Looking for a BM game! I only have a handful of games under my belt almost exclusively as Japan. Open to play Axis or Allies.
Best posts made by sunkhareb
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RE: Find League Opponents Threadposted in League
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RE: L25 BM Martin (X) vs sunkhareb (L + 35)posted in League
@Martin said in L25 BM Martin (X) vs sunkhareb (L + 35):
Germany’s Submarine Force isn’t what it used to be, LOL
Lol yeah that was a pretty good round of rolling for me at least on water. Good results for you in France and Yugo!
Japan is up!
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RE: L25 BM Martin (X) vs sunkhareb (L + 35)posted in League
@Martin just a heads up, I made a couple non-combat edits
- Sent US units to Morocco and decided to take Brazil instead when starting UK’s turn
- Moved a UK troop to Alexandria
please just make sure to use the most recent version!
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RE: L25 BM Martin (X) vs sunkhareb (L + 35)posted in League
@Martin no worries thank you for the heads up!
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RE: L25 BM Martin (X) vs sunkhareb (L + 35)posted in League
intercept i guess is the right word, no intercept :)
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RE: L25 BM Martin (X) vs sunkhareb (L + 35)posted in League
@Martin said in L25 BM Martin (X) vs sunkhareb (L + 35):
I need to play a bit slower, these days. It is the last week in my current job, and lots of cleaning up to be done. And first day in the new job, on Monday. Weekend should be fine. But I think the overall speed is OK. Nice game by the way! :-) I always get in trouble when I take Normandy with Germany. And I should revisit how to get more bonus points with the Axis and how to prevent the Allies from getting them too easily at least.
No worries! I’m not minding the pace of the game I think it’s OK too :) Yes very nice game so far! Surprised I pulled off Normandy and didn’t get in trouble but feel like it’s going to get hard to keep it soon LOL
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RE: L25 BM Martin (X) vs sunkhareb (L + 35)posted in League
no worries! I was just about to do the turn and saw this
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RE: Simon (Alliex+19) vs Sunkhareb (Axis) BMposted in League
swapping 1 tp out for a inf + art - all other moves stay same. assuming no intercept still
Latest posts made by sunkhareb
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RE: sunkhareb Allies + 25 VS dawgoneit Axisposted in League
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 cruiser moved from 63 Sea Zone to 26 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 71 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: sunkhareb Allies + 25 VS dawgoneit Axisposted in League
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Western United States 2 mech_infantrys moved from Central United States to Western United States 1 armour moved from Central United States to Western United States Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 marine placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 111 Sea Zone to 110 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 110 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 96 Sea Zone 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer and 1 transport Battle in 110 Sea Zone British attack with 1 bomber, 2 fighters and 1 submarine Germans defend with 1 battleship British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone British win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Non Combat Move - British 1 bomber and 2 fighters moved from 110 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from India to Tanganyika Territory 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from Malaya to Shan State 1 fighter and 2 infantry moved from Burma to India 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 airfield placed in Gibraltar 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Italians regular : 0.67 Japanese regular : -0.33 Germans regular : -0.67 British regular : -1.17 -
RE: sunkhareb Allies + 25 VS dawgoneit Axisposted in League
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Combat - Russians Non Combat Move - Russians 6 infantry moved from Amur to Buryatia 2 aaGuns and 6 infantry moved from Sakha to Buryatia 1 armour and 1 mech_infantry moved from Volgograd to Sikang 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 2 fighters and 1 tactical_bomber moved from Russia to Yunnan 1 submarine moved from 127 Sea Zone to 111 Sea Zone 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 infantry moved from Archangel to Belarus 2 infantry moved from Caucasus to Rostov Place Units - Russians 1 armour and 2 mech_infantrys placed in Novgorod 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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RE: sunkhareb Allies + 25 VS dawgoneit Axisposted in League
Yeah go with the first choices / standard order of loss
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RE: sunkhareb Allies + 25 VS dawgoneit Axisposted in League
i actually think i would have preferred to take the hit on my sub instead of damage the battleship
not a big deal if it confuses things too much
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RE: sunkhareb Allies + 25 VS dawgoneit Axisposted in League
sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
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RE: Simon (Alliex+19) vs Sunkhareb (Axis) BMposted in League
GG yeah Moscow was very costly especially that early on. I’m down for a rematch but am about to go on a trip so I think let’s just get it started when I’m back.
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RE: Simon (Alliex+19) vs Sunkhareb (Axis) BMposted in League
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 4 fighters, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry and 1 mech_infantry moved from Portugal to Spain 1 mech_infantry moved from Normandy Bordeaux to Spain 2 infantry and 1 mech_infantry moved from Scotland to United Kingdom 4 bombers and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom 4 fighters and 4 tactical_bombers moved from Germany to United Kingdom 1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 1 fighter moved from 113 Sea Zone to United Kingdom 7 infantry moved from Norway to 113 Sea Zone 5 infantry moved from Western Germany to 113 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 12 infantry, 1 submarine and 6 transports moved from 113 Sea Zone to 109 Sea Zone 12 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Western Germany to 112 Sea Zone 2 fighters moved from 112 Sea Zone to United Kingdom 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 111 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 109 Sea Zone 2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom 1 mech_infantry moved from Yugoslavia to Greece Germans take Greece from British 1 infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 8 armour, 11 artilleries, 1 fighter, 17 infantry, 21 mech_infantrys and 1 tactical_bomber moved from Tambov to Volgograd 1 mech_infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 mech_infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians Combat - Germans Battle in Volgograd Germans attack with 8 armour, 11 artilleries, 1 fighter, 17 infantry, 21 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 8 armour, 11 artilleries, 1 fighter, 17 infantry, 21 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 15/59 hits, 17.00 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour, 11 artilleries, 1 fighter, 16 infantry, 21 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Spain Germans attack with 2 infantry and 2 mech_infantrys British defend with 2 infantry Germans roll dice for 2 infantry and 2 mech_infantrys in Spain, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Spain Germans roll dice for 1 infantry and 2 mech_infantrys in Spain, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Spain Germans roll dice for 1 infantry and 2 mech_infantrys in Spain, round 4 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Spain, round 5 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Spain Germans win, taking Spain from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in United Kingdom Germans attack with 2 artilleries, 5 bombers, 9 fighters, 18 infantry, 1 mech_infantry and 9 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 24 infantry; French defend with 2 infantry; Americans defend with 1 bomber and 2 fighters British roll AA dice in United Kingdom : 2/15 hits, 2.50 expected hits 2 fighters owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 artilleries, 5 bombers, 7 fighters, 18 infantry, 1 mech_infantry and 9 tactical_bombers in United Kingdom, round 2 : 13/42 hits, 16.67 expected hits British roll dice for 5 aaGuns, 1 artillery, 1 bomber, 5 fighters and 26 infantry in United Kingdom, round 2 : 10/33 hits, 12.50 expected hits 10 infantry owned by the Germans lost in United Kingdom 5 aaGuns owned by the British, 1 bomber owned by the Americans and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 2 artilleries, 5 bombers, 7 fighters, 8 infantry, 1 mech_infantry and 9 tactical_bombers in United Kingdom, round 3 : 21/32 hits, 15.00 expected hits British roll dice for 1 artillery, 5 fighters and 18 infantry in United Kingdom, round 3 : 12/24 hits, 9.67 expected hits 3 fighters owned by the Germans, 6 infantry owned by the Germans, 2 tactical_bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in United Kingdom 2 fighters owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the French and 16 infantry owned by the British lost in United Kingdom Germans roll dice for 2 artilleries, 5 bombers, 4 fighters, 2 infantry and 7 tactical_bombers in United Kingdom, round 4 : 16/20 hits, 10.83 expected hits British roll dice for 3 fighters in United Kingdom, round 4 : 2/3 hits, 2.00 expected hits 2 tactical_bombers owned by the Germans lost in United Kingdom 3 fighters owned by the British lost in United Kingdom Germans captures 47PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 2 artilleries, 5 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 5 fighters, 16 infantry, 1 mech_infantry and 4 tactical_bombers Casualties for British: 5 aaGuns, 1 artillery, 3 fighters and 24 infantry Casualties for Americans: 1 bomber and 2 fighters Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 aaGun moved from Scotland to United Kingdom 5 bombers, 4 fighters and 5 tactical_bombers moved from United Kingdom to Scotland 2 mech_infantrys moved from Yugoslavia to Western Germany 1 mech_infantry moved from Yugoslavia to Bulgaria 3 aaGuns moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 infantry placed in Russia 4 fighters, 2 infantry and 1 tactical_bomber placed in Western Germany 1 destroyer and 2 transports placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,6,3,4,2,2,6,5,6,6 Germans collect 79 PUs (6 lost to blockades); end with 126 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 131 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 136 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 151 PUsCombat Hit Differential Summary :
British AA : -0.50 Russians regular : 0.67 Germans regular : 5.17 British regular : -1.17