Nice move! I did not see that one coming. I changed my buy with anzac
18L Giallo (x+3) vs AetV (l) BM3
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you only had one more ship left
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0_1542471265761_triplea_42786_Scramble_sz6.tsvg
Scramble opt. in sz6.
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Anzak/France 12
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Some good dice for you in that battle
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 19:16:59
Savegame -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Germans 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 artilleries moved from Tsinghai to Sikang 2 infantry moved from Kazakhstan to Sikang 2 armour moved from Tsinghai to Sikang Combat - Russians Battle in Sikang Russians attack with 2 armour, 2 artilleries and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Evenkiyskiy to Timguska 1 aaGun moved from Amur to Korea 2 infantry moved from Amur to Korea 1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 9 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Belarus 9 infantry and 1 mech_infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians : 1,67 Japanese : -0,33 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 19:46:35
Savegame -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Germans 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 artilleries moved from Tsinghai to Sikang 2 infantry moved from Kazakhstan to Sikang 2 armour moved from Tsinghai to Sikang Combat - Russians Battle in Sikang Russians attack with 2 armour, 2 artilleries and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Evenkiyskiy to Timguska 1 aaGun moved from Amur to Korea 2 infantry moved from Amur to Korea 1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 9 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Belarus 9 infantry and 1 mech_infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians : 1,67 Japanese : -0,33 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Germans 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 artilleries moved from Tsinghai to Sikang 2 infantry moved from Kazakhstan to Sikang 2 armour moved from Tsinghai to Sikang Combat - Russians Battle in Sikang Russians attack with 2 armour, 2 artilleries and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Evenkiyskiy to Timguska 1 aaGun moved from Amur to Korea 2 infantry moved from Amur to Korea 1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 9 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Belarus 9 infantry and 1 mech_infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians : 1,67 Japanese : -0,33 -
Good to Go, Giallo.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 41 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Chahar to Kweichow 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kansu to Suiyuyan 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Burma 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma 1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier and 1 destroyer EDIT: Turning off Edit Mode 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu 2 tactical_bombers placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,3,6,1,4,3,2,2,1,1 Japanese collect 39 PUs (8 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Amur to Japan 4 fighters moved from 6 Sea Zone to Japan 3 carriers, 2 destroyers, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Morocco to Gibraltar 2 fighters moved from Morocco to Gibraltar -
Scramble/Intercept?
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just scramble
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Amur to Japan 4 fighters moved from 6 Sea Zone to Japan 3 carriers, 2 destroyers, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Morocco to Gibraltar 2 fighters moved from Morocco to Gibraltar Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Air Battle in Gibraltar Americans attacks with 6 units heading to Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar AA fire in Gibraltar : 1/2 hits, 0,33 expected hits 1 bomber killed by AA AA fire in Gibraltar : 0/2 hits, 0,33 expected hits Bombing raid in Gibraltar rolls: 3,8 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in Gibraltar causes 12 damage total. Damaged units is as follows: harbour = 6, airfield = 6 Strategic bombing raid in Japan AA fire in Japan : 0/3 hits, 0,50 expected hits Bombing raid in Japan rolls: 4,8,8 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Cleaning up after air battles Non Combat Move - Americans 3 bombers moved from Japan to Korea 4 fighters moved from Japan to 25 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 3 bombers moved from Gibraltar to United Kingdom 2 fighters moved from Gibraltar to 110 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 6 submarines placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria 3 fighters moved from Egypt to Alexandria 1 armour and 1 mech_infantry moved from Tsinghai to Kansu 1 armour moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 1 artillery and 1 infantry Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Germans lost in Normandy Bordeaux British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win with 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 aaGun and 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Kansu British attack with 2 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 4/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu British win, taking Kansu from Japanese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 3 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits, 1,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 2 armour and 3 mech_infantrys moved from Persia to West India 1 aaGun moved from India to West India 1 infantry moved from Syria to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 armour moved from West India to India Place Units - British 1 destroyer placed in 71 Sea Zone 3 mech_infantrys placed in Persia 2 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 36 PUs (4 lost to blockades); end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : 0,00 AA fire in Gibraltar : : 0,33 British : 1,83 Italians : -0,33 AA fire in Japan : : -0,50 Americans : -0,33 Japanese : -0,67





