@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
18L Giallo (x+3) vs AetV (l) BM3
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Anzak/France 12
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Some good dice for you in that battle
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 19:16:59
Savegame -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Germans 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 artilleries moved from Tsinghai to Sikang 2 infantry moved from Kazakhstan to Sikang 2 armour moved from Tsinghai to Sikang Combat - Russians Battle in Sikang Russians attack with 2 armour, 2 artilleries and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Evenkiyskiy to Timguska 1 aaGun moved from Amur to Korea 2 infantry moved from Amur to Korea 1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 9 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Belarus 9 infantry and 1 mech_infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians : 1,67 Japanese : -0,33 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 19:46:35
Savegame -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Germans 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 artilleries moved from Tsinghai to Sikang 2 infantry moved from Kazakhstan to Sikang 2 armour moved from Tsinghai to Sikang Combat - Russians Battle in Sikang Russians attack with 2 armour, 2 artilleries and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Evenkiyskiy to Timguska 1 aaGun moved from Amur to Korea 2 infantry moved from Amur to Korea 1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 9 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Belarus 9 infantry and 1 mech_infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians : 1,67 Japanese : -0,33 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Germans 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 artilleries moved from Tsinghai to Sikang 2 infantry moved from Kazakhstan to Sikang 2 armour moved from Tsinghai to Sikang Combat - Russians Battle in Sikang Russians attack with 2 armour, 2 artilleries and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Evenkiyskiy to Timguska 1 aaGun moved from Amur to Korea 2 infantry moved from Amur to Korea 1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 9 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Belarus 9 infantry and 1 mech_infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians : 1,67 Japanese : -0,33 -
Good to Go, Giallo.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 41 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from Kwangtung to Yunnan 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Chahar to Kweichow 1 infantry moved from Anhwe to Chahar 1 artillery moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Kansu to Suiyuyan 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Burma 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma 1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier and 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier and 1 destroyer EDIT: Turning off Edit Mode 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu 2 tactical_bombers placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,3,6,1,4,3,2,2,1,1 Japanese collect 39 PUs (8 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Amur to Japan 4 fighters moved from 6 Sea Zone to Japan 3 carriers, 2 destroyers, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Morocco to Gibraltar 2 fighters moved from Morocco to Gibraltar -
Scramble/Intercept?
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just scramble
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 3 bombers moved from Amur to Japan 4 fighters moved from 6 Sea Zone to Japan 3 carriers, 2 destroyers, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 4 bombers moved from Morocco to Gibraltar 2 fighters moved from Morocco to Gibraltar Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Air Battle in Gibraltar Americans attacks with 6 units heading to Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar AA fire in Gibraltar : 1/2 hits, 0,33 expected hits 1 bomber killed by AA AA fire in Gibraltar : 0/2 hits, 0,33 expected hits Bombing raid in Gibraltar rolls: 3,8 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in Gibraltar causes 12 damage total. Damaged units is as follows: harbour = 6, airfield = 6 Strategic bombing raid in Japan AA fire in Japan : 0/3 hits, 0,50 expected hits Bombing raid in Japan rolls: 4,8,8 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Cleaning up after air battles Non Combat Move - Americans 3 bombers moved from Japan to Korea 4 fighters moved from Japan to 25 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 3 bombers moved from Gibraltar to United Kingdom 2 fighters moved from Gibraltar to 110 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 4 transports moved from 89 Sea Zone to 101 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 6 submarines placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Egypt to Alexandria 3 fighters moved from Egypt to Alexandria 1 armour and 1 mech_infantry moved from Tsinghai to Kansu 1 armour moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 1 artillery and 1 infantry Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Germans lost in Normandy Bordeaux British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win with 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 aaGun and 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Kansu British attack with 2 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 4/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu British win, taking Kansu from Japanese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 3 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits, 1,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 2 armour and 3 mech_infantrys moved from Persia to West India 1 aaGun moved from India to West India 1 infantry moved from Syria to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 1 submarine moved from 72 Sea Zone to 71 Sea Zone 1 armour moved from West India to India Place Units - British 1 destroyer placed in 71 Sea Zone 3 mech_infantrys placed in Persia 2 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2 British collect 36 PUs (4 lost to blockades); end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : 0,00 AA fire in Gibraltar : : 0,33 British : 1,83 Italians : -0,33 AA fire in Japan : : -0,50 Americans : -0,33 Japanese : -0,67 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Italians Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Belarus 1 artillery and 1 infantry moved from Baltic States to Belarus 1 infantry moved from Algeria to Tunisia Italians take Tunisia from Americans 1 artillery moved from Algeria to Tunisia 2 bombers moved from Northern Italy to Southern Italy 1 artillery, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy Combat - Italians Battle in Belarus Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Baltic States to Belarus 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from 96 Sea Zone to Libya 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 mech_infantrys EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys EDIT: Turning off Edit Mode 2 transports placed in 97 Sea Zone 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -0,33 Russians : -0,67 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 25 Sea Zone to 5 Sea Zone Combat - ANZAC Battle in 5 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 5 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 5 Sea Zone to Amur 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 2 submarines moved from 61 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,50 Japanese : -0,33 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x airfield, 4x harbour; Remaining resources: 52 PUs; Germans buy 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 armour and 1 mech_infantry moved from Finland to Norway 1 fighter moved from Finland to Norway 1 bomber moved from Novgorod to Russia 3 bombers moved from Western Germany to Morocco 1 artillery, 7 fighters and 6 infantry moved from Algeria to Morocco 2 transports moved from 92 Sea Zone to 93 Sea Zone 2 artilleries moved from Southern France to 93 Sea Zone 2 artilleries and 2 transports moved from 93 Sea Zone to 92 Sea Zone 2 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone 4 artilleries and 4 infantry moved from 92 Sea Zone to Morocco 1 artillery and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 1 mech_infantry moved from Yenisey to Urals Germans take Evenkiyskiy from Russians Germans take Urals from Russians 1 mech_infantry moved from Vyborg to Archangel 1 armour moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Morocco Germans attack with 5 artilleries, 3 bombers, 7 fighters and 10 infantry British defend with 1 artillery and 2 infantry; Americans defend with 2 aaGuns, 1 airfield, 4 artilleries, 5 infantry and 2 mech_infantrys AA fire in Morocco : 0/6 hits, 1,00 expected hits Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1,17 expected hits Germans roll dice for 5 artilleries, 3 bombers, 7 fighters and 10 infantry in Morocco, round 2 : 10/25 hits, 9,67 expected hits Americans roll dice for 2 aaGuns, 5 artilleries, 7 infantry and 2 mech_infantrys in Morocco, round 2 : 3/14 hits, 4,67 expected hits 2 aaGuns owned by the Americans, 3 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Morocco Germans roll dice for 5 artilleries, 3 bombers, 7 fighters and 7 infantry in Morocco, round 3 : 10/22 hits, 9,17 expected hits Americans roll dice for 4 artilleries in Morocco, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans and 4 artilleries owned by the Americans lost in Morocco Germans win, taking Morocco from Americans with 5 artilleries, 3 bombers, 7 fighters and 5 infantry remaining. Battle score for attacker is 44 Casualties for Germans: 5 infantry Casualties for Americans: 2 aaGuns, 4 artilleries, 5 infantry and 2 mech_infantrys Casualties for British: 1 artillery and 2 infantry Battle in Norway Germans attack with 1 armour, 1 fighter and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Norway, round 2 : 2/3 hits, 1,17 expected hits British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Norway Germans win, taking Norway from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 2 mech_infantrys British defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Russia to Novgorod 1 armour and 2 artilleries moved from Novgorod to Belarus 1 aaGun moved from Novgorod to Belarus 1 armour moved from Vyborg to Novgorod 1 fighter moved from Norway to Western Germany 1 aaGun, 5 armour, 4 artilleries and 7 mech_infantrys moved from Eastern Poland to Belarus 1 aaGun moved from Bessarabia to Western Ukraine 2 armour moved from Bessarabia to Belarus 10 mech_infantrys moved from Poland to Belarus 1 infantry moved from Yugoslavia to Northern Italy 10 mech_infantrys moved from Western Germany to Poland 3 infantry moved from France to Southern France 1 mech_infantry moved from Belarus to Novgorod 4 fighters moved from Morocco to 92 Sea Zone 3 fighters moved from Morocco to Tunisia 3 bombers moved from Morocco to Tunisia 1 mech_infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Holland Belgium to Southern France 1 infantry moved from Holland Belgium to Western Germany Place Units - Germans 1 submarine placed in 113 Sea Zone 2 infantry placed in Novgorod 1 mech_infantry placed in Novgorod 9 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Tunisia: 2 fighters EDIT: Adding units owned by Germans to 96 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,17 AA fire in Morocco : : -1,00 Germans : 3,83 British : -0,33 Americans : -1,00 Russians : 1,00 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 30 PUs; Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Urals 1 fighter moved from Bryansk to Urals 1 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 artillery and 1 infantry moved from Sikang to Shensi 1 artillery and 3 infantry moved from Sikang to Szechwan 2 infantry moved from Bryansk to Ukraine 3 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Szechwan Russians attack with 1 artillery and 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Russians attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 1 fighter and 1 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 fighter and 1 infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians roll dice for 1 fighter and 1 infantry in Urals, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Urals, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Russians attack with 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 7 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Western Ukraine Russians attack with 3 infantry Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 0,50 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Western Ukraine 2 infantry owned by the Russians retreated to Bryansk Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 aaGun, 1 armour, 12 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 fighter moved from Urals to Timguska 2 armour moved from Sikang to Volgograd 3 infantry moved from Amur to Korea Place Units - Russians 1 armour and 5 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : -1,17 Russians : -0,50 Japanese : -0,33 -
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 14x factory_major; Remaining resources: 30 PUs; 6 SuicideAttackTokens; Japanese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 3 artilleries moved from French Indo China to 36 Sea Zone 3 artilleries and 3 transports moved from 36 Sea Zone to 19 Sea Zone 3 infantry moved from Kiangsu to 19 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 3 fighters and 3 tactical_bombers moved from Japan to Korea 2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Anhwe to Jehol 1 bomber moved from Burma to Jehol 2 mech_infantrys moved from Kweichow to Burma 4 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 3 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Anhwe 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Hopei to Chahar 1 submarine moved from 36 Sea Zone to 37 Sea Zone 5 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 4 bombers moved from Burma to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 7/8 hits, 5,00 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Jehol Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Korea Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers Americans defend with 1 artillery, 3 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Russians defend with 1 aaGun and 5 infantry AA fire in Korea : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 3/4 hits, 2,33 expected hitsCombat Hit Differential Summary :
AA fire in Korea : : 0,50 ANZAC : -0,33 Chinese : 0,67 Japanese : 2,33 -
3 amphibious hits in korea





