Factories and Facilties—Where, How, When, and Why?



  • People don’t really buy as many facilities as they use to for some reason.  I personally always have a hard time justifying spending 15 IPCs on a move bonus or scramble.  Factories, I love, but I have become quite predictable with these.  What are your favorite places to buy facilities and factories and why?  What does it do?

    Here are some common examples, ideas, and situational places for each country:

    Germany:
    Major Factory:  Romania…
    Minor Factory: Romania, Poland, Finland, Western Ukraine, Rostov, Caucasus, Iraq, Persia, Egypt, Greece, Yugoslavia, West India
    Naval base: ?
    Air Base: Holland, Norway, Ukraine, Greece, Normandy, ?

    Soviet Union:
    Major Factory: impossible
    Minor Factory: Finland, Romania, Hungary, Poland, Western Ukraine, Caucasus
    Naval Base: …
    Air Base: ?

    Japan:
    Major factory: Korea?
    Minor factory: Kiangsu, Shantung, Manchuria, Kwangtung, French Indo-China, Malaya
    Naval base: Indo-China, Siam, Kwangsi, Kiangsi, Kiangsu, New Guinea, East Indies, Wake, Midway, Solomons
    Air base: Kiangsi, Yunnan, Hunan, French Indo-China, Siam, Korea, Okinawa, Palau, East Indies, New Guinea, Solomons, Marshalls, Malaya

    United States:
    Major factory: impossible
    Minor factory: Alaska, Korea, anywhere in Europe
    Air base: Aleutians, Alaska, Iwo Jima, Palau, Marshall’s, Mariana’s, East Indies, anywhere in Europe, North Africa
    Naval base: (the whole Pacific?), North Africa, Norway, the Balkans

    China:
    Stop laughing

    United Kingdom:
    Major factory: impossible
    Minor factory: Egypt, Persia, Iraq, Anywhere in Europe, Asia if Japan is…dumb?
    Naval base: Malta, Norway, Balkans, Middle East, North Africa
    Air base: Ceylon, Malta, Gibraltar, Europe if needed, Egypt, Middle East, North Africa

    Italy:
    Major factory: upgrade Southern Italy
    Minor factory: Greece, Russia, Middle East, Egypt
    Naval base: North Africa?
    Air base: Sicily, Sardinia, Egypt, Greece, ?

    ANZAC:
    Major factory: impossible
    Minor factory: Queensland, French Indo-China (I’m serious), Middle East
    Naval base: New Guinea, Solomans, East Indies
    Air base: Western Australia, New Guinea, East Indies, Solomons, Japanese Islands?  I’m just shooting off

    France:
    I thought I told you to stop laughing?

    Please share your thoughts.  I would like to increase my facility purchases and creative factories.


  • 2018 2017 '16

    Hainan is a good place for a Japanese Naval Base. You get all of the benefits of a Naval Base in SZ 36 and it’s difficult for the Allies to take away from you, unlike if it was on the mainland.

    BTW, you can put a British major on Hong Kong so it’s not impossible. Quit laughing.


  • 2020 2018 2017

    Japan cannot really avoid the need for 1 or more factories, and depending on their game plan, 1 or more built bases to facilitate the destruction of UK.

    The UK can manage without any, though it is very difficult to survive the endgame without building 1 or more factories.

    The other powers already have a ton of bases and choices.  There are some specific situations where they may be helpful, but that has to be balanced against the cost of building them instead of units and them getting captured by the other side.  If the base or factory only gets you an advantage one time (examples of that could be; building a Normandy Airbase, or a Queensland Factory), and you don’t see how its going to be used at least two times to gain an advantage in the remainder of the game, I’d decline to build it.



  • I’m with taamvan.  The issue for most powers is cost vs use.  Up front cost (15 ipc) versus how useful it will be.  Often, not enough.  Most things that could be solved with a new air/naval base or factory are also solved by spending the extra 15ipc or are not worth it because you only want that new air base for one turn and one specific use.

    /I’d love to know if anyone has actually built a Hong Kong factory with UK Pacific



  • The UK Pacific can build a major in Malaya and Kwangtung. France can upgrade the factory in Southern France to a major, but probably won’t have the chance. The ANZACs in Egypt should try to get Iraq or Persia if possible.



  • The Japanese have probably lost in their side of the board if Malaya or Hong Kong are solidly in the hands of the Allies.  At that point China probably can maintain control of mainland Asia with just a bit of reinforcement from British planes and a few ground units.  There is no need for a new UK Pacific factory, IMHO.



  • Hi all,

    Some thoughts

    Russian naval base on Soviet Far east opens up some shenanigans for US Navy. Esp if planning an invasion of Japan.
    US factory on Korea if you can get it and hold it.
    UK building factories in Persia-Iraq gives a ton of options for helping Russians or India
    Japan of course on the mainland because factories can’t be sunk. (even major on Korea if going after Russians)

    That’s about it. I just can’t see anybody else needing them in the first 5 turns when things are tight. I usually find that by the time Germany is thinking about it they have to be watching the back door and so will get more use out of french factories or captured russian ones than needing to build.

    Maybe late game there are opportunities for allies to build greece, spain or turkey or something like that to get more tanks rolling into Europe



  • Probably a one time use…but a naval base on java let’s you hit Sydney from the top or bottom in one turn. End game, if Anzac has one blocker, this is a possible move to get the win before possible USA reinforcements arrive. Totally situational gambit.


  • 2019 2018 2017 '16 '15

    @thespaceman:

    Hi all,

    Some thoughts

    Russian naval base on Soviet Far east opens up some shenanigans for US Navy. Esp if planning an invasion of Japan.
    US factory on Korea if you can get it and hold it.
    UK building factories in Persia-Iraq gives a ton of options for helping Russians or India
    Japan of course on the mainland because factories can’t be sunk. (even major on Korea if going after Russians)

    That’s about it. I just can’t see anybody else needing them in the first 5 turns when things are tight. I usually find that by the time Germany is thinking about it they have to be watching the back door and so will get more use out of french factories or captured russian ones than needing to build.

    Maybe late game there are opportunities for allies to build greece, spain or turkey or something like that to get more tanks rolling into Europe

    American naval base on aleutian islands provides much the same as an far east russian base with the benfiths of america paying and repairing it. It provides a fun twist to the game if Japan navy is busy in DEI and out of position



  • Some interesting stuff here though it does seem to be that facility purchases are rare.

    As for Kwangtung and Malaya, I did overlook those, but building a factory on them with the UK is impractical.  A major IC in Hong Kong?  How is that right?

    Has anyone ever tried an air base in the Middle East?


  • 2020 2018 2017

    There are a lot of times where an airbase would be necessary on Egypt or the Persian Gulf just because you are trying to protect whatever blocking fleet is over there.  But a superior move would probably be building better units earlier, and more UK factories early, if you can afford that because the airbase probably isn’t going to be saving you just delaying the assault.

    The defensive geometries of the ME are awkward, you cant get defensive flyers to Egypt from India, or vice versa.    You cant reach Moscow from Iraq without one, or from Moscow to India.    Even the airbase on Egypt is 1 move short of Moscow.  That means that an airbase doesn’t remedy most of your movement issues, it would be for scrambling and defense.



  • I am sure this is common for scrambling, but is an air base on Malta worth it for the move bonus?



  • I often build a minor IC with Anzac in Queensland in round 3 or 4


  • 2020 2018 2017

    Malta is usually too easy to take over, but I think in the earlier editions there was one there.  It doesn’t help Italy too much, if you want them to fight over Malta, Cypress, Sicily etc. make them each worth $.

    The uk lurks over by Egypt and US over by gib so they typically don’t form up in that SZ.  If they can form up, its by standing on Italy’s $$.


  • 2020 2019 2018 2017 '16 '15 '14 Customizer '13

    For what it’s worth. Games I play have a naval Base in Java and 2 UK inf. 1 fort and an airbase in Malta. Italy always tries to take Malta turn 1 to deny a UK N.O. Of 5  Icps.
    UK never gets to use it in games.



  • Would an air base on Gibraltar work well for move bonus (forget scramble)?


  • 2019 2018 2017

    my last game i put an air base on Persia so i could build fighters there to send to Russia and they could also attack with mech inf from persia as well.


  • 2020 2019 2018 2017

    @AAGamer:

    my last game i put an air base on Persia so i could build fighters there to send to Russia and they could also attack with mech inf from persia as well.

    You don’t need an air base to fly a fighter from Persia to Russia. It’s only 4 zones away.


  • 2019 2018 2017

    yes you do if you want to attack rostov and caucausus and volgograd and not just send the fighters to moscow.


  • 2020 2018 2017

    CDG it lets you reach Egypt or Norway, which could be a key part of your KGF.

    I wouldn’t forget the scramble though, it lets you protect both sides so you can skonch Italy’s bonus with 1 DD at the same time you make SZ91 untouchable.  Still, I don’t recall building it in any recent game.


  • '16

    I’ve built a factory in West India with Japan to help pressure the middle east, usually a late game tactic.  I’ve seen a naval base at Midway.  Makes it tough to block for Japan.  After a neutral crush, Spain is a good place for the US to put a factory.  I recently played a game where my opponent did the neutral crush and built factories in Turkey and Saudi Arabia with the UK. (I would not recommend building both)  I built a factory and naval base in Brazil once with the US.  Probably not very cost effective and it was slow developing but it allowed me to build subs and destroyers and get them into the med in one turn.  It wasn’t too much of a worry for the Axis player but it was fun to do.  I’ve built the air base for fortress Java.  And I have also built a naval base there for a one time use that helped turn the tide in the pacific.  I love building the Queensland factory for ANZAC.


  • 2019 2018 2017

    in my most recent game i had my opponent build airbases in both Gibraltar and Morocco… I think he did it jsut for the scramble purposes… I ignored them and did other things… Italy did get very big though – it was tough.



  • @AAGamer:

    in my most recent game i had my opponent build airbases in both Gibraltar and Morocco… I think he did it jsut for the scramble purposes… I ignored them and did other things… Italy did get very big though – it was tough.

    I’ve considered the same, but usually decide that a carrier is more flexible and about the same cost, even if it only gives you two planes instead of 3.



  • I do like the flexibility of airbases where you can choose to scramble if the odds are reasonable, and choose to remain hidden safely on land if the opponent sends overwhelming forces.  Being able to scramble 3-6 fighters to protect a lone destroyer in the Med forces the Axis to invest a huge amount into clearing it out each round.  A loaded carrier would not achieve the same outcome earlier in the game when the Allies don’t yet have total superiority in the Atlantic and Med.

    Having said all of this, I agree with AA Gamer that later in the game the loaded carrier is usually a far more flexible choice.



  • Does anyone ever consider upgrading the minor IC on Rome to a major?  I usually find that it is not necessary until late in the game, and by that time I don’t want to do it or lack the IPCs.


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