I haven’t played PTV … is the game mechanically similar enough that a person with a good PTV record is likely to have a good OOB/BM3 record?
Or conversely, is there any player who’s very sucessful at PTV but very poor at OOB/BM3?
I haven’t played PTV … is the game mechanically similar enough that a person with a good PTV record is likely to have a good OOB/BM3 record?
Or conversely, is there any player who’s very sucessful at PTV but very poor at OOB/BM3?
In league play here I’d say the most common bid elements (other than fighter Scotland) are:
ANZAC infantry New Guinea
UK submarine SZ91, SZ98, SZ106, SZ110, and/or SZ111
UK infantry or artillery Anglo-Egyptian Sudan
To a lesser extent:
Chinese artillery Szechwan and/or Kweichow
UK infantry in Alexandria and/or Egypt
Soviet artillery Amur and adjacent territories
(For Balanced Mod players: add UK marine India to the list)
I’ve been gone for awhile and want to pick up a game or two. I guess BM3 and bid for sides.
Fair warning, I haven’t touched the game in over a year, so I am pretty rusty right now.
@marshmallowofwar said in Common bid elements?:
Just so are all aware, the ANZAC infantry in New Guinea is not a legal bid.
Marsh
In face-to-face games at home or play by forum games on this website, bid parameters are whatever players agree. Although I do acknowledge that it lies outside the suggested defaults for our league here.
It wouldn’t surprise me if other venues have fixed bid rules, but you may want to specify.
Were you offering me a shot at Moscow on purpose by the way?
I can’t tell if that was bait or not.
Also, I’m a bit perplexed by what’s happening in the Pacific Ocean.
Flawless 2-round strafe on Transjordan. My British whiff 12@2 and 2@3.
Only a 0.01% chance of Italians escaping with no casualties.
Combat Move - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/8 hits
British roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Trans-Jordan, round 2 : 0/8 hits
2 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 4/8 hits
British roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Trans-Jordan, round 3 : 0/6 hits
2 infantry owned by the British and 2 mech_infantrys owned by the British lost in Trans-Jordan
1 artillery owned by the Italians and 4 infantry owned by the Italians retreated to Iraq
British win with 1 armour and 1 artillery remaining. Battle score for attacker is 20
Casualties for British: 4 infantry and 2 mech_infantrys
@trulpen said in L20 #1 trulpen (X) vs wheatbeer (A+20) BM3:
Seems the purchase-edit didn’t make it in there. I can change it, if you want. Just need directions.
Oh, I was posting unedited first, because frankly, this kind of edit is outside what most folks would allow.
I mean, I’m probably losing anyways in the Pacific theatre, because my Allied play needs a lot of polishing. :rolling_on_the_floor_laughing:
SNAFU means Situation Normal All F’d Up
@Amon-Sul said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
so just to know for future games…
if u hadnt declared war to Japan with Russia, U couldnt pick up Mongolian dudes with Russia?
But could U pick it up with (other) allies?
And could U pick it up with Russia without declaring war to Japan, once USA and UK are allied to Russia?
All of the following answers apply with the state of this game for Russia’s 3rd turn:
Below I’ve quoted the relevant bits from the rules, in case that helps.
Page 35 [Europe 1940 Rulebook, 2nd ed.] rules:
The Soviet Union, due to its separate treaties with Germany and Japan, was in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see Powers That Begin the Game Neutral, pg. 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the USSR on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.
From page 15:
Neutral Powers: When a power is not at war with anyone, it is neutral. Powers that begin the game
neutral, such as the United States and the Soviet Union, aren’t initially part of the Allies or the Axis. The
Axis powers are on the opposite side of these neutral powers, but they are not yet considered enemies.
While a power remains neutral, it operates under even tighter restrictions. A neutral power can’t move
land or air units into or through neutral territories. It can’t move units into or through territories or onto
ships belonging to another power or use another power’s naval bases, nor can another power move
land or air units into or through its territories or onto its ships or use its naval bases.
aagamerz (Allies +16) over wheatbeer (Axis) BM3
https://www.axisandallies.org/forums/topic/36684/wheatbeer-axis-vs-aagamerz13-allies-16-bm3/151
I think I failed this one … I thought I could try for Hawaii, but I can’t guard both SZs I’d need to. Changed my mind too many times about what to do with Japan and I think I just took too long.
Also, it was too costly to take and defend Cairo early. Lost too much initiative.
I surrender, well played.
I was skeptical about your Pacific strategy early on, but spamming ANZAC carriers let you divert a lot of resources to Europe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 52 PUs;
Germans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to 110 Sea Zone
1 fighter moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery, 6 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 2/10 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries, 1 fighter and 3 infantry
Russians defend with 5 infantry
Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Baltic States, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 5 infantry in Baltic States, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Baltic States, round 3 : 4/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in 110 Sea Zone
Germans attack with 4 bombers, 3 fighters and 1 tactical_bomber
British defend with 3 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 6 transports
Germans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/8 hits, 4.83 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
1 destroyer owned by the Americans, 2 bombers owned by the Germans and 1 carrier owned by the Americans lost in 110 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 cruiser and 9 transports in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans and 2 transports owned by the British lost in 110 Sea Zone
1 transport owned by the British and 6 transports owned by the Americans lost in 110 Sea Zone
Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 71
Casualties for Germans: 2 bombers
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 6 transports
Casualties for British: 3 transports
Non Combat Move - Germans
1 fighter moved from Baltic States to Western Germany
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from 110 Sea Zone to Germany
1 aaGun, 13 armour, 16 artilleries, 6 infantry and 36 mech_infantrys moved from Eastern Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Western Germany to Holland Belgium
2 armour moved from Germany to Holland Belgium
3 infantry moved from Norway to Finland
Place Units - Germans
2 carriers, 1 destroyer and 2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,4,4,5
Germans collect 37 PUs (6 lost to blockades); end with 37 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Russians regular : -1.67
Germans regular : 0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 52 PUs;
Germans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Germany to 110 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to 110 Sea Zone
1 fighter moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery, 6 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
1 armour moved from Germany to Holland Belgium
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Poland
1 mech_infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Western Ukraine
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 3 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Poland
Italians attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 armour
Italians roll dice for 1 fighter and 2 mech_infantrys in Poland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Western Ukraine
1 bomber owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Italians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 79 Sea Zone
2 infantry moved from Alexandria to Egypt
1 fighter moved from Poland to Germany
1 bomber moved from Western Ukraine to Germany
2 destroyers and 1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 79 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
1 airfield placed in Belgian Congo
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,5,4,6
Italians collect 20 PUs (1 lost to blockades); end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -2.17
Russians regular : -0.17
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 fighters, 1 harbour, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kenya to Tanganyika Territory
2 fighters moved from 72 Sea Zone to Tanganyika Territory
2 armour moved from Burma to Kweichow
2 infantry moved from Yunnan to Kweichow
1 armour moved from Burma to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 armour, 3 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 armour, 3 infantry and 1 mech_infantry in Kweichow, round 2 : 2/7 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Tanganyika Territory
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Tanganyika Territory, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Tanganyika Territory
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Tanganyika Territory to Belgian Congo
2 tactical_bombers moved from Kenya to Belgian Congo
2 carriers and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from India to 79 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Kenya
1 fighter moved from French Indo China to Philippines
7 fighters moved from 20 Sea Zone to Philippines
1 fighter moved from Anhwe to Philippines
1 tactical_bomber moved from Anhwe to Philippines
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Kweichow
1 artillery and 2 infantry moved from India to West India
1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 artillery and 3 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Japan
2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 4 submarines moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 4 infantry moved from Kiangsi to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
3 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter moved from Kenya to Belgian Congo
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 armour moved from Burma to Malaya
5 armour and 3 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
4 armour and 1 mech_infantry moved from Yunnan to Kweichow
Place Units - Japanese
3 transports placed in 79 Sea Zone
1 harbour placed in West India
4 fighters placed in 6 Sea Zone
1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.33
British regular : 0.67
Sorry for the delay, between work and some home maintenance issues, I totally lost track of this.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
1 bomber moved from Germany to Novgorod
1 bomber moved from Southern Italy to Norway
1 bomber moved from Germany to Novgorod
1 bomber moved from Southern Italy to Bessarabia
1 fighter moved from Southern Italy to Bessarabia
Combat - Germans
Battle in Novgorod
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 2 : 2/6 hits, 2.33 expected hits
British roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 aaGun, 10 armour, 19 artilleries, 11 infantry and 27 mech_infantrys moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Denmark to Western Germany
2 bombers moved from Novgorod to Germany
1 bomber moved from Bessarabia to Germany
1 fighter moved from Bessarabia to Eastern Poland
1 bomber moved from Norway to Germany
1 fighter and 1 tactical_bomber moved from Norway to Finland
2 fighters moved from Egypt to Southern Italy
2 infantry moved from Holland Belgium to Normandy Bordeaux
4 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Germans
3 infantry placed in Western Germany
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.67
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Baltic States to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 artillery and 4 infantry moved from Kenya to Belgian Congo
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Belgian Congo
Italians attack with 1 artillery and 4 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 4 infantry in Belgian Congo, round 2 : 2/5 hits, 1.17 expected hits
British roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Alexandria
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 3 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Southern Italy
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Eastern Poland to Germany
2 aaGuns moved from Holland Belgium to Normandy Bordeaux
5 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : 1.00
Russians regular : -0.33
British regular : -1.00