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    mainah

    @mainah

    2020

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    2020

    Best posts made by mainah

    • RE: League General Discussion Thread

      I enter my thoughts into this discussion hesitantly. I feel that as a newcomer, I do not have the same investment in time and emotion as those, especially in the top tier that are in the play offs, have. So I am not trying to say one way or another what the answer should be.

      The only comment I have is about trying to get new players in the league, and as I am one of those, maybe my 2 cents in that subject might matter. And in that regard, I feel as though all three games should be in the same league, regardless on how the play-off issue is decided. If there are separate leagues, then the community and the number of available opponents will shrink. And the intimidation factor for a new player to join what might be perceived as an “elite” league due to experienced players playing that particular version more would keep people away. That is something the points per game based on the tiers of the respective players handles very well, while still allowing exposure to multiple versions of the game, a varied group of players with varying skill levels, none of whom I currently feel I can’t play against. Which keeps things interesting for those in, and might snag more of those just starting (I know it did for me).

      I would probably have not tried either BM or PTV if they weren’t in this league - at least not this year. And since joining the league, merely 3 months ago, I have bounced between all three.

      Again - I am not trying to add anything to the discussion of the play-offs, but just the direction of the league in general. I don’t think making separate leagues for each version will do the community any favors.

      posted in League
      M
      mainah
    • RE: SZ 102 question

      @Flying-Tigerz, @Panther
      Thank you both for the fast response. Too bad you don’t work at the local DMV.

      posted in Axis & Allies Global 1940
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      @wizmark
      Not over the finish line? Yeah, Chelsea is up 5-nil, but with 45 left to play, Derby Manufacturing UTC’s intramural squad has got time to catch up!

      posted in Play Boardgames
      M
      mainah
    • RE: L20 Mainah (X) vs WindowWasher (L + 16) BM3

      @WindowWasher
      Scramble 110?
      2 SS 3 Fig 3 Tac 2 B

      posted in League
      M
      mainah
    • RE: The Taranto Raid Fighter/Carrier Question

      Question pertains to the UK Taranto Raid on Italy. If I were to bring 2 fighters down from the UK to hit the Italian battleship, can I purposely choose to let my carrier take a hit knowing that both those fighters will die if I win the battle?

      Yes. You have to show a plane has the ability to land during CM. But you are not required to have it land during NCM.

      Using your example - you can use your 2 UK fighters for the attack, and leave your carrier in SZ98 during CM. You meet the requirement that the planes do have a possible landing spot - a carrier that moves to tue appropriate space during NCM. Then, after the battle, even if those fighters survived, you could send your carrier to SZ 76, and let those plane die.

      But you could not move your carrier to SZ 76 during CM - as then you have failed the rule test - no possible landing spot in NCM is now possible.

      posted in Axis & Allies Global 1940
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      @mainah
      So i guess that doubles your point. I remember the small “gardens” and small cars in the UK. I remember actually being a little jealous of my host - he never had to spend a whole saturday doing yard work!

      posted in Play Boardgames
      M
      mainah
    • RE: L20 Mainah (X) vs WindowWasher (L + 16) BM3

      @WindowWasher
      Pretty much the same. I’m new, and play for fun. As long as it isnt affected by already rolled combats or the other sode has already moved - even then, i’m open to the idea.

      posted in League
      M
      mainah
    • RE: The Taranto Raid Fighter/Carrier Question

      @allenche
      You are ok with using the carrier to take hits in combat. It’s the same as in defense - you are not required to take planes as hits before you take carriers even if the carrier is the only viable landing spot.

      I think my assumption about not required to use the carrier came from a time when i couldn’t - therr was a destroyer blocker between where i need my carrier to be for the landing of some aircraft. So I attacked the blocker and the target in same turn. The planes survived the attack, but the attack on the blocker failed - so carrier couldnt move to pick up. Bye bye planes.

      posted in Axis & Allies Global 1940
      M
      mainah
    • RE: Wiz (X) vs Mainah (L+17) BM3

      @wizmark
      Thank you! I i knew in straight economic terms, it wasn’t good. But i was thinking i could take out the jap DD’s used to take mine out to even the odds, mostly using UK forces, which would also remove some of your blockers, lessing the TUV swing and adding to what was my intent: strategic placement - saving calcutta for a turn or two and take advantage of that reprieve. My plan was to be able to hold the carolines with the us/anzac force, and pressure sz 6, east asia, and the philipones. But after i saw how it looked after your move, wasn’t so sure it would work, or even matter if it did. you moved mostly like i had thought you would have, but once it happened, i realized how strong it was, much stronger than i had pictured in my head. Your plan is clearly better for that overall goal, with the much better odds against any counter attack. I think the tuv swing would have been worth it if i had done that.
      Wow. 2 big lessons in as many turns.

      posted in Play Boardgames
      M
      mainah
    • RE: L20 Mainah (X) vs WindowWasher (L + 16) BM3

      @WindowWasher
      I did the same exact thing in another game. and I swore I would use 2 inf next time. Up and down I promised myself. 🤦 My favorite emoji!

      posted in League
      M
      mainah

    Latest posts made by mainah

    • RE: Snigg (X) vs. Mainah (+16) BM3

      TripleA Turn Summary: ANZAC round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 2 submarines; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 carriers moved from 62 Sea Zone to 61 Sea Zone
              2 transports moved from 62 Sea Zone to 61 Sea Zone
              1 artillery moved from Queensland to South Australia
              1 aaGun moved from South Australia to Queensland
              2 fighters moved from 62 Sea Zone to Queensland
              1 destroyer moved from 62 Sea Zone to 61 Sea Zone
              1 destroyer moved from 62 Sea Zone to 46 Sea Zone
              1 destroyer moved from 62 Sea Zone to 47 Sea Zone
              1 destroyer moved from 62 Sea Zone to 48 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 submarine moved from 62 Sea Zone to 45 Sea Zone
              1 submarine moved from 62 Sea Zone to 49 Sea Zone
              1 submarine moved from 62 Sea Zone to 56 Sea Zone
              2 submarines moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              2 submarines placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      M
      mainah
    • RE: Snigg (X) vs. Mainah (+16) BM3

      @snigg
      The allies have still not fixed their torpedo problems i see

      posted in League
      M
      mainah
    • RE: Mainah (X) vs Gambler6 (L+14) BM3.4 Game 2

      TripleA Turn Summary: Germans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 bomber, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
      
          Non Combat Move - Germans
              1 armour moved from Yugoslavia to Poland
              1 armour moved from Yugoslavia to Poland
              4 armour moved from Yugoslavia to Poland
              1 armour moved from Germany to Poland
              7 mech_infantrys moved from Germany to Poland
              2 mech_infantrys moved from Germany to Romania
              1 mech_infantry moved from Yugoslavia to Romania
              1 mech_infantry moved from Northern Italy to Romania
              1 infantry moved from Western Germany to Northern Italy
              1 artillery moved from Southern France to Northern Italy
              1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
              2 submarines moved from 103 Sea Zone to 91 Sea Zone
              1 aaGun moved from Germany to Poland
              1 fighter moved from Alexandria to Southern Italy
              2 tactical_bombers moved from Western Germany to Poland
              2 fighters and 2 tactical_bombers moved from Alexandria to Greece
      
          Place Units - Germans
              1 submarine placed in 112 Sea Zone
              1 armour and 7 mech_infantrys placed in Germany
              1 bomber placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 44 PUs; end with 44 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      M
      mainah
    • RE: Snigg (X) vs. Mainah (+16) BM3

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 3 destroyers, 8 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 artilleries and 2 infantry moved from Spain to Portugal
              4 fighters and 1 tactical_bomber moved from Spain to Portugal
      
          Combat - Americans
              Battle in Portugal
                  Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
                  Neutral_True defend with 2 infantry
                      Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 3/9 hits, 4.00 expected hits
                      Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_True lost in Portugal
                  Americans win, taking Portugal from Neutral_True with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Neutral_True: 2 infantry
      
          Non Combat Move - Americans
              4 fighters and 1 tactical_bomber moved from Portugal to Spain
              1 transport moved from 91 Sea Zone to 92 Sea Zone
              4 transports moved from 91 Sea Zone to 101 Sea Zone
              1 destroyer moved from 104 Sea Zone to 91 Sea Zone
              1 infantry moved from Western United States to British Columbia
              1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
              1 destroyer moved from 25 Sea Zone to 30 Sea Zone
              2 infantry and 2 mech_infantrys moved from Marshall Islands to 32 Sea Zone
              1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 10 fighters, 2 infantry, 2 mech_infantrys, 6 submarines, 1 tactical_bomber and 2 transports moved from 32 Sea Zone to 30 Sea Zone
              2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
              1 infantry moved from Algeria to Morocco
      
          Place Units - Americans
              8 infantry placed in Eastern United States
              1 tactical_bomber placed in Western United States
              3 submarines placed in 105 Sea Zone
              3 destroyers and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 4 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 5 PUs
      
          Purchase Units - British
              British buy 1 armour, 2 bombers, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              3 bombers moved from Novgorod to Germany
      
          Combat - British
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/3 hits, 0.50 expected hits
                  Bombing raid in Germany rolls: 3,5,8 and causes: 16 damage to unit: factory_major
                  Bombing raid in Germany causes 16 damage total. 
      
          Non Combat Move - British
              3 bombers moved from Germany to Novgorod
              1 armour and 1 mech_infantry moved from Syria to Turkey
              1 aaGun moved from Trans-Jordan to Syria
              1 armour and 3 infantry moved from Iraq to Turkey
              1 bomber moved from Egypt to India
              1 fighter moved from Iraq to India
              4 mech_infantrys moved from India to Burma
              2 armour moved from India to Burma
              1 carrier, 2 destroyers, 7 submarines and 1 transport moved from 80 Sea Zone to 79 Sea Zone
              2 fighters moved from 80 Sea Zone to India
      
          Place Units - British
              1 armour and 2 mech_infantrys placed in Iraq
              2 bombers and 1 fighter placed in Persia
              1 destroyer placed in 110 Sea Zone
      
          Turn Complete - British
              British collect 47 PUs; end with 47 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Germans AA : -0.50
      Neutral_True regular : -0.67
      

      Territory Summary for Americans, British, Chinese and UK_Pacific :

      Marshall Islands : 1 flag
      Burma : 3 aaGuns, 2 armour, 5 artilleries, 2 fighters, 31 infantry, 6 mech_infantrys and 2 tactical_bombers
      British Columbia : 1 infantry
      India : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
      Queensland : 1 aaGun
      Wake Island : 1 airfield
      Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 tactical_bomber
      Johnston Island : 2 infantry and 2 mech_infantrys
      Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
      Midway : 1 airfield
      30 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 9 destroyers, 12 fighters, 10 submarines, 2 tactical_bombers and 2 transports
      10 Sea Zone : 3 destroyers, 1 submarine and 1 transport
      Central United States : 1 factory_major
      Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 8 infantry
      Iceland : 1 airfield
      Quebec : 1 factory_minor
      Gibraltar : 1 harbour
      New Brunswick Nova Scotia : 1 harbour
      Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
      Union of South Africa : 1 factory_minor and 1 harbour
      Scotland : 1 airfield
      United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
      Morocco : 1 flag, 1 airfield and 1 infantry
      French Central Africa : 1 flag
      French Madagascar : 1 flag
      Algeria : 1 flag
      Syria : 1 flag, 1 aaGun
      French West Africa : 1 flag
      Tunisia : 1 flag
      Tobruk : 1 flag
      Libya : 1 flag
      Italian Somaliland : 1 flag
      Ethiopia : 1 flag
      Sardinia : 1 flag, 1 infantry
      Novgorod : 3 bombers
      Portugal : 1 flag, 2 artilleries and 2 infantry
      Afghanistan : 1 flag
      80 Sea Zone : 1 flag
      Turkey : 1 flag, 2 armour, 3 infantry and 4 mech_infantrys
      Mozambique : 1 flag
      Saudi Arabia : 1 flag
      Eire : 1 flag
      97 Sea Zone : 4 submarines
      Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
      92 Sea Zone : 1 cruiser, 1 destroyer and 3 transports
      Eastern Persia : 1 flag
      101 Sea Zone : 4 transports
      79 Sea Zone : 1 carrier, 2 destroyers, 7 submarines and 1 transport
      Brazil : 1 flag
      Venezuela : 1 flag
      Northwest Persia : 1 flag
      Persia : 1 flag, 2 bombers, 1 factory_minor and 1 fighter
      Spain : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 8 artilleries, 2 bombers, 1 factory_minor, 9 fighters, 1 harbour, 30 infantry, 1 marine, 3 mech_infantrys and 2 tactical_bombers
      91 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 3 transports
      110 Sea Zone : 1 destroyer
      105 Sea Zone : 3 submarines
      

      Savegame

      posted in League
      M
      mainah
    • RE: Snigg (X) vs. Mainah (+16) BM3

      TripleA Turn Summary: Chinese round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 12
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 4 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 5 PUs
      

      Combat Hit Differential Summary :

      Territory Summary for Chinese :

      Savegame

      posted in League
      M
      mainah
    • RE: Snigg (X) vs. Mainah (+16) BM3

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 3 destroyers, 8 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 artilleries and 2 infantry moved from Spain to Portugal
              4 fighters and 1 tactical_bomber moved from Spain to Portugal
      
          Combat - Americans
              Battle in Portugal
                  Americans attack with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber
                  Neutral_True defend with 2 infantry
                      Americans roll dice for 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 3/9 hits, 4.00 expected hits
                      Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_True lost in Portugal
                  Americans win, taking Portugal from Neutral_True with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Neutral_True: 2 infantry
      
          Non Combat Move - Americans
              4 fighters and 1 tactical_bomber moved from Portugal to Spain
              1 transport moved from 91 Sea Zone to 92 Sea Zone
              4 transports moved from 91 Sea Zone to 101 Sea Zone
              1 destroyer moved from 104 Sea Zone to 91 Sea Zone
              1 infantry moved from Western United States to British Columbia
              1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
              1 destroyer moved from 25 Sea Zone to 30 Sea Zone
              2 infantry and 2 mech_infantrys moved from Marshall Islands to 32 Sea Zone
              1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 10 fighters, 2 infantry, 2 mech_infantrys, 6 submarines, 1 tactical_bomber and 2 transports moved from 32 Sea Zone to 30 Sea Zone
              2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
              1 infantry moved from Algeria to Morocco
      
          Place Units - Americans
              8 infantry placed in Eastern United States
              1 tactical_bomber placed in Western United States
              3 submarines placed in 105 Sea Zone
              3 destroyers and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Neutral_True regular : -0.67
      

      Territory Summary for Americans :

      Marshall Islands : 1 flag
      British Columbia : 1 infantry
      Queensland : 1 aaGun
      Wake Island : 1 airfield
      Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 tactical_bomber
      Johnston Island : 2 infantry and 2 mech_infantrys
      Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
      Midway : 1 airfield
      30 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 9 destroyers, 12 fighters, 10 submarines, 2 tactical_bombers and 2 transports
      10 Sea Zone : 3 destroyers, 1 submarine and 1 transport
      Central United States : 1 factory_major
      Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 8 infantry
      Morocco : 1 flag, 1 airfield and 1 infantry
      Algeria : 1 flag
      Tunisia : 1 flag
      Portugal : 1 flag, 2 artilleries and 2 infantry
      92 Sea Zone : 1 transport
      101 Sea Zone : 4 transports
      Spain : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 7 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 26 infantry, 1 marine, 3 mech_infantrys and 1 tactical_bomber
      91 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 3 transports
      105 Sea Zone : 3 submarines
      

      Savegame

      posted in League
      M
      mainah
    • RE: Snigg (X) vs. Mainah (+16) BM3

      @snigg
      Not conclusive yet. There is still hope, i must say.

      posted in League
      M
      mainah
    • RE: Snigg (X) vs. Mainah (+16) BM3

      @snigg
      I’m getting the impression you don’t want the allies to win.

      posted in League
      M
      mainah
    • RE: Mainah (X) vs Gambler6 (L+14) BM3.4 Game 2

      TripleA Turn Summary: Italians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

      Game History

      Round: 2
      
          Purchase Units - Italians
              Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Southern Italy to 97 Sea Zone
              1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
              1 artillery moved from Malta to 96 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
              1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
              1 submarine moved from 95 Sea Zone to 98 Sea Zone
              2 fighters moved from Southern Italy to 98 Sea Zone
              1 bomber moved from Southern Italy to 98 Sea Zone
      
          Combat - Italians
              Battle in Cyprus
              Battle in 98 Sea Zone
                  Italians attack with 1 bomber, 2 fighters and 1 submarine
                  British defend with 1 destroyer
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
                  Italians win, taking Cyprus from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 submarine
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Italians
              2 fighters moved from 98 Sea Zone to Alexandria
              1 bomber moved from 98 Sea Zone to Southern Italy
              1 battleship and 2 cruisers moved from 96 Sea Zone to 99 Sea Zone
              1 armour moved from Greece to Romania
              1 infantry moved from Libya to 96 Sea Zone
              1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
              1 aaGun moved from Northern Italy to 95 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
              1 aaGun and 1 infantry moved from 94 Sea Zone to Algeria
                    Italians take Algeria from Neutral_Axis
              1 artillery and 1 infantry moved from Malta to 96 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
              1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                    Italians take Morocco from Neutral_Axis
              1 artillery moved from Libya to Tunisia
                    Italians take Tunisia from Neutral_Axis
      
          Place Units - Italians
              1 fighter placed in Southern Italy
              1 mech_infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 15 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
              Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.00
      British regular : 0.67
      

      Savegame

      posted in League
      M
      mainah
    • RE: L21 Mainah (X) vs bolasgod (L+15)

      @bolasgod
      OOL for SZ 90?

      posted in League
      M
      mainah