Shame you will not let us realize our „man in the high castle“ fantasy:
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WaW Team Game II
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Boy, What a tough round for Anzac
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That was awful.
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Finns
Finns loses 0 PUs for violating Upper Norrlands neutrality.
1 Artillery moved from Lapland to Upper Norrland
Finns take Upper Norrland from Neutral
1 Infantry moved from Lapland to Upper Norrland
1 Elite moved from Helsinki to 24 Sea Zone
1 Elite moved from Helsinki to 24 Sea Zone
1 Infantry moved from Helsinki to 24 Sea Zone
2 Elites moved from 24 Sea Zone to Stockholm
1 Infantry moved from 24 Sea Zone to Stockholm
1 Fighter moved from Helsinki to Stockholm
1 Infantry moved from Vologda to Kirov
3 Infantrys moved from Yaroslavl to GorkyPurchase Units - Finns
Finns buy 1 Adv.Fighter and 5 Infantrys; Remaining resources: 0 PUs;Combat - Finns
Battle in Stockholm
Finns attack with 2 Elites, 1 Fighter and 1 Infantry
Neutral defend with 1 Bunker
Finns roll dice for 2 Elites, 1 Fighter and 1 Infantry in Stockholm, round 2 : 4/4 hits
Neutral roll dice for 1 Bunker in Stockholm, round 2 : 1/1 hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Finns lost in Stockholm
Finns loses 0 PUs for violating Stockholms neutrality.
Finns win, taking Stockholm from Neutral with 2 Elites and 1 Fighter remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Bunker
Casualties for Finns: 1 Infantry
Battle in Gorky
Finns attack with 3 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 3 Infantrys in Gorky, round 2 : 2/3 hits
Russians roll dice for 1 Infantry in Gorky, round 2 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Gorky
Finns win, taking Gorky from Russians with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Kirov
Finns attack with 1 Infantry
Russians defend with 1 Artillery
Finns roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits
Russians roll dice for 1 Artillery in Kirov, round 2 : 1/1 hits
1 Infantry owned by the Finns lost in Kirov
Russians win with 1 Artillery remaining. Battle score for attacker is -2
Casualties for Finns: 1 InfantryNon Combat Move - Finns
1 Fighter moved from Stockholm to Helsinki
3 Infantrys moved from Yaroslavl to Vologda
5 Infantrys moved from Oulu to Lapland
1 Artillery moved from Vyborg to S.Karelia
2 Artillerys and 3 Infantrys moved from Tampere to Oulu
1 Infantry moved from Helsinki to Tampere
1 Infantry moved from Helsinki to TamperePlace Units - Finns
1 Adv.Fighter and 5 Infantrys placed in HelsinkiTurn Complete - Finns
Finns collect 25 PUs; end with 25 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Romanians
1 ArmoredCar moved from Donetsk to Georgia
Romanians take Georgia from Russians
1 ArmoredCar moved from Donetsk to Saratov
Romanians take Saratov from Russians
1 Infantry moved from E.Romania to Bulgaria
1 Infantry moved from Bucharest to W.Romania
1 Mech.Inf moved from Donetsk to Tula
1 Mot.Inf moved from Donetsk to Tula
1 Fighter moved from Kursk to Tula
1 Mech.Inf moved from Bucharest to Serbia
1 JetFighter moved from Bucharest to Serbia
1 Mot.Inf moved from Bucharest to Serbia
1 Mot.Inf moved from E.Romania to Serbia
1 Mech.Inf moved from E.Romania to Serbia
1 Mot.Inf moved from Donetsk to Penza
Romanians take Penza from Russians
1 Mot.Inf moved from Penza to Kuybyshev
Romanians take Kuybyshev from Russians
1 Mot.Inf moved from Donetsk to Astrakhan
Romanians take Astrakhan from Russians
2 Mech.Infs moved from Donetsk to AstrakhanPurchase Units - Romanians
Romanians buy 1 Bunker, 2 Mech.Infs and 2 Mot.Infs; Remaining resources: 0 PUs;Combat - Romanians
Battle in Tula
Romanians attack with 1 Fighter, 1 Mech.Inf and 1 Mot.Inf
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter, 1 Mech.Inf and 1 Mot.Inf in Tula, round 2 : 0/3 hits
Russians roll dice for 1 Infantry in Tula, round 2 : 1/1 hits
1 Mot.Inf owned by the Romanians lost in Tula
Romanians roll dice for 1 Fighter and 1 Mech.Inf in Tula, round 3 : 0/2 hits
Russians roll dice for 1 Infantry in Tula, round 3 : 1/1 hits
1 Mech.Inf owned by the Romanians lost in Tula
retreated to Tula
Russians win with 1 Infantry remaining. Battle score for attacker is -11
Casualties for Romanians: 1 Mech.Inf and 1 Mot.Inf
Battle in Serbia
Romanians attack with 1 JetFighter, 2 Mech.Infs and 2 Mot.Infs
Neutral defend with 1 Artillery and 2 Infantrys
Romanians roll dice for 1 JetFighter, 2 Mech.Infs and 2 Mot.Infs in Serbia, round 2 : 2/5 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 2/3 hits
2 Mot.Infs owned by the Romanians and 2 Infantrys owned by the Neutral lost in Serbia
Romanians roll dice for 1 JetFighter and 2 Mech.Infs in Serbia, round 3 : 2/3 hits
Neutral roll dice for 1 Artillery in Serbia, round 3 : 1/1 hits
1 Mech.Inf owned by the Romanians and 1 Artillery owned by the Neutral lost in Serbia
Romanians loses 0 PUs for violating Serbias neutrality.
Romanians win, taking Serbia from Neutral with 1 JetFighter and 1 Mech.Inf remaining. Battle score for attacker is -8
Casualties for Romanians: 1 Mech.Inf and 2 Mot.Infs
Casualties for Neutral: 1 Artillery and 2 InfantrysNon Combat Move - Romanians
1 Fighter moved from Tula to Odessa
2 Infantrys moved from Donetsk to Odessa
1 Elite moved from Donetsk to Kursk
3 Infantrys moved from Donetsk to Kursk
1 JetFighter moved from Serbia to BucharestPlace Units - Romanians
1 Bunker, 2 Mech.Infs and 2 Mot.Infs placed in BucharestTurn Complete - Romanians
Romanians collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Thai
2 Artillerys, 1 Fighter and 5 Infantrys moved from N.Thailand to Yunnan
5 Infantrys moved from S.Thailand to Burma
1 Mech.Inf moved from Bangkok to Yunnan
1 Tank moved from Bangkok to Burma
1 Infantry moved from Mindanao to 107 Sea Zone
1 Marine moved from Bangkok to S.Thailand
3 Infantrys moved from Bangkok to S.Thailand
1 Infantry and 1 T.Boat moved from 107 Sea Zone to 108 Sea Zone
1 Infantry moved from 108 Sea Zone to Yap
Yamamoto take Yap from AmericansPurchase Units - Thai
Thai buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs;Combat - Thai
Non Combat Move - Thai
1 AAGun moved from N.Thailand to YunnanPlace Units - Thai
1 Factory placed in N.Thailand
3 Infantrys placed in BangkokTurn Complete - Thai
Thai collect 21 PUs; end with 21 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Americans
1 Artillery and 1 Elite moved from South Atlantic USA to 26 Sea Zone
1 Artillery moved from Venezuela to 26 Sea Zone
2 Artillerys, 1 B.Transport and 1 Elite moved from 26 Sea Zone to 35 Sea Zone
2 Artillerys and 1 Elite moved from 35 Sea Zone to Salvador
1 Elite moved from Bahia to Salvador
1 Artillery moved from Bahia to Salvador
1 Transport moved from 35 Sea Zone to 32 Sea Zone
1 Artillery and 1 Infantry moved from Amazon to 32 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 35 Sea Zone
1 Artillery and 1 Infantry moved from 35 Sea Zone to Salvador
2 Artillerys and 1 Infantry moved from Rio de Oro to 34 Sea Zone
2 Artillerys, 1 B.Transport and 1 Infantry moved from 34 Sea Zone to 38 Sea Zone
2 Artillerys and 1 Infantry moved from 38 Sea Zone to Belgian Congo
3 Tanks moved from S.Algeria to Ghadames
Americans take Ghadames from Italians
2 Artillerys and 1 Elite moved from Rio de Oro to 34 Sea Zone
1 Artillery and 1 Elite moved from Rio de Oro to 34 Sea Zone
3 Mech.Infs moved from Rio de Oro to E.Morocco
2 Infantrys and 1 Tank moved from Rio de Oro to 34 Sea Zone
1 Infantry and 1 Tank moved from Rio de Oro to 34 Sea Zone
3 Artillerys, 2 B.Transports, 2 Elites, 3 Infantrys, 2 Tanks and 2 Transports moved from 34 Sea Zone to 41 Sea Zone
2 Elites and 3 Infantrys moved from 41 Sea Zone to Andalusia
2 Tanks moved from 41 Sea Zone to Andalusia
3 Artillerys moved from 41 Sea Zone to Andalusia
2 Marines moved from Minamitori to 95 Sea Zone
2 Marines and 2 S.Submarines moved from 95 Sea Zone to 72 Sea Zone
2 Marines moved from 72 Sea Zone to Koryakia
Russians take Koryakia from Hisaichi
2 Destroyers moved from 87 Sea Zone to 72 Sea Zone
3 Adv.Fighters and 2 Fighters moved from 95 Sea Zone to 86 Sea Zone
1 Artillery and 1 Elite moved from Minamitori to 95 Sea Zone
1 Artillery, 1 Elite and 1 Transport moved from 95 Sea Zone to 101 Sea Zone
1 Artillery and 1 Elite moved from 101 Sea Zone to Saipan
2 S.Bombers moved from Wake to Saipan
1 Destroyer moved from 95 Sea Zone to 86 Sea ZonePurchase Units - Americans
Americans buy 8 Artillerys, 2 B.Transports, 2 Destroyers, 3 Elites, 2 Infantrys, 1 S.Bomber and 3 Tanks; Remaining resources: 0 PUs;Combat - Americans
Battle in Andalusia
Americans attack with 3 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks
Neutral defend with 1 Bunker
Americans roll dice for 3 Artillerys, 2 Elites, 3 Infantrys and 2 Tanks in Andalusia, round 2 : 3/10 hits, 3.67 expected hits
Neutral roll dice for 1 Bunker in Andalusia, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in Andalusia
Americans loses 0 PUs for violating Andalusias neutrality.
Americans win, taking Andalusia from Neutral with 3 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in Saipan
Americans attack with 1 Artillery, 1 Elite and 2 S.Bombers
Yamamoto defend with 1 AAGun and 1 Bunker
AA fire in Saipan : 1/2 hits, 0.33 expected hits
1 S.Bomber owned by the Americans lost in Saipan
Americans roll dice for 1 Artillery, 1 Elite and 1 S.Bomber in Saipan, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker in Saipan, round 2 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Americans lost in Saipan
Americans roll dice for 1 Elite and 1 S.Bomber in Saipan, round 3 : 2/2 hits, 1.33 expected hits
Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 1/1 hits, 0.50 expected hits
1 S.Bomber owned by the Americans and 1 Bunker owned by the Yamamoto lost in Saipan
Americans win, taking Saipan from Yamamoto with 1 Elite remaining. Battle score for attacker is -34
Casualties for Americans: 1 Artillery and 2 S.Bombers
Casualties for Yamamoto: 1 Bunker
Battle in 86 Sea Zone
Americans attack with 3 Adv.Fighters, 1 Destroyer and 2 Fighters
Hisaichi defend with 1 Destroyer and 1 Submarine
Hisaichi roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 Adv.Fighters, 1 Destroyer and 2 Fighters in 86 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Hisaichi roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 86 Sea Zone
Americans win with 3 Adv.Fighters, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 15
Casualties for Hisaichi: 1 Destroyer and 1 Submarine
Battle in Belgian Congo
Americans attack with 2 Artillerys and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 2 Artillerys and 1 Infantry in Belgian Congo, round 2 : 1/3 hits, 1.00 expected hits
Neutral roll dice for 1 Infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Belgian Congo
Americans loses 0 PUs for violating Belgian Congos neutrality.
Americans win, taking Belgian Congo from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Salvador
Americans attack with 4 Artillerys, 2 Elites and 1 Infantry
Neutral defend with 1 AAGun, 1 Factory and 2 Tanks
Americans roll dice for 4 Artillerys, 2 Elites and 1 Infantry in Salvador, round 2 : 1/7 hits, 2.67 expected hits
Neutral roll dice for 2 Tanks in Salvador, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the Americans and 1 Tank owned by the Neutral lost in Salvador
Americans roll dice for 4 Artillerys and 2 Elites in Salvador, round 3 : 1/6 hits, 2.33 expected hits
Neutral roll dice for 1 Tank in Salvador, round 3 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Americans and 1 Tank owned by the Neutral lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 3 Artillerys and 2 Elites remaining. Battle score for attacker is 4
Casualties for Americans: 1 Artillery and 1 Infantry
Casualties for Neutral: 2 TanksNon Combat Move - Americans
1 Artillery and 1 Infantry moved from South Atlantic USA to South Central USA
3 Adv.Fighters and 2 Fighters moved from 86 Sea Zone to 95 Sea Zone
1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
1 Destroyer moved from 95 Sea Zone to 77 Sea Zone
1 ArmoredCar moved from Rio de Oro to W.Morocco
2 Tanks moved from Rio de Oro to W.Morocco
1 Carrier and 2 Destroyers moved from 34 Sea Zone to 41 Sea ZonePlace Units - Americans
2 B.Transports placed in 83 Sea Zone
4 Artillerys and 2 Elites placed in San Francisco
2 Artillerys placed in Minamitori
2 Destroyers placed in 95 Sea Zone
3 Tanks placed in Rio de Oro
1 Artillery and 1 Elite placed in Bahia
Turning on Edit Mode
EDIT: Adding units owned by Americans to 96 Sea Zone: 1 Battleship and 1 Transport
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 Battleship and 1 Transport
EDIT: Removing units owned by Americans from Kauai: 1 Infantry
EDIT: Adding units owned by Americans to Rongelap: 1 Artillery and 1 Infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Pearl Harbor: 1 Artillery
EDIT: Turning off Edit Mode
1 Artillery, 1 Infantry and 1 S.Bomber placed in Pearl Harbor
1 Infantry placed in VenezuelaTurn Complete - Americans
Americans collect 109 PUs; end with 109 PUsCombat Hit Differential Summary :
Neutral : 0.67
AA fire in Saipan : : 0.67
Hisaichi : -0.67
Yamamoto : 1.00
Americans : -3.17Territory Summary for Americans :
Koryakia : 2 Marines
Ghadames : 1 flag, 3 Tanks
E.Morocco : 3 Mech.Infs
W.Morocco : 1 ArmoredCar and 2 Tanks
Minamitori : 1 flag, 2 Artillerys, 1 Factory and 1 Infantry
Ulithi : 1 flag, 1 Infantry
Eniwetok : 1 flag
Rongelap : 1 flag, 1 Artillery and 1 Infantry
Saipan : 1 flag, 1 AAGun and 1 Elite
New Caledonia : 1 Infantry
Washington : 1 AAGun and 1 Factory
San Francisco : 1 AAGun, 4 Artillerys, 2 Elites and 1 Factory
Pearl Harbor : 1 AAGun, 1 Artillery, 1 Factory, 1 Infantry and 1 S.Bomber
Christmas : 1 Infantry
South Central USA : 1 Artillery, 1 Factory and 1 Infantry
Wake : 1 Bunker and 1 Factory
Colombia : 1 Factory and 1 Infantry
Palmyra : 1 Infantry
Kermandec : 1 Infantry
South Atlantic USA : 1 AAGun and 1 Factory
Bahia : 1 flag, 1 AAGun, 1 Artillery, 1 Elite and 1 Factory
W.Mexico : 1 flag
Salvador : 1 flag, 1 AAGun, 3 Artillerys, 2 Elites and 1 Factory
Belgian Congo : 1 flag, 2 Artillerys and 1 Infantry
Central America : 1 flag
Rio de Oro : 1 flag, 1 Bunker, 1 Factory and 3 Tanks
Andalusia : 1 flag, 3 Artillerys, 2 Elites, 2 Infantrys and 2 Tanks
E.Mexico : 1 flag
Venezuela : 1 flag, 1 Factory and 1 Infantry
35 Sea Zone : 1 B.Transport and 1 Transport
41 Sea Zone : 2 B.Transports, 1 Carrier, 6 Destroyers and 2 Transports
83 Sea Zone : 2 B.Transports
38 Sea Zone : 1 B.Transport
101 Sea Zone : 1 Transport
95 Sea Zone : 3 Adv.Fighters, 1 B.Transport, 3 Battleships, 3 Carriers, 2 Destroyers, 2 Fighters and 4 Transports
86 Sea Zone : 1 Destroyer
96 Sea Zone : 1 Battleship and 1 Transport
72 Sea Zone : 2 Destroyers and 2 S.Submarines
77 Sea Zone : 1 Destroyer
87 Sea Zone : 1 DestroyerProduction/PUs Summary :
Germans : 105 / 111
Russians : 58 / 70
Italians : 61 / 66
French : 29 / 24
Yamamoto : 71 / 75
Chinese : 25 / 26
Hisaichi : 80 / 85
British : 86 / 86
Anzac : 34 / 34
Dutch : 18 / 18
Finns : 25 / 25
Romanians : 34 / 34
Thai : 21 / 21
Americans : 109 / 109 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9
Combat Move - Germans
1 Destroyer and 1 Transport moved from 48 Sea Zone to 55 Sea Zone
1 Adv.Fighter moved from Orleanais to Normandy
2 Infantrys moved from Orleanais to Normandy
1 Artillery moved from Brittany to Normandy
1 Infantry moved from Paris to Picardy
1 JetFighter moved from Burgundy to Normandy
1 JetFighter moved from Burgundy to Picardy
1 Bomber moved from Burgundy to 42 Sea Zone
1 Infantry moved from Burgundy to Picardy
1 Adv.Fighter moved from Burgundy to Picardy
2 Fighters moved from Kursk to Tula
1 Elite moved from Kursk to Tula
1 Infantry moved from Rostov to Stalingrad
Germans take Stalingrad from Russians
3 Stukas moved from Leningrad to Kirov
1 Mot.Inf moved from Rostov to Perm
Germans take Perm from Russians
1 Artillery and 1 Elite moved from Arkhangelsk to Kirov
5 Artillerys and 2 Elites moved from Arkhangelsk to Komi
1 Infantry moved from Kursk to TulaPurchase Units - Germans
Germans buy 6 ArmoredCars, 1 Bunker, 4 HeavyTanks, 18 Infantrys and 4 Mot.Infs; Remaining resources: 0 PUs;Combat - Germans
Battle in 55 Sea Zone
Germans attack with 1 Destroyer and 1 Transport; Italians loiter and taunt
French defend with 2 Destroyers
Germans roll dice for 1 Destroyer and 1 Transport in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 2 Destroyers in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the French lost in 55 Sea Zone
Germans roll dice for 1 Destroyer and 1 Transport in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Destroyer and 1 Transport in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Destroyer and 1 Transport in 55 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Destroyer in 55 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Germans lost in 55 Sea Zone
Germans roll dice for 1 Destroyer in 55 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
French roll dice for 1 Destroyer in 55 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the French lost in 55 Sea Zone
Germans win with 1 Destroyer remaining. Battle score for attacker is 10
Casualties for French: 2 Destroyers
Casualties for Germans: 1 Transport
Battle in Picardy
Germans attack with 1 Adv.Fighter, 2 Infantrys and 1 JetFighter
British defend with 1 Infantry
Germans roll dice for 1 Adv.Fighter, 2 Infantrys and 1 JetFighter in Picardy, round 2 : 2/4 hits, 1.50 expected hits
French roll dice for 1 Infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Picardy
Germans win, taking Picardy from French with 1 Adv.Fighter, 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Tula
Germans attack with 1 Elite, 2 Fighters and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Elite, 2 Fighters and 1 Infantry in Tula, round 2 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Elite, 2 Fighters and 1 Infantry in Tula, round 3 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Tula, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Elite, 2 Fighters and 1 Infantry in Tula, round 4 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Tula, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Elite, 2 Fighters and 1 Infantry in Tula, round 5 : 0/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Tula, round 5 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Tula
Germans roll dice for 1 Elite and 2 Fighters in Tula, round 6 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Tula, round 6 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Germans and 1 Infantry owned by the Russians lost in Tula
Germans win, taking Tula from Russians with 1 Elite and 1 Fighter remaining. Battle score for attacker is -8
Casualties for Germans: 1 Fighter and 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Komi
Germans attack with 5 Artillerys and 2 Elites
Russians defend with 1 Infantry
Germans roll dice for 5 Artillerys and 2 Elites in Komi, round 2 : 2/7 hits, 2.67 expected hits
Russians roll dice for 1 Infantry in Komi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Komi
Germans win, taking Komi from Russians with 4 Artillerys and 2 Elites remaining. Battle score for attacker is -2
Casualties for Germans: 1 Artillery
Casualties for Russians: 1 Infantry
Battle in Kirov
Germans attack with 1 Artillery, 1 Elite and 3 Stukas
Russians defend with 1 Artillery
Germans roll dice for 1 Artillery, 1 Elite and 3 Stukas in Kirov, round 2 : 1/5 hits, 2.33 expected hits
Russians roll dice for 1 Artillery in Kirov, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Russians lost in Kirov
Germans win, taking Kirov from Russians with 1 Artillery, 1 Elite and 3 Stukas remaining. Battle score for attacker is 4
Casualties for Russians: 1 Artillery
Battle in Normandy
Germans attack with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 JetFighter
British defend with 1 Artillery and 1 Infantry; French defend with 1 Factory
Germans roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 JetFighter in Normandy, round 2 : 2/5 hits, 2.00 expected hits
French roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the British and 1 Infantry owned by the British lost in Normandy
Germans win, taking Normandy from French with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 6
Casualties for British: 1 Artillery and 1 Infantry
Battle in 42 Sea Zone
Germans attack with 1 Bomber
French defend with 1 Submarine
Germans roll dice for 1 Bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the French lost in 42 Sea Zone
Germans win with 1 Bomber remaining. Battle score for attacker is 7
Casualties for French: 1 SubmarineNon Combat Move - Germans
3 Stukas moved from Kirov to Kuybyshev
10 ArmoredCars, 9 HeavyTanks, 3 Mot.Infs and 23 Tanks moved from Rostov to Kuybyshev
1 Fighter moved from Tula to Kuybyshev
1 Infantry moved from Rostov to Penza
8 ArmoredCars and 5 Tanks moved from Vinnytsia to Rostov
1 Stuka moved from Vinnytsia to Kuybyshev
3 Artillerys, 7 Elites and 3 Infantrys moved from Rostov to Saratov
2 Elites moved from Kursk to Rostov
1 AAGun, 2 Elites and 6 Infantrys moved from S.Karelia to Vologda
2 Mech.Infs and 2 Mot.Infs moved from Arkhangelsk to Kuybyshev
4 Elites and 4 Infantrys moved from Leningrad to S.Karelia
1 Infantry moved from Smolensk to S.Karelia
3 ArmoredCars and 1 Tank moved from Warsaw to Vinnytsia
5 ArmoredCars moved from Bohemia to Vinnytsia
1 Infantry moved from Austria to Hungary
1 Artillery and 2 Infantrys moved from Bavaria to Bohemia
1 Adv.Fighter moved from Picardy to Burgundy
1 JetFighter moved from Picardy to Burgundy
1 Adv.Fighter and 1 JetFighter moved from Normandy to Burgundy
1 Bomber moved from 42 Sea Zone to Burgundy
1 Artillery moved from Paris to Orleanais
2 Infantrys moved from Paris to Orleanais
2 Transports moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Leningrad
2 Artillerys and 2 Infantrys moved from Hamburg to 23 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Leningrad
1 Infantry moved from Hamburg to PomeraniaPlace Units - Germans
1 Bunker and 6 Infantrys placed in Hamburg
8 Infantrys placed in Paris
4 HeavyTanks placed in Arkhangelsk
4 Mot.Infs placed in Leningrad
4 ArmoredCars placed in Vinnytsia
Germans undo move 5.
4 Infantrys placed in Vinnytsia
4 ArmoredCars placed in Warsaw
2 ArmoredCars placed in BohemiaTurn Complete - Germans
Germans collect 118 PUs; end with 118 PUsCombat Hit Differential Summary :
Germans : -5.50
French : -2.00
Russians : 0.67Production/PUs Summary :
Germans : 118 / 118
Russians : 50 / 70
Italians : 61 / 66
French : 24 / 24
Yamamoto : 71 / 75
Chinese : 25 / 26
Hisaichi : 80 / 85
British : 86 / 86
Anzac : 34 / 34
Dutch : 18 / 18
Finns : 25 / 25
Romanians : 34 / 34
Thai : 21 / 21
Americans : 109 / 109 -
Battle in 55 Sea Zone
Germans attack with 1 Destroyer and 1 Transport; Italians loiter and tauntDamn Italians!
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Battle in 55 Sea Zone
Germans attack with 1 Destroyer and 1 Transport; Italians loiter and tauntDamn Italians!
Basically the story of WWII lol
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Battle in 55 Sea Zone
Germans attack with 1 Destroyer and 1 Transport; Italians loiter and tauntDamn Italians!
LOL. That is HILARIOUS.
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Russia…
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@captain:
Russia…
Yep this - I am short on time so can’t post for about 2 more days, but I did quickly look at the map and can say I am prepared to surrender and concede!
The Axis makes an astronomical amount more than the allies, and TUV is about to switch to Axis favor. There is no point of return. The smattering allied powers do not have a cohesive plan or strategy; and the russians have no possibility of breaking out even though the capital has been bypassed.
The axis triple can opener with 3 territory movers is brutal, and wheatbeer has played it very well, and had the supporting dice to assist the gains. Culminating in total and legitimate defeat of Russia, Egypt, and other allies.
GG gentlemen. I learned my lesson about speaking before ever playing the game :)
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Can we finish this round and then decide if we will continue?
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I am happy to concede too, if Garg decides he would rather not play on. It will be my last game of it too; sorry all. I am struggling to see things and there is too much going on. I have enjoyed all the WaW games amd want to thank you all for playing with me.
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@wittmann:
I am happy to concede too, if Garg decides he would rather not play on. It will be my last game of it too; sorry all. I am struggling to see things and there is too much going on. I have enjoyed all the WaW games amd want to thank you all for playing with me.
I can understand the reason for not playing anymore but I’ll be sorry to see you leave. You’ve been playing in this team game since we started years ago and I’m sure that every one who’s been here all that time is going to miss having you playing.
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Thanks Steve.
I feel I am straining to see the whole time. I am happy with Global and Napoleon, as they are bigger and I know them so well . I will still play 1914, although it is just as tiny as this one. I feel happier with it. -
We haven’t heard anything from the other allies…is everybody surrendering?
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i would like to play on a little bit longer
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I’m up for playing more or starting a new one.
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Get garg to do his turn and we can play on. I’d like it if these team games had a ten round minimum…