18L Giallo (x+3) vs AetV (l) BM3

  • 21 20 19 18 17 16

  • 21 20 19 18 17 16

    0_1542385467690_AEV.tsvg

    you only had one more ship left

  • 21 20 19 18 17 16

  • 22 21 20 19 18 17 16

    0_1542471265761_triplea_42786_Scramble_sz6.tsvg

    Scramble opt. in sz6.
    Scramble?


  • 22 21 20 19 18 17 16

  • 21 20 19 18 17 16

  • 22 21 20 19 18 17 16

  • 21 20 19 18 17 16

    0_1542664209342_AEV.tsvg

    Some good dice for you in that battle

  • 22 21 20 19 18 17 16


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 19:16:59
    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Germans
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 artilleries moved from Tsinghai to Sikang
            2 infantry moved from Kazakhstan to Sikang
            2 armour moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 armour, 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Evenkiyskiy to Timguska
            1 aaGun moved from Amur to Korea
            2 infantry moved from Amur to Korea
            1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            9 infantry moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Belarus
            9 infantry and 1 mech_infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians : 1,67
    Japanese : -0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 19:46:35
    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Germans
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 artilleries moved from Tsinghai to Sikang
            2 infantry moved from Kazakhstan to Sikang
            2 armour moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 armour, 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Evenkiyskiy to Timguska
            1 aaGun moved from Amur to Korea
            2 infantry moved from Amur to Korea
            1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            9 infantry moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Belarus
            9 infantry and 1 mech_infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians : 1,67
    Japanese : -0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Sakha to Buryatia
                  Russians take Buryatia from Germans
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            2 artilleries moved from Tsinghai to Sikang
            2 infantry moved from Kazakhstan to Sikang
            2 armour moved from Tsinghai to Sikang
    
        Combat - Russians
            Battle in Sikang
                Russians attack with 2 armour, 2 artilleries and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Evenkiyskiy to Timguska
            1 aaGun moved from Amur to Korea
            2 infantry moved from Amur to Korea
            1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            9 infantry moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Belarus
            9 infantry and 1 mech_infantry moved from Russia to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians : 1,67
    Japanese : -0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    Good to Go, Giallo.

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 41 Sea Zone to 36 Sea Zone
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Chahar to Kweichow
            1 infantry moved from Anhwe to Chahar
            1 artillery moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Kansu to Suiyuyan
            2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Burma
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
            1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Turning off Edit Mode
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in Kiangsu
            2 tactical_bombers placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,3,6,1,4,3,2,2,1,1
            Japanese collect 39 PUs (8 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Amur to Japan
            4 fighters moved from 6 Sea Zone to Japan
            3 carriers, 2 destroyers, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            4 bombers moved from Morocco to Gibraltar
            2 fighters moved from Morocco to Gibraltar
    

    Savegame

  • 22 21 20 19 18 17 16

    Scramble/Intercept?

  • 21 20 19 18 17 16

    just scramble

Suggested Topics

  • 25
  • 75
  • 166
  • 156
  • 146
  • 124
  • 69
  • 221
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

18.0k

Users

40.8k

Topics

1.8m

Posts