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    GeneralHandGrenade

    @GeneralHandGrenade

    '18 '17 '16

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    Location Prince George, B.C. Age 22

    GeneralHandGrenade Unfollow Follow
    '18 '17 '16

    Best posts made by GeneralHandGrenade

    • RE: Introduce or Re-Introduce Yourself (Dec. 2018)

      Let me reintroduce myself I’m GeneralHandGrenade from Prince George, BC, Canada. I like long walks on the beach and singing in the rain…oh wait this the wrong site for that.

      I’ve been playing A&A since 1984 and been a member of this site for about 2.5 years. It’s great to see so many more new players getting into the game. I’ve noticed it not only on this site but on Facebook and YouTube as well. One of my favorite things to do is play with little plastic army men on the internet. I get such a kick out of knowing that over a quarter of a million times people have watched me do that over the last 2 years.

      My go to game now is HBG’s Global War 1936-1945 and I’ve seen a large growth in that game over the last year. People keep asking me what they need to play the game so now that I’ve been playing that for awhile I’m going to put together a comprehensive list over the next week or so and release it on my channel. Unlike any version of A&A there isn’t a complete game that you can purchase, you have to build it yourself. Look for that before the new year as well as a continuation of the game that I’ve been playing for a few weeks now.

      Here’s hoping we can throw some dice together sometime!!!

      posted in Welcome
      GeneralHandGrenade
      GeneralHandGrenade
    • The Spring Offensive

      After 15 months of delay the Spring Offensive begins this weekend in Prince George. There are 5 different Youtubers playing so you will have plenty of coverage of the event. Check some of the preview videos for information and prize giveaways.

      You can watch it on these channels;

      Panzer King (Italy)
      https://www.youtube.com/channel/UCS4MxQhc_s_dVkdQPg7PfAQ
      Rank Carcass (Germany)
      https://www.youtube.com/channel/UC0ARiaN535nXMVmFJSkEqiw
      Fortress Jinx (Japan)
      https://www.youtube.com/channel/UC0ARiaN535nXMVmFJSkEqiw
      The Hilltop Pillbox (USA, France, KMT)
      https://www.youtube.com/channel/UCVZgz5umjzGNvnJX-o2aDCw
      GeneralHandGrenade (The Comintern)
      https://www.youtube.com/channel/UCVoI898HChr4R5RoP3e8Czg
      Mad Man Dan (The Commonwealth)

      We know the border isn’t open yet but the Crazy Canucks invite you all to follow along and sincerely hope you can join us next spring!

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: Shouldnt the CCP be named, "PRC" ("People's Republic of China") ??

      @all-encompassing-goose
      No.
      The CCP was established in 1921. The PRC wasn’t established until 1949. This game takes place before 1949.

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: We need an allied playbook.

      While most Allied strategies are reactionary, the US is a nation that you can actually build a strategy for from turn 1 and stick to if you think it is being effective. When I’m playing the Americans I will almost always start the game with the London Calling strategy. The strategy only lasts for the few 3-4 turns and it’s purpose is to prevent an early game Sealion. It’s also a trap for the Germans and will lead to the likely demise of the German player if they insist on doing Sealion.
      https://www.youtube.com/watch?v=l0ZYQ-C4i28&t=19s

      Assuming that Germany doesn’t fall for that trap and they head east, that’s when you transition the American units into another strategy. It’s good if you don’t do the same thing every time especially if you are playing against the same players for the most part. If I choose the Europe side then I will set up a floating bridge to the Med and combine forces with the UK to take out Italy as quickly as possible. The trick is to meet in SZ 95 on the same turn to build a larger defensive shield for the transports. The US takes out either Northern or Southern Italy and the UK takes out the one the Americans didn’t take. That leaves no possibility for Italy or Germany to liberate Italy. From there it’s on to Berlin. After Italy is gone it might be advantageous to move both fleets out to the Atlantic to continue the assault from the UK.

      The other choice is move most or all of the American fleet from the Atlantic to the Pacific. The Japanese might be thinking that they have an easy road and weren’t in a hurry to take advantage in the Pacific. Now all of the sudden every penny that that the US has spent is on it’s way across the Pacific. Neither strategy has to be reactionary but at the same time you have 3-4 turns to decide which direction to go. You can even decide to split up the forces but that hardly ever works out well against stiff competition.

      posted in Axis & Allies Global 1940
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: French Strategies for 1936

      There is no guarantee that any of the French territories will become Free French. The only place one of their proposed capitals could be safe is London, but of course you can’t move any French units there until both them and the UK are at war. That’s why it’s important for the Germans to take France all in one turn. Well, that and so Britain doesn’t drop units into France.

      I did have one game where France survived the whole game but that was because Germany smashed Russia instead. It was a brilliant move by them though check it out;
      https://www.youtube.com/playlist?list=PLXHm3hvGKezi3Skboy4wiUQciDYU_-sqb

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: We need an allied playbook.

      The mechs can’t get to Southern Italy if you also take Northern Italy on the same turn. That’s the whole point of doing the double landing on the same turn. If S. Italy is stacked that early in the game then they couldn’t have accomplished anything in the game. I also try to have at least 2 landings from the UK ready to go (the first from Egypt when the UK fleet enters the Med and the second waiting in Libya) and of course unlimited amount of landings from the US. Italy is easy to to take out, Berlin not so much. The hope is you can get there (Berlin’s doorstep) before Moscow falls so you draw German resources away from Russia. If you’re going for Europe then you only send enough to the Pacific to keep Japan off of Hawaii. You can’t do both.You have to choose.

      posted in Axis & Allies Global 1940
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: Required Pieces Thread

      @TheAandAClassicDude No not at all. Feel free to use mine to add the new units that you haven’t listed. The more materials we have out there for players the better.

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: Air Transport logistics

      @ghetty said in Air Transport logistics:

      I’m just trying to figure out the logistics of Air Transports. During a non-combat move, can my Air Transport fly from one zone to an adjacent zone, pick up an Infantry, fly to another adjacent zone, drop it off, and then return to it’s original zone (assuming I’m within it’s 6 or 7 move limit)?
      Thanks.

      Thanks for bringing to our attention that this was omitted in the rule book. The Air Transport may continue to move up to the limit of it’s movement capacity after it drops off an Infantry class unit on Non-Combat Movement and then land in a friendly territory. The Air Transport and the unit being transported do not have to begin the turn in the same territory. The Air Transport may only transport 1 Infantry class unit per turn.

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: A&A State of the Union?

      @AdmScuttlebutt We all go through our ups and downs throughout the course of our lives. Your spirit seems unbreakable and I have little doubt that these trying times are only a temporary setback for you and that you will be back stronger than ever and rolling one’s like a vampire on a day pass. Take care my friend and if you ever make your way up to my neck of the woods I’ll share my little plastic army men with you. Merry Christmas!

      posted in News
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: UK Strategy -"Middle Earth"

      The London Calling strategy all but guarantees that Germany will lose their entire navy and eventually London if they are foolish enough to go Sealion on G3 or G4. Combining it with Randy’s strategy would allow the Allies to make early landing in Europe on the western front. What concerns me though is leaving Italy to fester instead of putting them down early in the game. I’ve always been a Kill Italy First kind of player on the Europe side of the board. I have found from past experience that taking Rome out before Moscow falls gives me the best chance for victory when I’m playing the Allies. This is why I advocated earlier in this thread to take the UK out with the Germans. By leaving the Italians with a navy things will get out of hand quickly for the Brits. I like Simon’s suggestion of strafing the fleet with the Italians and then mopping them up with Germany. Depending on the rolls that might just work.

      posted in Axis & Allies Global 1940
      GeneralHandGrenade
      GeneralHandGrenade

    Latest posts made by GeneralHandGrenade

    • RE: I'm Working On An Expanded G2025

      @304thmountaineercorp Just a friendly reminder that all of the Global War games are copyrighted and HBG insists that all expansions to the games be approved by them.

      posted in Global War 2025 Meltdown
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: Italy war declaration

      If you read the top of page 11 you will see there is a new rule for V3 where you cannot combat move through a canal as you proposed. The example they give is exactly what you were talking about. You can still choose to do it the old way but either way that is one of the things you should have all of the players to agree to before the game begins. We always play it the new way.

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: Shouldnt the CCP be named, "PRC" ("People's Republic of China") ??

      @all-encompassing-goose
      No.
      The CCP was established in 1921. The PRC wasn’t established until 1949. This game takes place before 1949.

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: Surrounded City

      @donham
      You’re correct in assuming that the scrambling happens at the end of the Combat Movement Phase (8.6). Given that fact the planes would have already moved before the rolling begins and thus the bombing of the airbase would have no effect on the scrambling ability. We have always played it that way as you have DonHam.

      As a sneak preview, in V4 of the game the Strategic Bombing aspect of the game will take on greater significance. This is one rule which will be adjusted so that the defenders will not scramble until the attacker has announced that combat will begin in that particular territory or sea zone. That means that the attacker will be able to disable an airbase adjacent to another place where they will attack afterwards, giving the defender no chance to scramble planes from that airbase. That will make the game more interesting and combat more thoughtful. I look forward to seeing that and all the other changes in the next version of the game.

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: Victory Points for Captured Objective Cities

      I sincerely hope that nobody loses a game because the points were calculated wrong. If you guys had checked the Errata that was posted at virtually the same time as I had made my post on this thread, you would know that I had taken the time (as I always do) to talk to the game’s lead designer to make sure that I provide you with the correct interpretation of the rules.

      I had a lengthy conversation with him last year to enquire as to why it wasn’t captured cities instead. He explained the reason being that the Russian Victory Points were easier to achieve and when they had play tested it like that the Comintern would win just about every time.

      Knowing this I was skeptical that he had changed the rule since then. As I suspected, after calling him I found out that only the wording had changed but the rule was the same.

      I may have made the odd mistake once in a blue moon a long time ago when I guessed at the correct interpretations. Even though I was usually right there were a couple of occasions that I missed the mark. I never do that anymore. When I post here it is only to give correct interpretations that I have verified first. I hardly ever do so anymore because I have no desire to argue with any of you.

      Please read the Errata on this rule before you calculate the points at the end of your games.

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: Can a Nation Contribute Negative Victory Points to its Alliance?

      A nation cannot go below 0 Victory Points.

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: Victory Points for Captured Objective Cities

      The rule has not changed. Only the wording has changed for this rule. At the end of the game you count up all of the Victory Cities your Alliance has in their possession, not just the ones they’ve captured.

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: Tought on diplomacy france, GB, poland and Germany

      @chris_henry The minor powers that are listed in the tables that I referenced are aligned in a variety of different ways and that’s why they are in a separate section titled Special Alignment Conditions. It’s not enough to assume that all nations are treated the same, players need to read all of the rules to understand how to play the game. Rule 4.8 explains this in a single paragraph and there’s no need to explain with each one of them that they don’t follow the regular alignment rules.

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: Tought on diplomacy france, GB, poland and Germany

      @chris_henry It does say that. It says that Britain can align Poland if France is at war with Germany. There’s nothing ambiguous about that.

      That’s no different than Germany aligning Austria without being at war with a major power.

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade
    • RE: Tought on diplomacy france, GB, poland and Germany

      @chris_henry There are a number of special alignment conditions (including Poland) that are outside the normal rules. You will find them on tables 4.4, 4.5, and 4.6 on pages 22 and 23.

      posted in Global War 1936
      GeneralHandGrenade
      GeneralHandGrenade