Desert Admiral (Axis) vs FMRommel (Allies+16)


  • @FMErwinRommel Can you start a game and roll or can you not start nor use someone else’s start?

  • 25 24 23 22 21 20 19

    I started a game with S.A. last week and tested Marti yesterday after he finally responded to scramble request. I did Marti test before doing any actual combat because I knew if it failed in the test that it wouldn’t work in actual combat. I started a test game at Panther’s request in order to get the debug results. Appears that I can start but not do combat for any new game, mine or someone else’s.


  • Java is the culprit, indeed.
    @FMErwinRommel

    This is the culprit:

    java.runtime.version=1.8.0_66-b17
    java.home=c:\program files\common files\i4j_jres\1.8.0_66
    

    Your are using a way outdated Java, that does not include the latest security certificates needed.
    This old version had been installed by a bundled TripleA-version sometimes in the past.
    You won’t find this Java version in the Control Panel, so you need to manually remove it.
    Please use the Explorer to browse to c;\program files\common files\ and find the directory “i4j_jres”.

    Please delete the i4j_jres directory including its subdirectories manually.

    After that download the latest version of Java 8 from
    https://java.com/en/download/manual.jsp
    and install it.

    It should work then.
    Good luck - and ask back in case of questions. :smiley:

  • 19 17

    @Panther Can I have a cup of Java? :)

  • 25 24 23 22 21 20 19

    Thanks Panther. I removed the old Java and installed the latest, both 32 and 64-bit, in order for it to work in the Triplea launcher, and marti test dice worked.


  • @FMErwinRommel

    You are welcome :smiley:

    Actually you don’t need both Java versions.
    As you are on a 64bit Windows you only need the 64bit-TripleA-installation as well as the 64bit Java.

    In case you installed the 32bit TripleA version, you would need the 32bit Java, too.

    I recommend that you use 64bit versions of both on your system. You can uninstall the 32bit versions, then.


  • @Desert_Admiral said in Desert Admiral (Axis) vs FMRommel (Allies+16):

    @Panther Can I have a cup of Java? :)

    Sure, with milk? :smiley:

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Move Summary: British round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
    

    Savegame

  • 25 24 23 22 21 20 19

    Scramble planes in S. Italy against sz97 Taranto?
    You have 2 Ita ftrs and a Ger TB. Attacking w/ dd, cr, cv, 3 ftrs & TB.
    Decided to try Taranto for a change. Usually attack Ita army in Tobruk instead.


  • @FMErwinRommel No scramble

  • 25 24 23 22 21 20 19

    Crappy dice. Lost all attackers in Eng Cha and didn’t sink the Ger BB, didn’t kill any Italians in Ethiopia, didn’t sink the Italian fleet on round 1. That’s why I wanted to hit the Ger BB with all available planes in UK instead of diverting a ftr to Taranto.

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 bomber moved from Central United States to Eastern United States
            1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Philippines to Guam
            2 infantry moved from Western United States to 10 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 submarine moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Italians, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 destroyer
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 submarine
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 110 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 battleship and 2 submarines
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the British, 2 submarines owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
                    British roll dice for 1 bomber in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship remaining. Battle score for attacker is -18
                Casualties for British: 1 bomber, 1 destroyer and 1 fighter
                Casualties for Germans: 2 submarines
            Battle in Ethiopia
                British attack with 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the British lost in Ethiopia
                1 mech_infantry retreated to Anglo Egyptian Sudan
                    British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 2/3 hits, 1.00 expected hits
                    1 artillery owned by the British lost in Ethiopia
                Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 armour and 1 infantry moved from Alexandria to Egypt
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
            1 infantry moved from 88 Sea Zone to British Guiana
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 fighter moved from 97 Sea Zone to Malta
            1 tactical_bomber moved from 97 Sea Zone to Malta
            2 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 fighter moved from India to Trans-Jordan
            3 aaGuns, 1 artillery, 4 infantry and 1 tactical_bomber moved from India to Burma
    
        Place Units - British
            1 fighter and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -2.50
    Italians : 1.83
    Chinese : 0.17
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19

    Ger & Ital rolled far above average and Brit rolled far below. Except Brit took no loss in sz96, where it could afford to have lost a sub. Now Ger BB can go home and repair and Italy can threaten Egypt in 2 turns. This starts me off at an immediate disadvantage.


  • @FMErwinRommel It could’ve come out great. With the fighters in Scotland gone, I was a bit surprised with Taranto especially with BB and 2 subs there. Hard call.

  • 25 24 23 22 21 20 19

    I can accept one bad dice battle in a turn, but 2 extremely bad and one below average is like going back to the first Italian round and second German round in our first game.


  • @FMErwinRommel 1 hit on French fleet in 97. OOL? Sub and strat attacking

  • 25 24 23 22 21 20 19

    sink the CR, hard decision.


  • @FMErwinRommel Yep, hard.

  • 19 17

    TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 bomber moved from Northern Italy to 93 Sea Zone
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from French
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 cruiser, 1 destroyer and 2 fighters
                British defend with 1 carrier and 2 fighters
                    Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                    Italians roll dice for 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier and 2 fighters in 97 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    1 cruiser owned by the Italians and 2 fighters owned by the British lost in 97 Sea Zone
                 retreated to 97 Sea Zone
                British win with 1 carrier remaining. Battle score for attacker is 0
                Casualties for Italians: 1 cruiser and 1 destroyer
                Casualties for British: 2 fighters
            Battle in 93 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 93 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 cruiser owned by the French, 1 bomber owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
                French win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Italians: 1 bomber and 1 submarine
                Casualties for French: 1 cruiser
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            1 armour and 1 artillery moved from Tobruk to Alexandria
            2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Libya to Tobruk
            2 fighters moved from 97 Sea Zone to Southern Italy
            1 armour moved from Northern Italy to Yugoslavia
            1 armour moved from Albania to Yugoslavia
            2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3
            Italians collect 11 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : -1.67
    French : 1.17
    

    Savegame

Suggested Topics

  • 16
  • 109
  • 15
  • 70
  • 58
  • 77
  • 129
  • 39
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.9k

Users

40.7k

Topics

1.8m

Posts