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    weddingsinger

    @weddingsinger

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    Best posts made by weddingsinger

    • RE: What are the pros and cons of no DOW on US by Japan

      @genken

      So if the ipcs work out in Japan’s favor by attacking J1, does this weaken your attack on China? Only if you go hard for Calcutta.

      The factory Japan builds on J1 to place on the Chinese coast can build 1-3 mechs and/or tanks a turn. More than enough to keep destroying China unless another power steps in with help.

      The factory in FiC on J2 produces for transports to keep the islands or to keep threatening India.

      Tokyo builds carriers for the first few turns since you have planes to land on them to defend SZ6 while most of your fleet is south, keeping your transports alive. That neutralizes the U.S. threat.

      And if the U.S. is building in the Atlantic instead, skip the carriers and push hard on the mainland.

      posted in Axis & Allies Global 1940
      W
      weddingsinger
    • RE: We need an allied playbook.

      All I’ve got so far is a few basic opening notes:

      I’ll need to playtest my ideas about a mechanized Russia, but obviously Russia moves 6 inf back to Moscow from the Pacific side. I usually retreat the 12 and then on R2 move them back to threaten the Japanese to try and freeze Japanese troops from being able to head south to attack China/UKPac. On German side… not much you can do if Italy is successfully can opening for Germany. If not, you just try to group you inf together and look for a counter attack opening that will delay the German advance an extra turn. If Germany is doing Sea Lion, Russia should try to hit southern Europe. Its much harder for Germany to get rid of them there compared to using their transports to hit you on the coast of the Baltic.

      UK needs to assume Sea Lion. Their margin for being able to stop Germany is pathetically small if Germany can bring 10 transports and its air force to London (to stop that requires having 17+ hit soakers and 5 fighters) This means a UK1 activate Ireland using your mech (its a landing spot for U.S. bombers if London falls) and buy of 6inf and 1 fighter (and if Germany looks Sea Lion, UK2 buy of more inf and any U.S. forces you can bring). If no J1, you can NOT spare a fighter from London for Taranto. No scrambles on G1 unless your fighter can/will kill 2 or more German air but killing the German battleship might be worth the fighter in Scotland. UK also ignores Italy in Ethiopia other than walking 1inf/1art to Anglo-Egypt Sudan. It’ll cost you nothing right now. UK cares more about sinking Italian transports and getting Persia. If no J1, I also take Sumatra. Taranto raid and kill Italy’s Malta ships. UK’s goal is to 1) keep London, 2) keep Italy from getting N.O.s, and to build a factory in Persia on UK2 if no Sea Lion, and send 3 fighters to Moscow every turn you can (UK3-5)

      US… if a J1 you need to send a bomber and fighter to London. If transport at Canada sank G1, they’ll need 2-4 more bombers purchased US1. If Japan never attacks US and Germany gets London, your 5 bombers can sink the German fleet and land in Ireland (hopefully) on US3 as consolation. I prefer to build for the Pacific theater after that, and leave Germany for Russia/UK (mostly… other than help from the 3-5 U.S. bombers that join in). The goal against Japan is to get enough U.S. ships/planes to threaten and take sz6 if Japan commits to hitting India. Iwo Jima is nice to have, too, to stage bombers from. Caroline Islands are great, but in range of a LOT of Japanese planes, so can be dicey, so be careful. I prefer a couple of US carriers and a few subs, but mostly destroyers to soak hits from Japanese planes. The goal is to either freeze the Japanese advance or occupy sz 6 around US 5/6 and start convoying and bombing.

      UKPac, China, ANZAC’s job is to cost Japan planes whenever possible. Slow them down and cost them money if possible. This means sinking transports. Grinding away any Japanese troops being used to take islands. Retaking money Islands if you can keep it for 1 Japanese turn and leave 2 inf there to defend and hopefully cost Japan troops.

      posted in Axis & Allies Global 1940
      W
      weddingsinger
    • RE: We need an allied playbook.

      @Argothair

      I should mention, since I realize its not clear… when I lay out my issues with a strategy like @crockett36 's, I don’t mean I won’t consider it. I am merely offering my issues and allow for follow up. I already decided I’m not anti-Crockett’s UK navy stack while skipping the Taranto raid. Rather, early play testing suggests it is a very interesting and useful strategy.

      Arguing for me isn’t about ‘winning’ an argument, but merely discussing every angle to make a strategy as efficient as possible.

      posted in Axis & Allies Global 1940
      W
      weddingsinger
    • RE: Allies cannot lose.

      @Panzer-V I’m up for a game if you’d like

      posted in Axis & Allies Global 1940
      W
      weddingsinger
    • RE: We need an allied playbook.

      @trulpen At the minimum U.S. needs a carrier or two and some can-opener transports in the Atlantic. If the UK is ONLY in the Atlantic and not in the Middle East, you lose a lot of flexibility in helping Moscow or India or Cairo.

      posted in Axis & Allies Global 1940
      W
      weddingsinger
    • RE: Mechanized Russia

      So here is a scenario (balanced mod) where mechanized Russia helps, though its too early to know how much…

      It is after R2 in the image.

      G1 buy is all about Russia (6 mechs and 1 tank)
      R1 responds with 3 art and 4 tanks

      On R2, realizing Germany can NOT take Eastern Poland safely, even with an Italian can opener, Russia buys another 3 art and 6 mechs (66% chance for Russian win, if Italy blocks the 3 mechs in the south its still a 55+% victory for Russia)

      Depending on G3, its possible R3 I’ll even buy a tactical or two, if it’ll give me a shot at victory on R4. In either case, the Russian purchases get enough units to the front to slow down Germany a full round and create threats going forward.
      russia.jpg

      posted in Axis & Allies Global 1940
      W
      weddingsinger
    • RE: Weddingsinger (Axis) vs Argothair (Allies) G40 BM, low luck

      @Argothair Yeah, I was thinking about that. Of course, not everyone would sacrifice Italy’s fleet/air force to do that, either.

      It does mean that Germany not taking S. France means the UK fleet stack is pretty good move.

      And if Italy doesn’t buy a destroyer, France can sink the transports, too, unless Germany drops 3 planes on S. Italy.

      posted in Play Boardgames
      W
      weddingsinger
    • Mechanized Russia

      Does anyone have much experience with buying fast movers for Russia’s defense?

      It certainly works against a slow ineffective Germany player (just did it live), being able to bring 100% of Russia’s forces against a single German group, but I’m assuming against a decently experienced German player who also buys fast movers its a recipe for disaster, right? Fewer units defending an opponent who almost certainly won’t leave an opening to demolish a stack?

      posted in Axis & Allies Global 1940
      W
      weddingsinger
    • RE: Weddingsinger (Axis) vs Argothair (Allies) G40 BM, low luck

      @Argothair

      Its fun is the best part!

      Mechanized Russia makes you feel less helpless. No more sitting back on your heels, awaiting your doom.

      posted in Play Boardgames
      W
      weddingsinger
    • RE: Optimal Japanese opening move

      @lil-germanz said in Optimal Japanese opening move:

      @taamvan though I agree that crippling Germany is challenging you really can slow it down if UK builds up a fleet in Canada and Air Force in London. Than you convoy any where possible and continuous bomb the factories. You will take loses but your spending your income delaying and slowing down Germany’s offensive which buys Russia more time and allows US to get involved. That’s about the only ways that I know that is effective against a powerful German player. You have to keep your fleet off the GB coast line to protect against a air assualt. Need to be able to scramble.

      My issue with that is you can’t hit Germany, only W. Germany from London and Germany can leave 4 fighters there to put make repeated bombing runs unlikely.

      Also, typical is Moscow being threatened about G6. Its tough to build a fleet that can worry Germany at all with UK when UK1 is building inf and a fighter, then a lot of your air power shifts to the Med to sink Italy’s fleet, can make it back for combat on UK4. So buys on UK2 and 3 are around 60ipcs. Do you really devote that to transports and ships to keep them afloat?

      I’m usually a factory in Persia and UK3 and UK4 I spend 60 ipcs on fighters for Moscow. So UK1 is a London buy so no Sea Lion, UK2 you spend 12 ipcs on a factory and then maybe 25 on… it depends. Fighters? Bombers? Troops and a transport for S. Africa? UK planes can land on Russia’s Karaellia if its safe to make it to Moscow in 2 turns…Or shift South if Italy’s a problem.

      posted in Axis & Allies Global 1940
      W
      weddingsinger

    Latest posts made by weddingsinger

    • RE: oysteilo (Axis) vs weddingsinger (Allies) BM3

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 7 artilleries; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
              2 infantry moved from Olgiy to Kansu
              2 infantry moved from Buyant-Uhaa to Chahar
              1 infantry moved from Russia to Smolensk
              1 armour moved from Russia to Vologda
                    Russians take Vologda from Germans
              1 armour moved from Vologda to Russia
              1 infantry moved from Russia to Tambov
              2 mech_infantrys moved from Russia to Samara
              2 mech_infantrys moved from Samara to Volgograd
              2 fighters and 2 tactical_bombers moved from Russia to Volgograd
              1 tactical_bomber moved from Russia to Tambov
              1 fighter moved from Russia to Tambov
              1 fighter moved from Russia to Smolensk
      
          Combat - Russians
              Russians creates battle in territory 113 Sea Zone
              Battle in 113 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports
                  1 submarine owned by the Russians Submerged
                  2 submarines owned by the Germans Submerged
              Battle in Kansu
                  Russians attack with 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kansu
                  Russians winGermans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Chahar
                  Russians attack with 2 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Chahar
                      Russians roll dice for 1 infantry in Chahar, round 5 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Chahar
                  Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Tambov
                  Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 artillery
                      Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                  Russians win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery
              Battle in Volgograd
                  Russians attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                  Germans defend with 1 factory_minor and 2 mech_infantrys
                      Russians roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 2.67 expected hits
                      Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Germans: 2 mech_infantrys
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              2 fighters and 2 tactical_bombers moved from Volgograd to Russia
              1 fighter and 1 tactical_bomber moved from Tambov to Russia
              1 fighter moved from Smolensk to Russia
              1 infantry moved from Ulaanbaatar to Central Mongolia
              1 infantry moved from Dzavhan to Central Mongolia
      
          Place Units - Russians
              7 artilleries placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 19 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : 2.50
      Japanese : -1.00
      

      Savegame

      posted in League
      W
      weddingsinger
    • RE: weddingsinger (Axis) vs oysteilo (Allies) BM3

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 artillery and 2 mech_infantrys moved from Bessarabia to Ukraine
      
          Place Units - Italians
              2 mech_infantrys placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
              Italians collect 10 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      W
      weddingsinger
    • RE: Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 16
      
          Purchase Units - Japanese
              Japanese buy 1 fighter; Remaining resources: 7 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 fighter moved from Japan to 17 Sea Zone
      
          Combat - Japanese
              Battle in 17 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 17 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
      
          Non Combat Move - Japanese
              1 fighter moved from 17 Sea Zone to Japan
      
          Place Units - Japanese
              1 fighter placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5
              Japanese collect 9 PUs (2 lost to blockades); end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      W
      weddingsinger
    • RE: Weddingsinger (Axis) vs Odonis (Allies) G40 BM3 Game #3

      TripleA Turn Summary: Germans round 16

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 16
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 fighter, 3 infantry and 14 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 armour moved from Yenisey to Timguska
              1 bomber moved from Russia to 98 Sea Zone
              3 mech_infantrys moved from Samara to Kazakhstan
      
          Combat - Germans
              Battle in 98 Sea Zone
                  Germans attack with 1 bomber
                  British defend with 2 transports
                      2 transports owned by the British lost in 98 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 14
                  Casualties for British: 2 transports
              Battle in Timguska
                  Germans attack with 1 armour
                  British defend with 1 mech_infantry
                      Germans roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
                      UK_Pacific roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 armour in Timguska, round 3 : 0/1 hits, 0.50 expected hits
                      UK_Pacific roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 armour in Timguska, round 4 : 1/1 hits, 0.50 expected hits
                      UK_Pacific roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Timguska
                  Germans win, taking Timguska from UK_Pacific with 1 armour remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Battle in Kazakhstan
                  Germans attack with 3 mech_infantrys
                  British defend with 1 mech_infantry
                      Germans roll dice for 3 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits
                      British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Kazakhstan
                  Germans win, taking Kazakhstan from British with 3 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Germans
              3 mech_infantrys moved from Ukraine to Rostov
              1 bomber moved from 98 Sea Zone to Greece
              3 mech_infantrys moved from Russia to Rostov
              1 armour moved from Western Ukraine to Rostov
              1 mech_infantry moved from Western Ukraine to Rostov
              2 mech_infantrys moved from Western Ukraine to Belarus
              3 mech_infantrys moved from Novgorod to Belarus
              7 mech_infantrys moved from Germany to Baltic States
              5 infantry moved from Germany to Western Germany
      
          Place Units - Germans
              1 fighter placed in Western Germany
              3 infantry placed in Novgorod
              3 mech_infantrys placed in Russia
              3 mech_infantrys placed in Ukraine
              8 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,3
              Germans collect 56 PUs (2 lost to blockades); end with 57 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 mech_infantry
              EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 mech_infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to France: 3 infantry
              EDIT: Removing units owned by Germans from Western Germany: 3 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : 0.00
      British : -0.33
      UK_Pacific : -1.00
      

      Savegame

      posted in League
      W
      weddingsinger
    • RE: oysteilo (Axis) vs weddingsinger (Allies) BM3

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 fighters moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 tactical_bomber placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      
          Politics - French
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from United Kingdom to 110 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      W
      weddingsinger
    • RE: oysteilo (Axis) vs weddingsinger (Allies) BM3

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 fighters moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 tactical_bomber placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      W
      weddingsinger
    • RE: weddingsinger (Axis) vs LennardF (Allies) G40 BM3

      TripleA Turn Summary: Germans round 17

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 17
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 89 PUs; 
              Germans buy 22 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Bulgaria to Greece
              1 fighter moved from Southern Italy to Greece
              1 mech_infantry moved from Western Germany to Yugoslavia
                    Germans take Yugoslavia from Americans
              1 mech_infantry moved from Northwest Persia to Iraq
              1 mech_infantry moved from Northwest Persia to Persia
              1 fighter and 1 tactical_bomber moved from Volgograd to Persia
              1 fighter and 1 tactical_bomber moved from Volgograd to Iraq
              1 mech_infantry moved from Northwest Persia to Persia
              1 mech_infantry moved from Northwest Persia to Iraq
              3 bombers moved from Western Germany to Greece
              7 bombers moved from Western Germany to Albania
      
          Combat - Germans
              Battle in Albania
                  Germans attack with 7 bombers
                  Americans defend with 2 infantry
                      Germans roll dice for 7 bombers in Albania, round 2 : 5/7 hits, 4.67 expected hits
                      Americans roll dice for 2 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Americans lost in Albania
                  Germans win with 7 bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 2 infantry
              Battle in Iraq
                  Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits
                      British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Iraq
                  Germans win, taking Iraq from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Persia
                  Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 3/4 hits, 1.50 expected hits
                      British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Persia
                  Germans win, taking Persia from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Greece
                  Germans attack with 3 bombers, 1 fighter and 1 infantry
                  Americans defend with 2 infantry
                      Germans roll dice for 3 bombers, 1 fighter and 1 infantry in Greece, round 2 : 2/5 hits, 2.67 expected hits
                      Americans roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
                      1 bomber owned by the Germans and 2 infantry owned by the Americans lost in Greece
                  Germans win, taking Greece from Americans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 bomber
                  Casualties for Americans: 2 infantry
      
          Non Combat Move - Germans
              7 bombers moved from Albania to Western Germany
              2 bombers and 1 fighter moved from Greece to Western Germany
              1 fighter moved from Volgograd to Rostov
              13 tactical_bombers moved from Volgograd to Caucasus
              2 fighters moved from Volgograd to Caucasus
              1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
              1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
              4 armour moved from Caucasus to Northwest Persia
              1 infantry moved from Norway to Finland
              1 submarine moved from 124 Sea Zone to 122 Sea Zone
              9 infantry moved from France to Western Germany
              1 armour moved from Western Germany to Slovakia Hungary
              8 mech_infantrys moved from Southern Italy to Western Germany
              4 carriers moved from 113 Sea Zone to 114 Sea Zone
      
          Place Units - Germans
              3 mech_infantrys placed in Caucasus
              3 mech_infantrys placed in Volgograd
              3 mech_infantrys placed in Rostov
              3 mech_infantrys placed in Russia
              10 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,2,5,5,3,5,3,5,5,3,6,4,5,3,2,5,2,5,3,6,4,5,2,1,2,5,1,5,3,1,5,5,1,3,4,4,2,2,4,1,4,5,6,6,1,3,5,3,4,4,5,3
              Germans collect 72 PUs (4 lost to blockades); end with 73 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
              EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Caucasus: 1 airfield and 2 fighters
              EDIT: Removing units owned by Germans from Rostov: 1 fighter
              EDIT: Removing units owned by Germans from Volgograd: 1 fighter
              EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
              EDIT: Removing units owned by Germans from Russia: 2 mech_infantrys
              EDIT: Changing PUs for Germans from 104 to 105
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour
              EDIT: Adding units owned by Germans to Western Germany: 1 armour
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : 0.67
      British : -0.67
      Americans : -0.33
      

      Savegame

      posted in League
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      weddingsinger
    • RE: oysteilo (Axis) vs weddingsinger (Allies) BM3

      @oysteilo

      lose the bomber

      posted in League
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      weddingsinger
    • RE: weddingsinger (Axis) vs oysteilo (Allies) BM3

      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 fighter moved from Japan to 25 Sea Zone
              1 destroyer moved from 6 Sea Zone to 25 Sea Zone
              1 infantry moved from Chahar to Suiyuyan
                    Japanese take Suiyuyan from Chinese
              1 infantry moved from Hopei to Shensi
                    Japanese take Shensi from Chinese
              1 infantry moved from Kweichow to Szechwan
                    Japanese take Szechwan from Chinese
              3 mech_infantrys moved from Hunan to Yunnan
              6 artilleries and 3 mech_infantrys moved from French Indo China to Yunnan
              1 submarine moved from 35 Sea Zone to 43 Sea Zone
              1 destroyer moved from 35 Sea Zone to 44 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
              1 bomber moved from Philippines to 41 Sea Zone
              3 infantry moved from Malaya to Shan State
              1 fighter moved from French Indo China to Shan State
              1 bomber moved from Philippines to Shan State
              3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
              1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
              1 fighter moved from 6 Sea Zone to 25 Sea Zone
      
          Combat - Japanese
              Battle in 41 Sea Zone
                  Japanese attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 41 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 45 Sea Zone
                  Japanese attack with 1 tactical_bomber
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 45 Sea Zone
                  Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 43 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
                  Americans defend with 1 cruiser
                      Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the Americans lost in 43 Sea Zone
                  Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 cruiser
              Battle in 44 Sea Zone
                  Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                  Americans defend with 2 submarines
                      Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                      Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      2 submarines owned by the Americans lost in 44 Sea Zone
                  Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Americans: 2 submarines
              Battle in 25 Sea Zone
                  Japanese attack with 1 destroyer and 2 fighters
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Shan State
                  Japanese attack with 1 bomber, 1 fighter and 3 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Shan State, round 2 : 2/5 hits, 1.67 expected hits
                      UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Yunnan
                  Japanese attack with 6 artilleries and 6 mech_infantrys
                  Chinese defend with 2 infantry
                      Japanese roll dice for 6 artilleries and 6 mech_infantrys in Yunnan, round 2 : 4/12 hits, 4.00 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 6 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 mech_infantry
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Japanese
              1 bomber and 1 fighter moved from Shan State to French Indo China
              1 bomber moved from 41 Sea Zone to French Indo China
              1 fighter and 3 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
              3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
              1 carrier and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
              1 fighter moved from Japan to 35 Sea Zone
              1 fighter moved from 25 Sea Zone to 6 Sea Zone
              1 fighter moved from Japan to 35 Sea Zone
              1 fighter moved from 25 Sea Zone to 6 Sea Zone
              5 infantry moved from Japan to 6 Sea Zone
              5 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
              1 armour moved from Philippines to 35 Sea Zone
              1 aaGun moved from Manchuria to Korea
              1 infantry moved from Anhwe to Chahar
              1 mech_infantry moved from Shantung to Hopei
              1 mech_infantry moved from Shantung to Anhwe
              1 mech_infantry moved from Shantung to Hunan
              1 submarine moved from 35 Sea Zone to 37 Sea Zone
      
          Place Units - Japanese
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
              EDIT: Adding units owned by Japanese to Kweichow: 1 mech_infantry
              EDIT: Turning off Edit Mode
              3 infantry placed in Malaya
              Japanese undo move 1.
              2 infantry and 1 mech_infantry placed in Malaya
              1 infantry and 1 mech_infantry placed in Shantung
              3 artilleries placed in French Indo China
              1 carrier and 1 destroyer placed in 6 Sea Zone
              Japanese undo move 4.
              1 carrier placed in 6 Sea Zone
              Japanese undo move 1.
              Japanese undo move 2.
              2 artilleries placed in French Indo China
              1 destroyer placed in 36 Sea Zone
              1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
              1 infantry placed in Shantung
      
          Turn Complete - Japanese
              Japanese collect 48 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.67
      Chinese : 0.33
      UK_Pacific : -0.33
      Japanese : 1.83
      

      Savegame

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      weddingsinger
    • RE: Post League Game Results Here

      @aequitas-et-veritas (Axis) over weddingsinger (Allies) BM3 G40

      https://www.axisandallies.org/forums/topic/33871/l19-wedingsinger-l-vs-aetv-x-game-1/139

      posted in League
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      weddingsinger