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    Myygames

    @Myygames

    2023

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    Myygames Unfollow Follow
    2023

    Best posts made by Myygames

    • RE: Post League Game Results Here

      I Must say I am also Not 100% sure I understand the issue. I leave it to @gamerman01 to Decide.

      As Martin Said we agreed on a bid but have Not started yet.

      Just let me know whom I am against and I will go for it.

      Besides that I love martins statement:

      @martin said in Post League Game Results Here:

      I don’t care who I am crushing, and I also never remember the names. LOL 😉

      Just have fun;-)

      posted in League
      M
      Myygames
    • RE: I might use some help with an allies game here

      @knallbär

      Your game is not optimal but far from being screwed. some thoughts for your US3 turn

      • why not take Gibraltar with your two transports. The BB can bombard. you will get the italian bomber killed, nice.
      • get all your ships including UK into SZ 91. Maybe one UK transport back to Canada, you can build 2 infantry there. Use SZ91 to threaten half europe in the future turns.
      • build an airbase there in the next turns and bring ships into the med to deny italy its objective. dont lose gibraltar again!
      • take two infantry from brazil to guiana, build a transport in new york that can pick them uo next turn on the way to gibraltar
      • your bomber in french west africa can knock out the last italian transport. nice
      • its very important to stabilize egypt. you must also collect a force there that can re-conquer alexandria and maybe more of north africa or against japan. build a minor IC there now and use your fleet in 76 along with the units in kenya and sudan to stabilize.
      • build two infantry in south africa now every round. use your transport in 72 to collect them now, next round switch transports in 71 and 81. build two units there now every round plus 3 in egypt.
      • the tactical in SZ76 should go to india as that is also threatened.
      • buy only ground units in india from now on
      • you need more US ships against japan. build a carrier at minimum, i suggest to put all but the one transport to the west with US. continue to not focus on ships in the pacific the following rounds.
      • the transport in sz42 needs to die, use an anzac DD and safe the US ships
      • not sure where your bombers in hawaii are aiming… you can move to amour and bombard for sure but japan seems to be ready to bring fighters to intercept you. you can try it nevertheless. alternatively relocating to queensland is not a bad idea and could also provide a few hit points for india should he press.
      • china is not dead yet… try to safe the fighter at all costs. do as much damage to japanese units as possible.
      • try to position some units in south australia to be able to attack western australia if he lands there. alternatively i also like a fast moving unit on the continent.

      Just some suggestions from a quick view. good luck to you!

      posted in Axis & Allies Global 1940
      M
      Myygames
    • RE: L21 #1 trulpen (X) vs Myygames (A+45) OOB LL

      @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

      You’ll have to excuse me, but I’m not so used to OOB anymore. Remembered in the middle of the turn that there’s no draw-back in DOWing against Russia (big difference to BM3), so restarted the turn with that change. Then of course messed up tr-movement (took the wrong one to Siberia), so did some adjustment during NCM.

      Yey, no drawback on attacking russia, only the mongolian terretorries.

      Thats why I dont play varaints: too many rules to remember 🙂

      By the way, I do not mind editing, f you did a mistake. As long as there are no relevant dice rolled my proposal is that edist are ok. especially as allies, I will need to fix things in the UK turn that I m,essed up with US 🙂

      posted in League
      M
      Myygames
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Thanks, guys! I had that wrong in my mind, solves some issues for me!

      posted in Axis & Allies Global 1940
      M
      Myygames
    • RE: L21 #1 trulpen (X) vs Myygames (A+45) OOB LL

      Anyways, before I look at your G1, thanks for starting this game, looking forward!

      Good Luck to you!

      posted in League
      M
      Myygames
    • RE: L21 #1 trulpen (X) vs Myygames (A+45) OOB LL

      @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

      @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

      either decide beforehand which dice will be the LL one (either sub or fleet/air.

      Partly missed something and partly suggested something that wasn’t logical.

      I therefore suggest that the power of subs, surface ships and air is added and then the LL-die can be rolled here in the forum. I’ll show you how. Lets say it’s a value of 4, then

      [dice 1d6<=4]

      or if 2 it’s

      [dice 1d6<=2]

      The issue with subs is also that they cannot hit air. So there is another case where you need to divide the rolls.

      In principle AAA is just rolling all subs seperately. ever. that could be adjusted in some cases, eg. when a DD is present and there is no air at the opponent. in f2f games we are doing that, but I am not so sure if it makes sense to adjust the AAA here manually, with dioces rolling in the forum. It seems to complicate things and there could be errors. Also think that you might be able to combine the sub values with the other fleet in round one, but you might need to seperate them in round 2.

      BTW in f2f games we are also adding bombardment value of ships to the total of attacking amphibious units in round 1. Thats also nice.

      In the light of simplicity I would opt to use the AAA options as they are.

      And: Scramble decision and order of losses in the Med for you 🙂

      posted in League
      M
      Myygames
    • RE: L21 #1 trulpen (X) vs Myygames (A+45) OOB LL

      @trulpen Can you adjust losses in AAA inside a combat? Not sure how this is done, I think the editor will not work within a combat.

      So, if we say we adjust the combat rolls whenever possible, would we need to roll all dices manually for a combat where this is relevant? And then edit the result?

      posted in League
      M
      Myygames
    • RE: L21 #1 trulpen (X) vs Myygames (A+45) OOB LL

      @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

      @myygames said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

      @trulpen Can you adjust losses in AAA inside a combat? Not sure how this is done, I think the editor will not work within a combat.

      No, that’s not possible. The battle has to be restarted with adjusted casualties.

      So, if we say we adjust the combat rolls whenever possible, would we need to roll all dices manually for a combat where this is relevant? And then edit the result?

      Yes.

      In the case of hitting the french navy, I can simply exchange the sub for a des before battle. That’s pretty feasible.

      With the UK navy in z97 it’s trickier since the sub defends @1.

      Anyway, before we proceed, we just need to find our common ground.

      OK, if you would like to try that we can do. I still fear it will be complicated and there may be errors, but lets give it a try. Maybe that lets you see the LL concept in a better light then 😉

      The rules would be: Combine everything that is possible, seperate only when needed.

      • Combine sub values to fleet if no enemy air present and no DD
      • Combine bombardment to amphibious assaults in round 1 (?)
        In that case roll manual dices in the forum with short description what the dices are for, for all following combat rolls.

      Any additions?

      posted in League
      M
      Myygames
    • RE: L21 #1 trulpen (X) vs Myygames (A+45) OOB LL

      @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

      Ok, think this is ok and in mutual agreement, so I’ll proceed with battle.

      yes, please do so. If anything pops up we will discuss and sove it.

      posted in League
      M
      Myygames
    • RE: L21 #1 trulpen (X) vs Myygames (A+45) OOB LL

      @trulpen said in L21 #1 trulpen (X) vs Myygames (A+45) OOB LL:

      My suggestion is to adjust in the following instances, with the solution below:

      Subs attacking without defending des
      No change needed, first-strike active

      Subs attacking with defending des
      Exchange subs to des before battle and if relevant exchange back after battle

      Subs defending without des attacking
      No change needed, first-strike active

      Several subs defending together with surface ships with only 1 des attacking and a lot of air
      No change needed, since the subs can only hit the des

      Subs defending with des attacking along with surface ships and air
      Add the subs power to the fleet and roll the LL-die in the forum (enough ships to hit)

      Are these suggestions ok?

      I think the easiest and therefore most important one is when subs attack des. To simply exchange subs for des before the battle is easy and straight-forward.

      I’m not completely opposed to keeping things simple and just follow the faulty 3A when subs defend, but it’s weird to not follow the spirit of LL.

      I have not thought about all the implications of these cases.

      Lets say the folliwing spirit applies:
      Whenever two rolls would be rolled by AAA that target the same group of units these rolls are combined to one roll.

      That should cover what we intend, right?

      posted in League
      M
      Myygames

    Latest posts made by Myygames

    • RE: L23 Crockett (L+38) vs Myygames (X) OOB

      @crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:

      attack on 97 finale off Easter Island.tsvg

      I attacked with an Italian sub and fig against a british dam bb. the excellent sub commander took the ship down without casualty.

      This is probably because the battle was teleported to friendly waters. The commander would have been lost in our seas, e.g. East of Ancona. Nevertheless, congratulations.

      I am traveling and can probably only review the mediteranian desaster on sunday.

      posted in League
      M
      Myygames
    • RE: L23 Crockett (L+38) vs Myygames (X) OOB

      @crockett36 …and then I understand that you have 2 units left: Fighter and sub.

      I will still keep my damaged BB there, so you need to initiate a fight for that.

      posted in League
      M
      Myygames
    • RE: L23 Crockett (L+38) vs Myygames (X) OOB

      @crockett36 Ok, I read your Post again. You want to continue the Fight, ok.

      So i have a damaged BB and you have a sub, fighter and tactical are removed.

      Lets go:-)

      posted in League
      M
      Myygames
    • RE: L23 Crockett (L+38) vs Myygames (X) OOB

      @crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:

      uk5.3.28.23.tsvg

      Hey, so at the end there was a choice of diver, fighter or italian battleship. pick one. I had a sub and a fighter. If you would have chosen the battleship, I have set up a like battle off the west coast of south america. fight that, knowing that you are the British and I am the Italians. And of course, if Italy/I win, the transport is toast as well. I hope that is acceptable.

      OK, I see I have one unit left. I will edit that to the BB and remove the tact.

      Also, I read that you wanted to move the americal units from 91 to 92. Shall I edit that for you?

      I will not be able to make my turn before sunday.

      posted in League
      M
      Myygames
    • RE: L23 Crockett (L+38) vs Myygames (X) OOB

      @crockett36 if you havent continued yet i would change my mind. Its probably better to lose the italian tact first.

      So: damage aaC and BB, lose tact, DD, sub

      posted in League
      M
      Myygames
    • RE: L23 Crockett (L+38) vs Myygames (X) OOB

      @crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:

      attack on 97.tsvg

      5 total so far

      Ok, then sink AC, DD and sub, damage BB

      posted in League
      M
      Myygames
    • RE: L23 Crockett (L+38) vs Myygames (X) OOB

      @crockett36 said in L23 Crockett (L+38) vs Myygames (X) OOB:

      @crockett36 attack on 97.tsvg

      full scramble in the adria please.

      first casualties will be to turn AC and BB and then lose sub and DD, but I might change the order then to keep the AC alive depending on the rolls. would be nice if ou posted results and asked for casualties.

      posted in League
      M
      Myygames
    • RE: L23 Crockett (L+38) vs Myygames (X) OOB

      @crockett36 japan-5-axis-and-allies-crockett36-vs-myygame-2.tsvg

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 1 destroyer, 3 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 unit repaired.
              1 armour moved from Anhwe to Chahar
                    Japanese take Chahar from Chinese
              1 armour moved from Chahar to Jehol
              1 artillery, 2 bombers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Anhwe to Jehol
              1 armour and 2 infantry moved from Shantung to Jehol
              1 tactical_bomber moved from 6 Sea Zone to Jehol
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              2 infantry moved from 19 Sea Zone to Jehol
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Yunnan to Szechwan
              1 fighter and 1 tactical_bomber moved from Kweichow to Jehol
              1 fighter moved from Yunnan to Jehol
              1 tactical_bomber moved from Yunnan to Szechwan
              1 armour moved from Burma to Szechwan
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
              1 infantry moved from Sumatra to 41 Sea Zone
              2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
              2 infantry moved from 39 Sea Zone to India
              1 tactical_bomber moved from 42 Sea Zone to India
              1 infantry moved from Celebes to 44 Sea Zone
              1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New Guinea
      
          Combat - Japanese
              Battle in Dutch New Guinea
              Battle in New Guinea
                  Japanese attack with 1 fighter and 1 tactical_bomber
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in New Guinea, round 2 : 2/2 hits, 1,17 expected hits
                      ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the ANZAC lost in New Guinea
                  Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Battle in Szechwan
                  Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/4 hits, 1,50 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/4 hits, 1,50 expected hits
                      Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                  Japanese win, taking Szechwan from Chinese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Jehol
                  Japanese attack with 2 armour, 1 artillery, 2 bombers, 3 fighters, 8 infantry, 2 mech_infantrys and 4 tactical_bombers
                  Chinese defend with 15 infantry
                      Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 8 infantry, 2 mech_infantrys and 4 tactical_bombers in Jehol, round 2 : 9/22 hits, 8,67 expected hits
                      Chinese roll dice for 15 infantry in Jehol, round 2 : 4/15 hits, 5,00 expected hits
                      4 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Jehol
                      Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 3 fighters, 4 infantry, 2 mech_infantrys and 4 tactical_bombers in Jehol, round 3 : 8/18 hits, 8,00 expected hits
                      Chinese roll dice for 6 infantry in Jehol, round 3 : 1/6 hits, 2,00 expected hits
                      1 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Jehol
                  Japanese win, taking Jehol from Chinese with 2 armour, 1 artillery, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 30
                  Casualties for Japanese: 5 infantry
                  Casualties for Chinese: 15 infantry
              Battle in India
                  Japanese attack with 2 infantry and 1 tactical_bomber
                  British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                      Japanese roll dice for 2 infantry and 1 tactical_bomber in India, round 2 : 2/3 hits, 0,83 expected hits
                      UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                  Japanese captures 5PUs while taking UK_Pacific capital
                  Japanese win, taking India from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Japanese
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
              1 transport moved from 41 Sea Zone to 37 Sea Zone
              1 carrier moved from 42 Sea Zone to 39 Sea Zone
              1 cruiser moved from 42 Sea Zone to 35 Sea Zone
              1 cruiser moved from 44 Sea Zone to 35 Sea Zone
              2 carriers moved from 55 Sea Zone to 33 Sea Zone
              1 destroyer moved from 55 Sea Zone to 33 Sea Zone
              1 transport moved from 55 Sea Zone to 33 Sea Zone
              1 battleship moved from 56 Sea Zone to 37 Sea Zone
              2 submarines moved from 56 Sea Zone to 62 Sea Zone
              1 fighter and 1 tactical_bomber moved from New Guinea to 33 Sea Zone
              1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone
              1 carrier moved from 44 Sea Zone to 55 Sea Zone
              1 infantry moved from Shan State to Burma
              1 tactical_bomber moved from Szechwan to Kweichow
              1 tactical_bomber moved from India to 39 Sea Zone
              1 fighter and 2 tactical_bombers moved from Jehol to Korea
              1 fighter moved from Jehol to Kweichow
              1 fighter moved from Jehol to Anhwe
              2 tactical_bombers moved from Jehol to Anhwe
              2 bombers moved from Jehol to Anhwe
              1 fighter moved from Japan to 6 Sea Zone
              1 battleship, 2 carriers, 3 destroyers, 4 fighters and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from Anhwe to Kweichow
      
          Place Units - Japanese
              3 fighters and 2 infantry placed in Japan
              1 infantry and 2 mech_infantrys placed in Shantung
              1 destroyer placed in 6 Sea Zone
              3 infantry placed in Malaya
      
          Turn Complete - Japanese
              Japanese collect 62 PUs; end with 67 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -2,67
      Japanese regular : 0,33
      UK_Pacific regular : 0,67
      ANZAC regular : -0,33
      
      posted in League
      M
      Myygames
    • RE: L23 Crockett (L+38) vs Myygames (X) OOB

      @crockett36 Hi there, are you traveling again and busy?
      Russia is up, pls let me know when we can Go on…

      posted in League
      M
      Myygames
    • RE: Minor industrial complex in China strategy.

      @superbattleshipyamato

      Putting a MIC in china in J1/2 or even J3 is a viable strategy. It makes reinforcements on the continent much easier. You can build an MIC in Korea, Manchuria, Shantung or Kiangsu at the start of the game. Nevertheless, the most build complex is in French Indochina I would assume, but it must be conquered first by Japan.

      Building Tanks on the continent obviously gives Japan more punch than building infantry. Nevertheless you should also consider the cost benefit ratio. Infantry is just half the cost, and as long as japan has superior air power available against china the infantry will also do the job. Also consider that in a typical attack with one ground unit plus air force against a chinese infantry you will lose your ground unit 1/3 of the time, and in many occasions even if it survives it will be threatened by a counter attack. Now, consider again, if you want that unit to be a tank or an infantry.

      In the end it is always situational. Tanks on the mainland can be quite strong, but most of the time infantry will do the job. If you need fast movers, also mechanized can be a good alternative.

      Just my 10 cents.

      posted in Axis & Allies Global 1940
      M
      Myygames