@simon33 thank you so much for the game, looking forward to this!
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Tambov
1 bomber, 3 fighters and 3 tactical_bombers moved from Caucasus to Tambov
1 infantry moved from Rostov to Tambov
1 bomber moved from Rostov to Vologda
1 bomber moved from Tambov to Vologda
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Archangel to Vologda
Combat - Germans
Battle in Tambov
Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 5/8 hits, 3.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Novgorod
5 artilleries and 26 infantry moved from Rostov to Bryansk
8 armour and 19 mech_infantrys moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
4 armour moved from Eastern Poland to Bryansk
1 armour and 9 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
6 armour and 2 mech_infantrys moved from Poland to Belarus
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
3 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
3 aaGuns and 3 mech_infantrys moved from France to Normandy Bordeaux
1 submarine moved from 119 Sea Zone to 124 Sea Zone
5 mech_infantrys moved from Archangel to Bryansk
1 mech_infantry moved from Northwest Persia to Volgograd
3 fighters and 3 tactical_bombers moved from Tambov to Volgograd
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
6 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Russia to Vologda
19 infantry moved from Kansu to Novosibirsk
5 fighters moved from Russia to Vologda
1 infantry moved from Amur to Korea
1 infantry moved from Ulaanbaatar to Buryatia
Combat - Russians
Battle in Novosibirsk
Russians attack with 19 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 19 infantry in Novosibirsk, round 2 : 4/19 hits, 3,17 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 18 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 5 fighters and 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 5 fighters and 1 infantry in Vologda, round 2 : 2/6 hits, 2,67 expected hits
Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Russians win with 5 fighters remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Korea
Russians attack with 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
5 fighters moved from Vologda to Russia
2 aaGuns moved from Kansu to Novosibirsk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : 1,00
Russians regular : 1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Soviet Far East to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to Java
6 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 armour moved from Hunan to Shensi
1 artillery moved from Sikang to Shensi
2 artilleries moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
1 armour moved from Hunan to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 fighters and 1 tactical_bomber moved from Kweichow to Shensi
Combat - Japanese
Combat Hit Differential Summary :
scramble?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from Soviet Far East to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
3 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 fighter moved from Malaya to Java
6 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone
2 fighters moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 armour moved from Hunan to Shensi
1 artillery moved from Sikang to Shensi
2 artilleries moved from Hopei to Shensi
1 armour moved from Kweichow to Shensi
1 armour moved from Hunan to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 fighters and 1 tactical_bomber moved from Kweichow to Shensi
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 8 fighters and 4 transports in 42 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 8 fighters and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 5/11 hits, 5.00 expected hits
Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 2.00 expected hits
5 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 7/11 hits, 5.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Chinese: 6 infantry
Battle in Midway
Battle in Java
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 2 fighters and 1 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Java, round 2 : 6/10 hits, 3.83 expected hits
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 : 4/5 hits, 2.67 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the Americans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese win, taking Midway from Americans, taking Java from Americans with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
8 fighters moved from 42 Sea Zone to Malaya
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Szechwan to Anhwe
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 armour moved from Kwangtung to Hunan
2 armour moved from Kwangtung to Yunnan
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Amur
2 fighters and 1 tactical_bomber moved from Shensi to Szechwan
2 bombers and 3 mech_infantrys moved from French Indo China to Shan State
2 bombers moved from Shan State to Malaya
Place Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 artilleries, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : 1.83
Japanese regular : 5.50
I will need some more time, I dont think the allies can overcome this.
No problem
@Ghostglider said in Ghostglider vs Giallo (allies+12) BM3:
No problem
Im gonna concede, well played. After that battle in Egypt it was difficult for the allies to get back in
Thank you for the game.