Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 12 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Central United States to Eastern United States 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Yunnan to Szechwan Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to 106 Sea Zone 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 97 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 bomber moved from United Kingdom to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 carrier moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 submarine Italians defend with 1 destroyer and 1 transport British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 106 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for British: 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Non Combat Move - British 1 bomber moved from 97 Sea Zone to Malta 1 tactical_bomber moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 battleship moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from Malaya to Shan State 1 fighter moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 armour moved from Alexandria to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from 106 Sea Zone to Quebec 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 battleship moved from 111 Sea Zone to 109 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 6 infantry placed in United Kingdom 1 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 5 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 5 infantry and 1 mech_infantryLeague General Discussion Thread
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@Sovietishcat Vichy victory? Never heard of that.
Same victory conditions as vanilla, except if Berlin is in Allied hands then Japan needs 7 VCs instead of 6, and if Tokyo is in Allied hands Euro-Axis need 9 VCs instead of 8.
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@Adam514 Ok sounds good! Thank you.
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@Adam514 said in League General Discussion Thread:
@Sovietishcat Vichy victory? Never heard of that.
Same victory conditions as vanilla, except if Berlin is in Allied hands then Japan needs 7 VCs instead of 6, and if Tokyo is in Allied hands Euro-Axis need 9 VCs instead of 8.
Does this apply only for Berlin or Tokyo? Rome does not matter?
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@JDOW Rome is not included. It would make Rome worth a lot, and it’s quite a lot more difficult for Japan to win if just Rome is taken.
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okay, thx
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@Adam514 Can USA Bombers land on Dutch Island if USA is at war against Japan? The island is still Dutch, was not taken by Anzac or UK Pac, Thank you.
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@Adam514 The triplea system lets me land the bombers and I did not see any rules stating otherwise but I just want to be sure!
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@Sovietishcat this is a good question. I am not completely sure. I assume however, that american planes can land there if at war with Japan. American land units can enter the DEI while Dutch, but can not take control, ulike british and Anzac units. @Panther
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@oysteilo Once USA has left its neutral status and joined the Allies, USA can land there, indeed.
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If Sf is vichy and it get’s liberated will the cruiser and dd go back to France. So they turn in to french units again?
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@Giallo Only if SF is liberated by French units.
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@Adam514 said in League General Discussion Thread:
@Giallo Only if SF is liberated by French units.
great thanks, and the units in SF same thing?
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@Giallo yeah same thing.
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Has anyone tabulated the league game results to find out what % of games the Axis or Allies win in BM3 for a certain time period? I say BM3, because usually there’s no bid, whereas G40 results could be affected by different bid amounts. How about any other tabulation of results?
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@FMErwinRommel said in League General Discussion Thread:
Has anyone tabulated the league game results to find out what % of games the Axis or Allies win in BM3 for a certain time period? I say BM3, because usually there’s no bid, whereas G40 results could be affected by different bid amounts. How about any other tabulation of results?
In 2018 it was 55% Axis victories on Balanced Mod, with varying bids. Interestingly, in 2017 it was 47% Axis. These figures are in the spreadsheet for prior years. There’s definitely a trend of increasing Axis victories and bids are increasingly going to the allies in increasing amounts.
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I think I have asked this question before but have forgotten the answer and can’t find the thread where it came up. To load transports in a combat move you must attempt to land the loaded units in the combat move. If this applies to Marines, then they cannot be loaded onto a cruiser or battleship that goes off into naval combat unless they also make an amphibious assault. I can’t NCM the marines onto the ships, make a combat move with the ships and then just leave the marines on the ships right?
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You cannot.
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@farmboy You mean noncombat move marines onto ships one turn, and then on the next turn, make a combat move with those ships leaving the marines on the ships?
I would think you could do that, yes. I haven’t played for awhile and Adam is one of the architects of the Balanced Mod game, but I’m wondering if Adam wasn’t clear exactly on what you were asking.