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    shadowhawk

    @shadowhawk

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    Best posts made by shadowhawk

    • RE: How do you record state of play so to pick up game at later date?

      @Taffy3
      If you know this will be the case just have a laptop with triple A present and update countries at the end of their turn.
      If you play with a group some people will be Idle most of the time anyway and it saves doing things later.

      With stacks of 20+ units cellphone shots can be tricky to recreate from.

      TripleA also has the advantage of being able to continue the round from remote locations in case your next sitting is prevented by other IRL things.

      As an added bonus it adds disaster recovery in case accidents happen. Dice bounce out on table, cat/kid sneaks in.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Triple A North Africa?

      @SuperbattleshipYamato said in Triple A North Africa?:

      @AndrewAAGamer

      Agreed, I’m worried otherwise Hasbro might sue TripleA for infringing on copyright and being an unlicensed competitor (let’s be honest, TripleA is basically competing with the physical game for time the players spend on Axis and Allies, it’ll probably be competing monetarily if it was more well known). Buying the game will (hopefully maybe) show them that TripleA isn’t a competitor, but a complement. We should reward Larry and the playtesters for developing such a fantastic game if possible.

      Hard to sue a platform as TripleA does not come with the games and is used for various other games as well. But since hasbro does not want to make a decent online version of any Axis&Allies game ( the 1 on steam is crap compared to tripleA ) they cant really complain.

      TripleA is great for those with little block of time or that lives far from others that play the game, not everybody can leave the board standing there for 3weeks and if you can only play 2 evenings a week for 3 hours the game might take a while

      posted in Axis & Allies North Africa
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      shadowhawk
    • RE: In how many hours can you complete a G40 game

      @The-Captain said in In how many hours can you complete a G40 game:

      To all Axis & Allies Global 1940 players:

      1. How long time does it take to complete an OOB Global 1940 board game - face-to-face - with either 2, 3, 4, or 5 players ?

      2. How long time does it take to complete a modified OOB Global 1940 board game - face-to-face - with either 2, 3, 4, or 5 players ?

      Captain

      Depends on the skill and experience of the players, with 2 or 4 players with each playing their own countries so no 2 generals for each country it will take 12-16 hours i recon. After that you might not have won the game but it becomes so obvious that 1 side might as well resign.

      Tournamen rules game can be done in about 8-10 hours, with 2 players a bit faster with 4 as you can play parallel.

      Assuming that you can do quick combat rolls ( so 4 colors ) and have more then the 12 dice that come with the game. Having your dice pool to reflect the units and just removing them once your doing fighting saves a lot of time in the long run.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: In how many hours can you complete a G40 game

      @Arthur-Bomber-Harris said in In how many hours can you complete a G40 game:

      @The-Captain if people are experienced, but not masters, they can complete two games in a marathon game day (15h or so). The game takes about the same time for 2-5 players.

      Highly experienced people with careful battle calculations will take more time per round and play 3x more rounds before the outcome is decided, but it is rare to find high quality opponents.

      True that experienced players will think things over more, but especially round1 they start with a plan. New players might start by looking at germany and going so what will i do. Experienced players already know in advance they play germany and already desided their buy and moves before the game starts. Same with japan.

      Also verry experienced players might see the writing on the wall well before beginners see it. So they might actually play fewer rounds. They know what is reasonable possible and what the other side can do.

      A few things that i normally do to speed the game up.
      4 color dice. So each combat round can be rolled in 1 go.
      IPC update phace, during combat move place upside down roundels in the land combat areas. If you win leave them there, this phase you flip them over and update the income tracker.
      Reorganize phase, inactive player will make neat stacks of the units on the board. So during combat/non-combat you dont swap units for chips you do that when your not doing anything.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Winning the game: most common victory scenario

      @The-Captain said in Winning the game: most common victory scenario:

      What are the most common victory scenarios:

      1. OOB G40 with no modifications, biddings or changes to the basic Set Up or game mechanisms
      2. OOB G40 with any kind of modifications, biddings and/or changes to the basic Set Up or game mechanisms

      Is Victory most commonly achieved by:
      a) A convincing Miltitary Victory (capturing Major Capitals and/or Victory Cities)
      b) Economic Victory (one side has achieved such a high score of IPC that this eventually will bring Victory)
      c) Surrender (either side surrenders due a hopeless Military or Economic Sitruation)

      In any version i played so far, so either OOB, Tournament or other versions its almost always surrender. At a certain point you just see that either a major combat goes heavy against you and you cant recover back in time or you just messed up and are 2 far out of position.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @The-Captain
      Are you using D6 for the G40HRE or other dice?

      posted in House Rules
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      shadowhawk
    • RE: Tank blitzing through newly conquered territory

      @barnee
      Yea i mean germany clears TJ with other units leaving the tank behind.
      And then in NCB the tank moves through TJ and into iraq.

      Ofcourse the only units that move in CB and NCB are air units.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Tank blitzing through newly conquered territory

      @G40NEWB said in Tank blitzing through newly conquered territory:

      Is Germany able to blitz tanks through a territory it just conquered that turn? For example, using a few tanks to attack blocker infantry in Eastern Poland then attacking Western Ukraine through that newly captured territory? Please give me an example from the rule book that makes this move illegal or legal, can’t seem to find anything that specifically deals with this situation.

      All combat moves are done before any combat is resolved.
      All combat moves, so after you start rolling dice no more combat moves are allowed.
      This situation is pretty clear, your tank cannot blitz because there is a blocking infantry in the way.

      After the infantry is removed only non combat moves are available and you cannot capture new countries in non combat.

      You could blitz into a friendly neutral country, as thats considered a non combat move. So if germany stands in egypt with a tank it could first clear a blocker in trans-jordan and then blizz into iraq.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Submerging before battle?

      @SuperbattleshipYamato said in Submerging before battle?:

      @Azimuth

      You’re mostly correct. I can’t speak to your last scenario.

      There are a ton of little “loopholes” in the rules that allow for really clever maneuvers for very specific situations, like Great Southern Germany-Yugoslavia-Romania in one turn.

      I trust that the designers considered many possibilities and that they intended for such a scenario to be possible.

      I doubt that many of the rules where actually designed in a way to create these kinda loopholes. They are more build this way to make the game easier to play and more structured for beginners. The loopholes are just side effects that the designers either didnt think of or didnt think people would abuse as they are kinda illogical.

      You retreat abuse, well how would you do it otherwise? how can you keep track of what unit came from where? its a lot of extra problems. Its much easier just saying everything retreats to the same country.
      Older versions even had the rule that no land units could retreat from amfib combat ( even ones comming from land ) just to simplify things.

      This is just another 1 of these things where your not allowed to mix non-combat and combat moves to make the game easier. Otherwise you would need to keep track of the things that already moved.

      Logically it makes no sence that units cannot just move during the combat move step. It actualy makes the game a lot easier and faster to play if you are mixing both phases. But you have to keep track of your moves better.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Anzac? What do do with them?

      @FranceNeedsMorePower

      You can use them to retake money islands and being a general nuisance to japan.

      Java is just 3 moves away from your factory, if you take it that gives you 14 ipcs to spend which is 1 transport + 1 inf + 1art. Which also is your production limit and its also a pretty decent attacking force.
      US can clear blockers if needed and Anzac can just move in and take the island.

      Japan doesnt always have transports nearby or land forces to take it back so its a hassle for them.

      posted in Axis & Allies Global 1940
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      shadowhawk

    Latest posts made by shadowhawk

    • RE: In how many hours can you complete a G40 game

      @zooooma said in In how many hours can you complete a G40 game:

      @barnee said in In how many hours can you complete a G40 game:

      @zooooma

      Dr Buzzman says high

      He see’s that you and your fellow buzzheads play OOB G 40 and recommends a House rule mod https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

      You can also play it online with triplea https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions/30

      Have fun gaming

      Rock On !!!.png

      Thanks! I’m not much interested in house rules or online play. But I’ve been getting lots of A&A in! We have finished six games this year and are on number seven.

      You can use TripleA also to play on a PC as like oldschool multiplayer.
      If it takes multiple days but you cannot keep the board setup that long this is an option.

      With oldschool multiplayer i mean both sitting behind the PC/TV in the livingroom and do your turns there. So still your group is in the same room you only replaced the board and dice with something on the TV/PC.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: In how many hours can you complete a G40 game

      @MarshmallowofWar said in In how many hours can you complete a G40 game:

      @shadowhawk said in In how many hours can you complete a G40 game:

      4 color dice. So each combat round can be rolled in 1 go.

      I have never seen this actually speed up any game. Usually the person doing it is a proponent of the method, trying to convert others, and wastes an enormous amount of time trying to perform conversions.

      Also, they take a lot of time counting out the appropriate dice of each color.

      Finally, they insist on sorting them in the box after the roll is complete.

      Yeah, never seen this actually make a difference.

      Marsh

      Funny, because you can sort them ahead of time, also once you got the dice you just remove the loses. So the defender throws 4 hits, you just remove 4 inf dice and throw again. At the end of combat what you have left corresponds to the dice in your hands.
      Unless the combat is over 30 units with the same hit factor you only select the dice once.

      We dont roll on the board but in the cover and that is normally situated on 1 side of the table ( i got an enlarged map of 2x1meters.

      What conversions?

      Once you get used to it its a lot faster at least that is my experience.

      Just having 6 dice takes ages.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Winning the game: most common victory scenario

      @SuperbattleshipYamato said in Winning the game: most common victory scenario:

      @shadowhawk

      Yeah, that’s why in games on TripleA I play against myself, I play until when one side would normally surrender, then have the AI finish it. Techinically they end with by the book victories.

      But as I mentioned, usually due to the IPC gap the writing’s on the wall long before victory city objectives are achieved.

      Well for this question i thought of games against others not against yourself. Because its fun if your the winning side but if you have to wait till you have lost its not fun after its inevitable.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Anzac factory Brasil

      Imo its best to keep anzac home, they got a factory and so they can capture and contest money islands which keeps japan busy.

      This leaves the US free to build combat units to attack the japanese fleet and clear a path for the anzac transports to be annoying.

      You can place 3 units with anzac and have them attack the round after. Neither Japan or USA can do that. And UK-Pac is better served buying land only and assisting china and staying alive

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Winning the game: most common victory scenario

      @SuperbattleshipYamato said in Winning the game: most common victory scenario:

      @The-Captain

      Well, I don’t play with surrender in my games, so that usually doesn’t happen.

      I’d say that most games I play are decided by economic advantages before victory city requirements are reached. Very rarely do I see bold captures of victory cities by a losing side resulting in a narrow victory.

      The most common victories are:

      1. German capture of Moscow, Leningrad, and Stalingrad, alongside either an Italian capture of Egypt early in the game or a later drive toward the Middle East and Africa.
      2. Japanese capture of Calcutta, Hong Kong, Manilla, Shanghai, (obviously Tokyo), and either Sydney or Honolulu (the latter is more likely).

      What would be painfull if the axis are not winning. Because allies win by the book takes ages to really get to. And once you killed the JIN and stopped barbarossa you can take your time and build up. Axis player would be forced to just sit there and wait for the inevitable defeat.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Germany playbook: overall strategy guide

      @barnee said in Germany playbook: overall strategy guide:

      @shadowhawk

      If the Allies control the Atlantic, it’s pretty easy to send a Sub to convoy the dough.
      It might be better to fall back to W Ger and have some mobile units to counterattack.

      They can’t take Paris unless they can hold it.

      Having a stack to counter the move does not prevent you from taking the zone as well.

      Its not like UK and US will be attacking round 2 or 3 so you can capture and still pull back to Paris for a counter.
      They can put a sub there, but that also requires the investment into a sub and it doesnt guarantee taking the money away.
      Sure the USA can produce 3 units there if they manage to hold it for the whole round, But if they can do that those 3 units they dont have to transport as not your biggest issue anymore.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Axis & Allies Global 1940 House Rules Expansion

      @barnee said in In how many hours can you complete a G40 game:

      @shadowhawk

      yea here’s The Captains rulebook if you wanna check it out https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view
      You can play it on triplea if you wanna give it a try and even if you don’t, it’s fun to read through all the new cool stuff :)

      I read it that is why i asked about the dice.
      having tanks attack on a 5 on a D6 changes the game a lot. Basically every +1 on a D6 is way more powerfull. That is why a lot of combat systems uses D10 or D12 gives more flexibility to make units slightly more powerfull.
      Since he had a lot of those units, infantry defending on a 4, waffen SS was good but not that good. Marines and paras attacking on a 3, they where well trained not superhuman.
      So i asked if he maby also went to a D12 system, there these upgrades could be made so the units are 50% more powerfull iso making them 100% more powerfull or even 200%

      posted in House Rules
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      shadowhawk
    • RE: Germany playbook: overall strategy guide

      @simon33 said in Germany playbook: overall strategy guide:

      @Corperal-Siggy-F said in Germany playbook: overall strategy guide:

      @Cow question. In this G DOW2 it is adviced not to take Normandy is that correct? Cant the US anf Britain make a landing in Europe much sooner this way? And how would you handle that?

      I think yes. Normandy is too far from W Germany and N Italy so why should the Axis take it? For 2ipc/turn? Not a good reason. Better reason is to deny a landing spot for planes from London but that is still not a very good reason because USA can just take it anyway which provides the landing spot.

      Why not really? If you have infantry in either paris or south france then you might as well use them and get something out of them. Its not like they will get to the eastern front in time anyway.

      Also id rather have those 2 units not helping to defend a US-UK landing. attacking units when they are seperated it better then letting them form up into a big stack.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: When going for Moscow as Germany...

      @ampdrive said in When going for Moscow as Germany...:

      @shadowhawk just for the sake of clarity,what is “birdcaging”?

      Its where you pushed russia so far that they are really trapped in moscow. They cant attack you realistically and moving small forces out of moscow to take back some zones around it would only weaken them to much.

      So they are trapped like a bird in a cage.

      posted in Axis & Allies Global 1940
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      shadowhawk
    • RE: Winning the game: most common victory scenario

      @The-Captain said in Winning the game: most common victory scenario:

      What are the most common victory scenarios:

      1. OOB G40 with no modifications, biddings or changes to the basic Set Up or game mechanisms
      2. OOB G40 with any kind of modifications, biddings and/or changes to the basic Set Up or game mechanisms

      Is Victory most commonly achieved by:
      a) A convincing Miltitary Victory (capturing Major Capitals and/or Victory Cities)
      b) Economic Victory (one side has achieved such a high score of IPC that this eventually will bring Victory)
      c) Surrender (either side surrenders due a hopeless Military or Economic Sitruation)

      In any version i played so far, so either OOB, Tournament or other versions its almost always surrender. At a certain point you just see that either a major combat goes heavy against you and you cant recover back in time or you just messed up and are 2 far out of position.

      posted in Axis & Allies Global 1940
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      shadowhawk