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    mainah

    @mainah

    '23 '20

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    mainah Unfollow Follow
    '23 '20

    Best posts made by mainah

    • RE: League General Discussion Thread

      I was doing some research on one of my opponents and came across two games that speak volumes about the players on this forum.
      https://www.axisandallies.org/forums/topic/40113/l23-bm4-pejon_88-allies-17-vs-roboto-axis/94?page=4
      https://www.axisandallies.org/forums/topic/40073/mrroboto-allies-22-vs-simon33-axis-bm/235?page=10

      These types of games with these types of players is what brought me here in the first place. I am grateful for all of the players on here, and the time spent. It is a rare thing in this world, in any field of entertainment, vocation, professionalism, or other, for the uniformity of sportsmanship, mentorship, and comradery amongst a community.

      posted in League
      M
      mainah
    • RE: League General Discussion Thread

      @gamerman01
      Agreed.
      Pardon the rapid fire posts. Wife and kids are off overnight enjoying a new year celebration while I am stuck at home as it was the only weekend I could tend to the smoke house.

      Coldsmoking hams for preservation take 48 hours, and the fire needs tending every hour or so. So I have 57 minutes to fill in an empty house 48 times over.

      posted in League
      M
      mainah
    • RE: League General Discussion Thread

      @MrRoboto
      Well that covers it Thank you.

      Stay in school and learn maths kids! All my attention and deep thinking and pondering of what if’s in the end mattered a 0.1% temporary difference to 2 players.

      posted in League
      M
      mainah
    • RE: We need an allied playbook.

      As I have recently picked back up this wonderful addiction, I come back to this thread often - more so than the germany and Japan playbooks.

      Something that has been rolling around quietly in the back of my head came to the fore due to a recent game of mine.

      The allies have a longer lead time to get units in action. US has 2, 3, sometimes 4 turns, the UK 1, 2, sometimes 3, even Anzac and russia can have 1-2 turns of commute to the battlefield. And this means your purchases telegraph more to your opponent than vice versa. The axis have internal lines of communication, and pre-ordained objectives. Even when they are communicating their intentions, most of the time it is pretty obvious anyways the general thrust of where they are going.

      Not so with the Allies. Odd purchases stand out more. And tell your opponent more. And they have 1 to 3 or even 4 turns to prep for it.

      I am not that good of a player, not bad, but not great. And I have a real limited experience pool to draw from. But even in those limited games, when I am the Axis, I watch those purchases and can often glean some accurate info from them. And the few times I am the allies, I fear what I might be telling without telling.

      I would like to hear the thoughts of the more experienced players in regard to allied play and telegraphing information via purchases.

      posted in Axis & Allies Global 1940
      M
      mainah
    • RE: New to A & A

      Keep in mind global is not playing both Europe and Pacific simultaneously - it is a different game.

      I went for global off the bat. Played against myself, with my son at my side, a bit. Like 4 rounds, and then reset, do another 4-5 rounds, getting a grasp of the rules and basic strategies.
      Grasshopper and general hand grenade on YouTube have some great videos to get you started.

      I once tried to play pac alone - couldn’t get into it. Like playing baseball with one hand tied behind your back, just doesn’t work when you know what it’s like to have 2 hands.

      What Germany does affects how the allies react, how they spend resources, and thus what Japan has for options and challenges. And vice versa, what the us or Russia does on one side affects what they can do on the other.

      Europe is more ground, pac is more naval, and the way airpower is projected is a little different on each side due to the geographical differences. And the economy portion is Completely different between global vs one side.

      And then there is tripleA. Play online. I learned more in one game against an experienced player on this site than I. 10 videos and 4 months of self play. Not just strategies, or tactics, but also how the rules interact with each other.

      posted in Axis & Allies Global 1940
      M
      mainah
    • RE: Total World War 3.0 7 players

      I will post in a few hours - haven’t forgotten

      posted in Team Games
      M
      mainah
    • RE: League General Discussion Thread

      I enter my thoughts into this discussion hesitantly. I feel that as a newcomer, I do not have the same investment in time and emotion as those, especially in the top tier that are in the play offs, have. So I am not trying to say one way or another what the answer should be.

      The only comment I have is about trying to get new players in the league, and as I am one of those, maybe my 2 cents in that subject might matter. And in that regard, I feel as though all three games should be in the same league, regardless on how the play-off issue is decided. If there are separate leagues, then the community and the number of available opponents will shrink. And the intimidation factor for a new player to join what might be perceived as an “elite” league due to experienced players playing that particular version more would keep people away. That is something the points per game based on the tiers of the respective players handles very well, while still allowing exposure to multiple versions of the game, a varied group of players with varying skill levels, none of whom I currently feel I can’t play against. Which keeps things interesting for those in, and might snag more of those just starting (I know it did for me).

      I would probably have not tried either BM or PTV if they weren’t in this league - at least not this year. And since joining the league, merely 3 months ago, I have bounced between all three.

      Again - I am not trying to add anything to the discussion of the play-offs, but just the direction of the league in general. I don’t think making separate leagues for each version will do the community any favors.

      posted in League
      M
      mainah
    • RE: G40 Balance Mod - Feedback Thread

      @aequitas-et-veritas
      To add on to this - by mid game, your CA and BB are generally out in a theater of war. And you do not buy CA’s, and rarely bb’s. So you need a transport to shuttle the marine out to the ca and bb. Why not just by an inf and save the 2 IPC’s.
      In addition, without a bonus if attached to an ART, they are not terribly useful after that initial assault, so not a useful buy to help the long game except in very niche situations.

      Lowering the cost of both the ca and the marine would probably help, or keep the cost of the marine, but throw in a bonus if paired with artillery so after an amphib when a marine, inf and art hit the shore, and you take an inf for casualty, the marine is still worth while for the next battle.

      Or have DD’s able to carry marines. That is a cost of 13 for one 2 on an amphib assault with no bombard vs 14 ipc’s for a tt with 2 @ 2 attack with an art and inf, so that is not going to unbalance the game, but make it more worth while as a purchase here and there depending on the overall situation.

      None of these adjustments make it so it’s worth spamming marines, but gives them more opportunities to be a worth while purchase. Going from extreme one off situations to a small but worthwhile part of a combined arms approach to long term goals. More inline with the effect that lowering tacs to 10 had in P2V

      I don’t have enough P2V experience to make comment on marines in that version, but my gut tells me that CA’s cost lowering to 11 while still not offering longer term advantage to the marine unit (paired with art) is not enough to make it worth buying regularly as the game progresses.

      posted in Other Axis & Allies Variants
      M
      mainah
    • RE: SZ 102 question

      @Flying-Tigerz, @Panther
      Thank you both for the fast response. Too bad you don’t work at the local DMV.

      posted in Axis & Allies Global 1940
      M
      mainah
    • RE: League General Discussion Thread

      @gamerman01

      I agree with @pacifiersboard in the request for the ELO to be based on the beginning status of the 2 players, not just for the effect of timing on the gain/loss on purpose. The effect of timing for not on purpose.

      Not so hypothetical: A game last 6 months. We judge ELO affect based on when games ends.

      Player Axis simultaneously plays and finishes 10 games while player Allies only finishes 4 other games, the ELO affect for both players on the game is largely different than when they started. For those of you trying to improve your ELO, you are probably, just as before, going to choose you opponents and the attention given to games for maximum effect. Or at least give it some weight. Hard to do that when the ELO maybe very different when its scored than the current information would predict.

      By only scoring at the end, when the game itself can go for months while ELO scores on both sides are changing, seems a bit like making a bet on a football game when the spread is allowed to change between the time the bet is placed and the end of the game.

      I am no mathematician, but I think that the variable K factor would compound this problem for experienced established players going up against an unknown new to league player.

      I have no skin in this game. I am unsure if I will ever go for play-offs, where this matters, as my life quite often prevents me from playing consistently, and that’s not fair to my opponents or the league at large at the play off level. But I do have this weird thing for general fairness. Which, to me, also includes knowing as much as is reasonable to predict what you sign up for when you sign for it.

      My 2 cents. Well, that’s probably 5 with current inflation.

      posted in League
      M
      mainah

    Latest posts made by mainah

    • RE: BM4 WindowWasher X vs Mainah + 23

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 submarine and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Java
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - ANZAC
              1 marine moved from New South Wales to 62 Sea Zone
              1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
              1 fighter moved from Queensland to 33 Sea Zone
      
          Place Units - ANZAC
              1 artillery and 1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      
          Combat Move - French
              1 destroyer moved from 39 Sea Zone to 43 Sea Zone
      
          Combat - French
              Battle in 43 Sea Zone
                  French attack with 1 destroyer
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - French
              1 fighter moved from United Kingdom to Gibraltar
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      ANZAC regular : 0.33
      

      Savegame

      posted in League
      M
      mainah
    • RE: Total World War 3.0 7 players

      guderian1 last log in was 5 days ago, but last post anywhere was 26 days ago.
      Any of the allies want to do china, at least for this round?

      last accurate turn was:
      TotalWar JapanR5.tsvg

      I will do Japan if Guderian hasnt come back by that turn.

      posted in Team Games
      M
      mainah
    • RE: L24 OOB GeneralDisarry X v Mainah L+ 56

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 submarines moved from 33 Sea Zone to 35 Sea Zone
              1 submarine moved from 55 Sea Zone to 35 Sea Zone
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                    Americans take 22 Sea Zone from Japanese
                    Americans take 17 Sea Zone from Japanese
                    Americans take 6 Sea Zone from Japanese
              1 artillery moved from 6 Sea Zone to Korea
              1 carrier moved from 26 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                      1 destroyer owned by the Americans lost in 6 Sea Zone
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,6
              Battle in Korea
              Battle in 35 Sea Zone
                  Americans attack with 3 submarines
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking Korea from Japanese, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
              2 carriers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
              1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 cruiser moved from 109 Sea Zone to 91 Sea Zone
              1 fighter moved from United Kingdom to 91 Sea Zone
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              4 fighters placed in Western United States
              1 carrier and 1 destroyer placed in 101 Sea Zone
              1 bomber placed in Eastern United States
              Americans undo move 2.
              2 fighters placed in Western United States
              2 fighters placed in Eastern United States
              Americans undo move 5.
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kansu to Suiyuyan
                    Chinese take Suiyuyan from Japanese
              2 infantry moved from Kansu to Shensi
              1 fighter moved from Kweichow to Shensi
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Hunan
              7 artilleries and 17 infantry moved from Kweichow to Hunan
      
          Place Units - Chinese
              3 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - British
      
          Non Combat Move - British
              1 infantry moved from Yunnan to Hunan
              3 infantry moved from Iraq to Persia
              1 fighter and 1 tactical_bomber moved from Egypt to Persia
              2 transports moved from 80 Sea Zone to 81 Sea Zone
              2 infantry moved from Anglo Egyptian Sudan to Egypt
              1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
              1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from United Kingdom to 91 Sea Zone
              1 submarine moved from 81 Sea Zone to 99 Sea Zone
              1 destroyer moved from 81 Sea Zone to 98 Sea Zone
      
          Place Units - British
              3 infantry placed in Persia
              2 fighters placed in Egypt
              1 submarine placed in 81 Sea Zone
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Americans regular : 1.00
      Japanese regular : -0.67
      

      Savegame

      posted in League
      M
      mainah
    • RE: L24 OOB GeneralDisarry X v Mainah L+ 56

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 submarines moved from 33 Sea Zone to 35 Sea Zone
              1 submarine moved from 55 Sea Zone to 35 Sea Zone
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                    Americans take 22 Sea Zone from Japanese
                    Americans take 17 Sea Zone from Japanese
                    Americans take 6 Sea Zone from Japanese
              1 artillery moved from 6 Sea Zone to Korea
              1 carrier moved from 26 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                      1 destroyer owned by the Americans lost in 6 Sea Zone
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,6
              Battle in Korea
              Battle in 35 Sea Zone
                  Americans attack with 3 submarines
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 35 Sea Zone
                  Americans win, taking Korea from Japanese, taking 35 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
              2 carriers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
              1 artillery, 1 carrier, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 cruiser moved from 109 Sea Zone to 91 Sea Zone
              1 fighter moved from United Kingdom to 91 Sea Zone
      
          Place Units - Americans
              1 transport placed in 101 Sea Zone
              4 fighters placed in Western United States
              1 carrier and 1 destroyer placed in 101 Sea Zone
              1 bomber placed in Eastern United States
              Americans undo move 2.
              2 fighters placed in Western United States
              2 fighters placed in Eastern United States
              Americans undo move 5.
              2 fighters placed in Western United States
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      Japanese regular : -0.33
      

      Savegame

      posted in League
      M
      mainah
    • RE: L24 OOB Mainah X v Cwglee L+48

      @cwglee51
      Looking at the board, I dont see me making a come back. You bottled up Japan long ago, and now Germany has no real hope of a win. I could go for a hail marry in 2 turns to take Russia, but it would be just that.

      Congrats on your win sir! Hope to play you again some time.

      posted in League
      M
      mainah
    • RE: Post League Game Results Here

      https://www.axisandallies.org/forums/topic/40730/l24-oob-mainah-x-v-cwglee-l-48/56?_=1713605203448

      OOB
      @cwglee51 L+48 over Mainah X . Congrats, sir!

      posted in League
      M
      mainah
    • RE: BM4 WindowWasher X vs Mainah + 23

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
              1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
              2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
              1 submarine moved from 39 Sea Zone to 44 Sea Zone
      
          Combat - Americans
              Battle in 44 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Caroline Islands
                  Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                      Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Caroline Islands
                      1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 aaGun and 1 infantry
      
          Non Combat Move - Americans
              3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
              1 carrier, 1 destroyer and 1 fighter moved from 31 Sea Zone to 33 Sea Zone
              3 fighters moved from Midway to 33 Sea Zone
              1 bomber moved from Midway to Buryatia
              1 destroyer moved from 62 Sea Zone to 33 Sea Zone
              1 marine moved from Western United States to 10 Sea Zone
              1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone
              1 marine moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              3 submarines placed in 10 Sea Zone
              1 infantry placed in Central United States
              1 carrier and 2 transports placed in 101 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              1 fighter moved from Burma to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                  1 fighter owned by the Chinese retreated
                  Japanese win with 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Chinese
              3 artilleries and 15 infantry moved from Kweichow to Szechwan
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 fighter; Remaining resources: 7 PUs; 
      
          Combat Move - British
              2 fighters moved from 109 Sea Zone to Gibraltar
              1 bomber moved from British Guiana to Gibraltar
              1 battleship and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
              1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
                    British take Kenya from Italians
                    British take Italian Somaliland from Italians
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                    British take Ethiopia from Italians
              2 infantry moved from Tanganyika Territory to Belgian Congo
              1 fighter moved from Union of South Africa to Belgian Congo
              2 infantry moved from French Madagascar to 72 Sea Zone
              2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
              2 infantry moved from 80 Sea Zone to Iraq
              2 fighters and 1 tactical_bomber moved from Egypt to Iraq
              1 mech_infantry moved from Egypt to Iraq
              1 tactical_bomber moved from Eastern Persia to Iraq
              1 fighter moved from India to 41 Sea Zone
              4 infantry moved from Shan State to French Indo China
      
          Combat - British
              Battle in Gibraltar
                  British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                  Italians defend with 1 harbour and 2 infantry
                      British roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 3/4 hits, 2.17 expected hits
                      Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Gibraltar
                      2 infantry owned by the Italians lost in Gibraltar
                  British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Italians: 2 infantry
              Battle in Iraq
                  British attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 1/7 hits, 2.83 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the British lost in Iraq
                      1 infantry owned by the Neutral_Axis lost in Iraq
                      British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 3 : 4/6 hits, 2.67 expected hits
                      Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in Belgian Congo
                  British attack with 1 fighter and 2 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 fighter and 2 infantry in Belgian Congo, round 2 : 2/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Belgian Congo
                      1 infantry owned by the Italians lost in Belgian Congo
                  British win, taking Belgian Congo from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in 41 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 submarine and 1 transport
                  1 submarine owned by the Japanese submerged
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in French Indo China
                  British attack with 4 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 4 infantry in French Indo China, round 2 : 2/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in French Indo China
                  British win, taking French Indo China from Japanese with 4 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Changing ownership of French Guiana from Neutral_Axis to British
              EDIT: Turning off Edit Mode
              2 artilleries and 3 infantry moved from Burma to Shan State
              1 fighter moved from 41 Sea Zone to Shan State
              1 fighter moved from Eastern Persia to Shan State
              1 fighter moved from Eastern Persia to India
              2 fighters and 2 tactical_bombers moved from Iraq to Egypt
              1 artillery moved from Anglo Egyptian Sudan to Egypt
              1 fighter moved from Belgian Congo to Egypt
              1 infantry moved from Brazil to French Guiana
              3 infantry moved from Brazil to Suriname
                    British take Suriname from Dutch
              1 bomber and 2 fighters moved from Gibraltar to 91 Sea Zone
              1 bomber moved from 91 Sea Zone to British Guiana
              1 carrier and 1 submarine moved from 109 Sea Zone to 91 Sea Zone
              1 battleship moved from 62 Sea Zone to 33 Sea Zone
      
          Place Units - British
              2 armour and 1 infantry placed in Egypt
              2 fighters placed in Union of South Africa
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              1 fighter placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 12 PUs; end with 19 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
              Some Units in India change ownership: 1 fighter
      

      Combat Hit Differential Summary :

      Chinese regular : -2.33
      Americans regular : 0.83
      Italians regular : 1.00
      Japanese regular : 1.33
      Neutral_Axis regular : -0.67
      British regular : 2.83
      

      Savegame

      posted in League
      M
      mainah
    • RE: Total World War 3.0 7 players

      @Caesar1
      Gotcha.
      I’d volunteer, but I think that would create a slight conflict of interest.

      posted in Team Games
      M
      mainah
    • RE: L24 OOB Mainah X v Cwglee L+48

      @cwglee51 said in L24 OOB Mainah X v Cwglee L+48:

      @mainah ok no worries, take care!

      Thank you sir.

      Power outage lasted longer than expected, then storm clean up and a family emergency has kept me busy.

      Will be taking some time to play my games this weekend; just wanted to give an update.

      posted in League
      M
      mainah
    • RE: L24 BM4 Mainah X v Avner L+19

      @Avner
      Thank you sir.

      Power outage lasted longer than expected, then storm clean up and a family emergency has kept me busy.

      Will be taking some time to play my games this weekend; just wanted to give an update.

      posted in League
      M
      mainah