep hold of key territories (e.g. Egypt and India) and if you push out from these be wary of being outflanked by transports and losing them.ANZAC:
1 Your income is limited, if possible grab an objective or one of the Dutch East Indies to boost it.
2 If Japan comes after you early then defend as long as you can as it keeps their ships and planes out of position.
3 Otherwise annoy them as much as possible, keep grabbing Dutch East Indies islands and forcing them to invest units in takling them back.France:
1 Stay out of the way and enjoy the ride!If you are playing a VC game then keep an eye on the VC count, if Moscow falls make sure to hold Egypt, if India falls make sure to hold Sydney and Hawaii.
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RE: League General Discussion Thread
@simon33 said in League General Discussion Thread:
Only of the North American territories though. They don’t collect income from Africa or the Middle East.
That sounds reasonable. I like it! Should the UK fall, Canada and the Royal Navy can fight on and recapture England’s green and pleasant land (without having to wait for Japan to drag the US into the war).
Yes indeed. That if you took Paris you couldn’t keep building in these territories was a real disincentive to retaking them.
Yeah, recapturing Paris was not worth the US losing control of factories in Europe.
Great stuff. Next time I start a BM game I’ll encourage the opponent to play with these rules, and bait them into a Sealion! Not that those SS troops would stand a chance against the world’s best fighters…
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RE: Post League Game Results Here
@farmboy said in Post League Game Results Here:
A note for others that we were playing with Battleships at 16 and cruisers at 10.
Was this a Black Friday deal?
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RE: Post League Game Results Here
@avner Winter isn’t coming :slightly_smiling_face:
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RE: League General Discussion Thread
@simon33 said in League General Discussion Thread:
@flyingbadger If you go into “download maps”, if it isn’t in the upgrade tab and that tab may not exist, you need to go to the Installed tab, click delete on Global and then go back to Available and install. Clear?
Yes, thanks. Did that and I now see I have a new map to play called World War II Global 1940 Parisian Rebalance. For France, if the US or UK have captured Normandy and/or Southern France, and Paris is retaken, the US/UK retain control of these territories and can keep and building there?
Churchill would like that Canada becomes the new leader of whatever is left of the UK forces and territories.
Latest posts made by FlyingBadger
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RE: L24 OOB Stucifer (X) v FlyingBadger (L+48)
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel 5 fighters and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Battle in Archangel Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Archangel to Russia 6 infantry moved from Russia to Bryansk 1 aaGun moved from Smolensk to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.33
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RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk 10 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Tambov 1 artillery moved from Archangel to Vologda 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 10 infantry moved from Yenisey to Timguska 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.00
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RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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RE: L24 OOB Stucifer (X) v FlyingBadger (L+48)
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 2 submarines moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 49 Sea Zone to 63 Sea Zone 3 fighters moved from Queensland to New Zealand 1 aaGun, 6 artilleries and 10 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from Wake Island to Caroline Islands 1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 4/8 hits, 3.17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 carriers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 3 fighters moved from Western United States to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Morocco to Algeria 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to Malta 1 bomber moved from Gibraltar to Malta Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Central United States 2 fighters placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone Americans undo move 3. 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 9 infantry moved from Kansu to Tsinghai 1 artillery, 1 fighter and 10 infantry moved from Sikang to Tsinghai Place Units - Chinese 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 carrier and 2 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Egypt to Iraq 1 fighter moved from Eastern Persia to Iraq 2 fighters moved from India to Iraq 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq 2 infantry moved from Persia to Iraq 1 infantry moved from Trans-Jordan to Iraq Combat - British Battle in Iraq British attack with 2 armour, 3 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 4/9 hits, 3.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 2 armour, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 3 aaGuns, 2 artilleries and 10 infantry moved from India to West India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 transport moved from 71 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone 2 artilleries moved from Trans-Jordan to 81 Sea Zone 2 artilleries, 1 cruiser, 1 destroyer and 3 transports moved from 81 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Alexandria 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 3 fighters and 1 tactical_bomber moved from Iraq to Persia 1 aaGun moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to 92 Sea Zone 1 bomber moved from Gibraltar to Malta 2 fighters moved from Gibraltar to 98 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Malta 1 fighter moved from 92 Sea Zone to Egypt 1 infantry and 1 mech_infantry moved from Algeria to Morocco 1 transport moved from 92 Sea Zone to 91 Sea Zone Place Units - British 1 carrier and 1 transport placed in 98 Sea Zone 1 artillery placed in Egypt 1 transport placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 0.33 Japanese AA : -0.50 Neutral_Axis regular : 0.00 British regular : 0.33
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RE: L24 OOB Stucifer (X) v FlyingBadger (L+48)
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 4x airfield; Remaining resources: 77 PUs; Americans buy 1 artillery, 7 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to Northern Territory 13 fighters and 1 tactical_bomber moved from 54 Sea Zone to Northern Territory 5 fighters moved from Hawaiian Islands to 26 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from 110 Sea Zone to Southern France 3 fighters moved from United Kingdom to Southern France Combat - Americans Battle in Northern Territory Americans attack with 1 artillery, 13 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 5 artilleries and 9 infantry Americans roll dice for 1 artillery, 13 fighters, 1 infantry and 1 tactical_bomber in Northern Territory, round 2 : 5/16 hits, 7.83 expected hits Japanese roll dice for 5 artilleries and 9 infantry in Northern Territory, round 2 : 3/14 hits, 4.67 expected hits 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in Northern Territory 5 infantry owned by the Japanese lost in Northern Territory Americans roll dice for 1 artillery, 11 fighters and 1 tactical_bomber in Northern Territory, round 3 : 6/13 hits, 6.50 expected hits Japanese roll dice for 5 artilleries and 4 infantry in Northern Territory, round 3 : 4/9 hits, 3.00 expected hits 4 fighters owned by the Americans lost in Northern Territory 4 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Northern Territory Americans roll dice for 1 artillery, 7 fighters and 1 tactical_bomber in Northern Territory, round 4 : 1/9 hits, 4.50 expected hits Japanese roll dice for 3 artilleries in Northern Territory, round 4 : 2/3 hits, 1.00 expected hits 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Northern Territory 1 artillery owned by the Japanese lost in Northern Territory Americans roll dice for 6 fighters and 1 tactical_bomber in Northern Territory, round 5 : 4/7 hits, 3.67 expected hits Japanese roll dice for 2 artilleries in Northern Territory, round 5 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Northern Territory 2 artilleries owned by the Japanese lost in Northern Territory Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -40 Casualties for Americans: 1 artillery, 8 fighters and 1 infantry Casualties for Japanese: 5 artilleries and 9 infantry Battle in 26 Sea Zone Americans attack with 1 carrier, 2 destroyers and 8 fighters Japanese defend with 3 submarines Americans roll dice for 1 carrier, 2 destroyers and 8 fighters in 26 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 3 submarines owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 2 destroyers and 8 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Battle in Southern France Americans attack with 5 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 fighters moved from Southern France to 110 Sea Zone 3 fighters moved from Southern France to Normandy Bordeaux 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 transports moved from 102 Sea Zone to 64 Sea Zone 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 5 fighters and 1 tactical_bomber moved from Northern Territory to Queensland 1 battleship, 7 carriers, 2 cruisers, 5 destroyers, 4 submarines and 1 transport moved from 54 Sea Zone to 63 Sea Zone 5 fighters moved from 26 Sea Zone to 63 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 artillery, 7 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 infantry moved from West India to India UK_Pacific take India from Japanese Combat - British Battle in Holland Belgium British attack with 4 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 4 artilleries and 4 infantry moved from Algeria to 92 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Gibraltar to Egypt 3 bombers moved from Egypt to Shensi 1 bomber moved from Eastern Persia to Shensi 1 infantry moved from Ceylon to 39 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 39 Sea Zone to 79 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 1 aaGun moved from Trans-Jordan to Iraq 1 aaGun moved from Caucasus to Volgograd Place Units - British 1 factory_minor placed in Persia 1 transport placed in 81 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -7.00 Japanese regular : 0.17 Germans regular : -1.00 British regular : -1.33
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RE: Axis & Allies .org 2024 Support Drive
@djensen said in Axis & Allies .org 2024 Support Drive:
For those of you who I was very delinquent in assigning badges, you will get a special discount for the special 25th Anniversary badge.
No problem, just grateful for this website. Thanks for sorting out the performance issues we had earlier in the year.
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RE: L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50)
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 5 infantry moved from Russia to Bryansk 3 infantry moved from Ukraine to Bryansk 2 aaGuns, 2 artilleries and 8 infantry moved from Western Ukraine to Bryansk 2 aaGuns, 2 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Belarus to Bryansk 3 mech_infantrys and 1 tactical_bomber moved from Novgorod to Bryansk 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Bryansk to Russia 1 artillery moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 6 infantry moved from Yenisey to Timguska 2 aaGuns and 10 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 104 Sea Zone to 92 Sea Zone Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :