Without them making a new one wider and no other Co that makes it best bet for now is painting the classic sub to your countries color
Maybe I will never grow up make some for us in the near future ?
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Without them making a new one wider and no other Co that makes it best bet for now is painting the classic sub to your countries color
Maybe I will never grow up make some for us in the near future ?
@barnee
Hey Barnee I do have a sample here. In game now Germany looking to park in front of Moscow based on Germany needs to get victory points like right now based on Japans bad play. So if Germans move in and Russia moves there 3 stacks to Moscow plus there buys and then next turn Germany wants to attack Moscow this is what the numbers would be.
Russia 437 on defense. Germany 370 on attack. D12
D6 it be Russia D218 Germany A185.
Russia has 6 AA Guns so that would be for each gun a plane kill. SO Germany loses 6 planes and reduces there A value to 155.
So Russia 218 > 6 = 36 hits. Germany 155 > 6 = 26 (25.5) hits. Round it out to 26 hits since its more than .3
After casualties its now Russia D167 Germany A100
This is based on what I have in pieces in game.
Russia D167 = 28 hits Germany A100 = 17 hits.
Anyway no way Germany can attack Moscow now.
This was just a straight up d6 system outcome.
In my game we have SPA can hit tanks, Tacs can hit tanks First round of combat and planes DF every round so this system would not work in my game.
But not to say it wouldn’t work in a d6 system pretty much straight up.
@laplace
Why not just go with low luck and if anything is left over each side rolls 1 dice. Higher number wins. I just scanned over your post and maybe I missed the point in your theory to low luck.
Also have to factor in escorts and interceptors. Some countries have and some won’t or can’t afford losing a fig or 2.
I agree on a round of bad dice roll mostly in the taking of Moscow where if they had Ave dice both sides in battle be a different outcome. In my game I don’t have a problem with Moscow falling which Germany should get with a full out assault but not have 10-14 tanks left based on better dice rolls, Because we give Russia a chance to retake Moscow or hold Stalingrad and if Germany only had 6 tanks left or less then Russians have a good chance to retake Moscow back.
Anyway I’m going to look at this a bit more. But group may not like the change but hey I’m always play testing something.
@ghr2
Yes not looking good. Did remove a few US stuff that was added to this game, for the next game.
Here is a few pics of new game after 2 turns. Japan made the mistake going to far south to Java Sea and allies pounced on them from 3 different directions and US moved in.
China can go for Hong Kong again. But can Japan recover or defend. Only making 39 icps.
If axis loses its because Japan didn’t protect there oil supplies for extra income.
So Germany has to go for Moscow now and Middle East oil bonus point and Cairo for 5 points to get a win. But D Day is coming real quick with allies having joint strike NA this game.
Germany just influenced Turkey so those troops will be Germans next turn. But is there enough time.
Cruisers in game move 3 spaces so as mentioned above post US can have some quick strike forces with AC CR and DD.
@major_payneee
Mentioned some above post
@tchenao said in Axis & Allies Community Map Files:
Hi guys. I am looking at Don’s deluxe edition map. Really love it. But since I am new here, I see that some territories have like an “oil” symbol on them and also like a “train”.
Also I noticed that some neutrals have like a cavarly symbol on them.
I was wondering if you can enlighten me about the meaning or use of those symbols, I guess there are a set of new rules somewhere out there?
Thanks in advance
Oil means for oil tankers if not a oil derrick symbol. The train symbol is for a station.
Calvary is for how many to place on territory for setup