• 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    There is another thing to consider with an ally’s planes on your carriers.

    You are giving up some of the potential attack power on the carrier owner’s turn. If it was loaded with his (the carrier owner’s) planes, the carrier owner would have more attack power on his turn AND/OR more space on the carriers to land his planes. If you put an ally’s planes on a different power’s carriers, you are trading reduced attack power and carrier capacity for your own planes, for nasty tactics like this.

    Other powers, especially the US with the UK, can do the exact same thing.


  • @gamerman01 Yes, I understand and agree. I think these are better suited for Pacific, because US fleet does not need to be offensive most of the time. At least not offensive in big battles, they can pick Japanese smaller groups around. When defending, Allied fighters will still shoot.

  • 2024 2023 '22 '21

    @barnee Well that’s cool - thanks a lot! Although this website doesn’t work anymore. But I guess Photoshop will do the job as well.

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Indeed.

    However, UK planes on US carriers could hammer Berlin and take the German capital. Especially if US takes Denmark, moves UK planes on carrier in range of Berlin, and UK transports along with extra planes perhaps unforeseen or not anticipated by the Axis player. And BOOM - Berlin captured.

    But you are right about the Pacific being more vast and having more sneaky possibilities with ANZAC


  • Especially sneaky if US carriers are in 91 with UK planes.

    3 spaces to 112, UK planes in range of Berlin and back to carrier if other territories in Europe are not allied controlled.

  • 2023 '22 '21 '20 '19 '18

    @martin said in ANZAC planes on US carriers:

    @barnee Well that’s cool - thanks a lot! Although this website doesn’t work anymore. But I guess Photoshop will do the job as well.

    yea I would think any image editor will do the job. Doesn’t take very long. Might even ask @simon33 if he wants to add them next time he does any update. Think he still takes care of the map for triplea

  • 2023 '22 '21 '20 '19 '18

    @Martin actually here they are you just need to replace em.

    battleship.png
    battleship_hit.png
    carrier.png
    carrier_hit.png
    cruiser.png
    destroyer.png
    submarine.png

    Didn’t bother with super sub :)

  • '19 '17 '16

    @barnee is anything changed there or are they just the Anzac images reproduced?

  • 2023 '22 '21 '20 '19 '18

    @simon33 no nothing changed. They just face the other way now

  • 2023 '22 '21 '20 '19 '18

    @barnee oops forgot trprt transport.png

  • '19 '17 '16

    Right. But that represents Axis, so that change should not be made.


  • @martin said in ANZAC planes on US carriers:

    @barnee Well that’s cool - thanks a lot! Although this website doesn’t work anymore. But I guess Photoshop will do the job as well.

    I think @barnee referred to https://getpaint.net/ , the homepage of the free software “paint .net”.

  • 2023 '22 '21

    @barnee I think I will have ANZAC only build BBs from now on just to enjoy the image.


  • @gamerman01 As a passionate player of AAA over years, let me give you my opinion on this - Not only that this is not a sneaky tctics, but this looks like an exploit in rules that is ruining your whole game mehanics turning one perfect balanced and before all game of STRATEGY in a game of ‘oversights’. Sneaky tactic is when I am planing in round for example 5 how to win something in round 8. In placing Ansac fighters on US carrier, I’m counting that my oponent: wont reckognise them, make mistake in counting movements…etc And this is all basic - not brilliant nor sneaky.
    And is ruining game - You are not giving more options - you are making confusion!
    Hope this willbe removed in next version.
    (carryed plans must have less moves, according on host carrier movement)
    (we already homeruled this in our boardgame sessions)
    all the best

  • 2024 2023 '22 '21

    That is a fair point. I would love to see the colors of each nation’s units be significantly different. Oversight mistakes are just awful.

    I would not go so far though as to limit the reach of planes on allied aircraft carriers. This possibility is giving an advantage to the Allies, as it will hardly be applied by the Axis, but as it was stated before, this is kind f evening out the advantage of the Italian can opener.


  • @shkoboo said in ANZAC planes on US carriers:

    @gamerman01 As a passionate player of AAA over years, let me give you my opinion on this - Not only that this is not a sneaky tctics, but this looks like an exploit in rules that is ruining your whole game mehanics turning one perfect balanced and before all game of STRATEGY in a game of ‘oversights’. Sneaky tactic is when I am planing in round for example 5 how to win something in round 8. In placing Ansac fighters on US carrier, I’m counting that my oponent: wont reckognise them, make mistake in counting movements…etc And this is all basic - not brilliant nor sneaky.
    And is ruining game - You are not giving more options - you are making confusion!
    Hope this willbe removed in next version.
    (carryed plans must have less moves, according on host carrier movement)
    (we already homeruled this in our boardgame sessions)
    all the best

    • Does this scenario make the game more complicated - yes.
    • Does it provide greater options for attack - yes.
    • Does it require a Player to determine where an Allied plane might be able to go - yes.
    • Does that break the game - no.

    Adding complexity to the game while keeping the game mechanics simple is one of the beauties of Global. The more nuances a game has the more likely the higher skilled Player is going to win. Keeping a game “simple” means the luck factor is going to be an ever greater determining factor.

    There are a myriad of items that create complexity and nuance in the game.

    • Italy being a can opener for Germany.
    • USA being a can opener for UK and ANZAC.
    • UK and ANZAC planes on USA carriers.
    • UK troops on US transports.
    • Being able to land fighters and tacticals on newly built carriers.
    • Being able to declare war on the Neutrals.
    • Being able to attack from multiple areas and retreat to one area.

    All of these are capabilities that can be taken advantage of by a superior player. That does not make them game-breakers, that makes them strategy scenarios that everyone should try and learn, comprehend and master to become a better Player.

  • '21 '20 '18 '17

    @shkoboo

    Its more a problem with Tripple AAA than anything else, and not even really that.

    The issue with ANZAC on USA is that the USA is less flexible as long as the spots are taken up, and they are along for the ride a lot of the time which means they are not in a position to attack or defend other things. You want extra carriers but that doesnt come until later, as a plan it doesnt come together until japan attacks.


  • @taamvan

    Well, usually it will happen that you will have those fighters on US carriers, even without wanting to use it in this way. If Australia can earn around 15 - and usually that is what they can get until Japan is taking care of islands, India, China, Russia - they will buy a fighter every round or two. In order to be able to invest both in Europe and Asia, US can save some money by buying a fighter less. Effectively, if they buy a carrier and wait for two rounds, they are getting excellent defending power for 16 IPC.

    With those ANZAC fighters sitting on the US carriers, it is then opportunism - let them sit back near Australia coast and if an opportunity arises, go kill those transports.

  • '21 '20 '18 '17


  • @andrewaagamer yes, but, Axis & Allies is a strategy World War 2 board game. Any nuance and complexity should exist within the framework of historical reality.

    The fact of the matter is that most of the game’s design decisions represent a trade-off between two mutually exclusive extremes. On the one hand, we have absolute historical fidelity (guess who wins) and on the other we have pure game design in which any change to improve play can be made.

    While I agree with you that there is nothing game breaking about other nation’s fighters taking up carrier spaces, it is still a jarring disconnect from an historical fidelity standpoint. If the ANZAC fighters have been assigned to a US carrier why aren’t they taking orders from the US Admiralty and participating in US maneuvers? Why is Soviet Russia’s penalty for having 8 British fighters sitting on Moscow from turn 4 onward only the loss of a $5 bonus?

    Certainly this is not the place for specific House Rules discussions, but it is important we remain conscious of the reality that thousands of people play this game, and that many of them disagree with us on everything, other than how awesome this game is.

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