I think MARTI is already sentient. He knows exactly when I am at my most vulnerable, and that’s when he hits me with a dicing. I usually find that after an hour or more of crying I’m okay again.

FlyingBadger
@FlyingBadger
About 10 years ago I downloaded TripleA and played 2 or 3 games over email at TripleA War Club. Enjoyed it, but left it at that. Got TripleA again, found this site, and had a blast since then.
Best posts made by FlyingBadger
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RE: League General Discussion Thread
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RE: 🎖 Axis & Allies .org 2021 Support Drive
Any benefits of patronage would be nice, but it was the badges which worked for me :trophy: . I saw them on forum posts, which led me to the donation page and consequently I felt like I should make a donation. Maybe some people would pay for removing ads but I don’t find them too intrusive on the forums.
To be honest A&A, this website, TripleA and the A&A community are way better than any startegy game I’ve purchased. I’m totally hooked! Hopefully more new people will find it and then become paid up members too.
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RE: League General Discussion Thread
Totally agree. PtV is a great.
The vast majority of the units, rules and mechanics are BM, but the additional mechanics and new map make it a really interesting change. I’d recommend anyone to give it a try.
I’m one of the worst PtV players and I enjoy it.
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RE: League General Discussion Thread
I only played a couple of games against Trulpen, and he easily beat me in both. He happily offered good feedback on my play when asked, as well as encouragement. I was impressed by the number of games (of varying rulesets) he could play - rapidly - at the same time, and play them well. A sad loss.
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RE: League General Discussion Thread
"Scientists have calculated that the chances of something so patently absurd actually existing are millions to one.
But magicians have calculated that million-to-one chances crop up nine times out of ten.”
Terry Pratchett, Mort -
RE: What are some good strategies for newer players?
Yeah, the Allied strategy is hard to prescribe as the Axis decide the direction the game goes, best way is to just get some games under the belt. I have some sugestions, based on the few games I’ve played, which are hopefully are easy to follow. I’m not very experienced though, so these tips may be sub-optimal.
Russia:
1 Avoid losing units, focus on gradually pulling back and defending Moscow.
2 Build defensively (infantry, maybe mechanised infantry in Leningrad so they can get back to Moscow when needed).
3 Pull infantry back from the far east and try to keep Moscow until they arrive.US:
1 Put most of your IPCs into the Europe side.
2 Get transports shuttling troops across to Morocco and have enough navy to protect them. Push the Italians out of North Africa.
3 Threaten landings on mainland Europe to force Germany to spend defensively and ease the pressure on Russia.China:
1 Be careful of leaving units in range of Japan’s air units, and be sure to protect your one fighter.
2 Take out any Japanese land units you reasonably can, they are hard for Japan to replace initially, but focus on staying alive for as long as you can.UK:
1 Try to deny Italy income. Attack Italy’s African territories where reasonable (e.g. Ethiopia), and stop it from getting objectives.
2 Concentrate whatever navy remains after German and Japanese attacks, try to get control of the Atlantic and Med to help move troops.
3 Keep hold of key territories (e.g. Egypt and India) and if you push out from these be wary of being outflanked by transports and losing them.ANZAC:
1 Your income is limited, if possible grab an objective or one of the Dutch East Indies to boost it.
2 If Japan comes after you early then defend as long as you can as it keeps their ships and planes out of position.
3 Otherwise annoy them as much as possible, keep grabbing Dutch East Indies islands and forcing them to invest units in takling them back.France:
1 Stay out of the way and enjoy the ride!If you are playing a VC game then keep an eye on the VC count, if Moscow falls make sure to hold Egypt, if India falls make sure to hold Sydney and Hawaii.
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RE: League General Discussion Thread
@simon33 said in League General Discussion Thread:
Only of the North American territories though. They don’t collect income from Africa or the Middle East.
That sounds reasonable. I like it! Should the UK fall, Canada and the Royal Navy can fight on and recapture England’s green and pleasant land (without having to wait for Japan to drag the US into the war).
Yes indeed. That if you took Paris you couldn’t keep building in these territories was a real disincentive to retaking them.
Yeah, recapturing Paris was not worth the US losing control of factories in Europe.
Great stuff. Next time I start a BM game I’ll encourage the opponent to play with these rules, and bait them into a Sealion! Not that those SS troops would stand a chance against the world’s best fighters…
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RE: Post League Game Results Here
@farmboy said in Post League Game Results Here:
A note for others that we were playing with Battleships at 16 and cruisers at 10.
Was this a Black Friday deal?
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RE: Post League Game Results Here
@Martin said in Post League Game Results Here:
setting up a game is a bit like programming on a C64, LOL.
Commodore 64 reference in 2025!
When I was young I saw my uncle playing the Transformers game on his C64 and it blew my little mind! I don’t think I ever recovered from that moment.
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RE: Post League Game Results Here
@avner Winter isn’t coming :slightly_smiling_face:
Latest posts made by FlyingBadger
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RE: L25 BM Avner (X) vs FlyingBadger (L+16)
Sorry for the delay, been busy and I’ve caught an illness.
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RE: pacifiersboard (X) -vs- FlyingBadger (L +45) OOB
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 7 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway 1 fighter moved from Gibraltar to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 bomber, 11 fighters and 2 tactical_bombers moved from Queensland to 49 Sea Zone 2 fighters moved from 26 Sea Zone to 49 Sea Zone 3 fighters moved from Hawaiian Islands to 49 Sea Zone 7 tactical_bombers moved from Western United States to 49 Sea Zone 4 submarines moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in Norway Battle in 30 Sea Zone Americans attack with 4 submarines Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 30 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 30 Sea Zone 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win, taking Norway from Germans with 3 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 1 artillery, 3 fighters and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Southern France, round 2 : 4/5 hits, 2.17 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France 2 infantry owned by the Italians lost in Southern France Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 1 mech_infantry Casualties for Italians: 2 infantry Battle in 49 Sea Zone Americans attack with 1 bomber, 16 fighters and 9 tactical_bombers Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 submarine, 4 tactical_bombers and 1 transport 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber, 16 fighters and 9 tactical_bombers in 49 Sea Zone, round 2 : 14/26 hits, 14.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 4 tactical_bombers and 1 transport in 49 Sea Zone, round 2 : 10/25 hits, 12.67 expected hits 1 tactical_bomber owned by the Americans and 9 fighters owned by the Americans lost in 49 Sea Zone 5 carriers owned by the Japanese and 3 destroyers owned by the Japanese lost in 49 Sea Zone Americans roll dice for 1 bomber, 7 fighters and 8 tactical_bombers in 49 Sea Zone, round 3 : 8/16 hits, 9.33 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 8 fighters, 4 tactical_bombers and 1 transport in 49 Sea Zone, round 3 : 10/17 hits, 10.00 expected hits 6 tactical_bombers owned by the Americans and 4 fighters owned by the Americans lost in 49 Sea Zone 3 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 2 cruisers owned by the Japanese lost in 49 Sea Zone Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 49 Sea Zone, round 4 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 battleship, 8 fighters, 1 tactical_bomber and 1 transport in 49 Sea Zone, round 4 : 5/10 hits, 6.50 expected hits 2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans lost in 49 Sea Zone 3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 49 Sea Zone 1 bomber owned by the Americans retreated Japanese win with 1 battleship, 5 fighters and 1 transport remaining. Battle score for attacker is -21 Casualties for Americans: 16 fighters and 9 tactical_bombers Casualties for Japanese: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters and 4 tactical_bombers 5 fighters owned by the Japanese forced to land in Solomon Islands Non Combat Move - Americans 1 bomber moved from 49 Sea Zone to Queensland
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.33 Japanese regular : -3.50 Germans regular : -0.33
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RE: pacifiersboard (X) -vs- FlyingBadger (L +45) OOB
@pacifiersboard
I assumed some casualties to get the battle complete, but please review. -
RE: pacifiersboard (X) -vs- FlyingBadger (L +45) OOB
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 7 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway 1 fighter moved from Gibraltar to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 bomber, 11 fighters and 2 tactical_bombers moved from Queensland to 49 Sea Zone 2 fighters moved from 26 Sea Zone to 49 Sea Zone 3 fighters moved from Hawaiian Islands to 49 Sea Zone 7 tactical_bombers moved from Western United States to 49 Sea Zone 4 submarines moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in Norway Battle in 30 Sea Zone Americans attack with 4 submarines Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 30 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 30 Sea Zone 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win, taking Norway from Germans with 3 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 1 artillery, 3 fighters and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Southern France, round 2 : 4/5 hits, 2.17 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France 2 infantry owned by the Italians lost in Southern France Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 1 mech_infantry Casualties for Italians: 2 infantry Battle in 49 Sea Zone Americans attack with 1 bomber, 16 fighters and 9 tactical_bombers Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 submarine, 4 tactical_bombers and 1 transport 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber, 16 fighters and 9 tactical_bombers in 49 Sea Zone, round 2 : 14/26 hits, 14.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 4 tactical_bombers and 1 transport in 49 Sea Zone, round 2 : 10/25 hits, 12.67 expected hits 1 tactical_bomber owned by the Americans and 9 fighters owned by the Americans lost in 49 Sea Zone 5 carriers owned by the Japanese and 3 destroyers owned by the Japanese lost in 49 Sea Zone Americans roll dice for 1 bomber, 7 fighters and 8 tactical_bombers in 49 Sea Zone, round 3 : 8/16 hits, 9.33 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 8 fighters, 4 tactical_bombers and 1 transport in 49 Sea Zone, round 3 : 10/17 hits, 10.00 expected hits 6 tactical_bombers owned by the Americans and 4 fighters owned by the Americans lost in 49 Sea Zone 3 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 2 cruisers owned by the Japanese lost in 49 Sea Zone Americans roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in 49 Sea Zone, round 4 : 4/6 hits, 3.50 expected hits Japanese roll dice for 1 battleship, 8 fighters, 1 tactical_bomber and 1 transport in 49 Sea Zone, round 4 : 5/10 hits, 6.50 expected hits 2 tactical_bombers owned by the Americans and 3 fighters owned by the Americans lost in 49 Sea Zone 3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 49 Sea Zone 1 bomber owned by the Americans retreated Japanese win with 1 battleship, 5 fighters and 1 transport remaining. Battle score for attacker is -21 Casualties for Americans: 16 fighters and 9 tactical_bombers Casualties for Japanese: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters and 4 tactical_bombers 5 fighters owned by the Japanese forced to land in Solomon Islands Non Combat Move - Americans 1 bomber moved from 49 Sea Zone to Hawaiian Islands
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.33 Japanese regular : -3.50 Germans regular : -0.33
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RE: L25 BM Avner (X) vs FlyingBadger (L+16)
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Volgograd to Rostov 2 infantry moved from Volgograd to Samara 5 infantry moved from Novosibirsk to Samara 1 aaGun and 11 infantry moved from Timguska to Novosibirsk 1 aaGun moved from Timguska to Novosibirsk 3 artilleries and 3 infantry moved from Vologda to Russia 1 infantry moved from Novosibirsk to Vologda Place Units - Russians 1 artillery and 9 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.17
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RE: pacifiersboard (X) -vs- FlyingBadger (L +45) OOB
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 7 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 126 Sea Zone to Norway 1 fighter moved from Gibraltar to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 bomber, 11 fighters and 2 tactical_bombers moved from Queensland to 49 Sea Zone 2 fighters moved from 26 Sea Zone to 49 Sea Zone 3 fighters moved from Hawaiian Islands to 49 Sea Zone 7 tactical_bombers moved from Western United States to 49 Sea Zone 4 submarines moved from 26 Sea Zone to 30 Sea Zone Combat - Americans Battle in Norway Battle in 30 Sea Zone Americans attack with 4 submarines Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 30 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 30 Sea Zone 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win, taking Norway from Germans with 3 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 1 artillery, 3 fighters and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Southern France, round 2 : 4/5 hits, 2.17 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France 2 infantry owned by the Italians lost in Southern France Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 1 mech_infantry Casualties for Italians: 2 infantry Battle in 49 Sea Zone Americans attack with 1 bomber, 16 fighters and 9 tactical_bombers Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 submarine, 4 tactical_bombers and 1 transport 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber, 16 fighters and 9 tactical_bombers in 49 Sea Zone, round 2 : 14/26 hits, 14.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 4 tactical_bombers and 1 transport in 49 Sea Zone, round 2 : 10/25 hits, 12.67 expected hits 1 tactical_bomber owned by the Americans and 9 fighters owned by the Americans lost in 49 Sea Zone 5 carriers owned by the Japanese and 3 destroyers owned by the Japanese lost in 49 Sea Zone Americans roll dice for 1 bomber, 7 fighters and 8 tactical_bombers in 49 Sea Zone, round 3 : 8/16 hits, 9.33 expected hits
Combat Hit Differential Summary :
Americans regular : -0.83 Italians regular : 1.33 Japanese regular : -2.00 Germans regular : -0.33
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RE: L25 BM Avner (X) vs FlyingBadger (L+16)
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2
It denies Moscow reinforcements on R6+, but it seems a powerful strategy and if Japan is weakened then halting Germany in the Middle East is easier. If it is premeditated then UK Pacific and ANZAC purchases and moves can be coordinated and combined with China to pressure key places like Yunnan, Malaya and the DEI. It also seems a better use of the US Pacific fleet, which for me often sits off Queensland or Hawaii and is easily blocked off by Japan whilst it is busy elsewhere.
Obviously every strategy has a counter strategy, and the skill and experience of the player is what makes the difference. I haven’t faced this before and couldn’t respond to it, but it has been interesting to learn about it.
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RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2
@simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2:
oh and thanks for the game. Yeah, the worst part was USA grabbing Korea in a way it could hold it. Otherwise, you were still in this game.
Was that the plan from R1? I assume so, otherwise you would have moved those infantry west. Even now I’m not sure what the counter is, J2 & J3 Japan needs it’s air and fleet in SE Asia and the DEI, if it covers a landing in Korea then it is restricted on those key rounds and the UK can push out from India.