Facilities should become damaged when captured. Currently, the only loss resulting from capture is downgrading major ICs to minor IC (aside from ICs in China being destroyed). This primarily benefits Germany, which can gain 3 Russian minor ICs, plus 3 bases, at no cost, aside from SBR damage by Axis. I propose that captured minor ICs and bases should receive maximum damage (6 points) each time they are captured, due to battle damage or deliberate demolition by retreating enemy.
FMErwinRommel
@FMErwinRommel
Best posts made by FMErwinRommel
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[Global 1940] Facility damage when captured
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RE: Moved some navigation links
Now that I know about it, its okay there.
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RE: NML 1914 - Team Game #3
@Witt @aequitas-et-veritas Happy birthday to the both of you. How coincidental.
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RE: NML 1914 - Team Game #3
Austria mourns the lose of Zeppa. After a distinguished career terrorizing the Entente, burning Paris, London and his favorite target Rome, he pushed his luck one time too far and was shot down by AA fire over Rome. His crew wanted him to wait out the season, so he could join in the land attack against Italy. But that wasn’t his style, preferring to fly solo or with his partner Zepbe. RIP Zeppa.
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RE: NML 1914 - Team Game #5
@witt Of course, you were UK last game.
I hope you try a novel strategy instead of the same old Paris fetish.
The final jeopardy category a day or two ago was “famous ships”. The question was what ship wreck was located in 1989, 48 years after it sank and 96 years after the death of the person that it was named for. 2 contestants chose the Andrea Doria, but the current champion and I knew it was the Bismarck. -
RE: NML 1914 Team Game 7
Wow, Sweden is a tough neighborhood. Both neutral defenders hit. Then the Brits weakened me for the Ruskies to take their shot. Less than half of my 16-man army survived the first turn. Good thing I take HGs along with me. Finland bulked up quickly. May have to stay in Sweden for a massage from a blonde beauty and eat some Swedish meatballs.
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RE: NML 1914 Team Game 8
@colt45554 8 more hits and I received 6. You were down to 2 damaged BB’s, so I took the second DD instead. I just sank your fleet.
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RE: NML 1914 Team Game 8
Yesterday was the 127th running of the Boston Marathon… Its the oldest, most famous and prestigious modern marathon. Its been ten years since the Boston Marathon bombing on April 15, 2013. The race is always run on Patriots Day, which is always on a Monday.
I commemorated it by running 3 1/3 miles around the neighborhood in my 2013 running outfit that my wife bought at the running store at the finish line, just hours before the bombing.
Being a New York born Yankee, I didn’t appreciate Boston until I ran the 2009 and 2013 marathons and experienced the hospitality of the city and the comradery of the friendly worldwide competition. That’s what made the bombing so senseless and sad.In 2013, I crossed the finish line 23 minutes before the bomb blasts. My time was 3 hours, 46 minutes. Pretty decent for being 65 years old at the time. I felt bad for those who were prevented from finishing, after running 25 miles, because the race was halted.
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Ground troops taking hits instead of planes
A&A’s revised rules to prevent using transports to take hits instead of combat ships, was a great improvement. But cheap ground troops are still being taken as hits instead of more expensive and powerful planes. In real life, air superiority comes first. Defending fighters intercept attacking bombers, TAC and their escorting fighters, before attacking infantry. Attacking planes try to establish air superiority before attacking ground troops. Changing this may be impractical, because of the imbalance in air forces between opponents. But as a suggestion, use the same protocol as BalMod does for Strategic Bombing Raids. Start land battles with an air battle of 1 or 2 turns, with fighters attacking and defending at 2; and bombers and TAC attacking and defending at 1. Then like SBR, AA fire comes next. Survivors would go on to join in the regular land battle. Perhaps attacking planes might have a limit on how many rounds of dice they could fire.
Latest posts made by FMErwinRommel
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RE: NML 1914 game 13
@dawgoneit Congrats on getting working women with just a single die roll. Does this mean you will buy something besides conscripts with the discount? You only have about 84 conscripts.
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RE: NML 1914 game 13
@dawgoneit Com-11.tsvg
Round: 11Research Technology - Communists Communists spend 0 on tech rolls Communists roll 5,4 and gets 0 hits Combat Move - Communists 1 conscript, 2 infantry and 2 tanks moved from Chukotka to Koryak 3 cavalrys moved from Khabarovsk to Koryak 2 field_guns moved from Kazan to Nizhni-Novgorod 1 cavalry moved from Perm to Nizhni-Novgorod 2 field_guns moved from Kazan to Vologda 1 conscript moved from Western Siberian Lowlands to Vologda 1 cavalry moved from Western Siberian Lowlands to Vologda Purchase Units - Communists Communists buy 8 conscripts, 3 field_guns, 2 infantry, 1 tank and 2 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Communists Battle in Nizhni-Novgorod Communists attack with 1 cavalry and 2 field_guns Russia defend with 1 trench Communists roll dice for 1 cavalry and 2 field_guns in Nizhni-Novgorod, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 trench in Nizhni-Novgorod, round 2 : 1/1 hits, 0.17 expected hits 1 cavalry owned by the Communists lost in Nizhni-Novgorod Communists roll dice for 2 field_guns in Nizhni-Novgorod, round 3 : 1/2 hits, 1.00 expected hits Russia roll dice for 1 trench in Nizhni-Novgorod, round 3 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Nizhni-Novgorod Communists win, taking Nizhni-Novgorod from Russia with 2 field_guns remaining. Battle score for attacker is -1 Casualties for Communists: 1 cavalry Casualties for Russia: 1 trench Battle in Koryak Communists attack with 3 cavalrys, 1 conscript, 2 infantry and 2 tanks USA defend with 2 infantry Communists roll dice for 3 cavalrys, 1 conscript, 2 infantry and 2 tanks in Koryak, round 2 : 2/8 hits, 2.50 expected hits Russia roll dice for 2 infantry in Koryak, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the USA lost in Koryak Communists win, taking Koryak from Russia with 3 cavalrys, 1 conscript, 2 infantry and 2 tanks remaining. Battle score for attacker is 6 Casualties for USA: 2 infantry Battle in Vologda Communists attack with 1 cavalry, 1 conscript and 2 field_guns Russia defend with 1 trench Communists roll dice for 1 cavalry, 1 conscript and 2 field_guns in Vologda, round 2 : 3/4 hits, 1.50 expected hits Russia roll dice for 1 trench in Vologda, round 2 : 0/1 hits, 0.17 expected hits 1 trench owned by the Russia lost in Vologda Communists win, taking Vologda from Russia with 1 cavalry, 1 conscript and 2 field_guns remaining. Battle score for attacker is 3 Casualties for Russia: 1 trench Non Combat Move - Communists 1 conscript moved from Krasnoyarsk to Western Siberian Lowlands 1 cavalry moved from Krasnoyarsk to Kazakhstan 1 heavy_gun moved from Kazakhstan to Kazan 1 conscript moved from Evenkia to Krasnoyarsk 1 infantry moved from Tiksi to Evenkia 1 conscript moved from Yakutsk to Sakhe 8 conscripts moved from Yakutsk to Aldan 2 cavalrys moved from Irkutsk to Novosibirsk 1 gas moved from Irkutsk to Omsk Place Units - Communists 1 trench placed in Kazakhstan 1 trench placed in Kazan 2 infantry placed in Omsk 3 conscripts placed in Irkutsk 5 conscripts, 3 field_guns and 1 tank placed in Yakutsk Turn Complete - Communists Communists collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Communists regular : 0.67 Russia regular : -0.17
The Koryak welcoming committee awaits the next hapless wave of American invaders.
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RE: NML 1914 game 13
@Witt Tech dice can be so cruel. You bought 2 more dice in hopes of getting a certain tech, and got 2 hits from your prior dice. But, I don’t think propaganda is what you wanted in an emergency. Altho it’s a nice tech to have.
It’s interesting looking at the battle history screens as a bystander. You rolled fine in Pomerania rounds 1 and 2, but then the sole surviving German HG scored a hit in each of the next 3 rounds, while your attackers shot blanks until they were knocked off one by one. Kind of like an American Western or action movie, where the hero knocks off the bad guys, who politely but unrealistically attack one by one until they’re all knocked off.
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RE: NML 1914 game 13
@Elrood Congratulations, your dice luck has improved. Italy got a tech and wiped out the Austrians in Tuscany on first round with no loses.
And Entente tech is now equal to CP, with an average of 3 tech per power, excluding bids, including Italy.I’m listening to an audiobook on Einstein, and it mentions several Italian physicists and scientists in the late 1800’s and early 1900’s who made major discoveries. See, we’re known for more than just style and fast cars.
Now CP will have to depend on talent and good looks. Well, one out of two isn’t bad.
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RE: NML 1914 game 13
@Witt Massive gas explosion in Cairo. Egyptian housing code enforcer blamed overcrowding in foreign troop barracks and warned of further possible explosions. Casualties highest among French Foreign Legion, who insisted on smoking their dirty little cigars despite smelling gas.
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RE: NML 1914 game 13
@Witt Turk11.tsvg
Round: 11Research Technology - Turkey Turkey spend 0 on tech rolls Turkey roll 3,5 and gets 0 hits Combat Move - Turkey 1 infantry moved from Sinai to Cairo-Suez 10 gass moved from Damascus to Cairo-Suez 6 gass moved from Mecca to Cairo-Suez 3 field_guns and 5 infantry moved from Caucasus to Volgograd 1 cavalry moved from Uzbekistan to Fars 1 cavalry moved from Sistan to Basra 1 cavalry and 1 fighter moved from Mesopotamia to Basra Purchase Units - Turkey Turkey buy 3 field_guns, 11 gass, 2 infantry, 1 transport and 5 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Turkey Battle in Cairo-Suez Turkey attack with 16 gass and 1 infantry Italy defend with 1 cavalry; Britain defend with 1 Factory, 1 fighter, 4 heavy_guns, 5 infantry and 11 trenchs; France defend with 8 colonials Turkey roll dice for 16 gass in Cairo-Suez, round 2 : 14/16 hits, 13.33 expected hits 5 infantry owned by the Britain, 1 cavalry owned by the Italy and 8 colonials owned by the France lost in Cairo-Suez 16 gass owned by the Turkey lost in Cairo-Suez Turkey roll dice for 1 infantry in Cairo-Suez, round 2 : 0/1 hits, 0.17 expected hits Britain roll dice for 1 fighter, 4 heavy_guns and 11 trenchs in Cairo-Suez, round 2 : 5/5 hits, 3.83 expected hits 1 infantry owned by the Turkey lost in Cairo-Suez Britain win with 1 fighter, 4 heavy_guns and 11 trenchs remaining. Battle score for attacker is -24 Casualties for Britain: 5 infantry Casualties for France: 8 colonials Casualties for Italy: 1 cavalry Casualties for Turkey: 16 gass and 1 infantry Battle in Volgograd Turkey attack with 3 field_guns and 5 infantry Russia defend with 1 infantry and 4 trenchs Turkey roll dice for 3 field_guns and 5 infantry in Volgograd, round 2 : 1/8 hits, 2.83 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 infantry and 4 trenchs in Volgograd, round 2 : 0/5 hits, 1.00 expected hits Turkey roll dice for 3 field_guns and 5 infantry in Volgograd, round 3 : 2/8 hits, 2.83 expected hits Units damaged: 2 trenchs owned by the Russia Russia roll dice for 1 infantry and 4 trenchs in Volgograd, round 3 : 3/5 hits, 1.00 expected hits 3 infantry owned by the Turkey lost in Volgograd Turkey roll dice for 3 field_guns and 2 infantry in Volgograd, round 4 : 1/5 hits, 2.17 expected hits Units damaged: 1 trench owned by the Russia Russia roll dice for 1 infantry and 4 trenchs in Volgograd, round 4 : 0/5 hits, 1.00 expected hits Turkey roll dice for 3 field_guns and 2 infantry in Volgograd, round 5 : 3/5 hits, 2.17 expected hits Russia roll dice for 1 infantry and 4 trenchs in Volgograd, round 5 : 0/5 hits, 1.00 expected hits 3 trenchs owned by the Russia lost in Volgograd Turkey roll dice for 3 field_guns and 2 infantry in Volgograd, round 6 : 1/5 hits, 2.17 expected hits Russia roll dice for 1 infantry and 1 trench in Volgograd, round 6 : 1/2 hits, 0.50 expected hits 1 trench owned by the Russia and 1 infantry owned by the Turkey lost in Volgograd Turkey roll dice for 3 field_guns and 1 infantry in Volgograd, round 7 : 0/4 hits, 1.83 expected hits Russia roll dice for 1 infantry in Volgograd, round 7 : 0/1 hits, 0.33 expected hits Turkey roll dice for 3 field_guns and 1 infantry in Volgograd, round 8 : 3/4 hits, 1.83 expected hits Russia roll dice for 1 infantry in Volgograd, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russia lost in Volgograd Turkey win, taking Volgograd from Russia with 3 field_guns and 1 infantry remaining. Battle score for attacker is 3 Casualties for Turkey: 4 infantry Casualties for Russia: 1 infantry and 4 trenchs Battle in Basra Turkey attack with 2 cavalrys and 1 fighter Britain defend with 1 infantry Turkey roll dice for 2 cavalrys and 1 fighter in Basra, round 2 : 0/3 hits, 0.83 expected hits Britain roll dice for 1 infantry in Basra, round 2 : 1/1 hits, 0.33 expected hits 1 cavalry owned by the Turkey lost in Basra Turkey roll dice for 1 cavalry and 1 fighter in Basra, round 3 : 1/2 hits, 0.67 expected hits Britain roll dice for 1 infantry in Basra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Basra Turkey win, taking Basra from Britain with 1 cavalry and 1 fighter remaining. Battle score for attacker is -1 Casualties for Turkey: 1 cavalry Casualties for Britain: 1 infantry Non Combat Move - Turkey 3 heavy_guns and 1 infantry moved from Fars to Sistan 5 gass moved from Baghdad to Damascus 3 gass moved from Constantinople to Damascus 2 infantry moved from Syria to Mesopotamia 1 heavy_gun moved from Georgia to Caucasus 1 heavy_gun moved from Armenia to Georgia 1 field_gun moved from Lurs to Georgia 1 heavy_gun moved from Smyrna to Armenia 1 heavy_gun and 1 infantry moved from Smyrna to Syria 2 infantry moved from Dardanelles to Smyrna 4 infantry moved from Palestine to Sinai 1 field_gun and 2 infantry moved from Lebanon to Palestine 2 infantry moved from Hejaz to Sinai 1 field_gun and 1 infantry moved from Yemen to Hejaz 1 infantry moved from Al-Dammam to Arabia 1 fighter moved from Basra to Mesopotamia Place Units - Turkey 2 trenchs placed in Sistan 1 trench placed in Fars 1 trench placed in Hejaz 1 trench placed in Lebanon 6 gass placed in Mecca 5 gass placed in Damascus 3 field_guns and 2 infantry placed in Baghdad 1 transport placed in Sea Zone 67 Black Sea Turn Complete - Turkey Turkey collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russia regular : -1.17 Turkey regular : -4.83 Britain regular : 1.50
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RE: NML 1914 game 13
@Witt Austria annihilates French foreign legion attack on Albania, throwing them back into the Ionian Sea, never to bother anyone again.
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RE: NML 1914 game 13
@Elrood I’m surprised the doughboys are taking so long to reinforce Mars. At least you’re finally leaving Mex for Europe. When you finally hit the beaches, it will be a tidal wave. This past round was good for CP, but the Entente is still strong.