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    sunkhareb

    @sunkhareb

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    Best posts made by sunkhareb

    • RE: Find League Opponents Thread

      Looking for a BM game! I only have a handful of games under my belt almost exclusively as Japan. Open to play Axis or Allies.

      posted in League
      S
      sunkhareb
    • RE: L25 BM Martin (X) vs sunkhareb (L + 35)

      @Martin said in L25 BM Martin (X) vs sunkhareb (L + 35):

      Germany’s Submarine Force isn’t what it used to be, LOL

      Lol yeah that was a pretty good round of rolling for me at least on water. Good results for you in France and Yugo!

      Japan is up!

      posted in League
      S
      sunkhareb
    • RE: L25 BM Martin (X) vs sunkhareb (L + 35)

      @Martin just a heads up, I made a couple non-combat edits

      1. Sent US units to Morocco and decided to take Brazil instead when starting UK’s turn
      2. Moved a UK troop to Alexandria

      please just make sure to use the most recent version!

      posted in League
      S
      sunkhareb
    • RE: L25 BM Martin (X) vs sunkhareb (L + 35)

      @Martin no worries thank you for the heads up!

      posted in League
      S
      sunkhareb
    • RE: L25 BM Martin (X) vs sunkhareb (L + 35)

      intercept i guess is the right word, no intercept :)

      posted in League
      S
      sunkhareb
    • RE: L25 BM Martin (X) vs sunkhareb (L + 35)

      @Martin said in L25 BM Martin (X) vs sunkhareb (L + 35):

      I need to play a bit slower, these days. It is the last week in my current job, and lots of cleaning up to be done. And first day in the new job, on Monday. Weekend should be fine. But I think the overall speed is OK. Nice game by the way! :-) I always get in trouble when I take Normandy with Germany. And I should revisit how to get more bonus points with the Axis and how to prevent the Allies from getting them too easily at least.

      No worries! I’m not minding the pace of the game I think it’s OK too :) Yes very nice game so far! Surprised I pulled off Normandy and didn’t get in trouble but feel like it’s going to get hard to keep it soon LOL

      posted in League
      S
      sunkhareb
    • RE: L25 BM Martin (X) vs sunkhareb (L + 35)

      no worries! I was just about to do the turn and saw this

      posted in League
      S
      sunkhareb
    • RE: L25 BM Martin (X) vs sunkhareb (L + 35)

      sounds good!

      posted in League
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      sunkhareb
    • RE: Simon (Alliex+19) vs Sunkhareb (Axis) BM

      sorry it’s been a busy week!

      posted in League
      S
      sunkhareb
    • RE: Simon (Alliex+19) vs Sunkhareb (Axis) BM

      swapping 1 tp out for a inf + art - all other moves stay same. assuming no intercept still

      posted in League
      S
      sunkhareb

    Latest posts made by sunkhareb

    • RE: sunkhareb Allies + 25 VS dawgoneit Axis

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 destroyer moved from 62 Sea Zone to 61 Sea Zone
              1 cruiser moved from 63 Sea Zone to 26 Sea Zone
              2 fighters moved from New Zealand to Queensland
              2 aaGuns moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 71 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      S
      sunkhareb
    • RE: sunkhareb Allies + 25 VS dawgoneit Axis

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 fighter moved from Philippines to Guam
              1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 bomber moved from Central United States to Western United States
              2 mech_infantrys moved from Central United States to Western United States
              1 armour moved from Central United States to Western United States
      
          Place Units - Americans
              1 carrier placed in 10 Sea Zone
              1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
              1 marine placed in Central United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 infantry moved from Shensi to Szechwan
              2 infantry moved from Suiyuyan to Shensi
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 fighter moved from Malta to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 submarine moved from 111 Sea Zone to 110 Sea Zone
              1 bomber and 2 fighters moved from United Kingdom to 110 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 fighter and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the British lost in 96 Sea Zone
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for British: 1 fighter
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 110 Sea Zone
                  British attack with 1 bomber, 2 fighters and 1 submarine
                  Germans defend with 1 battleship
                      British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans lost in 110 Sea Zone
                  British win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                  Casualties for Germans: 1 battleship
      
          Non Combat Move - British
              1 bomber and 2 fighters moved from 110 Sea Zone to Gibraltar
              1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
              1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 92 Sea Zone
              1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
              1 cruiser moved from 91 Sea Zone to 92 Sea Zone
              1 destroyer moved from 109 Sea Zone to 92 Sea Zone
              1 armour and 1 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from Union of South Africa to Rhodesia
              1 fighter moved from India to Tanganyika Territory
              1 transport moved from 39 Sea Zone to 37 Sea Zone
              2 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 infantry moved from Malaya to Shan State
              1 fighter and 2 infantry moved from Burma to India
              1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 aaGun and 2 infantry moved from Scotland to United Kingdom
      
          Place Units - British
              1 airfield placed in Gibraltar
              1 fighter and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 21 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.17
      Italians regular : 0.67
      Japanese regular : -0.33
      Germans regular : -0.67
      British regular : -1.17
      

      Savegame

      posted in League
      S
      sunkhareb
    • RE: sunkhareb Allies + 25 VS dawgoneit Axis

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              6 infantry moved from Amur to Buryatia
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              1 armour and 1 mech_infantry moved from Volgograd to Sikang
              1 armour and 1 mech_infantry moved from Russia to Kazakhstan
              2 fighters and 1 tactical_bomber moved from Russia to Yunnan
              1 submarine moved from 127 Sea Zone to 111 Sea Zone
              3 infantry moved from Baltic States to Belarus
              2 infantry moved from Eastern Poland to Western Ukraine
              2 infantry moved from Bessarabia to Western Ukraine
              3 infantry moved from Ukraine to Western Ukraine
              2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
              2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              1 infantry moved from Archangel to Belarus
              2 infantry moved from Caucasus to Rostov
      
          Place Units - Russians
              1 armour and 2 mech_infantrys placed in Novgorod
              1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
              1 armour and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      S
      sunkhareb
    • RE: sunkhareb Allies + 25 VS dawgoneit Axis

      Yeah go with the first choices / standard order of loss

      posted in League
      S
      sunkhareb
    • RE: sunkhareb Allies + 25 VS dawgoneit Axis

      i actually think i would have preferred to take the hit on my sub instead of damage the battleship

      not a big deal if it confuses things too much

      posted in League
      S
      sunkhareb
    • RE: sunkhareb Allies + 25 VS dawgoneit Axis

      standard order of losses

      posted in League
      S
      sunkhareb
    • RE: sunkhareb Allies + 25 VS dawgoneit Axis

      sorry yes sub in 106 stay and fight

      if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub

      otherwise let me know how many hits and i’ll decide from there

      posted in League
      S
      sunkhareb
    • RE: sunkhareb Allies + 25 VS dawgoneit Axis

      scram 111

      posted in League
      S
      sunkhareb
    • RE: Simon (Alliex+19) vs Sunkhareb (Axis) BM

      GG yeah Moscow was very costly especially that early on. I’m down for a rematch but am about to go on a trip so I think let’s just get it started when I’m back.

      posted in League
      S
      sunkhareb
    • RE: Simon (Alliex+19) vs Sunkhareb (Axis) BM

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 destroyer, 4 fighters, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry and 1 mech_infantry moved from Portugal to Spain
              1 mech_infantry moved from Normandy Bordeaux to Spain
              2 infantry and 1 mech_infantry moved from Scotland to United Kingdom
              4 bombers and 2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
              4 fighters and 4 tactical_bombers moved from Germany to United Kingdom
              1 bomber, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
              1 fighter moved from 113 Sea Zone to United Kingdom
              7 infantry moved from Norway to 113 Sea Zone
              5 infantry moved from Western Germany to 113 Sea Zone
              1 carrier, 1 destroyer, 1 fighter, 12 infantry, 1 submarine and 6 transports moved from 113 Sea Zone to 109 Sea Zone
              12 infantry moved from 109 Sea Zone to United Kingdom
              1 infantry moved from Western Germany to 112 Sea Zone
              2 fighters moved from 112 Sea Zone to United Kingdom
              1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 111 Sea Zone to 110 Sea Zone
              2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
              1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
              1 infantry moved from Normandy Bordeaux to 110 Sea Zone
              2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 109 Sea Zone
              2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
              1 mech_infantry moved from Yugoslavia to Greece
                    Germans take Greece from British
              1 infantry moved from Samara to Kazakhstan
                    Germans take Kazakhstan from Russians
              8 armour, 11 artilleries, 1 fighter, 17 infantry, 21 mech_infantrys and 1 tactical_bomber moved from Tambov to Volgograd
              1 mech_infantry moved from Novosibirsk to Timguska
                    Germans take Timguska from Russians
              1 mech_infantry moved from Yenisey to Yakut S.S.R.
                    Germans take Yakut S.S.R. from Russians
      
          Combat - Germans
              Battle in Volgograd
                  Germans attack with 8 armour, 11 artilleries, 1 fighter, 17 infantry, 21 mech_infantrys and 1 tactical_bomber
                  Russians defend with 1 artillery and 1 factory_minor
                      Germans roll dice for 8 armour, 11 artilleries, 1 fighter, 17 infantry, 21 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 15/59 hits, 17.00 expected hits
                      Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Volgograd
                      1 artillery owned by the Russians lost in Volgograd
                  Germans win, taking Volgograd from Russians with 8 armour, 11 artilleries, 1 fighter, 16 infantry, 21 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 artillery
              Battle in Spain
                  Germans attack with 2 infantry and 2 mech_infantrys
                  British defend with 2 infantry
                      Germans roll dice for 2 infantry and 2 mech_infantrys in Spain, round 2 : 0/4 hits, 0.67 expected hits
                      British roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Spain
                      Germans roll dice for 1 infantry and 2 mech_infantrys in Spain, round 3 : 1/3 hits, 0.50 expected hits
                      British roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Spain
                      Germans roll dice for 1 infantry and 2 mech_infantrys in Spain, round 4 : 0/3 hits, 0.50 expected hits
                      British roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry and 2 mech_infantrys in Spain, round 5 : 1/3 hits, 0.50 expected hits
                      British roll dice for 1 infantry in Spain, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Spain
                  Germans win, taking Spain from British with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for British: 2 infantry
              Battle in United Kingdom
                  Germans attack with 2 artilleries, 5 bombers, 9 fighters, 18 infantry, 1 mech_infantry and 9 tactical_bombers
                  British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 24 infantry; French defend with 2 infantry; Americans defend with 1 bomber and 2 fighters
                      British roll AA dice in United Kingdom : 2/15 hits, 2.50 expected hits
                      2 fighters owned by the Germans lost in United Kingdom
                      Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 2 artilleries, 5 bombers, 7 fighters, 18 infantry, 1 mech_infantry and 9 tactical_bombers in United Kingdom, round 2 : 13/42 hits, 16.67 expected hits
                      British roll dice for 5 aaGuns, 1 artillery, 1 bomber, 5 fighters and 26 infantry in United Kingdom, round 2 : 10/33 hits, 12.50 expected hits
                      10 infantry owned by the Germans lost in United Kingdom
                      5 aaGuns owned by the British, 1 bomber owned by the Americans and 8 infantry owned by the British lost in United Kingdom
                      Germans roll dice for 2 artilleries, 5 bombers, 7 fighters, 8 infantry, 1 mech_infantry and 9 tactical_bombers in United Kingdom, round 3 : 21/32 hits, 15.00 expected hits
                      British roll dice for 1 artillery, 5 fighters and 18 infantry in United Kingdom, round 3 : 12/24 hits, 9.67 expected hits
                      3 fighters owned by the Germans, 6 infantry owned by the Germans, 2 tactical_bombers owned by the Germans and 1 mech_infantry owned by the Germans lost in United Kingdom
                      2 fighters owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the French and 16 infantry owned by the British lost in United Kingdom
                      Germans roll dice for 2 artilleries, 5 bombers, 4 fighters, 2 infantry and 7 tactical_bombers in United Kingdom, round 4 : 16/20 hits, 10.83 expected hits
                      British roll dice for 3 fighters in United Kingdom, round 4 : 2/3 hits, 2.00 expected hits
                      2 tactical_bombers owned by the Germans lost in United Kingdom
                      3 fighters owned by the British lost in United Kingdom
                  Germans captures 47PUs while taking British capital
                  Germans converts factory_major into different units
                  Germans win, taking United Kingdom from British with 2 artilleries, 5 bombers, 4 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 25
                  Casualties for Germans: 5 fighters, 16 infantry, 1 mech_infantry and 4 tactical_bombers
                  Casualties for British: 5 aaGuns, 1 artillery, 3 fighters and 24 infantry
                  Casualties for Americans: 1 bomber and 2 fighters
                  Casualties for French: 2 infantry
              triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
              Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
      
          Non Combat Move - Germans
              1 aaGun moved from Scotland to United Kingdom
              5 bombers, 4 fighters and 5 tactical_bombers moved from United Kingdom to Scotland
              2 mech_infantrys moved from Yugoslavia to Western Germany
              1 mech_infantry moved from Yugoslavia to Bulgaria
              3 aaGuns moved from Tambov to Volgograd
              1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
      
          Place Units - Germans
              3 infantry placed in Normandy Bordeaux
              3 infantry placed in Russia
              4 fighters, 2 infantry and 1 tactical_bomber placed in Western Germany
              1 destroyer and 2 transports placed in 112 Sea Zone
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,6
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,6,3,4,2,2,6,5,6,6
              Germans collect 79 PUs (6 lost to blockades); end with 126 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 131 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 136 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 151 PUs
      

      Combat Hit Differential Summary :

      British AA : -0.50
      Russians regular : 0.67
      Germans regular : 5.17
      British regular : -1.17
      

      Savegame

      posted in League
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      sunkhareb