• '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Americans
            1 Marine moved from Saipan to 86 Sea Zone
            1 Artillery moved from Saipan to 86 Sea Zone
            1 Tank moved from Saipan to 86 Sea Zone
            2 Artillerys and 1 Infantry moved from Minamitori to 86 Sea Zone
            4 Infantrys moved from Minamitori to 86 Sea Zone
            2 Infantrys moved from Minamitori to 86 Sea Zone
            2 Infantrys moved from Saipan to 86 Sea Zone
            1 L.Fighter moved from Minamitori to 85 Sea Zone
            3 Bombers moved from Saipan to 85 Sea Zone
            2 Adv.Fighters moved from Wake to 85 Sea Zone
            1 Fighter moved from Western Australia to 85 Sea Zone
            1 S.Bomber moved from San Francisco to 85 Sea Zone
            3 Battleships moved from 86 Sea Zone to 85 Sea Zone
            1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Chubu
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Tohoku
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Hokkaido
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Kyushu
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Infantry and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Shikoku
            4 Adv.Fighters, 3 Artillerys, 1 B.Carrier, 5 B.Transports, 4 Carriers, 1 Cruiser, 18 Destroyers, 5 Fighters, 5 Infantrys, 2 L.Fighters, 1 Marine, 8 Submarines, 3 T.Boats, 1 Tank and 3 Transports moved from 86 Sea Zone to 85 Sea Zone
            3 Artillerys, 5 Infantrys and 1 Marine moved from 85 Sea Zone to Tokyo
            1 Tank moved from 85 Sea Zone to Tokyo
            1 B.Transport and 2 Transports moved from 36 Sea Zone to 35 Sea Zone
            2 Tanks moved from Salvador to 35 Sea Zone
            6 Infantrys moved from Bahia to 35 Sea Zone
            1 B.Transport, 6 Infantrys, 2 Tanks and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            6 Infantrys and 2 Tanks moved from 36 Sea Zone to Mauritania
            1 Tank moved from Mauritania to E.Morocco
            1 Artillery and 6 Infantrys moved from Mauritania to W.Morocco
            6 Infantrys moved from W.Morocco to E.Morocco
            3 Fighters moved from 31 Sea Zone to 42 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            2 Infantrys moved from Amazon to Bahia
            5 Destroyers moved from 88 Sea Zone to 86 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            2 Submarines moved from 89 Sea Zone to 88 Sea Zone
            1 Destroyer, 1 Infantry, 1 S.Submarine and 1 Submarine moved from 91 Sea Zone to 88 Sea Zone
            1 Infantry moved from 88 Sea Zone to Wake
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 B.Carrier, 3 Destroyers, 4 Infantrys, 1 Marine, 1 S.Submarine, 3 Submarines and 2 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 6 Adv.Fighters, 1 B.Carrier, 5 B.Transports, 3 Battleships, 3 Bombers, 4 Carriers, 1 Cruiser, 18 Destroyers, 6 Fighters, 3 L.Fighters, 1 S.Bomber, 8 S.Submarines, 8 Submarines, 3 T.Boats and 3 Transports
                Hisaichi defend with 1 Battleship, 1 Carrier and 6 Transports; Yamamoto defend with 3 Adv.Fighters, 5 B.Carriers, 1 Battleship, 4 Carriers, 4 Destroyers, 20 Fighters and 11 S.Submarines
                    Americans roll dice for 8 S.Submarines and 8 Submarines in 85 Sea Zone, round 2 : 3/16 hits, 6.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi and 2 B.Carriers owned by the Yamamoto
                    Yamamoto roll dice for 11 S.Submarines in 85 Sea Zone, round 2 : 2/11 hits, 5.50 expected hits
                Units damaged: 1 B.Carrier owned by the Americans and 1 Battleship owned by the Americans
                    Americans roll dice for 6 Adv.Fighters, 1 B.Carrier, 5 B.Transports, 3 Battleships, 3 Bombers, 4 Carriers, 1 Cruiser, 18 Destroyers, 6 Fighters, 3 L.Fighters, 1 S.Bomber, 3 T.Boats and 3 Transports in 85 Sea Zone, round 2 : 23/49 hits, 19.67 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto and 3 B.Carriers owned by the Yamamoto
                    Yamamoto roll dice for 3 Adv.Fighters, 5 B.Carriers, 2 Battleships, 5 Carriers, 4 Destroyers, 20 Fighters and 6 Transports in 85 Sea Zone, round 2 : 21/45 hits, 20.67 expected hits
                Units damaged: 2 Battleships owned by the Americans
                    3 Destroyers owned by the Americans, 4 Submarines owned by the Americans, 2 B.Transports owned by the Americans, 4 Carriers owned by the Americans, 6 Transports owned by the Hisaichi, 3 Transports owned by the Americans, 3 Destroyers owned by the Yamamoto, 3 T.Boats owned by the Americans and 10 Fighters owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 8 S.Submarines and 4 Submarines in 85 Sea Zone, round 3 : 4/12 hits, 5.33 expected hits
                    Yamamoto roll dice for 11 S.Submarines in 85 Sea Zone, round 3 : 4/11 hits, 5.50 expected hits
                    Americans roll dice for 6 Adv.Fighters, 1 B.Carrier, 3 B.Transports, 3 Battleships, 3 Bombers, 1 Cruiser, 15 Destroyers, 6 Fighters, 3 L.Fighters and 1 S.Bomber in 85 Sea Zone, round 3 : 18/39 hits, 17.00 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 5 B.Carriers, 2 Battleships, 5 Carriers, 1 Destroyer and 10 Fighters in 85 Sea Zone, round 3 : 14/26 hits, 13.67 expected hits
                    1 Carrier owned by the Hisaichi, 12 Destroyers owned by the Americans, 4 Submarines owned by the Americans, 1 B.Transport owned by the Americans, 1 B.Carrier owned by the Americans, 4 Carriers owned by the Yamamoto, 7 S.Submarines owned by the Yamamoto and 10 Fighters owned by the Yamamoto lost in 85 Sea Zone
                    1 Marine owned by the Americans, 1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Tokyo
                    Americans roll dice for 8 S.Submarines in 85 Sea Zone, round 4 : 2/8 hits, 4.00 expected hits
                    Yamamoto roll dice for 4 S.Submarines in 85 Sea Zone, round 4 : 0/4 hits, 2.00 expected hits
                    Americans roll dice for 6 Adv.Fighters, 2 B.Transports, 3 Battleships, 3 Bombers, 1 Cruiser, 3 Destroyers, 6 Fighters, 3 L.Fighters and 1 S.Bomber in 85 Sea Zone, round 4 : 14/26 hits, 12.83 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 5 B.Carriers, 2 Battleships and 1 Destroyer in 85 Sea Zone, round 4 : 7/11 hits, 6.17 expected hits
                    2 Fighters owned by the Americans, 2 Destroyers owned by the Americans, 3 Adv.Fighters owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 1 Destroyer owned by the Yamamoto, 1 Battleship owned by the Hisaichi, 5 B.Carriers owned by the Yamamoto, 4 S.Submarines owned by the Yamamoto and 3 S.Submarines owned by the Americans lost in 85 Sea Zone
                Americans win with 6 Adv.Fighters, 2 B.Transports, 3 Battleships, 3 Bombers, 1 Cruiser, 1 Destroyer, 4 Fighters, 3 L.Fighters, 1 S.Bomber and 5 S.Submarines remaining. Battle score for attacker is 204
                Casualties for Americans: 1 B.Carrier, 3 B.Transports, 4 Carriers, 17 Destroyers, 2 Fighters, 3 S.Submarines, 8 Submarines, 3 T.Boats and 3 Transports
                Casualties for Hisaichi: 1 Battleship, 1 Carrier and 6 Transports
                Casualties for Yamamoto: 3 Adv.Fighters, 5 B.Carriers, 1 Battleship, 4 Carriers, 4 Destroyers, 20 Fighters and 11 S.Submarines
            Battle in Chubu
            Battle in Kyushu
            Battle in Shikoku
            Battle in Tokyo
                Americans attack with 2 Artillerys and 5 Infantrys
                Yamamoto defend with 1 AAGun, 1 Factory and 5 Infantrys
                    Americans roll dice for 2 Artillerys and 5 Infantrys in Tokyo, round 2 : 2/7 hits, 1.83 expected hits
                    Yamamoto roll dice for 5 Infantrys in Tokyo, round 2 : 5/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Yamamoto and 5 Infantrys owned by the Americans lost in Tokyo
                    Americans roll dice for 2 Artillerys in Tokyo, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 3 Infantrys in Tokyo, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Americans lost in Tokyo
                    Americans roll dice for 1 Artillery in Tokyo, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Tokyo, round 4 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Artillery in Tokyo, round 5 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 3 Infantrys in Tokyo, round 5 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Americans lost in Tokyo
                Yamamoto win, taking Chubu from Yamamoto, taking Kyushu from Yamamoto, taking Shikoku from Yamamoto with 3 Infantrys remaining. Battle score for attacker is -27
                Casualties for Americans: 3 Artillerys, 5 Infantrys, 1 Marine and 1 Tank
                Casualties for Yamamoto: 2 Infantrys
            Battle in Tohoku
            Battle in Hokkaido
            Battle in 42 Sea Zone
                Americans attack with 3 Fighters
                Italians defend with 1 Submarine
                    Americans roll dice for 3 Fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Italians lost in 42 Sea Zone
                Americans win, taking Tohoku from Yamamoto, taking Hokkaido from Yamamoto with 3 Fighters remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
    
        Non Combat Move - Americans
            3 Fighters moved from 42 Sea Zone to 31 Sea Zone
            3 Bombers moved from 85 Sea Zone to Iwo Jima
            1 S.Bomber moved from 85 Sea Zone to Iwo Jima
            3 L.Fighters moved from 85 Sea Zone to Iwo Jima
            6 Adv.Fighters moved from 85 Sea Zone to Iwo Jima
            4 Fighters moved from 85 Sea Zone to Iwo Jima
    
        Place Units - Americans
            1 B.Carrier placed in 86 Sea Zone
            2 Adv.Fighters placed in 86 Sea Zone
            1 Destroyer and 1 Submarine placed in 88 Sea Zone
            1 S.Submarine placed in 91 Sea Zone
            1 Marine placed in Pearl Harbor
            1 Destroyer and 2 Submarines placed in 31 Sea Zone
            1 Destroyer placed in 91 Sea Zone
            2 Tanks placed in Salvador
            3 Infantrys placed in South Atlantic USA
            1 Infantry placed in Washington
    
        Turn Complete - Americans
            Americans collect 134 PUs; end with 136 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -3.17
    Americans : -2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    @Gargantua I failed to take Tokyo if that matters.


  • @Gargantua said in WaW Team Game VI:

    Is that the game?!

    Do another round and let’s see what we got.


  • @Gargantua said in WaW Team Game VI:

    Is that the game?!

    Not unless you’ve set up for the “Knockout blow” against Russia this round. We’ve been hovering on the brink for awhile now with the constant stalemate with Russia making 100+. I think dawg’s horrible luck with 99% odds vs. Australia and the bad luck now vs the US fleet were the final nails in our coffin.

    I still claim personal victory for being the first to take another capital after Paris!!


  • @Whackamatt

    Russia’s done a bang up job. At best I think he has me on the ropes for 66% or so :) and heMs welcome to try it this turn.

    Maybe he goes for it, or maybe it’s maybelline.

    G had lots of setbacks early, granted not as bad as the last game but almost. Tough to recover!

    Also, it takes some getting used to the different metrics in this game, $2 inf and inescapable bombards, as well as cruisers and subs carrying inf. All lessons I learned the hard way that I wouldn’t have to next time around.

    And yeah the pacific got robbed! Though I am happy with the collapse of China. And near collapse of India.

    I feel I dropped the ball their too. If I had been able to push on IL same time as you outshined India and Italy pushed EGY he would have popped!


  • Uk not IL.

    Damn autocorrect has made an embarrassment of my
    Above post lol


  • @Gargantua 11 rounds is a pretty good go. I had fun, which is what matters to me. It’s rare to take China. :) It seems the Allies were willing to sacrifice them for the greater good.


  • @Whackamatt said in WaW Team Game VI:

    @Gargantua said in WaW Team Game VI:

    Is that the game?!

    Not unless you’ve set up for the “Knockout blow” against Russia this round. We’ve been hovering on the brink for awhile now with the constant stalemate with Russia making 100+. I think dawg’s horrible luck with 99% odds vs. Australia and the bad luck now vs the US fleet were the final nails in our coffin.

    I still claim personal victory for being the first to take another capital after Paris!!

    Anzac was MVP! (Ha not really.)

    Learned a lot. This game a trip. A lot of fun.


  • I can post germany in a few hours

  • '20 '18 '17 '15

    @Karl7 said in WaW Team Game VI:

    Anzac was MVP! (Ha not really.)

    Learned a lot. This game a trip. A lot of fun.

    Yeah, it’s hard to go back to regular Axis and Allies on Triple A after this. Once you get the World at War bug, there’s no going back!

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Germans
            2 Artillerys, 1 Elite and 1 Infantry moved from East Prussia to Lithuania
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from Krakow to Vinnytsia
            1 ArmoredCar moved from Warsaw to Vinnytsia
            3 ArmoredCars and 1 Tank moved from Hungary to Vinnytsia
            2 Mot.Infs moved from Greece to Vinnytsia
            1 ArmoredCar, 2 Mech.Infs and 1 Mot.Inf moved from Bohemia to Vinnytsia
            1 ArmoredCar moved from Danzig to Vinnytsia
            1 Infantry moved from Danzig to Brest
            1 Infantry moved from Danzig to Krakow
            1 Adv.Fighter moved from Vyborg to 24 Sea Zone
            1 Adv.Fighter moved from 24 Sea Zone to Vinnytsia
            1 Bomber moved from Normandy to Vinnytsia
            1 ArmoredCar moved from Rhine to Netherlands
            1 ArmoredCar moved from Normandy to Belgium
            1 Infantry moved from Rhine to Belgium
            1 Infantry moved from Rhine to Netherlands
            2 ArmoredCars moved from Vinnytsia to Donetsk
    
        Purchase Units - Germans
            Germans buy 18 ArmoredCars, 2 Artillerys, 1 Bunker, 6 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 1 ArmoredCar and 1 Infantry
                British defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in Netherlands, round 2 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Belgium
                Germans attack with 1 ArmoredCar and 1 Infantry
                British defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in Belgium, round 2 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Belgium
                Germans win, taking Belgium from British with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Donetsk
                Germans attack with 2 ArmoredCars
                Russians defend with 1 AAGun and 2 Infantrys
                    Germans roll dice for 2 ArmoredCars in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans lost in Donetsk
                    Germans roll dice for 1 ArmoredCar in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Donetsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 ArmoredCars
                Casualties for Russians: 1 Infantry
            Battle in Lithuania
                Germans attack with 2 Artillerys, 1 Elite and 1 Infantry
                Russians defend with 2 Infantrys
                    Germans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lithuania, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Lithuania, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Germans
            1 AAGun moved from East Prussia to Lithuania
            1 Tank moved from Aquitaine to Normandy
            1 Infantry moved from Paris to Orleanais
            1 Infantry moved from Oslo to Stockholm
            1 Carrier moved from 24 Sea Zone to 23 Sea Zone
            3 S.Submarines moved from 24 Sea Zone to 23 Sea Zone
            1 Tank moved from Vyborg to 24 Sea Zone
            1 Tank moved from 24 Sea Zone to Danzig
    
        Place Units - Germans
            1 Bunker and 4 Infantrys placed in Greece
            2 Artillerys and 1 Infantry placed in Krakow
            4 ArmoredCars placed in Hungary
            5 ArmoredCars placed in Bohemia
            1 ArmoredCar and 2 Tanks placed in Danzig
            4 ArmoredCars placed in Warsaw
            3 Mech.Infs placed in Bavaria
            2 ArmoredCars placed in Normandy
            2 ArmoredCars placed in Hamburg
            1 Infantry placed in Rhine
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Vyborg: 1 Mech.Inf
            EDIT: Adding units owned by Germans to Danzig: 1 Mech.Inf
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : -0.67
    Russians : 0.00
    

    Savegame

  • Liaison TripleA '11 '10

    Well it’s all about dice in Donetsk now! :) Unless the allies choose to just hold the line.

    We shall see ;)

  • Liaison TripleA '11 '10

    poor japan! It’s all conquered lol!

  • TripleA

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Russians
            2 Infantrys moved from Leningrad to Estonia
            3 Infantrys moved from Kiev to Brest
            1 Bomber moved from Kiev to Brest
            1 Fighter and 4 Infantrys moved from Leningrad to Latvia
            2 Infantrys moved from Minsk to Lithuania
            3 Tanks moved from Minsk to Lithuania
            1 Tank moved from Kursk to Lithuania
            1 Fighter moved from Leningrad to Estonia
            1 Fighter and 3 Infantrys moved from Chita to Ayan
            1 Infantry moved from Chita to Ayan
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 4 Artillerys, 2 Bunkers, 20 Infantrys, 1 Mech.Rocket and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Brest
                Russians attack with 1 Bomber and 3 Infantrys
                Romanians defend with 1 ArmoredCar; Germans defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 3 Infantrys in Brest, round 2 : 2/4 hits, 1.17 expected hits
                    Romanians roll dice for 1 ArmoredCar and 1 Infantry in Brest, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Germans lost in Brest
                Russians win, taking Brest from Romanians with 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 ArmoredCar
                Casualties for Germans: 1 Infantry
            Battle in Latvia
                Russians attack with 1 Fighter and 4 Infantrys
                Finns defend with 2 Infantrys
                    Russians roll dice for 1 Fighter and 4 Infantrys in Latvia, round 2 : 3/5 hits, 1.00 expected hits
                    Finns roll dice for 2 Infantrys in Latvia, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Finns lost in Latvia
                Russians win, taking Latvia from Finns with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Finns: 2 Infantrys
            Battle in Ayan
                Russians attack with 1 Fighter and 4 Infantrys
                Hisaichi defend with 1 Artillery and 1 Elite
                    Russians roll dice for 1 Fighter and 4 Infantrys in Ayan, round 2 : 0/5 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                    Russians roll dice for 1 Fighter and 3 Infantrys in Ayan, round 3 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Ayan, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                    Russians roll dice for 1 Fighter and 2 Infantrys in Ayan, round 4 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Ayan, round 4 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Fighter and 2 Infantrys in Ayan, round 5 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Ayan, round 6 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 Infantrys
                Casualties for Hisaichi: 1 Artillery and 1 Elite
            Battle in Lithuania
                Russians attack with 2 Infantrys and 4 Tanks
                Germans defend with 1 AAGun, 2 Artillerys, 1 Elite and 1 Infantry
                    Russians roll dice for 2 Infantrys and 4 Tanks in Lithuania, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Lithuania, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians, 1 Elite owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Lithuania
                    Russians roll dice for 4 Tanks in Lithuania, round 3 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 Artillery in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Lithuania
                Russians win, taking Lithuania from Germans with 4 Tanks remaining. Battle score for attacker is 9
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 2 Artillerys, 1 Elite and 1 Infantry
            Battle in Estonia
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Estonia, round 2 : 0/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Estonia, round 3 : 1/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Estonia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Estonia
                Russians win, taking Estonia from Finns with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Latvia to Leningrad
            1 Fighter moved from Estonia to Leningrad
            30 Infantrys moved from S.Karelia to Leningrad
            1 AAGun moved from S.Karelia to Arkhangelsk
            1 Infantry moved from Arkhangelsk to S.Karelia
            3 Infantrys moved from Arkhangelsk to S.Karelia
            1 Bomber moved from Brest to Kiev
            1 AAGun moved from Donetsk to Rostov
            1 Infantry moved from Donetsk to Kiev
            4 ArmoredCars, 3 Infantrys and 10 Tanks moved from Kursk to Kiev
            1 Infantry moved from Georgia to 54 Sea Zone
            1 Infantry moved from 54 Sea Zone to Donetsk
            1 ArmoredCar and 1 Tank moved from Rostov to Kiev
            2 Mech.Rockets moved from Moscow to Kiev
            2 ArmoredCars and 3 Tanks moved from Moscow to Kursk
            2 ArmoredCars and 3 Tanks moved from Stalingrad to Kursk
            1 Infantry moved from Georgia to Rostov
            1 Tank moved from Georgia to Kursk
            1 Infantry moved from Novgorod to Minsk
            1 Infantry moved from Leningrad to Novgorod
            1 Infantry moved from Kiev to Minsk
            1 Infantry moved from Leningrad to Novgorod
            1 Infantry moved from Ulan Bator to Khobdo
            1 Infantry moved from S.Buryat Mongolia to Ulan Bator
            1 Infantry moved from Chita to S.Buryat Mongolia
            1 Fighter moved from Ayan to Chita
            1 AAGun moved from N.Buryat Mongolia to Irkutsk
    
        Place Units - Russians
            1 Bunker and 3 Infantrys placed in Kiev
            1 Bunker and 3 Infantrys placed in Kursk
            4 Artillerys placed in Leningrad
            1 Mech.Rocket placed in Moscow
            4 Infantrys placed in Arkhangelsk
            2 Infantrys and 1 Tank placed in Georgia
            3 ArmoredCars and 2 Tanks placed in Stalingrad
            1 ArmoredCar and 1 Tank placed in Moscow
            3 Infantrys placed in Chita
            2 Infantrys placed in Tashkent
            2 Infantrys placed in Sverdlovsk
            1 Infantry placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.50
    Germans : 0.33
    Hisaichi : 0.33
    Finns : -0.33
    Russians : 1.33
    

    Savegame

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Italians
            8 Infantrys moved from Rome to 46 Sea Zone
            1 Destroyer moved from 46 Sea Zone to 48 Sea Zone
            8 Infantrys and 8 T.Boats moved from 46 Sea Zone to 48 Sea Zone
            8 Infantrys moved from 48 Sea Zone to El Agheila
            1 Submarine moved from 46 Sea Zone to 48 Sea Zone
            5 Infantrys moved from Tuscany to 46 Sea Zone
            1 ArmoredCar moved from Rome to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            1 ArmoredCar, 9 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 ArmoredCar moved from S.Algeria to Tripoli
            1 ArmoredCar moved from Tunis to Tripoli
            1 Infantry moved from S.Tunisia to Tripoli
            1 ArmoredCar moved from 48 Sea Zone to Tobruk
            9 Infantrys moved from 48 Sea Zone to Tobruk
            1 Bomber moved from N.Tunisia to Tobruk
            2 S.Submarines moved from 46 Sea Zone to 44 Sea Zone
            2 Infantrys moved from Lombardy to 44 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 44 Sea Zone to 48 Sea Zone
            1 Infantry moved from 48 Sea Zone to Tripoli
            1 JetFighter moved from N.Tunisia to El Agheila
            1 Infantry moved from 48 Sea Zone to El Agheila
            1 Infantry moved from S.Tunisia to Tripoli
            1 Battleship and 2 Destroyers moved from 46 Sea Zone to 48 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 Elites, 1 HeavyTank and 20 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 48 Sea Zone
                Italians attack with 1 Battleship, 3 Destroyers, 2 S.Submarines, 1 Submarine, 8 T.Boats and 5 Transports
                British defend with 1 Submarine
                    Italians roll dice for 2 S.Submarines and 1 Submarine in 48 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 Submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the British lost in 48 Sea Zone
                Italians win with 1 Battleship, 3 Destroyers, 2 S.Submarines, 1 Submarine, 8 T.Boats and 5 Transports remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Tobruk
                Italians attack with 1 ArmoredCar, 1 Bomber and 9 Infantrys
                British defend with 1 Artillery and 5 Infantrys
                    Italians roll dice for 1 ArmoredCar, 1 Bomber and 9 Infantrys in Tobruk, round 2 : 2/11 hits, 2.50 expected hits
                    British roll dice for 1 Artillery and 5 Infantrys in Tobruk, round 2 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Tobruk
                    Italians roll dice for 1 ArmoredCar, 1 Bomber and 8 Infantrys in Tobruk, round 3 : 2/10 hits, 2.33 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Tobruk, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in Tobruk
                    Italians roll dice for 1 ArmoredCar, 1 Bomber and 7 Infantrys in Tobruk, round 4 : 4/9 hits, 2.17 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Tobruk, round 4 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 ArmoredCar, 1 Bomber and 6 Infantrys remaining. Battle score for attacker is 8
                Casualties for Italians: 3 Infantrys
                Casualties for British: 1 Artillery and 5 Infantrys
            Battle in El Agheila
                Italians attack with 9 Infantrys and 1 JetFighter
                British defend with 3 Infantrys
                    Italians roll dice for 9 Infantrys and 1 JetFighter in El Agheila, round 2 : 2/10 hits, 2.17 expected hits
                    British roll dice for 3 Infantrys in El Agheila, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians and 2 Infantrys owned by the British lost in El Agheila
                    Italians roll dice for 8 Infantrys and 1 JetFighter in El Agheila, round 3 : 1/9 hits, 2.00 expected hits
                    British roll dice for 1 Infantry in El Agheila, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in El Agheila
                Italians win, taking El Agheila from British with 7 Infantrys and 1 JetFighter remaining. Battle score for attacker is 2
                Casualties for Italians: 2 Infantrys
                Casualties for British: 3 Infantrys
            Battle in Tripoli
                Italians attack with 2 ArmoredCars and 3 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 2 ArmoredCars and 3 Infantrys in Tripoli, round 2 : 2/5 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Tripoli, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Tripoli
                Italians win, taking Tripoli from British with 2 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            1 Bomber moved from Tobruk to Tunis
            1 AAGun moved from S.Algeria to S.Tunisia
            1 Artillery moved from S.Algeria to S.Tunisia
            9 Infantrys moved from S.Algeria to S.Tunisia
            2 Infantrys moved from S.Algeria to S.Tunisia
            5 Infantrys moved from N.Tunisia to N.Algeria
            5 Infantrys moved from N.Tunisia to S.Tunisia
            2 Artillerys moved from N.Tunisia to S.Tunisia
            4 Infantrys moved from N.Tunisia to N.Algeria
            1 Infantry moved from N.Tunisia to S.Algeria
            3 Infantrys moved from N.Tunisia to N.Algeria
            1 Mot.Inf moved from Tunis to N.Algeria
            2 Artillerys moved from Tunis to S.Tunisia
            1 JetFighter moved from El Agheila to Campania
            1 AAGun and 1 Infantry moved from Rome to Campania
            2 Infantrys moved from Provence to Languedoc
    
        Place Units - Italians
            2 Elites, 1 HeavyTank and 1 Infantry placed in Tunis
            10 Infantrys placed in Rome
            5 Infantrys placed in Lombardy
            4 Infantrys placed in Provence
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 46 Sea Zone: 2 Transports
            EDIT: Adding units owned by Germans to 48 Sea Zone: 2 Transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -1.00
    

    Savegame

  • '21 '19 '18 '17 '16

    I did the noncombat edit to move the two empty German transports to stay with the Italian fleet, which I assume they should be doing.


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - French
            2 Mech.Infs moved from Syria to Ankara
            3 Infantrys and 2 Tanks moved from Izmir to Ankara
            2 Infantrys moved from Mersa Matruh to Kufra
            1 Transport moved from 19 Sea Zone to 30 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys, 2 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Ankara
                French attack with 3 Infantrys, 2 Mech.Infs and 2 Tanks
                Neutral defend with 2 Artillerys and 2 Infantrys
                    French roll dice for 3 Infantrys, 2 Mech.Infs and 2 Tanks in Ankara, round 2 : 2/7 hits, 2.50 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 3/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral and 3 Infantrys owned by the French lost in Ankara
                    French roll dice for 2 Mech.Infs and 2 Tanks in Ankara, round 3 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Artillerys in Ankara, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Neutral lost in Ankara
                    French roll dice for 2 Mech.Infs and 2 Tanks in Ankara, round 4 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery in Ankara, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Ankara
                French loses 0 PUs for violating Ankaras neutrality.
                French win, taking Ankara from Neutral with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for French: 3 Infantrys
                Casualties for Neutral: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - French
    
        Place Units - French
            2 Artillerys and 2 Infantrys placed in E.Morocco
            2 Mech.Infs placed in Syria
    
        Turn Complete - French
            French collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    French : 0.17
    

    Territory Summary for French :

    Kufra : 2 Infantrys
    Churchill : 1 AAGun and 1 Factory
    Syria : 1 AAGun, 3 Bunkers, 1 Factory and 2 Mech.Infs
    E.Morocco : 4 Artillerys, 3 Bunkers, 2 Elites, 1 Factory and 6 Infantrys
    French Guiana : 1 Infantry
    Madagascar : 1 Infantry
    Ankara : 1 flag, 2 Mech.Infs and 2 Tanks
    Adana : 1 flag
    Izmir : 1 flag
    Greenland : 1 flag
    30 Sea Zone : 1 Transport
    

    Production/PUs Summary :

    Germans : 112 / 111
    Russians : 105 / 105
    Italians : 50 / 50
    French : 25 / 25
    Yamamoto : 61 / 81
    Chinese : 7 / 0
    Hisaichi : 77 / 106
    British : 110 / 121
    Anzac : 36 / 36
    Dutch : 23 / 23
    Finns : 16 / 19
    Romanians : 17 / 20
    Thai : 11 / 12
    Americans : 134 / 136
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            3 Tanks moved from Lombok to 67 Sea Zone
            1 Artillery moved from Lombok to 67 Sea Zone
            1 Artillery moved from Timor to 67 Sea Zone
            1 Artillery moved from Flores to 67 Sea Zone
            1 Marine moved from Flores to 67 Sea Zone
            1 Marine moved from Timor to 67 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 67 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Marine moved from 93 Sea Zone to Kyushu
            1 Transport moved from 67 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Hollandia
                  Yamamoto take Hollandia from Dutch
            1 Tank and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Sumatra
            1 B.Transport moved from 67 Sea Zone to 107 Sea Zone
            4 Infantrys moved from Davao to 107 Sea Zone
            4 Infantrys moved from 107 Sea Zone to Jilolo
            1 Artillery, 1 Marine and 1 Transport moved from 67 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Marine moved from 112 Sea Zone to Tanimbar
            1 Tank and 1 Transport moved from 67 Sea Zone to 112 Sea Zone
            1 Tank moved from 112 Sea Zone to Aroe
                  Yamamoto take Aroe from Dutch
            1 Artillery and 1 Transport moved from 67 Sea Zone to 112 Sea Zone
            1 Artillery moved from 112 Sea Zone to Merauke
                  Yamamoto take Merauke from Dutch
            1 Tank and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 Tank moved from 110 Sea Zone to Sumatra
            1 B.Transport, 1 Battleship, 1 Destroyer and 1 Transport moved from 67 Sea Zone to 106 Sea Zone
            1 Elite and 2 Infantrys moved from E.Qinghai to W.Qinghai
            4 Infantrys moved from E.Qinghai to Gobi Altai
            1 Infantry moved from E.Qinghai to Gobi Altai
            1 Infantry moved from E.Qinghai to W.Qinghai
    
        Purchase Units - Yamamoto
            Yamamoto buy 7 Adv.Fighters, 1 Bunker and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Gobi Altai
                Yamamoto attack with 5 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 5 Infantrys in Gobi Altai, round 2 : 0/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 5 Infantrys in Gobi Altai, round 3 : 3/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gobi Altai
                Yamamoto win, taking Gobi Altai from Chinese with 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Sumatra
                Yamamoto attack with 1 Infantry and 2 Tanks
                British defend with 2 Infantrys
                    Yamamoto roll dice for 1 Infantry and 2 Tanks in Sumatra, round 2 : 0/3 hits, 1.17 expected hits
                    Dutch roll dice for 2 Infantrys in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 2 Tanks in Sumatra, round 3 : 0/2 hits, 1.00 expected hits
                    Dutch roll dice for 2 Infantrys in Sumatra, round 3 : 2/2 hits, 0.67 expected hits
                    2 Tanks owned by the Yamamoto lost in Sumatra
                Dutch win with 2 Infantrys remaining. Battle score for attacker is -12
                Casualties for Yamamoto: 1 Infantry and 2 Tanks
            Battle in W.Qinghai
                Yamamoto attack with 1 Elite and 3 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Elite and 3 Infantrys in W.Qinghai, round 2 : 2/4 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in W.Qinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Qinghai
                Yamamoto win, taking W.Qinghai from Chinese with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Jilolo
                Yamamoto attack with 4 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 4 Infantrys in Jilolo, round 2 : 2/4 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Jilolo
                Yamamoto win, taking Jilolo from Dutch with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in Kyushu
                Yamamoto attack with 1 Artillery and 1 Marine
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Marine in Kyushu, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Kyushu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Kyushu
                Yamamoto win, taking Kyushu from Americans with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Tanimbar
                Yamamoto attack with 1 Artillery and 1 Marine
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 1 Marine in Tanimbar, round 2 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Tanimbar
                Yamamoto win, taking Tanimbar from Dutch with 1 Artillery and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Infantry moved from N.French Indochina to Kweichow
            1 Infantry moved from E.Qinghai to Lanchow
            4 Infantrys moved from E.Qinghai to Ningsia
            1 Artillery moved from Heilungchiang to Hulunbuir
            1 Infantry moved from Hulunbuir to Heilungchiang
            1 Infantry moved from Heilungchiang to Khabarovsk
    
        Place Units - Yamamoto
            7 Adv.Fighters, 1 Bunker and 1 Tank placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.67
    Americans : -0.33
    Chinese : -1.00
    Dutch : 2.00
    

    Savegame


  • @dawgoneit @Whackamatt well done both on capturing China. I have never seen that.
    Please just do your go. I won’t move my one Inf unit. He will die where he stands.

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            1 Infantry moved from Shensi to Szechwan
            5 Tanks moved from Hsining to E.Sinkiang
            8 Mech.Infs moved from Hsining to Khobdo
            2 Infantrys moved from Shensi to Hupeh
            2 Fighters moved from Ningsia to Hulunbuir
            1 Bomber moved from Ningsia to Hulunbuir
            1 Adv.Fighter and 2 Fighters moved from Hulunbuir to Ayan
            1 Infantry moved from Heilungchiang to Ayan
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 Artillerys, 5 Bunkers, 16 Infantrys, 1 L.Fighter and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 1 Adv.Fighter, 2 Fighters and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Fighters and 1 Infantry in Ayan, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Fighters and 1 Infantry in Ayan, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in E.Sinkiang
                Hisaichi attack with 5 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 5 Tanks in E.Sinkiang, round 2 : 4/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 Infantry in E.Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in E.Sinkiang
                Hisaichi win, taking E.Sinkiang from Chinese with 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Khobdo
                Hisaichi attack with 8 Mech.Infs
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 8 Mech.Infs in Khobdo, round 2 : 3/8 hits, 2.67 expected hits
                    Russians roll dice for 1 Infantry in Khobdo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Khobdo
                Hisaichi win, taking Khobdo from Russians with 7 Mech.Infs remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter and 2 Fighters moved from Ayan to Hulunbuir
            1 Adv.Fighter moved from Changchun to Tokyo
            1 Adv.Fighter moved from Changchun to Tokyo
    
        Place Units - Hisaichi
            1 Bunker and 2 Tanks placed in N.French Indochina
            1 Bunker and 3 Infantrys placed in Hupeh
            3 Artillerys and 1 Bunker placed in Peking
            3 Infantrys placed in Hulunbuir
            Hisaichi undo move 4.
            3 Artillerys placed in Hulunbuir
            1 Bunker and 8 Infantrys placed in Changchun
            1 Bunker, 5 Infantrys and 1 L.Fighter placed in Hsining
    
        Turn Complete - Hisaichi
            Hisaichi collect 82 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.17
    Chinese : -0.33
    Russians : 0.00
    

    Savegame

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