18L Giallo (x+3) vs AetV (l) BM3

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    0_1542471265761_triplea_42786_Scramble_sz6.tsvg

    Scramble opt. in sz6.
    Scramble?


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    0_1542664209342_AEV.tsvg

    Some good dice for you in that battle

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  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 19:16:59
    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Germans
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 artilleries moved from Tsinghai to Sikang
            2 infantry moved from Kazakhstan to Sikang
            2 armour moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 armour, 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Evenkiyskiy to Timguska
            1 aaGun moved from Amur to Korea
            2 infantry moved from Amur to Korea
            1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            9 infantry moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Belarus
            9 infantry and 1 mech_infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians : 1,67
    Japanese : -0,33
    

    Savegame

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    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 19:46:35
    Savegame

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    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Germans
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 artilleries moved from Tsinghai to Sikang
            2 infantry moved from Kazakhstan to Sikang
            2 armour moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 armour, 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Evenkiyskiy to Timguska
            1 aaGun moved from Amur to Korea
            2 infantry moved from Amur to Korea
            1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            9 infantry moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Belarus
            9 infantry and 1 mech_infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians : 1,67
    Japanese : -0,33
    

    Savegame

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    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Germans
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 artilleries moved from Tsinghai to Sikang
            2 infantry moved from Kazakhstan to Sikang
            2 armour moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 armour, 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Evenkiyskiy to Timguska
            1 aaGun moved from Amur to Korea
            2 infantry moved from Amur to Korea
            1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            9 infantry moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Belarus
            9 infantry and 1 mech_infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians : 1,67
    Japanese : -0,33
    

    Savegame

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    Good to Go, Giallo.

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    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 41 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Chahar to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Kansu to Suiyuyan
            2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Burma
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
            1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Turning off Edit Mode
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in Kiangsu
            2 tactical_bombers placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,3,6,1,4,3,2,2,1,1
            Japanese collect 39 PUs (8 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Amur to Japan
            4 fighters moved from 6 Sea Zone to Japan
            3 carriers, 2 destroyers, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            4 bombers moved from Morocco to Gibraltar
            2 fighters moved from Morocco to Gibraltar
    

    Savegame

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    Scramble/Intercept?

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    just scramble

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    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Amur to Japan
            4 fighters moved from 6 Sea Zone to Japan
            3 carriers, 2 destroyers, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            4 bombers moved from Morocco to Gibraltar
            2 fighters moved from Morocco to Gibraltar
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Air Battle in Gibraltar
                Americans attacks with 6 units heading to Gibraltar
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                    AA fire in Gibraltar : 0/2 hits, 0,33 expected hits
                Bombing raid in Gibraltar rolls: 3,8 and causes: 6 damage to unit: harbour
                Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: airfield
                Bombing raid in Gibraltar causes 12 damage total.  Damaged units is as follows: harbour = 6, airfield = 6
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/3 hits, 0,50 expected hits
                Bombing raid in Japan rolls: 4,8,8 and causes: 20 damage to unit: factory_major
                Bombing raid in Japan causes 20 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 3 fighters
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 bombers moved from Japan to Korea
            4 fighters moved from Japan to 25 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            3 bombers moved from Gibraltar to United Kingdom
            2 fighters moved from Gibraltar to 110 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            4 transports moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            6 submarines placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
            Americans collect 61 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to Alexandria
            3 fighters moved from Egypt to Alexandria
            1 armour and 1 mech_infantry moved from Tsinghai to Kansu
            1 armour moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win with 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 aaGun and 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kansu
                British attack with 2 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 4/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                British win, taking Kansu from Japanese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 3 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            2 armour and 3 mech_infantrys moved from Persia to West India
            1 aaGun moved from India to West India
            1 infantry moved from Syria to Trans-Jordan
            2 mech_infantrys moved from Egypt to Iraq
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            1 armour moved from West India to India
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            3 mech_infantrys placed in Persia
            2 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
            British collect 36 PUs (4 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,00
    AA fire in Gibraltar : : 0,33
    British : 1,83
    Italians : -0,33
    AA fire in Japan : : -0,50
    Americans : -0,33
    Japanese : -0,67
    

    Savegame

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    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bessarabia to Belarus
            1 artillery and 1 infantry moved from Baltic States to Belarus
            1 infantry moved from Algeria to Tunisia
                  Italians take Tunisia from Americans
            1 artillery moved from Algeria to Tunisia
            2 bombers moved from Northern Italy to Southern Italy
            1 artillery, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Baltic States to Belarus
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            2 transports placed in 97 Sea Zone
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : -0,67
    

    Savegame

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