Back from the holidays. Just in time. Please add me to the OOB tournament.
ArthurBomberHarris
@Arthur Bomber Harris
Best posts made by Arthur Bomber Harris
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RE: Post League Game Results Here
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
@trulpen yeah, BM is much tougher for the Japanese in China. I waste way too many men trying to suppress the rebellions. I hate it when an American bomber knocks off the lone defender and a Chinese soldier pops up in Tibet.
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RE: Axis Hail marry
I had an unusual game where the Axis captured Egypt early. The Americans focused heavily on the European operations and the Allies were steadily making progress on that side of the map. I built up the Japanese air force and sent it on a suicide attack into Moscow around turn 8. Stripping off 15 infantry Allied units in Moscow can change a battle from a 95% chance of losing into a 95% chance of winning when the Germans get their turn. It also means that Germany will keep their air force intact, allowing them to reclaim any European victory cities if necessary.
The best part of this strategy is that the extra Japanese planes can hold the Allies at bay for several turns, forcing India to cower and Anzac + USA to be more conservative with their fleets. All of the planes can raid Moscow from a base in Sichuan, meaning that only one turn is required to setup the pivot from Pacific to Europe.
Of course the Russian AA’s shot down half of my Japanese raiders and the German tanks had their turrets pointed backwards, leading to an abrupt and unhappy end to a genius strategy.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)
@crockett36 Normandy should be left completely unoccupied by the time the Allies have a sizable landing force. As you mentioned, there can be considerable devastation to any Axis force situated in that territory and it cannot be reasonably defended without diverting from the main goal of crushing Moscow or heading into the Middle East/Egypt. Normandy or Norway will fall, it just is a matter of on which round and whether the Axis will be able to retake it with a counterattack of ground units supported by planes. France is the best place to have the Axis counterstrike infantry/artillery. Mechanized units can help counterstrike from W Germany. Usually, though, a wave of UK fighters add enough defensive might to Normandy or Norway to ensure that the Axis are unable to strike back.
Aircraft carriers and subs are the best investment for the US as they have dual purposes of defending the fleet and attacking/convoy raiding. Build enough destroyers to prevent German wolfpacks from roaming the Atlantic
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RE: L22 OOB FINAL LL Myygames (X) VS ABH (L+50)
@Myygames redo the whole Japan turn then including builds and combat. I don’t think it is appropriate to win because of a rule misunderstanding.
Normally I get victory via superior luck.
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RE: Bonus Movement is Unrealistic Nonsense
There is a sub-forum for house rules. You are free to change the game however you like when playing with your friends. I personally enjoy naval and air bases. They enhance the strategic options.
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Am I winning or Losing: data analysis of high-level BM4 games
With the release of Elo rankings, I could identify BM4 League games between two high-level players of similar talent (no more than 100 elo point gap in skill level and greater than 1700 average Elo). I eliminated a few games which had a player surrender due to personal reasons, and analyzed 17 games from the last three years.
The following graph shows the magic cutoff point of a 20 point Allied advantage after turn 10 which guarantees victory or defeat. This is a useful threshold to calculate which territories you want to hold in order to ensure victory.
Interestingly, Moscow and India hold for a much longer time than in the “old” days. This isn’t surprising as the balance mod gives more income to Russia and handicaps Japan. The improvements of Axis gameplay has allowed them to eventually overcome Allied defenses despite territory advantages that previously would have marked doom.
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RE: 2022 OOB Playoffs R1 - AndrewAAGamer (X) vs oysteilo (A+60)
Incredible match. I thought Oysteilo had the W after the mid-game when Moscow was so strong and the Allies had a foothold in Greece. Such masterful comeback, Andrew. I haven’t seen such high-level play from two players in a long time.
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RE: Which side does axis and allies favor?
If you are new to the game, whoever is better will win with either side. Usually one person has a very defensive personality, focusing more on not losing than pushing towards a goal. That will inevitably lead to defeat as the other person finds weaknesses and builds an income advantage.
It takes a large number of matches to have the natural Axis advantage manifest itself in face-to-face games. Don’t worry about the imbalance until you are able to predict what happens during the first six rounds of gameplay based just on the first round of dice rolls and spending. Fun game for both beginners and masters.
Latest posts made by Arthur Bomber Harris
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RE: L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 aaGun moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from 41 Sea Zone to Sumatra 3 fighters moved from Java to Sumatra 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to Trans-Jordan 3 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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RE: L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)
@AndrewAAGamer excellent. Interesting game…
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RE: L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)
Back tonight. Are you able to do your turn?
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RE: Post League Game Results Here
@JDOW I have been following Adam’s matches and stealing his strategies. Between the two of you, I get 90% of my plans.
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RE: Post League Game Results Here
Congratulations Farmboy! Masterful gameplay. Very impressive execution.
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RE: How to best threaten German Baltic fleet?
@shadowhawk you are talking about 2 or 3 loaded transports with 20-30 PUs of value. Germany takes it back losing a plane and a couple ground units. Maybe doesn’t even lose the plane.
Better off trading units in Normandy where you can adequately protect those transports instead of a suicide mission. The Allies can come out ahead in the exchanges.
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RE: How to best threaten German Baltic fleet?
@SuperbattleshipYamato and Norway is nearly impossible to capture and hold against a skilled Axis player who leaves a big stack in Finland and can support the counterattack with the German Air Force. The Allies to do a KGF strategy and the Axis needs to be focusing on capturing Moscow for the Norway landing to succeed.
Otherwise Normandy, S France, and Greece are much easier beachheads.
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RE: L24 OOB AndrewAAGamer (X) vs ArthurBomberHarris (L+59)
Heading to Hamburg tomorrow. Back on March 14th. Won’t be able to do turns for these two weeks.
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RE: How to best threaten German Baltic fleet?
You don’t have to sink the German fleet, just force them to shelter behind Denmark for safety.
If they actually have a fleet large enough to stand toe to toe with the Allied Atlantic fleet, the Allies have won concur it means Moscow won’t fall for a very long time. Having multiple German carriers is a guaranteed L for the Axis.
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RE: Post League Game Results Here
@Karl7 have you ever considered to just roll better dice?