Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
Ghostglider vs Giallo (allies+12) BM3
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 battleship, 1 carrier and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to Java Place Units - Americans 1 battleship, 1 carrier and 4 submarines placed in 101 Sea Zone 1 airfield placed in Java Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shensi, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 92 Sea Zone: 3 carriers, 1 cruiser, 2 fighters and 3 transports EDIT: Removing units owned by British from 91 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from 91 Sea Zone: 3 carriers, 1 cruiser and 2 fighters EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to 92 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from Gibraltar: 2 fighters EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Gibraltar: 2 fighters EDIT: Turning off Edit Mode 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 infantry moved from Algeria to Morocco 1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 2 aaGuns, 2 artilleries and 23 infantry moved from Burma to India 2 fighters moved from Gibraltar to 92 Sea Zone Place Units - British 1 destroyer and 2 transports placed in 106 Sea Zone 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6 British collect 28 PUs (2 lost to blockades); end with 30 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,33 Japanese regular : 0,33
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sorry for the edits
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 armour moved from Belarus to Nenetsia Italians take Nenetsia from Russians 1 armour moved from Caucasus to Samara Italians take Samara from Russians 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber and 2 fighters moved from Iraq to Anglo Egyptian Sudan 3 fighters moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 1 bomber, 5 fighters and 1 infantry British defend with 1 artillery and 3 infantry Italians roll dice for 1 artillery, 1 bomber, 5 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win with 1 bomber and 5 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 1 bomber and 5 fighters moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Persia to Iraq 1 fighter moved from Southern Italy to Egypt 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Rostov Place Units - Italians 3 infantry placed in Egypt 3 mech_infantrys placed in Persia 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : 0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Kazakhstan to Tambov 1 bomber, 3 fighters and 3 tactical_bombers moved from Caucasus to Tambov 1 infantry moved from Rostov to Tambov 1 bomber moved from Rostov to Vologda 1 bomber moved from Tambov to Vologda 1 mech_infantry moved from Archangel to Vologda 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 1 mech_infantry moved from Volgograd to Kazakhstan 1 mech_infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 mech_infantry moved from Archangel to Vologda Combat - Germans Battle in Tambov Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 5/8 hits, 3.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Vologda, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Novgorod 5 artilleries and 26 infantry moved from Rostov to Bryansk 8 armour and 19 mech_infantrys moved from Volgograd to Bryansk 3 artilleries moved from Ukraine to Bryansk 4 armour moved from Eastern Poland to Bryansk 1 armour and 9 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 6 armour and 2 mech_infantrys moved from Poland to Belarus 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 armour and 2 mech_infantrys moved from Western Germany to Poland 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 3 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy 3 aaGuns and 3 mech_infantrys moved from France to Normandy Bordeaux 1 submarine moved from 119 Sea Zone to 124 Sea Zone 5 mech_infantrys moved from Archangel to Bryansk 1 mech_infantry moved from Northwest Persia to Volgograd 3 fighters and 3 tactical_bombers moved from Tambov to Volgograd Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Normandy Bordeaux 3 infantry placed in France 6 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 1.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Russia to Vologda 19 infantry moved from Kansu to Novosibirsk 5 fighters moved from Russia to Vologda 1 infantry moved from Amur to Korea 1 infantry moved from Ulaanbaatar to Buryatia Combat - Russians Battle in Novosibirsk Russians attack with 19 infantry Germans defend with 1 mech_infantry Russians roll dice for 19 infantry in Novosibirsk, round 2 : 4/19 hits, 3,17 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 18 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 5 fighters and 1 infantry Germans defend with 2 mech_infantrys Russians roll dice for 5 fighters and 1 infantry in Vologda, round 2 : 2/6 hits, 2,67 expected hits Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda Russians win with 5 fighters remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Korea Russians attack with 1 infantry Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea Japanese win with 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 aaGun Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 5 fighters moved from Vologda to Russia 2 aaGuns moved from Kansu to Novosibirsk Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 Germans regular : 1,00 Russians regular : 1,00
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 tactical_bombers moved from Japan to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from Soviet Far East to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone 3 artilleries and 1 infantry moved from Shan State to 37 Sea Zone 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 42 Sea Zone to Java 1 fighter moved from Malaya to Java 6 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone 2 fighters moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 armour moved from Hunan to Shensi 1 artillery moved from Sikang to Shensi 2 artilleries moved from Hopei to Shensi 1 armour moved from Kweichow to Shensi 1 armour moved from Hunan to Shensi 1 mech_infantry moved from Kweichow to Shensi 2 fighters and 1 tactical_bomber moved from Kweichow to Shensi Combat - Japanese
Combat Hit Differential Summary :
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scramble?
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 tactical_bombers moved from Japan to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from Soviet Far East to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone 3 artilleries and 1 infantry moved from Shan State to 37 Sea Zone 1 armour and 1 infantry moved from Shan State to 37 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 42 Sea Zone to Java 1 fighter moved from Malaya to Java 6 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone 2 fighters moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 armour moved from Hunan to Shensi 1 artillery moved from Sikang to Shensi 2 artilleries moved from Hopei to Shensi 1 armour moved from Kweichow to Shensi 1 armour moved from Hunan to Shensi 1 mech_infantry moved from Kweichow to Shensi 2 fighters and 1 tactical_bomber moved from Kweichow to Shensi Combat - Japanese Battle in 25 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 carriers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 4 transports Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 8 fighters and 4 transports in 42 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 8 fighters and 4 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Shensi Japanese attack with 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 6 infantry Japanese roll dice for 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 5/11 hits, 5.00 expected hits Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 2.00 expected hits 5 infantry owned by the Chinese lost in Shensi Japanese roll dice for 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 3 : 7/11 hits, 5.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 4 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Chinese: 6 infantry Battle in Midway Battle in Java Japanese attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 artillery, 2 fighters and 1 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Java, round 2 : 6/10 hits, 3.83 expected hits Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Java, round 2 : 4/5 hits, 2.67 expected hits 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the Americans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese win, taking Midway from Americans, taking Java from Americans with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Americans: 1 artillery, 2 fighters and 1 infantry Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 8 fighters moved from 42 Sea Zone to Malaya 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Szechwan to Anhwe 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 armour moved from Kwangtung to Hunan 2 armour moved from Kwangtung to Yunnan 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Korea to Amur 2 fighters and 1 tactical_bomber moved from Shensi to Szechwan 2 bombers and 3 mech_infantrys moved from French Indo China to Shan State 2 bombers moved from Shan State to Malaya Place Units - Japanese 3 armour placed in French Indo China 3 mech_infantrys placed in Kwangtung 2 artilleries, 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : 1.83 Japanese regular : 5.50
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I will need some more time, I dont think the allies can overcome this.
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No problem
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@Ghostglider said in Ghostglider vs Giallo (allies+12) BM3:
No problem
Im gonna concede, well played. After that battle in Egypt it was difficult for the allies to get back in
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Thank you for the game.