Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 12 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Central United States to Eastern United States 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to 106 Sea Zone 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 submarine Italians defend with 1 destroyer and 1 transport British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for British: 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Non Combat Move - British 1 bomber moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 battleship moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from Malaya to Shan State 1 fighter moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 armour moved from Alexandria to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from 106 Sea Zone to Quebec 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 battleship moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 6 infantry placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 5 infantry and 1 mech_infantryPost League Game Results Here
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@simon33 L20 Snigg(x) vs Dawgoneit (Allies +19) BM3 - Snigg(x) wins
https://www.axisandallies.org/forums/topic/35983/l20-snigg-x-vs-dawgoneit-allies-19-bm3/101 -
https://www.axisandallies.org/forums/topic/35986/ghostglider-vs-giallo-allies-12-bm3/103
Ghostglider over Giallo(allies+12) bm -
L20 BM dawgoneit (L+20) vs AetV (Axis)- AetV (Axis) wins
https://www.axisandallies.org/forums/topic/35931/l20-bm-dawgoneit-l-20-vs-aetv-axis/101 -
L20 BM3 surfer (X) vs WindowWasher (L+10)
Window Washer winshttps://www.axisandallies.org/forums/topic/35861/surfer-x-vs-windowwasher-l-10-bm3-rubber-match/177
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L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
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@aequitas-et-veritas said in Post League Game Results Here:
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
What are Ur exp with tech?
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@Amon-Sul said in Post League Game Results Here:
@aequitas-et-veritas said in Post League Game Results Here:
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
What are Ur exp with tech?
Expecting or experiancing?
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@aequitas-et-veritas and @Amon-Sul also in connection to this, I saw somewhere that you amun talked about tech. Is there a system developed that makes tech reasonable in a competitive game? I would love to incorporate it somehow.
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@aequitas-et-veritas said in Post League Game Results Here:
@Amon-Sul said in Post League Game Results Here:
@aequitas-et-veritas said in Post League Game Results Here:
L20 BM3 Tech game oysteilo (L+13) vs AetV (X)
oysteilo over AetV
https://www.axisandallies.org/forums/topic/35584/l20-bm3-tech-game-oysteilo-l-13-vs-aetv-x/176
What are Ur exp with tech?
Expecting or experiancing?
Experience
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@Pejon_88 said in Post League Game Results Here:
@aequitas-et-veritas and @Amon-Sul also in connection to this, I saw somewhere that you amun talked about tech. Is there a system developed that makes tech reasonable in a competitive game? I would love to incorporate it somehow.
There was talk about it. @trulpen had some good ideas how to improve it.
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Definitely worth effort. I’ll try and look into it.
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@trulpen cool 😎😎
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@Amon-Sul my experiance was, that I personally couldn’t follow up my line bc i was getting tempted to rely more on the techs than on my abilty to perform my strategy.
@oysteilo is a very competent player and it made lots of fun.
I would implement tech in a certain way that differs from the most opinions that people have arround here.
They are:
All nations get three techs they can develop and are equal.
AA Radar
Airborne forces
Increased Factory ProductionPlus they get 3 additional
Nation related Techs and would be:GERMANY:
Super Subs
Jetzt Power
Improved MechsRUSSIA:
Tank production (Tanks cost 5 instead of 6)
Improved Arty Support 1 (pairing mechsnism)
Improved Arty Support 2 (( purchase mechanism buy four Inf get an additional Arty) reflecting that almist every soviet Infantry men in '42 had a mortar along with them)JAPAN:
Shipyards
Improved Mech
Heavy BomberUS:
Warbonds
Shipyards
Longrange AircraftUK:
Shipyards
Longrange Aircraft
Heavy BmbrsAs a total of six techs you may develop dringend the whole game.
More specified Techs would even be better for the nation only related techs. -
axis-dominion (axis) win over Ghostglider (allied +20) BM3
https://www.axisandallies.org/forums/topic/36077/axis-dominion-vs-ghost-allies-20-bm3/131 -
Wiz over FMERommel in Wiz (x) vs FMER (L+16) BM3 game 2 https://www.axisandallies.org/forums/topic/36008/wiz-x-vs-fmer-l-16-bm3-g2/223
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@aequitas-et-veritas
This is excellent -
@aequitas-et-veritas I’d be interested in this kind of a game if the tech were based upon investment rather than investment and then a game-tilting roll of the dice.
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@LennardF Agreed!
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I’d try it