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    Charles de Gaulle

    @Charles de Gaulle

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    Best posts made by Charles de Gaulle

    • World War 2 Axis and Allies on the 1914 Board?

      When you’re stuck at home in quarantine and you have nothing that you need to do, sometimes the craziest ideas will cross your mind:IMG_20200508_173034_hdr.jpgIMG_20200508_173932_hdr.jpg IMG_20200508_173959_hdr.jpg IMG_20200508_174031_hdr.jpg IMG_20200508_174049_burst_01.jpg IMG_20200508_174015_hdr.jpg
      This is something I’ve actually been toying with for a while: a 1939 or 1937 game played on the 1914 board. It’s been a great deal of fun, but I usually find myself exploring alternate history rather than creating a game that is actually balanced with streamlined rules.

      Have you ever experimented with playing a World War 2 era game on 1914 with the rules and units from 1940? Making a good setup has been difficult, and some places like Russia just aren’t ideal, but I’ve seen a lot of potential with making an early war scenario like this with many playable little nations. OH, and a well-defended France as well. 😉

      Have I just gone crazy, or is this an interesting idea?

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • RE: World War 2 Axis and Allies on the 1914 Board?

      IMG_20200508_195523_hdr.jpg
      Chaos in the Balkans:
      Hungary and Romania are at war, Germany has annexed Austria, Yugoslavia suffered an unfortunate die role and has been forced to disintegrate into a Pro-Fascist Croatian state and a smaller Serbia. Italy managed to seize Albania without loss, and Czechoslovakia is reinforcing its border with the Nazis.
      The UK has pledged to declare war on any power invading Greece.
      IMG_20200508_200336_hdr.jpg
      Swedish Disaster:
      The Swedes attempted to peacefully take over Norway to prevent any major nations from entering Scandinavia, but the plan backfired. Not only did another unfortunate die role cause the Norwegians to resist, but the German and British players were offended by the assault, and Germany turned a blind eye to a British force that liberated the Norwegians and devastated Sweden’s hopes of a powerful, neutral, United Scandinavian state.
      IMG_20200508_200349_hdr.jpg
      Spain in Flames:
      The civil war rages on in Spain, just as a deadly naval encounter ended in mutual annihilation for the Nationalists and Republicans. The free world does not want a Fascist Spain, and the U.S. Player has sent generous air aid to the Republicans. With Franco’s Army of Africa having headed for the mainland, I, as France, took advantage and seized their Moroccan colony. Unfortunately, I earned a -1 diplomacy points for this “aggressive” act.

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • Global/Europe/Pacific 1939 for 1940 2nd Editon

      Global 1939 Version 3 plus tweaks (Europe and Pacific Standalone setups are further below)

      Axis and Allies Global 1939 is a 1940 variant that uses a new setup and political situation.

      Global (Europe + Pacific):
      Anything not specified here is the same as 1940 2nd Edition.

      Political situation changes:

      Russia may not declare war on Germany/Italy until turn 5 unless attacked by the Axis.

      Nazi-Soviet Pact:
      On turn 1 only, Russia is given the option of attacking/annexing any of these territories: Vyborg, Baltic States, Eastern Poland, and Bessarabia.  Germany may not take any of the aforementioned territories or trigger Finalnd on turn 1 without declaring war on Russia.  If Russia does not take some/all of these territories, Germany may take them without consequence starting on turn 2.  Vyborg is hostile to Russia and friendly to Germany.  Eastern Poland is an enemy to both Russia and Germany.

      Germany is allowed to move through the Danish straits even though Germany does not control Denmark on turn 1.

      Italy begins the game neutral and cannot leave its territories.  Other powers cannot enter neutral Italy.  Italy may declare on any Allied powers on turn 2 or later.  If Italy stays neutral, the Allies may declare war on Italy on turn 3 or later.  On the turn Italy declares war or the Allies attack Italy, transports may load units in shared sea zones shared between Italy and the Allies.

      The United States may declare war on the Axis on the collect income phase of turn 4.
      The minor industrial complexes on Western, Eastern, and Central U.S. don’t get upgraded automatically.  The U.S. must pay for the upgrades if it wants them.

      The new pro-Allies/-Axis (same rules as for Persia, Iraq, etc.) and their standing armies are
      Pro-Allies:
      Poland: 6 infantry
      Eastern Poland: 2 infantry
      Denmark: 1 infantry
      Norway: 2 infantry
      Holland/Belgium: 3 infantry
      Iceland: nothing
      Greenland: nothing
      Belgian Congo: 1 infantry
      Pro-Axis:
      Slovakia/Hungary: 3 infantry, 3 tanks
      Romania: 4 infantry, 1 artillery, 1 fighter
      Bessarabia: nothing
      Baltic States: nothing
      Vyborg: 2 infantry
      Northwest Persia: nothing
      Persia: 2 infantry
      Eastern Persia: nothing

      When collecting NOs, treat the territories as the board represents them (e.g. the original controller).
      Examples:
      Iceland and Belgian Congo do not start as British anymore, but they are needed for UK’s NO for holding the empire because they have a British roundel on them.
      Even though Persia is pro-Axis in this setup, it does not count in Russia’s spread of Communism NO because the board represents it as being pro-Allies.

      New Turn order and starting income/IPCs in hand:
      Germany: 14
      Soviet Union: 35
      United Kingdom-
      Europe: 27
      Pacific: 17
      Italy: 10
      France: 19
      ANZAC: 10
      Japan: 24
      China: 14
      United States: 52

      New Setup:
      Germany:
      Germany: 16 infantry, 4 artillery, 1 tactical bomber, 4 AA guns, 2 strategic bombers, major industrial complex
      Greater Southern Germany: 6 infantry, 2 artillery, 3 tanks
      Western Germany: 2 infantry, 3 tanks, 4 AA guns, 4 fighters, 3 tactical bombers, 2 mech., air base, naval base, major industrial complex
      Sea Zone 112: 2 submarines, 1 destroyer
      Sea Zone 113: 2 submarines, 1 transport, 1 cruiser
      Sea Zone 114: 1 submarine, 1 transport, 1 battleship

      Soviet Union:
      Russia: 1 infantry, 1 AA gun, 1 artillery, 1 strategic bomber, air base, minor industrial complex
      Samara: 1 infantry
      Novosibirsk: 1 infantry
      Kazakhstan: 1 infantry
      Turkmenistan: 1 infantry
      Caucasus: 1 infantry, 1 artillery
      Volgograd: 1 infantry, 1 AA gun, minor industrial complex
      Ukraine: 2 infantry, 1 tactical bomber
      Western Ukraine: 2 infantry, 1 artillery
      Belarus: 2 infantry, 1 mechanized infantry
      Novgorod: 6 infantry, 1 artillery, 2 AA guns, 1 tank, 1 fighter, air base, naval base, minor industrial complex
      Karelia: 2 infantry
      Timguska: 1 infantry
      Yenisey: 1 infantry
      Yakut: 1 infantry
      Buryatia: 2 infantry
      Sakha: 2 infantry
      Amur: 4 infantry, 1 artillery, 1 mechanized infantry, 2 AA guns, 1 tank
      Siberia: 1 infantry
      Soviet Far East: 1 infantry
      Sea Zone 100: 1 destroyer, 1 cruiser
      Sea Zone 115: 1 destroyer, 1 battleship
      Sea Zone 127: 1 submarine

      Italy:
      Southern Italy: 4 infantry, 2 artillery, 2 AA guns, 1 fighter, air base, naval base, major industrial complex
      Northern Italy: 4 infantry, 1 mechanized infantry, 1 tank, 1 strategic bomber, 1 tactical bomber, minor industrial complex
      Sardinia: 1 infantry
      Sicily: 1 infantry
      Albania: 1 infantry, 1 artillery, 1 tank
      Libya: 3 infantry, 1 artillery, 1 mechanized infantry, 1 tank
      Tobruk: 2 infantry, 1 artillery, 1 mechanized infantry
      Ethiopia: 2 infantry, 1 artillery, 1 tank
      Italian Somaliland: 1 infantry, 1 mechanized infantry
      Sea Zone 95: 1 submarine, 1 destroyer, 1 transport, 1 cruiser
      Sea Zone 97: 1 destroyer, 1 cruiser, 1 battleship, 1 transport

      France:
      France: 6 infantry, 3 AA guns, 3 artillery, 2 tanks, 2 fighters, air base, minor industrial complex
      Normandy/Bordeaux: 1 infantry, naval base, minor industrial complex
      Southern France: 1 infantry, 1 artillery, naval base
      Tunisia: 1 infantry, 1 artillery
      Algeria: 1 infantry, 1 mech.
      Morocco: 1 infantry, 1 AA gun
      French West Africa: 1 infantry
      French Central Africa: 1 infantry
      Syria: 1 infantry
      Sea Zone 105: 1 destroyer, 1 transport
      Sea Zone 93: 1 cruiser, 1 transport
      Sea Zone 94: 1 battleship
      Sea Zone 82: 1 submarine
      Sea Zone 72: 1 destroyer

      Japan:
      Japan: 6 infantry, 1 mech., 2 artillery, 2 AA guns, 1 tank, 2 fighters, 2 tactical bombers, 2 strategic bombers, air base, naval base, major IC
      Korea: 2 infantry, 1 mechanized infantry
      Manchuria: 6 infantry, 1 mech., 1 artillery, 1 tank, 2 fighters, 2 tactical bombers, 1 AA gun, control marker
      Jehol: 3 infantry, 1 artillery, control marker
      Shantung: 3 infantry, 1 artillery, control marker
      Kiangsu: 5 infantry, 2 artillery, control marker
      Okinawa: 1 infantry, 1 fighter
      Formosa: 1 infantry, 1 fighter
      Hainan: 1 infantry
      Palau: 1 infantry
      Caroline Islands: 1 infantry, 1 AA gun, air base, naval base
      Marshall Islands: 1 infantry, air base, 1 fighter, 1 tactical bomber
      Marianas: 1 infantry, naval base, 1 AA gun
      Iwo Jima: 1 infantry, 1 AA gun
      Siam 2 infantry
      Sea Zone 6: 1 submarine, 3 transports, 1 destroyer, 1 cruiser, 1 battleship, 2 carriers with 2 fighters and 2 tactical bombers
      Sea Zone 19: 1 transport, 1 cruiser, 1 destroyer
      Sea Zone 20: 1 destroyer, 1 submarine, 1 aircraft carrier with 1 fighter and 1 tactical bomber
      Sea Zone 36: 1 destroyer
      Sea Zone 22: 1 cruiser
      Sea Zone 33: 1 battleship, 1 destroyer, 1 submarine
      Sea Zone 32: 1 destroyer

      United States:
      Western United States: 1 infantry, 1 artillery, 1 AA gun, 1 fighter, air base, naval base, minor IC
      Alaska: 1 infantry
      Hawaii: 1 infantry, 1 AA gun, 1 fighter, 1 strategic bomber air base, naval base
      Midway: air base
      Wake: air base
      Guam: air base
      Philippines: 2 infantry, 1 fighter, air base, naval base
      Eastern United States: 1 infantry, 1 artillery, 1 AA gun, 1 fighter, air base, naval base, minor industrial complex
      Central United States: 1 mechanized infantry, 1 tank, minor industrial complex
      Sea Zone 64: 1 cruiser
      Sea Zone 101: 1 destroyer
      Sa Zone 10: 1 submarine, 1 transport, 1 destroyer, 1 cruiser, 1 battleship
      Sea Zone 29: 1 carrier with 1 fighter and 1 tactical bomber
      Sea Zone 26: 1 submarine, 1 destroyer, 1 cruiser
      Sea Zone 35: 1 destroyer

      China:
      Suiyuan: 3 infantry
      Chahar: 1 infantry
      Anhwe: 3 infantry
      Kiangsi: 2 infantry
      Kwangsi: 2 infantry
      Hunan: 2 infantry
      Kweichow: 3 infantry, 1 artillery
      Hopei: 1 infantry
      Shensi: 1 infantry
      Szechwan: 4 infantry, 1 artillery, 1 fighter
      Yunnan: 3 infantry

      United Kingdom:
      United Kingdom: 2 infantry, 1 AA gun, 1 artillery, 1 tank, 1 fighter, 1 strategic bomber, air base, naval base, major industrial complex
      Scotland: 1 infantry, 1 AA gun, 1 fighter, air base
      Quebec: 1 infantry, 1 fighter, 1 mechanized infantry, minor industrial complex
      Nova Scotia: naval base, air base
      Ontario: 1 AA gun, 1 artillery, 1 tank
      Gibraltar: naval base
      Malta: 1 fighter, 1 infantry, 1 AA gun, airbase
      Alexandria: 1 infantry, 1 mechanized infantry, 1 tank
      Egypt: 1 infantry, 1 artillery, 1 AA gun, naval base
      Trans-Jordan: 1 infantry
      British Somaliland: 1 infantry
      Kenya: 1 infantry
      Rhodesia: 1 infantry
      Anglo-Egypt Sudan: 1 infantry
      Union of South Africa: 1 infantry, 1 tank, 1 mechanized infantry, naval base, minor industrial complex
      West India: 2 infantry, 1 artillery
      India: 4 infantry, 1 artillery, 2 AA guns, 1 fighter, 1 tactical bomber, air base, naval base, major industrial complex
      Burma: 2 infantry
      Shan State: 1 infantry
      Malaya: 3 infantry, naval base
      Kwangtung: 1 infantry, naval base
      Samoa: naval base
      Sea Zone 106: 1 transport, 1 destroyer
      Sea Zone 109: 1 transport, 1 cruiser
      Sea Zone 110: 1 destroyer, 1 battleship, 1 transport
      Sea Zone 111: 1 cruiser
      Sea Zone 91: 1 cruiser, 1 aircraft carrier (carrying 1 tactical bomber)
      Sea Zone 98: 1 destroyer, 1 submarine, 1 battleship
      Sea Zone 81: 1 cruiser
      Sea Zone 71: 1 destroyer
      Sea Zone 70: 1 transport
      Sea Zone 39: 1 cruiser, 1 sub
      Sea Zone 37: 1 destroyer, 1 battleship
      Sea Zone 51: 1 destroyer

      ANZAC:
      New South Wales: 1 infantry, 1 artillery, 1 tank, naval base, minor IC
      Queensland: 1 infantry, 1 AA gun, 1 fighter, air base
      Northern Territory: 1 infantry, 1 AA gun
      Western Australia: 1 infantry, 1 mechanized infantry
      New Zealand: 2 infantry, 1 AA gun,  1 fighter, naval base, minor IC
      Malaya: 1 infantry
      Shan State: 1 infantry
      Trans-Jordan: 1 infantry
      Egypt: 1 infantry
      Sea Zone 62: 1 cruiser
      Sea Zone 63: 1 destroyer
      Sea Zone 54: 1 cruiser, 1 destroyer
      –---------------------------

      Pacific 1939 Standalone:

      Anything not specified here is the same as 1940 2nd Edition.

      The United States may declare war on Japan on the collect income phase of turn 4.

      New Turn order and starting income/IPCs in hand:
      United Kingdom: 16
      ANZAC: 10
      Japan: 24
      China: 14
      United States: 17

      New Setup:
      Japan:
      Japan: 6 infantry, 1 mech., 2 artillery, 2 AA guns, 1 tank, 2 fighters, 2 tactical bombers, 2 strategic bombers, air base, naval base, major IC
      Korea: 2 infantry, 1 mechanized infantry
      Manchuria: 6 infantry, 1 mech., 1 artillery, 1 tank, 2 fighters, 2 tactical bombers, 1 AA gun, control marker
      Jehol: 3 infantry, 1 artillery, control marker
      Shantung: 3 infantry, 1 artillery, control marker
      Kiangsu: 5 infantry, 2 artillery, control marker
      Okinawa: 1 infantry, 1 fighter
      Formosa: 1 infantry, 1 fighter
      Hainan: 1 infantry
      Palau: 1 infantry
      Caroline Islands: 1 infantry, 1 AA gun, air base, naval base
      Marshall Islands: 1 infantry, air base, 1 fighter, 1 tactical bomber
      Marianas: 1 infantry, naval base, 1 AA gun
      Iwo Jima: 1 infantry, 1 AA gun
      Siam 2 infantry
      Sea Zone 6: 1 submarine, 3 transports, 1 destroyer, 1 cruiser, 1 battleship, 2 carriers with 2 fighters and 2 tactical bombers
      Sea Zone 19: 1 transport, 1 cruiser, 1 destroyer
      Sea Zone 20: 1 destroyer, 1 submarine, 1 aircraft carrier with 1 fighter and 1 tactical bomber
      Sea Zone 36: 1 destroyer
      Sea Zone 22: 1 cruiser
      Sea Zone 33: 1 battleship, 1 destroyer, 1 submarine
      Sea Zone 32: 1 destroyer

      United States:
      Western United States: 1 infantry, 1 artillery, 1 AA gun, 1 fighter, air base, naval base, major IC
      Alaska: 1 infantry
      Hawaii: 1 infantry, 1 AA gun, 1 fighter, 1 strategic bomber air base, naval base
      Midway: air base
      Wake: air base
      Guam: air base
      Philippines: 2 infantry, 1 fighter, air base, naval base
      Sa Zone 10: 1 submarine, 1 transport, 1 destroyer, 1 cruiser, 1 battleship
      Sea Zone 29: 1 carrier with 1 fighter and 1 tactical bomber
      Sea Zone 26: 1 submarine, 1 destroyer, 1 cruiser
      Sea Zone 35: 1 destroyer

      China:
      Suiyuan: 3 infantry
      Chahar: 1 infantry
      Anhwe: 3 infantry
      Kiangsi: 2 infantry
      Kwangsi: 2 infantry
      Hunan: 2 infantry
      Kweichow: 3 infantry, 1 artillery
      Hopei: 1 infantry
      Shensi: 1 infantry
      Szechwan: 4 infantry, 1 artillery, 1 fighter
      Yunnan: 3 infantry

      United Kingdom:
      India: 4 infantry, 1 artillery, 2 AA guns, 1 fighter, 1 tactical bomber, air base, naval base, major IC
      Burma: 2 infantry
      Shan State: 1 infantry
      Malaya: 3 infantry, naval base
      Kwangtung: 1 infantry, naval base
      Samoa: naval base
      Sea Zone 39: 1 cruiser, 1 sub
      Sea Zone 37: 1 destroyer, 1 battleship
      Sea Zone 51: 1 destroyer

      ANZAC:
      New South Wales: 1 infantry, 1 artillery, 1 tank, naval base, minor IC
      Queensland: 1 infantry, 1 AA gun, 1 fighter, air base
      Northern Territory: 1 infantry, 1 AA gun
      Western Australia: 1 infantry, 1 mechanized infantry
      New Zealand: 2 infantry, 1 AA gun,  1 fighter, naval base, minor IC
      Malaya: 1 infantry
      Shan State: 1 infantry
      Sea Zone 62: 1 cruiser
      Sea Zone 63: 1 destroyer
      Sea Zone 54: 1 cruiser, 1 destroyer

      Europe Standalone:
      Anything not specified here is the same as 1940 2nd Edition.

      Political situation changes:

      Russia may not declare war on Germany/Italy until turn 5 unless attacked by the Axis.

      Nazi-Soviet Pact:
      On turn 1 only, Russia is given the option of attacking/annexing any of these territories: Vyborg, Baltic States, Eastern Poland, and Bessarabia.  Germany may not take any of the aforementioned territories or trigger Finalnd on turn 1 without declaring war on Russia.  If Russia does not take some/all of these territories, Germany may take them without consequence starting on turn 2.  Vyborg is hostile to Russia and friendly to Germany.  Eastern Poland is an enemy to both Russia and Germany.

      Germany is allowed to move through the Danish straits even though Germany does not control Denmark on turn 1.

      Italy begins the game neutral and cannot leave its territories.  Other powers cannot enter neutral Italy. Italy may declare on any Allied powers on turn 2 or later.  If Italy stays neutral, the Allies may declare war on Italy on turn 3 or later.  On the turn Italy declares war or the Allies attack Italy, transports may load units in shared sea zones shared between Italy and the Allies.

      The United States may declare war on the Axis on the collect income phase of turn 4.
      The minor industrial complexes on Eastern and Central U.S. don’t get upgraded automatically.  The U.S. must pay for the upgrades if it wants them.

      The new pro-Allies/-Axis (same rules as for Persia, Iraq, etc.) and their standing armies are
      Pro-Allies:
      Poland: 6 infantry
      Eastern Poland: 2 infantry
      Denmark: 1 infantry
      Norway: 2 infantry
      Holland/Belgium: 3 infantry
      Iceland: nothing
      Greenland: nothing
      Belgian Congo: 1 infantry
      Pro-Axis:
      Slovakia/Hungary: 3 infantry, 3 tanks
      Romania: 4 infantry, 1 artillery, 1 fighter
      Bessarabia: nothing
      Baltic States: nothing
      Vyborg: 2 infantry
      Northwest Persia: nothing
      Persia: 2 infantry
      Eastern Persia: nothing

      When collecting NOs, treat the territories as the board represents them (e.g. the original controller).
      Examples:
      Iceland and Belgian Congo do not start as British anymore, but they are needed for UK’s NO for holding the empire because they have a British roundel on them.
      Even though Persia is pro-Axis in this setup, it does not count in Russia’s spread of Communism NO because the board represents it as being pro-Allies.

      New Turn order and starting income/IPCs in hand:
      Germany: 14
      Soviet Union: 26
      United Kingdom: 28
      Italy: 10
      France: 17
      United States: 35

      New Setup:
      Germany:
      Germany: 16 infantry, 4 artillery, 1 tactical bomber, 4 AA guns, 2 strategic bombers, major industrial complex
      Greater Southern Germany: 6 infantry, 2 artillery, 3 tanks
      Western Germany: 2 infantry, 3 tanks, 4 AA guns, 4 fighters, 3 tactical bombers, 2 mech., air base, naval base, major industrial complex
      Sea Zone 112: 2 submarines, 1 destroyer
      Sea Zone 113: 2 submarines, 1 transport, 1 cruiser
      Sea Zone 114: 1 submarine, 1 transport, 1 battleship

      Soviet Union:
      Russia: 1 infantry, 1 AA gun, 1 artillery, 1 strategic bomber, air base, minor industrial complex
      Samara: 1 infantry
      Novosibirsk: 1 infantry
      Kazakhstan: 1 infantry
      Turkmenistan: 1 infantry
      Caucasus: 1 infantry, 1 artillery
      Volgograd: 1 infantry, 1 AA gun, minor industrial complex
      Ukraine: 2 infantry, 1 tactical bomber
      Western Ukraine: 2 infantry, 1 artillery
      Belarus: 2 infantry, 1 mechanized infantry
      Novgorod: 6 infantry, 1 artillery, 2 AA guns, 1 tank, 1 fighter, air base, naval base, minor industrial complex
      Karelia: 2 infantry
      Sea Zone 100: 1 destroyer, 1 cruiser
      Sea Zone 115: 1 destroyer, 1 battleship
      Sea Zone 127: 1 submarine

      Italy:
      Southern Italy: 4 infantry, 2 artillery, 2 AA guns, 1 fighter, air base, naval base, major industrial complex
      Northern Italy: 4 infantry, 1 mechanized infantry, 1 tank, 1 strategic bomber, 1 tactical bomber, minor industrial complex
      Sardinia: 1 infantry
      Sicily: 1 infantry
      Albania: 1 infantry, 1 artillery, 1 tank
      Libya: 3 infantry, 1 artillery, 1 mechanized infantry, 1 tank
      Tobruk: 2 infantry, 1 artillery, 1 mechanized infantry
      Ethiopia: 2 infantry, 1 artillery, 1 tank
      Italian Somaliland: 1 infantry, 1 mechanized infantry
      Sea Zone 95: 1 submarine, 1 destroyer, 1 transport, 1 cruiser
      Sea Zone 97: 1 destroyer, 1 cruiser, 1 battleship, 1 transport

      France:
      France: 6 infantry, 3 AA guns, 3 artillery, 2 tanks, 2 fighters, air base, minor industrial complex
      Normandy/Bordeaux: 1 infantry naval base, minor industrial complex
      Southern France: 1 infantry, 1 artillery, naval base
      Tunisia: 1 infantry, 1 artillery
      Algeria: 1 infantry, 1 mech.
      Morocco: 1 infantry, 1 AA gun
      French West Africa: 1 infantry
      French Central Africa: 1 infantry
      Syria: 1 infantry
      Sea Zone 105: 1 destroyer, 1 transport
      Sea Zone 93: 1 cruiser, 1 transport
      Sea Zone 94: 1 battleship
      Sea Zone 82: 1 submarine
      Sea Zone 72: 1 destroyer

      United States:
      Eastern United States: 1 infantry, 1 artillery, 1 AA gun, 1 fighter, air base, naval base, minor industrial complex
      Central United States: 1 mechanized infantry, 1 tank, minor industrial complex
      Sea Zone 64: 1 cruiser
      Sea Zone 101: 1 destroyer

      United Kingdom:
      United Kingdom: 2 infantry, 1 AA gun, 1 artillery, 1 tank, 1 fighter, 1 strategic bomber, air base, naval base, major industrial complex
      Scotland: 1 infantry, 1 AA gun, 1 fighter, air base
      Quebec: 1 infantry, 1 fighter, 1 mechanized infantry, minor industrial complex
      Nova Scotia: naval base, air base
      Ontario: 1 AA gun, 1 artillery, 1 tank
      Gibraltar: naval base
      Malta: 1 fighter, 1 infantry, 1 AA gun, airbase
      Alexandria: 1 infantry, 1 mechanized infantry, 1 tank
      Egypt: 2 infantry, 1 artillery, 1 AA gun, naval base
      Trans-Jordan: 1 infantry
      British Somaliland: 1 infantry
      Kenya: 1 infantry
      Rhodesia: 1 infantry
      Anglo-Egypt Sudan: 1 infantry
      Union of South Africa: 1 infantry, 1 tank, 1 mechanized infantry, naval base, minor industrial complex
      West India: 2 infantry, 1 artillery
      Sea Zone 106: 1 transport, 1 destroyer
      Sea Zone 109: 1 transport, 1 cruiser
      Sea Zone 110: 1 destroyer, 1 battleship, 1 transport
      Sea Zone 111: 1 cruiser
      Sea Zone 91: 1 cruiser, 1 aircraft carrier (carrying 1 tactical bomber)
      Sea Zone 98: 1 destroyer, 1 submarine, 1 battleship
      Sea Zone 81: 1 cruiser
      Sea Zone 71: 1 destroyer
      Sea Zone 70: 1 transport

      Special thanks to all who contributed to this project.  This is the final version.  Questions and comments are appreciated.
              de Gaulle

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • RE: Global 1940 2nd Edition Standard Units but with Altered Costs

      @General-Veers I like the idea of reducing the facilities cost as well. But I have been wondering if perhaps airbases should cost more than naval bases. I feel like the scramble potential of airbases is more powerful than the repairing abilities of naval bases (while the move extension seems obviously on equal terms). I think a 12 or 13 IPC naval base sounds good, but I’d personally want air bases to be more, maybe about 14 IPCs. One of the reasons why I think airbases need a higher cost is their relevance to aircraft carriers. Why build a carrier for 16 when you can scramble 3 fighters for 15 (or as you and I propose 12/13).

      I’d love to see more facility building, as this is something that’s very rare in my group’s games. It would be hard to find the perfect cost, but I think your 12 IPCs is a good place to begin testing, perhaps going as low as 11 for sea bases and as high as 14 for air bases. I’d like to try it.

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • France building in Indo-China

      Have you ever seen a game where France actually builds units in Indo-China? I’ve never seen this happen and was wondering if it ever occurred in a real game.

      Japan typically builds an industrial complex after capturing French Indo-China, so it would only take the UK or another ally to liberate it and give France a free factory to use. Supposing Paris has also been liberated, France could very well start building in Indo-China.

      Now of course this scenario would imply that Germany has lost France, and Japan has done very poorly in Southeast Asia —making a grim scene for the Axis. Typically in my games, they would surrender after losing two very crucial areas. The only scenario I could think of is perhaps Germany and Japan are trying to destroy Russia and didn’t fare well on other fronts. Maybe France would have a reason to build in Indo-China because of this? Although Paris would likely be the better option, but games can be crazy.

      Have you ever seen this happen?

      posted in Axis & Allies Global 1940
      Charles de Gaulle
      Charles de Gaulle
    • RE: Oztea's 1942 Global Setup

      I TOTALLY Love this! GREAT WORK OZ!

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • RE: Oztea's 1942 Global Setup

      Did you make a 1939 setup for 1940 Oz?

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • How can we add simple Vichy rules to Europe and/or Global 1940 2nd Edition?

      So, everyone give me your ideas for adding Vichy rules! I am getting a little tired of the unrealistic OOB setup which eliminates historical French rules. I would like to stress that I want changes to be simple and not changing the balance. Thanks!  :roll:

      de Gaulle

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • RE: Oztea's 1942 Global Setup

      Thanks Barney! Can’t wait to try it! Maybe France will get more of  :lol: a role in it.

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • 1941 EXTREME mod 5.1 (adds nations and units of 1940)

      This is a mod which changes some rules and adds many more pieces to the setup. It uses the pieces and countries of 1940. I would love for everyone to try it and give their opinion.

      Rules changes:
      All units are added from 1940 2nd Edition except air and naval bases. ICs printed on the map are not used; ICs from 1940 are used instead. Strategic bombing raids can be done against these. No new ICs can be built. Units such as carriers and battleships which have different rules in 1941 compared to 1940 keep the rules of 1941.

      All spaces are worth double their printed value. Countries start with double IPCs as well.

      Italy: Italy is its own power now. It receives control of Southern and Western(ahistorical but the best I can do) Europe. Italy’s capital is in Southern Europe.

      ANZAC: ANZAC is its own power now. It receives control of Australia, East Indies(ahistorical again), New Guinea, Sllolomon Islands, and New Zealand. Its capital is in Australia.

      China: China is its own power. China must stay in China. China may only purchase infantry and artillery. China may deploy anywhere in China(Northwestern China, Szechwan, Manchuria, and Coastal China). If all four of these are captured by Allies, China gets control of all of them and may build all units (anywhere in China) and may move out of China. The US may give China as many IPCs as it wants; however China may only purchase one unit with US funds per turn. If all China is controlled by Axis, US gets China’s IPCs.

      France: France is its own power now. France receives control of France(note that this has been captured) West Africa, Equatorial Africa,and  Madagascar. France is considered an originally controlled territory of France. If France is liberated France assumes control and places one infantry there(this happens each time France is captured). Note that if France is liberated by Alllies and Germany takes it back, Italy will NOT assume control as it is an original French territory.

      Anything blunt or unspecified should be corrected. Feel free to ask me abut any rules.

      Note that the setup is really three setups in one: the original, the setup pictured on the back of the box, and the units I added. A bit crowded. It plays well but some problems are still here. Please try it out and give me feedback.

      Turn order and starting IPCs in hand/ starting income(don’t forget that everything is doubled):
      Soviet Union: 14
      Italy: 8
      Germany: 16
      ANZAC: 6
      France: 0
      United Kingdom: 18
      Japan: 18
      United States: 32
      China: 2

      Setup:
      Germany:
      Germany:6 infantry, 2 mech, 1 fighter, 2 S bombers, major IC
      France: 3 infantry, 1 artillery, 1 AAA, 1tank, 1 fighter, 1 T bomber
      Norway/Finland: 3 infantry, 1 AAA
      Southern Europe: 2 infantry
      North Africa: 3 infantry, 1 mech, 1 artillery, 1 tank
      Eastern Europe: 5 infantry, 2 artillery, 1 AAA, 3 tanks, 1 fighter, 1 T bomber, 1 S bomber
      Ukraine: 3 infantry, 2 tanks, 1 AAA
      West Russia: 4 infantry
      SZ 5: 1 sub, 1 destroyer, 1 cruiser, 1 battleship
      SZ 6: 1 sub
      SZ 9: 1 sub
      SZ 16: 1 sub, 1 transport, 1 cruiser
      SZ 17: 1 transport, 1 destroyer
      SZ 18: 1 transport, 1 cruiser

      Italy:
      Southern Europe: 4 infantry 1 artillery 1 AAA 1 fighter 1 t bomber minor IC control marker
      Western Europe: 1 infantry minor IC control marker
      North Africa: 2 infantry 1 artillery 1 mech. 1 tank
      SZ 17 1 transport 2 destroyers 1 cruiser

      Japan:
      Japan: 6 infantry 1 artillery 1 mech. 1 AAA 1 tank 1 fighter 1 T bomber 2 S bombers major IC
      Iwo Jima: 1 infantry
      Okinawa: 1 infantry 1 fighter
      Manchuria: 4 infantry
      Coastal China: 3 infantry 1 artillery 1 tank 1 fighter
      Southeast Asia: 2 infantry 1 artillery
      Caroline Islands: 2 infantry
      SZ 45: 1 transport 1 destroyer 1 cruiser 2 carriers(carrying 3 fighters and 1 t bomber) 1 battleship
      SZ 46: 1 transport 1 destroyer 1 carrier( carrying 1 fighter and 1 t bomber)
      SZ 31: 1 destroyer 1 sub
      SZ. 38: 1 transport 1 destroyer 2 cruisers 1 carrier(carrying 2 fighters)
      SZ 37: 1 sub

      Soviet Union:
      Russia: 8 infantry, 2 mech., 1 artillery, 1 AAA, 1 tank, 2 fighters 1 T bomber 1 S bomber major IC
      Archangel: 4 infantry
      Karelia: 3 infantry 1 AAA
      Caucasus: 5 infantry, 1 artillery 1 AAA 1 tank minor IC
      Urals: 1 infantry 1 tank
      Siberia: 5 infantry
      SZ 4: 1 sub
      SZ 3 1 sub 1 transport
      SZ18: 1 transport 1 cruiser

      ANZAC:
      Australia: 3 infantry 1 artillery 1 AAA 1 fighter minor IC
      New Zealand: 1 infantry 1 fighter
      New Guinea: 1 infantry
      India: 1 infantry
      Egypt: 1 infantry 1 artillery
      SZ 33: 2 subs 1 transport 1 cruiser

      France:
      England: 1 infantry 1 fighter
      Equatorial Africa:  1 infantry 1 mech. 1 artillery
      Egypt: 1 infantry
      Middle East: 1 infantry
      SZ 25: 1 transport 1 destroyer 1 cruiser

      United Kingdom:
      England: 2 infantry 1 artillery 1 AAA 1 fighter 1 t bomber 2 s bombers major IC
      Eastern Canada: 1 infantry 1 tank
      Western Canada :1 infantry
      Egypt :2 infantry 1 mech. 1 artillery 1 AAA 2 tanks 1 t bomber
      Kenya :1 infantry 1 fighter
      Union of South Africa :1 infantry
      Middle East : 1 infantry
      India : 3 infantry 1 artillery 1 fighter 1 t bomber minor IC
      SZ 8: 1 sub 1 cruiser 1 battleship
      SZ 10: 2 transports 1 destroyer
      SZ 14: 1 carrier (carrying 1 fighter)
      SZ 29: 1 transport 1 destroyer 1 cruiser
      SZ 30: 1 battleship

      United States :
      Easter US :6 infantry 2 tanks 1 fighter 1 s bomber major IC
      Western US :3 infantry 1 mech. 1 artillery 1 tank 1 s bomber major IC
      Alaska : 1 infantry
      Hawaii : 2 infantry 1 AAA
      Philippines : 2 infantry
      Midway : 1 infantry 1 t bomber
      Wake: 1 infantry
      SZ 11: 1 sub 1 destroyer 1 transport 1 cruiser
      SZ 42: 1 sub 1 transport 1 cruiser 1 carrier (carrying 2 fighters)  1 battleship
      SZ 40: 1 transport 1 carrier (carrying 1 fighter and 1 t bomber) 1 battleship

      China:
      Northwestern China: 2 infantry
      Szechwan: 3 infantry 1 artillery 1 fighter

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle

    Latest posts made by Charles de Gaulle

    • RE: Global 2nd edition Q+A ( AAG40.2)

      This must have been answered at some point, but I haven’t played in a while and forgot the rule
      When mobilizing a pro-Allied neutral that is adjacent to another pro-Allied neutral (Persia is really the only OOB example), is a player allowed to use a tank or mechanized infantry on the noncombat movement phase and activate two territories, must the unit stop after activating the first one?

      For example,
      If Russia is at war and has a mechanized infantry in Turkmenistan, can that unit (on the noncombat movement phase) move into and activate both Eastern Persia and Persia (central)?

      posted in Axis & Allies Global 1940
      Charles de Gaulle
      Charles de Gaulle
    • RE: Global 1940 2nd Edition Standard Units but with Altered Costs

      @General-Veers I like the idea of reducing the facilities cost as well. But I have been wondering if perhaps airbases should cost more than naval bases. I feel like the scramble potential of airbases is more powerful than the repairing abilities of naval bases (while the move extension seems obviously on equal terms). I think a 12 or 13 IPC naval base sounds good, but I’d personally want air bases to be more, maybe about 14 IPCs. One of the reasons why I think airbases need a higher cost is their relevance to aircraft carriers. Why build a carrier for 16 when you can scramble 3 fighters for 15 (or as you and I propose 12/13).

      I’d love to see more facility building, as this is something that’s very rare in my group’s games. It would be hard to find the perfect cost, but I think your 12 IPCs is a good place to begin testing, perhaps going as low as 11 for sea bases and as high as 14 for air bases. I’d like to try it.

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • RE: Global 1940 2nd Edition Standard Units but with Altered Costs

      @Imperious-Leader I was only thinking about 1940, but I’m curious now about 1942. Do you like cruisers at 12 and battleships at 20 for 1942?

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • RE: Global 1940 2nd Edition Standard Units but with Altered Costs

      @Imperious-Leader I’m referring to Global 1940 aircraft carriers that are capital ships which take two hits to sink and cost 16 IPCs.

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • Global 1940 2nd Edition Standard Units but with Altered Costs

      Some units just don’t get purchased very often because they’re a little too expensive for their abilities (such as AA guns and cruisers, and to a lesser degree, battleships and tactical bombers). On the other hand, some units are accused of being too good or “broken” due to their wide range of uses and influence (such as strategic bombers and mechanized infantry).

      My proposition is this: alter the IPC cost to make better balance but don’t do anything else. If you were to tweak only the price, what would you do? Here’s my take:

      No change:
      Infantry: 3
      Artillery: 4
      Mechanized Infantry: 4
      Tanks: 6
      Fighters: 10
      Submarines: 6
      Transports: 7
      Destroyers: 8

      My changes:
      AA Guns: 4
      Cruisers: 11
      Battleships: 19

      Up for debate:
      Tactical Bombers: 10 (11)
      Strategic Bombers: 13 (12)
      Aircraft Carriers: 15 (16)

      I think infantry, artillery, tanks, submarines, transports, destroyers, and fighters are all very good units that should not be touched. Mechanized infantry are only “overpowered” because of the Global 1940 map and setup’s inherent problems in my opinion.

      AA guns need a boost. Most people would rather change their entire mechanism, but I think most of us wouldn’t mind buying them for a 1 IPC discount, and at the same time, they’re still not too effective. I don’t see why anyone should object to this.

      Cruisers are overshadowed by battleships and the other special naval units. Again, many players have tried countless ways to change cruisers into something more affordable, but in order to keep it simple but also keep battleships relevant, a single IPC discount should work for most people.

      Tactical bombers are actually quite good already. I can understand why many would argue that 11 IPCs isn’t that bad, but I do think they are slightly overpriced due to their limitations. I’d honestly rather boost them by a small rule change, but the purpose of this thread is to only change prices. 11 or 10— take your pick.

      Strategic bombers at 13? Yikes. I can already hear the players who love bombing the heck out of factories screaming at me. But seriously, these far-reaching aircraft are pretty darn good and effective at eliminating production. I just wanted to throw this out there since I think the power of strategic bombing is pretty heavily abused.

      Aircraft carriers are already a great purchase. So why do I want to discount them? Well, since I’m suggesting reductions in price, to the big gun ships, I want to make sure that the effectiveness of aircraft carriers is preserved. This is World War II after all, and I’d hate to see the false idea of battleships being superior to aircraft become a thing. It’s just another idea I want to add since…

      Battleships need a discount since cruisers are getting one. I think the perfect value would be 19 IPCs, but I could see others arguing for 18 or even leaving them at 20. 19 might sound like an odd number, but if cruisers are 11, I think battleships should be 19.

      So now that I’ve seriously thought about it all, here’s a revised price chart that I think most players will like. Changes are in bold:

      Infantry: 3
      Artillery: 4
      Mechanized Infantry: 4
      Anti-Aircraft Artillery: 4
      Tanks: 6
      Fighters: 10
      Tactical Bombers: 11
      Strategic Bombers: 12
      Submarines: 6
      Transports: 7
      Destroyers: 8
      Cruisers: 11
      Aircraft Carriers: 16
      Battleships: 19

      Please share your thoughts, especially on those that I changed and whether aircraft carriers should be 15 or not. Remember, no unit characteristic changes, only price changes.

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • RE: World War 2 Axis and Allies on the 1914 Board?

      IMG_20200508_195523_hdr.jpg
      Chaos in the Balkans:
      Hungary and Romania are at war, Germany has annexed Austria, Yugoslavia suffered an unfortunate die role and has been forced to disintegrate into a Pro-Fascist Croatian state and a smaller Serbia. Italy managed to seize Albania without loss, and Czechoslovakia is reinforcing its border with the Nazis.
      The UK has pledged to declare war on any power invading Greece.
      IMG_20200508_200336_hdr.jpg
      Swedish Disaster:
      The Swedes attempted to peacefully take over Norway to prevent any major nations from entering Scandinavia, but the plan backfired. Not only did another unfortunate die role cause the Norwegians to resist, but the German and British players were offended by the assault, and Germany turned a blind eye to a British force that liberated the Norwegians and devastated Sweden’s hopes of a powerful, neutral, United Scandinavian state.
      IMG_20200508_200349_hdr.jpg
      Spain in Flames:
      The civil war rages on in Spain, just as a deadly naval encounter ended in mutual annihilation for the Nationalists and Republicans. The free world does not want a Fascist Spain, and the U.S. Player has sent generous air aid to the Republicans. With Franco’s Army of Africa having headed for the mainland, I, as France, took advantage and seized their Moroccan colony. Unfortunately, I earned a -1 diplomacy points for this “aggressive” act.

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • World War 2 Axis and Allies on the 1914 Board?

      When you’re stuck at home in quarantine and you have nothing that you need to do, sometimes the craziest ideas will cross your mind:IMG_20200508_173034_hdr.jpgIMG_20200508_173932_hdr.jpg IMG_20200508_173959_hdr.jpg IMG_20200508_174031_hdr.jpg IMG_20200508_174049_burst_01.jpg IMG_20200508_174015_hdr.jpg
      This is something I’ve actually been toying with for a while: a 1939 or 1937 game played on the 1914 board. It’s been a great deal of fun, but I usually find myself exploring alternate history rather than creating a game that is actually balanced with streamlined rules.

      Have you ever experimented with playing a World War 2 era game on 1914 with the rules and units from 1940? Making a good setup has been difficult, and some places like Russia just aren’t ideal, but I’ve seen a lot of potential with making an early war scenario like this with many playable little nations. OH, and a well-defended France as well. 😉

      Have I just gone crazy, or is this an interesting idea?

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • RE: [1914] Overly Detailed Modified Version

      I hadn’t really given it a thought, but here’s two ideas that just came to mind:

      Make it so that the player has to somehow “transfer” the precious metal from the area. This could be as simple as forcing there to be one unit in the zone, or somehow involve a shipping convoy.

      Another thing I was thinking that might help with the same old boredom in Africa, is perhaps gold or silver can be used to recruit more African locals and deploy infantry in the colonies.

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • RE: Oztea's 1939 Global Setup

      @barnee

      Unfortunately, no. Never got the chance to play it because I’m on Android. That would be a fun way for me to try Oztea’s new rules though.

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle
    • RE: Oztea's 1939 Global Setup

      Did I hear the words Free French?

      This is an interesting spinoff, Oz! I had been waiting so long for you to make this setup that I actually made my own. But now we got yours to try, and it even incorporates a semi-independent Holland! Some great stuff here.

      And I love any scenario in which I can fight the despicable Vichy Regime and its Boche oppressors of France.

      posted in House Rules
      Charles de Gaulle
      Charles de Gaulle