@trulpen yeah, BM is much tougher for the Japanese in China. I waste way too many men trying to suppress the rebellions. I hate it when an American bomber knocks off the lone defender and a Chinese soldier pops up in Tibet.

ArthurBomberHarris
@Arthur Bomber Harris
Best posts made by Arthur Bomber Harris
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
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RE: Axis Hail marry
I had an unusual game where the Axis captured Egypt early. The Americans focused heavily on the European operations and the Allies were steadily making progress on that side of the map. I built up the Japanese air force and sent it on a suicide attack into Moscow around turn 8. Stripping off 15 infantry Allied units in Moscow can change a battle from a 95% chance of losing into a 95% chance of winning when the Germans get their turn. It also means that Germany will keep their air force intact, allowing them to reclaim any European victory cities if necessary.
The best part of this strategy is that the extra Japanese planes can hold the Allies at bay for several turns, forcing India to cower and Anzac + USA to be more conservative with their fleets. All of the planes can raid Moscow from a base in Sichuan, meaning that only one turn is required to setup the pivot from Pacific to Europe.
Of course the Russian AA’s shot down half of my Japanese raiders and the German tanks had their turrets pointed backwards, leading to an abrupt and unhappy end to a genius strategy.
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RE: Which side does axis and allies favor?
If you are new to the game, whoever is better will win with either side. Usually one person has a very defensive personality, focusing more on not losing than pushing towards a goal. That will inevitably lead to defeat as the other person finds weaknesses and builds an income advantage.
It takes a large number of matches to have the natural Axis advantage manifest itself in face-to-face games. Don’t worry about the imbalance until you are able to predict what happens during the first six rounds of gameplay based just on the first round of dice rolls and spending. Fun game for both beginners and masters.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@crockett36 Normandy should be left completely unoccupied by the time the Allies have a sizable landing force. As you mentioned, there can be considerable devastation to any Axis force situated in that territory and it cannot be reasonably defended without diverting from the main goal of crushing Moscow or heading into the Middle East/Egypt. Normandy or Norway will fall, it just is a matter of on which round and whether the Axis will be able to retake it with a counterattack of ground units supported by planes. France is the best place to have the Axis counterstrike infantry/artillery. Mechanized units can help counterstrike from W Germany. Usually, though, a wave of UK fighters add enough defensive might to Normandy or Norway to ensure that the Axis are unable to strike back.
Aircraft carriers and subs are the best investment for the US as they have dual purposes of defending the fleet and attacking/convoy raiding. Build enough destroyers to prevent German wolfpacks from roaming the Atlantic
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
@Omega1759 I do think that the Axis will be forced to leave Gibraltar soon because defending it starts distracting Germany from the even more attack into Russia or Egypt. I think that he will be gone in another two rounds. Still, that is a huge amount of extra income for Italy during this time.
I have no idea why the UK Med fleet ran towards India. I don’t see what it will do before it inevitably goes back to the Med. The 5 PU bonus for no Allied ships in the Med is a killer bonus for Italy.
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RE: Stopping Japan?
You don’t have to fully stop Japan. India and China will inevitably fall no matter what you plan. If you have ANZAC ground troops supported by American planes, you can prevent Australia from falling easily into Japanese hands. Have a couple tanks or mechs that can prevent a beachhead forming in Western Australia. Those planes can shuttle back to Hawaii if he tries to have an amphibious assault to capture that victory territory.
Uncontested in the Pacific, Japan will eventually be able to win in that theater. Still, it takes a surprisingly long time to get to that point so hopefully you can start shifting spending to that side of the board once you got the European Axis powers weakened. You just need to hinder their income by capturing Normandy/Norway and convoy raiding Italy with a big stack of Mediterranean subs. At that point Russia+UK can do most of the maintenance work to hold back Germany.
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RE: Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3
A single dice roll during the first round can easily be a 20 point swing, such as a German plane hitting or missing the Allied ship. Bad choices such as being overly conservative in the attack plans can have even more long-term consequences. Despite this being a tutor game, so many decisions still fall on the shoulders of Avner. Differences in skill levels will soon be apparent from the game play.
We saw this in the last tutor game where the initial 50 PU bid quickly vanished in value as the units were not used for productive attacks during the first round when such a large amount of units should have had a drastic course change for the initial orders.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@andrewaagamer The TUV benefit of the BB becomes even larger when the odds of winning is greater. If you know that eventually you will be able to force a fleet battle in the Pacific, and will be on the winning side because USA is doing either a KGF or KJF strategy, purchasing an additional BB or two could be wise.
If you aren’t absolutely convinced you will have an epic Naval battle with victory firmly on your side, stick with subs and destroyers.
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RE: Converting to KJF
@crockett36 in face-to-face games without a battle calculator, the game is relatively even and historically accurate to a surprising degree. It takes a long time for players to be experienced enough to find the meta that allows the Axis to consistently win in a game without a bid.
The move towards Hawaii is indeed the worst option between the possible openings for Japan. The United States has enough income to overwhelm the IJN after a few turns, forcing them into a long retreat back to more valuable targets. American air units built to expel the Japanese from the Eastern Pacific can be rapidly pivoted to support an invasion of Western Europe.
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RE: Axis are underpowered.
Basic tempo of a Moscow G6 attack plan with a G3 declaration of war, Northern option:
G1: buy inf and art
G2: buy tanks and mech
I2: capture E Poland and lead the invasion forces on subsequent rounds to allow German planes to have a landing spot as necessary
G3: declare war on Russia, move main stack to E Poland, buy more tanks/mechs
G4: move main stack to Belarus, primarily buy planes
R4: forced to retreat main stack to Moscow because it is impossible to defend both Bryansk and Smolensk
G5: move to Bryansk; reinforce with planes as necessary
G6: attack Moscow if the odds are favorable; otherwise head down to the Middle East with the fast movers.It should be possible to capture Moscow on G6 if you have been primarily buying units that can support the attack. Skip purchases of additional naval units. Bombers are your friend as Germany as they can support operations in multiple theaters of operation.
Latest posts made by Arthur Bomber Harris
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RE: L22 ABH (X) vs Oysteilo (A+42) OOB
@oysteilo
No problem. I will be gone 4 weeks starting on July 22nd. -
RE: L22 ABH (X) vs Oysteilo (A+42) OOB
J3.tsvg
Game HistoryRound: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to French Indo China 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Burma 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Burma 1 fighter moved from 37 Sea Zone to Burma Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Sumatra Battle in Celebes Battle in Kweichow Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser Battle in Yunnan Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 2 bombers, 3 fighters and 2 tactical_bombers British defend with 1 aaGun and 2 infantry British roll AA dice in Burma : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 3.67 expected hits UK_Pacific roll dice for 1 aaGun and 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 1 tactical_bomber moved from Burma to French Indo China 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 mech_infantry moved from Hunan to French Indo China 1 infantry moved from Anhwe to Hopei 4 infantry moved from Anhwe to Hunan 2 infantry moved from Kwangtung to Kwangsi 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China 1 carrier and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 2 cruisers, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 1 battleship moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 55 Sea Zone to Java 1 tactical_bomber moved from 55 Sea Zone to Philippines Place Units - Japanese 1 fighter placed in Japan 1 submarine placed in 6 Sea Zone 1 factory_minor placed in Kwangtung 1 harbour placed in Hainan 2 infantry and 1 mech_infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.17 British AA : 0.50 UK_Pacific regular : 0.33 ANZAC regular : 0.50
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RE: oysteilo vs. ABH (allies+42, OOB)
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Caroline Islands, round 2 : 3/5 hits, 1.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to Wake Island 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from Brazil to 86 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Brazil to Suriname 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 1 carrier placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 2 fighters and 2 transports placed in 101 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 89 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 106 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Burma to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Szechwan 1 infantry moved from Yunnan to Szechwan 10 infantry moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 4 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield and 2 fighters; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Italian Somaliland to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 bomber moved from Malta to Trans-Jordan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from 81 Sea Zone to Trans-Jordan Combat - British Battle in 98 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Trans-Jordan British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 2 infantry British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 bomber in Trans-Jordan, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Tanganyika Territory 1 bomber moved from Trans-Jordan to Egypt 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour moved from United Kingdom to 109 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from United Kingdom to Gibraltar 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 3 aaGuns, 1 fighter, 7 infantry and 1 tactical_bomber moved from Burma to India 1 fighter moved from Yunnan to India 1 destroyer moved from 79 Sea Zone to 76 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone Place Units - British 1 airfield placed in Gibraltar 2 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,5,6 UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs Units Change Ownership Some Units in Burma change ownership: 1 mech_infantry Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Italians regular : 1.00 Japanese regular : 0.00 Japanese AA : 0.67 British regular : -0.50
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RE: ABH and Crockett36, (A+100) tutor game
Here’s the big issue:
I4/G5: Germany moves to Caucasus next turn.
UK5: India retreats main stack to E Persia
I5/G6: capture Persia, preventing allied aircraft from reinforcing this key territory, also move into Iraq
I6/G7: capture Egypt unless heavy sacrifices are made by the AlliesYou need to get back to Persia one round faster than your current proposal if your 11 inf+2AA’s are going to be able to help hold the line.
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RE: ABH and Crockett36, (A+100) tutor game
I get additional revenue from sacking India each round if I remember this OOB game correctly. I think they changed that to a one-time-only in the balance mods.
You will need a force in the Middle East to prevent expansion there as I can have 10-20 fast movers there on G5. They can blast in Egypt by G7 if you don’t have a firewall to slow them down.
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RE: L22 OOB ABH (X) vs WinterWarrior(A+40)
One key strategy tip in the Pacific is that the Caroline Islands is an ideal place for the combined Allied fleet. It is easily reached from both Australia and Hawaii. It threatens almost the entire theater of operations for Japan, allowing attack on naval forces, islands, and the E Asia territories. Sometimes a ship blocker is necessary in SZ34 to preserve the fleet after the initial move there, but soon it has enough strength to withstand everything Japan throws at it.
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RE: L22 OOB ABH (X) vs WinterWarrior(A+40)
Let’s call it a game, if that is okay. India is dead. China is dying next turn. Russia is dead the following turn. There are no areas of the map where the Allies will make any progress for the foreseeable future.
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RE: L22 OOB ABH (X) vs WinterWarrior(A+40)
Maybe I had started as a local game. Must explain why I had no game summary. You had good overall luck so I assume you don’t want me to redo. ;(
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RE: L22 OOB ABH (X) vs WinterWarrior(A+40)
Sorry, didn’t get the game summary pasted in here. Needed to teleport my Japanese units to reinforce the Caucasus.