Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsLeague General Discussion Thread
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Then I give him so much advice that I lose, but I really just beat myself :rolling_on_the_floor_laughing:
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Can you please advice if Venezuela is adjacent to the Central America in the BM4 map?
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@me1945 gamerman can confirm, but I’m fairly sure they are not.
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I assume the board mapping for BM is the same as it is in the G40 2nd edition map. Not having the board game handy, I googled the map and failed to see where the line goes between the countries.
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@me1945 it should be the same. When I look at the map it looks a bit indeterminate but I’m fairly sure I tried this years ago and learned that they were not connected.
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No change there with BM
Couldn’t remember from the last time geography has been clarified, so I got out my E40 board.
There is no shared border between Venezuela and Central America - they definitely are not adjacent for the game. -
Thanks you both guys for the quick turnaround.
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I was wondering if you can help me. i’m playing a ptv game with max and i had a scramble off a carrier to a sz with transports he said its not a legal move. he said he needs to be attacking with a defensive ship for me to do it. is this true?
https://www.axisandallies.org/forums/topic/39602/l23-max-x-vs-dawgoneit-ptv/77?_=1675547977751
j7.1.tsvg scramble? this spot here
heres the dialog on that
Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones where there are defending surface warships or to battles in adjacent territories where there are defending units. No more than three planes may be scrambled from a particular sea zone in this manner. The number of planes that may be scrambled from a sea zone (up to the three-plane maximum) is determined by the number of undamaged carriers in that sea zone (one per carrier). This is true irrespective of how the planes may be allocated among the carriers. For example, if a sea zone contains an American carrier with two planes and a British carrier with no planes, the total number of planes that may be scrambled from that sea zone is two. Damaged carriers are disregarded for purpose of determining the scramble capacity of a sea zone (player enforced).
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A transport is not a surface warship so the scramble is not allowed, player enforced.
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can you put out a minor complex for your bid?
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I am afraid this is not possible. No infrastructure, only units.
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@martin said in League General Discussion Thread:
I am afraid this is not possible. No infrastructure, only units.
@gamerman01 can you please confirm?
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it says units in the rules. is a ic a unit?
also what map do i use for BM4 -
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I love that question!
I don’t remember what was intended years ago.
But I checked the rulebook, and on page 27 of the Europe 2nd edition rulebook, it is clear that infrastructure pieces are called “units”.
Since league rules have not clearly stated that infrastructure units are NOT allowed, they are allowed.
I will clarify in the league rules.
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Remember there must be another unit in that territory, which would of course include another facility, or any other unit.
Therefore you could place a naval base on Wake Island, for example. Because although there is no combat unit, there is an air base.
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thanks
:)
Just everyone knows… you actually don’t see it often…
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@gamerman01 thank you for the clarification. Although an IC in Egypt at the beginning of the game is killing Italy immediately 🤔
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@martin I no i’ve tried a while back and was told i couldn’t.
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@dawgoneit same here