Any war against the USA will get nowhere fast without the Money Islands. Therefore, attacking UK/ANZAC is an absolute must, so that you can rake in that badly needed +20 IPCs.
Japan Tricky Situation
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Please look at the attached picture.
Japan has few issues on the board right now.
One of them being that all of their naval units are out of range of the American fleet heading for Tokyo
Also, Japan does nto have a lot of naval units left due to them not taking care of the Anzac which lead them to build up.
Also btw the dice does not represent the round number.
Please give me tips and help in this board situation.
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I rotated it for you. Might have to enlarge. We’ll see :)
well can’t get it to enlarge. Might help people see it better anyway
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Without being able to enlarge the photo to see the actual size of the US fleet, it’s hard to say. My initial assessment is that Japan is in a winning position here. The US fleet looks awfully weak and I don’t see any follow-on forces coming.
It looks like Japan still has a sizable air force. It also looks like Japan has three fully loaded carriers, including at least one that has planes that can reach sea zone 6 on Japan’s next move. This is a sizable fleet, although it is badly distributed and separated in violation of Mahan’s principles.
First, Japan has a blocker in sea zone 16, which means that the US can’t actually attack Korea on its next move. That means Japan has time to gather its fleet in or around the Philippines and regroup it’s air force for a joint strike on sea zone six. Regrouping the fleet is a good idea no matter what.
Japan’s next build should include at least a destroyer for sea zone six, to ensure that the US has to do combat in the sea zone and providing the option to scramble if the US fleet is as weak as it looks. That in itself might deter the US from moving into sea zone 6. At the very least, it would prevent the US from moving into the sea zone with a non-combat move without risking its valuable planes to clear the sea zone in combat movement (the blocker in sea zone 16 prevents the US from using ships).
If I’m reading the situation correctly, I would actually build a carrier and two destroyers into sea zone 6 this round, landing two fighters on the newly built carrier and leave the air cover from Korea and Japan in place. I would build enough infantry that the US can’t actually take Japan (should it miraculously clear the sea zone). I would move the transports back within range of Japan so that they can pick up infantry built this round (I would build more next round along with some fighters to fill the carriers I temporarily emptied).
That combination of builds and movements stops the US from threatening Japan, forces the US to risk it’s air force to clear sea zone 6 even to move into the sea zone in non-combat, positions Japan’s fleet to regroup, positions Japan’s fleet and air force to destroy the US forces should it be dumb enough to actually move into sea zone 6, and sets you up to provide critical ground troops that you can transport south as reinforcements.
(EDIT: If the US realizes the futility of threatening sea zone 6, the carriers positioned off the Philippines can move west to tackle India with the new reinforcements coming from Japan.)
Again, this is all assuming I’ve read the very small photo correctly.
Marsh
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The original picture will enlarge. Dbl click for max
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I guess you read the very small photo correctly then.
I’m sure he’ll appreciate the feedback.
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@MarshmallowofWar WOW! Thank you for all your help! I guess I mis-understood the threat, it really was not that large.
Also the U.S. has 4 transports fully loaded 2 Cruisers 3 Carries fully loaded a battleship and three subs. Plus 11 Bombers.
I’m just worried about all of the bombers.
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@FranceNeedsMorePower said in Japan Tricky Situation:
@MarshmallowofWar WOW! Thank you for all your help! I guess I mis-understood the threat, it really was not that large.
Also the U.S. has 4 transports fully loaded 2 Cruisers 3 Carries fully loaded a battleship and three subs. Plus 11 Bombers.
I’m just worried about all of the bombers.
I was only looking at the fleet. That is a lot of bombers.
The good thing is they can’t hit Japan. The bad thing is they can hit sea zone six. The naval build probably isn’t the best build there.
The good thing about your enemy having 11 bombers – once you kill them, he’s toast. The bad thing: you have to lose fighters to kill them. He’s coming for your main factory with 11 bombers, and once he shuts it down you’re toast. You won’t be able to build in sea zone six. He’ll take Iwo Jima or Korea (either works, and if it’s Iwo you won’t be able to attack the bombers on land without risking your carriers) and you’re hosed on that unless you can kill those bombers. If you can’t attack where they are, you will need to kill them with interceptors. Better start building fighters in Japan so you can intercept them.
Marsh
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On the other hand, if you drop fleet into sea zone six (two carriers, with four fighters from southern carriers on top of them, and maybe a battleship too) , if he does bring in the bombers you can kill a lot of them with your six fighter scramble. It’ll cost a lot, but cheaper than losing the game by conceding the skies to him. You’ll still need to build a lot of replacement planes.
If you go this route, you’ll need to keep that blocker in sea zone 16 to keep his ships from coming in. You’ll want to kill as many planes as you can at once. If you go this way, you definitely have to consolidate your fleet in two turns if he doesn’t hit sea zone 6 on his next turn.
If he goes for Iwo, then your combined fleet can kill his fleet or target his bombers.
No matter what you do, you have to kill most of those bombers. It’s gonna be expensive.
If he’s going for Japan proper with it all, then consolidating your fleet is still necessary because you can’t let him land anything with that bomber stack backing it up. That being said, I would still pump some more ground forces into Japan too.
Have fun.
Marsh
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@MarshmallowofWar Alright I will keep these ideas in mind. Thank you!
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@MarshmallowofWar said in Japan Tricky Situation:
On the other hand, if you drop fleet into sea zone six (two carriers, with four fighters from southern carriers on top of them, and maybe a battleship too) , if he does bring in the bombers you can kill a lot of them with your six fighter scramble. It’ll cost a lot, but cheaper than losing the game by conceding the skies to him. You’ll still need to build a lot of replacement planes.
If you go this route, you’ll need to keep that blocker in sea zone 16 to keep his ships from coming in. You’ll want to kill as many planes as you can at once. If you go this way, you definitely have to consolidate your fleet in two turns if he doesn’t hit sea zone 6 on his next turn.
If he goes for Iwo, then your combined fleet can kill his fleet or target his bombers.
No matter what you do, you have to kill most of those bombers. It’s gonna be expensive.
If he’s going for Japan proper with it all, then consolidating your fleet is still necessary because you can’t let him land anything with that bomber stack backing it up. That being said, I would still pump some more ground forces into Japan too.
Have fun.
Marsh
Yea thinking same but not a BB but 2-3 destroyers instead.
If he attacks with 11 bombers ( you got a blocker ) its 11 bombers vs 10 fighters 2 carriers and 2-3 destroyers.
You both get about 8 hits first round, so 2 carriers 2 destroyers and 2 planes vs 8 bombers.
You destroy the remaining 3 for about 2 fighters so you come out ahead in ipcs, trading 12 ipc units for 8 and 10 ipcs units.