This is the release of the Atomic Bomb Expansion.
Please, also refer to the Axis & Allies Global 1940 House Rules Expansion thread where we have attached the Atomic Bomb Expansion rules.
This is the release of the Atomic Bomb Expansion.
Please, also refer to the Axis & Allies Global 1940 House Rules Expansion thread where we have attached the Atomic Bomb Expansion rules.
Awesome video. I’m already getting responds from our Axis & Allies Veteran Members.
We are looking forward to more videos.
Thanks for your efforts.
This event has been updated. There are now only 3 seats left.
Update 9th March 2026: Total number of recorded Axis & Allies games in 2026 played by The Captain: 5
2026: Axis & Allies Global 1940 HRE:
The Patriotic Warfare Expansion includes an increase in IPC income for the 5 Major Powers, during certain rounds.
We expect to release the Patriotic Warfare Expansion in Late 2026.
Hi Corpsman,
Welcome to the site.
We suggest that you study the Axis & Allies Global 1940 House Rules Expansion.
https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion/913
This might bring you inspiration for any House Rules that you can imagine.
Best regards
Captain
Danish Axis & Allies Association
The OOB basic game mechanisms where Japanese Kamikaze cannot attack Transport units also aplies to the G40 HRE Kamikaze rule.
Why:
Historically the Kamikaze units were ordered to target Capital Warships, since these units were High Value Targets.
With the Capital Warships destroyed - Transport units are almost defenseless - and can easily be eliminated.
When a Japanese Strategic Plan includes the use of Kamikaze, it is important that this Strategic Plan also includes a plan for destroying enemy Transport units - to hinder enemy Island Jumping by using the same Transport units again.
Note:
US Transport units in the Pacific almost never return to their homeland in order to be loaded again. Distance is simply to great.
For the US Transport units it is a one-way ticket.
This makes it even more crucial for the Japanese to destroy the US Transport units.
Important:
Naval Warfare in Axis & Allies should be fought with two primary goals:
Why:
Transport units is the only way for any Nation to capture valuable islands - and increase the IPC income level on a massive scale.
By destroying the enemy Transport units - you deny the enemy option to seriously increase the IPC level.
Attack the enemy at the weakest points (Transport units) - and avoid any major Naval Battle unless you can easily win and hinder the enemy Navy from threatening again.
Hi Johnny,
Do you refer to rule where a Japanese Air unit can use up all its spaces and target an Allied War ship ?
We advice players to study the pdf file: JOIN US, Wiking-Con, that is attached to the first post in this thread.
The 9th Northern European A & A Wiking Con is scheduled to begin in Late 2026 - most likely 23rd to 25th October.
Study this pdf file:
JOIN US, Wiking-Con.pdf

The Tournament Rules that will be used during the 9th Northern European A & A Wiking Con will be announced in April 2026, when the 8th Northern European A & A Wiking Con has ended.
A maximum of 8 players can participate - there are only 3 seats left.
We will update at this thread as qualified players gradually sign up.
Updated 9th March 2026
Update 28th February 2026: Total number of recorded Axis & Allies games in 2026 played by The Captain: 4
2026: Axis & Allies Global 1940 HRE:
The final play testing has ended.
We expect to be able to release the Atomic Bomb Expansion within a few weeks from now.
The Atomic Bomb Expansion is also designed for use with the Total Victory Expansion.
This Expansion concerns the Axis defense in Southern Italy from Late 1943.
The rules include Paratrooper units, fortifications and much more.
We expect to release this the Monte Cassino Expansion in Early 2026.
Great,
I’m not sure what is the AI art of Vikings near Copenhagen - can you post a link to this information ?
Hi Dave,
That looks awesome.
Yes, I’ll post the Wiking-Con events here asap - and future events as well.
Thanks for your efforts.
Captain
The G40 Total Victory Expansion includes 4 Total Victory Winning Scenarios.
The G40 Total Victory Expansion is designed for players who want to play a longer A&A G40 Expansion game.
The Total Victory Winning Conditions are:
Each of these 4 Winning Scenarios are described in detail in the G40 Total Victory Expansion rules.
We are play testing these rules simultaneously with the G40 Atomic Bomb Expansion.
We are planning to include the Total Victory Expansion in the Wiking-Con events.
We expect to release these rules no later than 21st Aptil 2026.
Great - I’ll follow this
The Atomic Bomb Expansion Rule is originally designed for a longer game.
Still, the Atomic Bomb Expansion Rule is compatible with the winning conditions described at pg. 11 in the rulebook.
Most G40 HRE games maximum last until Early 1945 by which time one side would achieve an Economic Victory - or the other side would surrender.
With the developement of the Atomic Bomb Expansion Rule we are simultaneously working on a new Winning Condition: Total Victory.
The Total Victory condition eliminates all other victory conditions.
More information will follow soon…