Before …
After …
I live in Leuven, near brussels. I’ve been playing online a bit lately and that got me missing sitting around a table with beer and humans. I have a friend in Halle that likes to play too.
Nice work, I was thinking the Anniversary map needed some updating here and there.
@cornwallis Been playing 1942 se online (I’m gold ranked as axis and silver as allies atm, so about average skill I’m guessing), been messing around a bit with different versions on TripleA and tabletop simulator too, but I’m still not quite used to either of those interfaces, but I’d be willing to give it more of a try.
I’m curious about the anniversary edition, global 1940, and Bloodbath. I’ve only played one game of global 1940 (first edition) and that was some time ago.
What platform do you play on?
@panther This is indeed the recommendation I’ve followed. Forgot to mention I’m testing with low luck dice.
AAZ 1942 seems wildly unbalanced.
So far in playtesting increasing the territory value of Germany to 16 IPCs and Japan to 12 IPCs is feeling much better.
I’m playtesting without zombie technology, without ‘desperate measures’ effects, and only shuffling the zombie deck once the deck is exhausted, in order to limit randomness and keep testing more consistent.
Setup same as AAZ manual page 5 except:
United States
Western United States 2 infantry, 1AAA, 1 Fighter, Industrial Complex
Hawaiian Islands 1 infantry, 1 Fighter
Sea Zone 11 1 Destroyer, 2 Transport
Sea Zone 19 1 Cruiser
Sea Zone 53 1 Aircraft Carrier, 1 Fighter, 1 Destroyer, 1 Submarine
Sea Zone 56 1 Battleship, 1 Destroyer, 1 Transport
Or maybe noting zombie kills per nation and for every X number of kills tech is achieved.
My first impression playing the game is that the tech implementation doesn’t feel right (surprise, surprise right?)
I don’t mind the little bonuses on the cards, I think I could take or leave them, but I’m thinking a better way to handle acquiring tech would be by rewarding players for taking out mobs of zombies. Makes sense that the more you fight zombies the more you discover about them.
I suggest zombie tech is acquired only if a player kills 5+ zombies in a single battle.
Players that want of need tech can take out a mob and are guaranteed a reward.
makeplayingcards.com pricing for european customers seems insanely high (37 euros plus shipping per deck). Would it be possible to post the image files for your decks someplace?
Nice work, I was thinking the Anniversary map needed some updating here and there.
Here’s another pic in dimmer light, which is a better comparison to the before picture above.
The silver pops nicely. Before, in the same lighting situation, I couldn’t see most of the border lines at all.
I used the Edding 5300 silver acrylic paint marker with a 1-2 mm tip
The silver seems to really catch what little light there is in the room.
As the paint the marker ran low of paint it was harder and harder to control, so I reccomend just stopping and using a fresh paint marker if this happens. A few of the last lines I did are fatter than I would like because of this.
But the overal result is a huge improvement.
@superbattleshipyamato - when allowing suicide missions I think Russia needs additional help, so you could give Russia a bid or, just thinking outside the box, doing something like giving UK jet power could work too. That would make UK more self-reliant in India and they could land a few fighters in Russia to help in a big battle.
Maybe giving the UK jet power at the start would be enough to balance it.