18L Giallo (x+3) vs AetV (l) BM3

  • 22 21 20 19 18 17 16

  • 21 20 19 18 17 16

    0_1542664209342_AEV.tsvg

    Some good dice for you in that battle

  • 22 21 20 19 18 17 16


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 19:16:59
    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Germans
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 artilleries moved from Tsinghai to Sikang
            2 infantry moved from Kazakhstan to Sikang
            2 armour moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 armour, 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Evenkiyskiy to Timguska
            1 aaGun moved from Amur to Korea
            2 infantry moved from Amur to Korea
            1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            9 infantry moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Belarus
            9 infantry and 1 mech_infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians : 1,67
    Japanese : -0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 19:46:35
    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Germans
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 artilleries moved from Tsinghai to Sikang
            2 infantry moved from Kazakhstan to Sikang
            2 armour moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 armour, 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Evenkiyskiy to Timguska
            1 aaGun moved from Amur to Korea
            2 infantry moved from Amur to Korea
            1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            9 infantry moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Belarus
            9 infantry and 1 mech_infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians : 1,67
    Japanese : -0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Germans
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 artilleries moved from Tsinghai to Sikang
            2 infantry moved from Kazakhstan to Sikang
            2 armour moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 armour, 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Evenkiyskiy to Timguska
            1 aaGun moved from Amur to Korea
            2 infantry moved from Amur to Korea
            1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            9 infantry moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Belarus
            9 infantry and 1 mech_infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians : 1,67
    Japanese : -0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    Good to Go, Giallo.

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 41 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Chahar to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Kansu to Suiyuyan
            2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Burma
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
            1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Turning off Edit Mode
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in Kiangsu
            2 tactical_bombers placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,3,6,1,4,3,2,2,1,1
            Japanese collect 39 PUs (8 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Amur to Japan
            4 fighters moved from 6 Sea Zone to Japan
            3 carriers, 2 destroyers, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            4 bombers moved from Morocco to Gibraltar
            2 fighters moved from Morocco to Gibraltar
    

    Savegame

  • 22 21 20 19 18 17 16

    Scramble/Intercept?

  • 21 20 19 18 17 16

    just scramble

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Amur to Japan
            4 fighters moved from 6 Sea Zone to Japan
            3 carriers, 2 destroyers, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            4 bombers moved from Morocco to Gibraltar
            2 fighters moved from Morocco to Gibraltar
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Air Battle in Gibraltar
                Americans attacks with 6 units heading to Gibraltar
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                    AA fire in Gibraltar : 0/2 hits, 0,33 expected hits
                Bombing raid in Gibraltar rolls: 3,8 and causes: 6 damage to unit: harbour
                Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: airfield
                Bombing raid in Gibraltar causes 12 damage total.  Damaged units is as follows: harbour = 6, airfield = 6
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/3 hits, 0,50 expected hits
                Bombing raid in Japan rolls: 4,8,8 and causes: 20 damage to unit: factory_major
                Bombing raid in Japan causes 20 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 3 fighters
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 bombers moved from Japan to Korea
            4 fighters moved from Japan to 25 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            3 bombers moved from Gibraltar to United Kingdom
            2 fighters moved from Gibraltar to 110 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            4 transports moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            6 submarines placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
            Americans collect 61 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to Alexandria
            3 fighters moved from Egypt to Alexandria
            1 armour and 1 mech_infantry moved from Tsinghai to Kansu
            1 armour moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win with 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 aaGun and 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kansu
                British attack with 2 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 4/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                British win, taking Kansu from Japanese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 3 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            2 armour and 3 mech_infantrys moved from Persia to West India
            1 aaGun moved from India to West India
            1 infantry moved from Syria to Trans-Jordan
            2 mech_infantrys moved from Egypt to Iraq
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            1 armour moved from West India to India
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            3 mech_infantrys placed in Persia
            2 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
            British collect 36 PUs (4 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,00
    AA fire in Gibraltar : : 0,33
    British : 1,83
    Italians : -0,33
    AA fire in Japan : : -0,50
    Americans : -0,33
    Japanese : -0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bessarabia to Belarus
            1 artillery and 1 infantry moved from Baltic States to Belarus
            1 infantry moved from Algeria to Tunisia
                  Italians take Tunisia from Americans
            1 artillery moved from Algeria to Tunisia
            2 bombers moved from Northern Italy to Southern Italy
            1 artillery, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Baltic States to Belarus
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            2 transports placed in 97 Sea Zone
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : -0,67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 25 Sea Zone to 5 Sea Zone
    
        Combat - ANZAC
            Battle in 5 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 5 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 5 Sea Zone to Amur
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 submarines moved from 61 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x airfield, 4x harbour; Remaining resources: 52 PUs; 
            Germans buy 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 armour and 1 mech_infantry moved from Finland to Norway
            1 fighter moved from Finland to Norway
            1 bomber moved from Novgorod to Russia
            3 bombers moved from Western Germany to Morocco
            1 artillery, 7 fighters and 6 infantry moved from Algeria to Morocco
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            2 artilleries moved from Southern France to 93 Sea Zone
            2 artilleries and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
            4 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
            1 artillery and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 armour and 1 mech_infantry moved from Yenisey to Urals
                  Germans take Evenkiyskiy from Russians
                  Germans take Urals from Russians
            1 mech_infantry moved from Vyborg to Archangel
            1 armour moved from Novgorod to Archangel
            1 artillery moved from Novgorod to Archangel
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in Morocco
                Germans attack with 5 artilleries, 3 bombers, 7 fighters and 10 infantry
                British defend with 1 artillery and 2 infantry; Americans defend with 2 aaGuns, 1 airfield, 4 artilleries, 5 infantry and 2 mech_infantrys
                    AA fire in Morocco : 0/6 hits, 1,00 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 5 artilleries, 3 bombers, 7 fighters and 10 infantry in Morocco, round 2 : 10/25 hits, 9,67 expected hits
                    Americans roll dice for 2 aaGuns, 5 artilleries, 7 infantry and 2 mech_infantrys in Morocco, round 2 : 3/14 hits, 4,67 expected hits
                    2 aaGuns owned by the Americans, 3 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Morocco
                    Germans roll dice for 5 artilleries, 3 bombers, 7 fighters and 7 infantry in Morocco, round 3 : 10/22 hits, 9,17 expected hits
                    Americans roll dice for 4 artilleries in Morocco, round 3 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Germans and 4 artilleries owned by the Americans lost in Morocco
                Germans win, taking Morocco from Americans with 5 artilleries, 3 bombers, 7 fighters and 5 infantry remaining. Battle score for attacker is 44
                Casualties for Germans: 5 infantry
                Casualties for Americans: 2 aaGuns, 4 artilleries, 5 infantry and 2 mech_infantrys
                Casualties for British: 1 artillery and 2 infantry
            Battle in Norway
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Norway, round 2 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Novgorod
            1 armour and 2 artilleries moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
            1 armour moved from Vyborg to Novgorod
            1 fighter moved from Norway to Western Germany
            1 aaGun, 5 armour, 4 artilleries and 7 mech_infantrys moved from Eastern Poland to Belarus
            1 aaGun moved from Bessarabia to Western Ukraine
            2 armour moved from Bessarabia to Belarus
            10 mech_infantrys moved from Poland to Belarus
            1 infantry moved from Yugoslavia to Northern Italy
            10 mech_infantrys moved from Western Germany to Poland
            3 infantry moved from France to Southern France
            1 mech_infantry moved from Belarus to Novgorod
            4 fighters moved from Morocco to 92 Sea Zone
            3 fighters moved from Morocco to Tunisia
            3 bombers moved from Morocco to Tunisia
            1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 mech_infantry moved from Holland Belgium to Southern France
            1 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            2 infantry placed in Novgorod
            1 mech_infantry placed in Novgorod
            9 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tunisia: 2 fighters
            EDIT: Adding units owned by Germans to 96 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,17
    AA fire in Morocco : : -1,00
    Germans : 3,83
    British : -0,33
    Americans : -1,00
    Russians : 1,00
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 30 PUs; 
            Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Urals
            1 fighter moved from Bryansk to Urals
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Germans
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 1 infantry moved from Sikang to Shensi
            1 artillery and 3 infantry moved from Sikang to Szechwan
            2 infantry moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Szechwan
                Russians attack with 1 artillery and 3 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Urals
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                    Russians roll dice for 1 fighter and 1 infantry in Urals, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Urals, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Russians attack with 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 7 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Russians attack with 3 infantry
                Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                2 infantry owned by the Russians retreated to Bryansk
                Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Rostov
            1 aaGun, 1 armour, 12 infantry and 2 mech_infantrys moved from Bryansk to Russia
            1 fighter moved from Urals to Timguska
            2 armour moved from Sikang to Volgograd
            3 infantry moved from Amur to Korea
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Russians : -0,50
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese repair damage of 14x factory_major; Remaining resources: 30 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            3 artilleries moved from French Indo China to 36 Sea Zone
            3 artilleries and 3 transports moved from 36 Sea Zone to 19 Sea Zone
            3 infantry moved from Kiangsu to 19 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            3 fighters and 3 tactical_bombers moved from Japan to Korea
            2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from Anhwe to Jehol
            1 bomber moved from Burma to Jehol
            2 mech_infantrys moved from Kweichow to Burma
            4 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            3 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Anhwe
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Hopei to Chahar
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            5 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            4 bombers moved from Burma to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 7/8 hits, 5,00 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Korea
                Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
                Americans defend with 1 artillery, 3 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Russians defend with 1 aaGun and 5 infantry
                    AA fire in Korea : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 3/4 hits, 2,33 expected hits
    

    Combat Hit Differential Summary :

    AA fire in Korea : : 0,50
    ANZAC : -0,33
    Chinese : 0,67
    Japanese : 2,33
    

    Savegame

  • 21 20 19 18 17 16

    3 amphibious hits in korea

Suggested Topics

  • 18
  • 30
  • 159
  • 83
  • 109
  • 39
  • 72
  • 165
Axis & Allies Boardgaming Custom Painted Miniatures

32

Online

17.9k

Users

40.7k

Topics

1.8m

Posts