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  • RE: Heap Space error

    @aequitas-et-veritas
    I see from that game thread that you are successfully posting your turns again …
    … so what did you do in the end?

    Some feedback would be nice - just to see whether we have a general issue here or not.

    Thank you.

    posted in TripleA Support
  • RE: Heap Space error

    @aequitas-et-veritas I have moved the issue to the TripleA Support Category.

    Interesting. Which TripleA version are you running?
    Does this occur with the latest pre-release, too?

    You can try as follows:

    Inside your TripleA-installation directory you find a file called “TripleA.vmoptions”.

    Open this file with any editor and edit the following line

    -Xmx2048M
    

    to

    -Xmx4096M
    

    Save the file and retry.

    I assume that your system runs with at least 8 GB RAM. If you run with only 4 GB RAM don’t do it.

    Let me know what happens.

    posted in TripleA Support
  • RE: reputation and groups

    @Militarized-Milkmen

    how do I gain reputation and how do I create a group?

    What is called “Reputation” and how to gain it is explained here:
    https://www.axisandallies.org/forums/topic/32572/reputation

    Concerning “how do I create a group” I can only guess that you maybe mean a ‘chat-group’?
    Look here how to do that:
    https://www.axisandallies.org/forums/topic/33403/how-do-you-start-a-chat-with-multiple-people

    Otherwise please explain what you intend to do. What do you want to create a ‘group’ for?

    posted in Website/Forum Discussion
  • RE: question airfield and naval base

    @doomer1940 From the Rulebook, Europe 1940.2, page 20/21:

    "Any industrial complex, air base, and/or naval base
    located in the captured territory is now controlled by your
    side (see “Liberating a Territory,” on the next page). If
    you capture an industrial complex, you can’t mobilize
    new units there until your next turn. If you capture a
    major industrial complex, it is immediately downgraded
    to a minor one. If you capture an air base or naval base,
    you can’t use the added flight or sea movement or receive
    repairs until your next turn.

    Any damage previously inflicted on a facility remains in
    place until it is repaired (any damage markers beyond 6
    on former major industrial complexes are removed)."

    posted in Axis & Allies Global 1940
  • RE: Panther's TripleA pre-release test thread

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 armour, 3 infantry and 1 tactical_bomber moved from Poland to Eastern Poland
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Eastern Poland
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/9 hits, 3,00 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Eastern Poland to Poland
            1 tactical_bomber moved from Eastern Poland to Poland
            1 aaGun, 3 artilleries, 2 bombers, 11 infantry and 1 tactical_bomber moved from Germany to Poland
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : -1,00
    

    Savegame

    posted in Play Boardgames
  • RE: Panther's TripleA pre-release test thread

    Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20730, time: 17:37:13
    Savegame

    posted in Play Boardgames
  • RE: Canadian Roundel

    @Militarized-Milkmen said in Canadian Roundel:

    Okay the why does southern have a British emblem instead of a Canadian one?

    Do you mean Western Canada? That is an error and addressed in the official FAQ document:

    "Errata
    The Map: Western Canada should have a Canadian emblem. It is originally controlled by the United
    Kingdom. "

    posted in Axis & Allies Global 1940
  • RE: Canadian Roundel

    @Militarized-Milkmen Welcome to the forum. 🙂

    There have been some discussions about that in the past.

    Look for example into this topic
    https://www.axisandallies.org/forums/topic/29200/western-canada

    posted in Axis & Allies Global 1940
  • RE: Mongolia and Neutrals - rules summarized here

    @Sovietishcat It looks like USSR is not at war - at least on the Pacific side of the map. That means it is still under the restrictions of being a neutral power - at least on the Pacific side of the map. So to be able to reinforce US controlled Korea USSR must leave its neutral status there by DOW on Japan. Reinforcing US controlled Korea would not affect Mongolia, as Russia would not attack Korea.

    Rules:
    Europe 1940.2, page 37
    “As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions
    of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map …”

    Europe 1940.2, page 15:
    “While a power remains neutral, it operates under even tighter restrictions. A neutral power
    can’t move land or air units into or through neutral territories. It can’t move units into or through
    territories or onto ships belonging to another power or use another power’s naval bases, nor can another
    power move land or air units into or through its territories or onto its ships or use its naval bases.”

    Europe 1940.2 page 40:
    “If the Soviet Union has attacked Korea or any Japanese-controlled territory bordering these Mongolian territories while Mongolia was still a strict neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.”

    (‘attacked’ bolded by me)

    posted in Axis & Allies Global 1940
  • RE: Panther's TripleA pre-release test thread

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 2 artilleries, 1 fighter and 4 infantry moved from Holland Belgium to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 4 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 5/10 hits, 3,67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to Western Germany
            1 infantry moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            6 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 32 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,67
    Germans regular : 1,33
    

    Savegame

    posted in Play Boardgames