useless submarines captains! fire them all

Best posts made by Colt45554
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RE: TT Oberkommando BrAeV (X) vs ColtWitt (L+18)
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RE: League General Discussion Thread
The BM advocates seem adamant that almost the entire League and certainly the top players prefer BM. Is it really such a big deal then if OOB is default? It’s not like the playoff top dogs would ever want to play OOB so I don’t see the issue.
I’m a low-tier new Leaguer but for the record I agree with Gamer.
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RE: Java error
@djensen Looks like it. I posted the normal way from Triple A and was able to download the posted file
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RE: Napoleon 8 Players Game #12
I’ll sub in if needed. Plus it’s nice to give new guys a go
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RE: ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC
@seancb said in ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC:
@AndrewAAGamer
That is someone’s “made up” FAQ. We are like attorneys in our group. If its not in the rule book, it is either not permitted or permitted depending on the circumstance!!!That’s a really odd stance to take. Andrew’s link is to Gamerman’s thread, who has the tag “Official Answers”. That means ->“This group of individuals provide answers to the game that should be considered the official out of the box rules answers.”
I don’t know the exact relationship of this site’s top dogs but I know they have frequently corresponded with Larry Harris over the years.
It is not just “someone’s” made-up FAQ. The answers and clarifications can be considered an addendum to the G40 2E rule books.
It’s fine if you want to play lawyers and pause the game with your group to scour the rule book to find answers that may or may not be there but the users of these forums recognize the legitimacy of official answers.
It’s a rather large rule book; you really think Larry would either be perfect or not allow clarifications on what should have been added? -
RE: League General Discussion Thread
Could someone tell me when the new season starts? Is it just calendar year January 1st? Would like to try League then.
Are the “moderators” for the site also the League moderators? Or is there specific/main League mods?
As for Gamerman’s question, credit again goes to Witt for suggesting League to me long ago.
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RE: ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC
DEI is not neutral. If it was a pro-allies neutral it would look like Eastern Persia. There’s special rules for Mongolia but it is neutral, not Allied.
DEI has its own roundel because Netherlands is Allied. If they wanted it to be a neutral, they would have the vertical/diagonal lines running thru the DEI and say “-neutral”.
Is French Indo-China a pro-Allies “neutral”? By your logic, it must be. But it just isn’t.
Yes, Japan is only at war with China. Inevitably, Japan will be at war with US UK ANZAC. So while neutrality exists, the two factions also exist from the beginning and inevitably clash.All I’m saying is that it is fine if you want to disagree with the rules and play how you want. I’m just asking that you and others don’t obstinately spread misinformation when faced with the actual rules.
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RE: League General Discussion Thread
@farmboy Thanks. Personally, I prefer OOB but I don’t imagine I’ll be in playoffs 2021 League but it will be fun to spectate! I dont think the mega bids are a bad thing. Opens up a lot of creative options.
Latest posts made by Colt45554
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RE: oysteilo vs. colt45554 (+48) Global 2nd. Ed.
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Russians 4 infantry moved from Novosibirsk to Vologda 2 mech_infantrys moved from Russia to Volgograd 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Tambov to Volgograd 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Vologda, round 2 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Novosibirsk to Kazakhstan 2 aaGuns and 7 infantry moved from Novosibirsk to Samara 1 fighter moved from Smolensk to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Germans regular : 0.67 Russians regular : -0.17
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RE: bolasgod (X) vs Colt45554 ( Allies + 24) OOB Game 2
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Persia to Eastern Persia Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 fighter moved from Egypt to 97 Sea Zone Combat - French Battle in 97 Sea Zone British loiter and taunt; French attack with 1 fighter Italians defend with 1 destroyer French roll dice for 1 fighter in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in 97 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French 1 infantry moved from Libya to Tobruk 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67 French regular : -0.50
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RE: Napoleon 18 with a 10 bid.
TripleA Turn Summary: UnitedKingdom round 12
TripleA Turn Summary for game: Napoleonic Empires, version: 4.2.0
Game History
Round: 12 Combat Move - UnitedKingdom 1 Fusiliers moved from Sussex to SZ35 1 Barque and 1 Fusiliers moved from SZ35 to SZ34 1 Fusiliers moved from SZ34 to Brittany UnitedKingdom take Brittany from France 3 Barques, 2 Battleships, 6 Brigantines, 3 Corvettes, 13 Cutters and 2 Frigates moved from SZ34 to SZ38 Purchase Units - UnitedKingdom UnitedKingdom buy 3 Barques, 4 Cutters and 1 Encampment; Remaining resources: 0 PUs; Combat - UnitedKingdom Battle in SZ38 UnitedKingdom attack with 3 Barques, 2 Battleships, 6 Brigantines, 3 Corvettes, 13 Cutters and 2 Frigates Spain defend with 1 Cutter UnitedKingdom roll dice for 3 Corvettes in SZ38, round 2 : 0/3 hits, 1.00 expected hits UnitedKingdom roll dice for 3 Barques, 2 Battleships, 6 Brigantines, 13 Cutters and 2 Frigates in SZ38, round 2 : 10/23 hits, 7.17 expected hits Spain roll dice for 1 Cutter in SZ38, round 2 : 0/1 hits, 0.17 expected hits 1 Cutter owned by the Spain lost in SZ38 UnitedKingdom win, taking SZ38 from France with 3 Barques, 2 Battleships, 6 Brigantines, 3 Corvettes, 13 Cutters and 2 Frigates remaining. Battle score for attacker is 6 Casualties for Spain: 1 Cutter Non Combat Move - UnitedKingdom 2 Brigantines, 2 Cutters and 1 Frigate moved from SZ29 to SZ34 2 Fusilierss moved from Sussex to Wessex 1 Brigantine, 4 Cutters and 1 Frigate moved from SZ11 to SZ26 1 Chasseurs moved from Tarsus to Karamania 1 Fusiliers moved from Thessaly to Albania 2 Fusilierss moved from Smyrna to Kiutayeh 2 Fusilierss moved from Candia to SZ82 2 Barques, 2 Battleships, 1 Brigantine, 2 Cutters, 2 Frigates and 2 Fusilierss moved from SZ82 to SZ83 2 Fusilierss moved from SZ83 to Hellas 1 Chasseurs moved from Hellas to Thessaly 1 Brigantine and 1 Cutter moved from SZ74 to SZ83 Place Units - UnitedKingdom 1 Encampment placed in Norway 2 Cutters placed in SZ83 3 Barques and 2 Cutters placed in SZ29 Turn Complete - UnitedKingdom UnitedKingdom collect 61 PUs; end with 61 PUs Objective Balancing Income for balanced game: UnitedKingdom met a national objective for an additional -4 PUs; end with 57 PUs
Combat Hit Differential Summary :
UnitedKingdom regular : 1.83 Spain regular : -0.17
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RE: TT Oberkommando BrAeV (X) vs ColtWitt (L+18)
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Tunisia to Tobruk 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from 34 Sea Zone to Paulau Island 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 fighter moved from 33 Sea Zone to Paulau Island 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from 33 Sea Zone to 21 Sea Zone 2 fighters moved from 33 Sea Zone to 21 Sea Zone 1 fighter moved from Wake Island to 34 Sea Zone 1 tactical_bomber moved from Wake Island to 33 Sea Zone 1 tactical_bomber moved from Wake Island to 33 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 34 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 3.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Paulau Island Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 marine Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 marine in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in 21 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 6 Sea Zone Americans attack with 6 submarines Japanese defend with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 4 Casualties for Americans: 3 submarines Casualties for Japanese: 2 destroyers and 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 fighter moved from Paulau Island to 33 Sea Zone 1 fighter moved from Paulau Island to 33 Sea Zone 1 fighter moved from Paulau Island to 33 Sea Zone 1 fighter moved from Paulau Island to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 3 fighters moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 110 Sea Zone to 107 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Eastern United States 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode British buy 3 armour, 2 fighters and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 6 armour, 2 artilleries, 5 fighters, 11 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt 5 submarines moved from 98 Sea Zone to 97 Sea Zone 2 armour and 1 mech_infantry moved from Libya to Alexandria 3 artilleries and 1 infantry moved from Tunisia to Libya 1 mech_infantry moved from Algeria to Libya 1 infantry moved from Algeria to Tunisia 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 2 infantry moved from West India to Eastern Persia 1 infantry moved from West India to Eastern Persia 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - British 3 armour placed in Egypt 2 fighters placed in Union of South Africa 1 transport placed in 110 Sea Zone Turn Complete - British British collect 32 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : -2.83 Japanese regular : -1.33 Germans regular : 0.33 British regular : 0.17
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RE: TT adam-dominion (X) vs Coltwitt (A+20) bm3
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 artillery and 1 infantry moved from Smolensk to Archangel 1 fighter and 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 1 fighter and 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Urals to Vologda 2 aaGuns and 11 infantry moved from Novosibirsk to Samara 3 infantry moved from Samara to Tambov 1 fighter moved from Belarus to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 artillery and 9 infantry moved from Russia to Bryansk 1 aaGun and 3 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 1.67
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RE: W@W team game 13
Witt - Russia
Captain Walker - Yamamoto
Colt - USA
Degrasse - 38
Karl7 - 46
Entek - 52
Gargantua - 63
Dawg - 78
Redrum - 95 -
RE: bolasgod (X) vs Colt45554 ( Allies + 24) OOB Game 2
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Borneo Non Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to Caroline Islands 1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone 2 fighters moved from Johnston Island to 30 Sea Zone 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 27 Sea Zone to 10 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Algeria to Morocco 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Americans 2 infantry placed in Norway 2 artilleries, 1 bomber and 2 infantry placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone 2 destroyers and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from India to Shan State 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 artilleries and 3 infantry British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/7 hits, 3.00 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/6 hits, 2.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 4 : 1/4 hits, 2.00 expected hits Japanese roll dice for 2 artilleries in Shan State, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Shan State British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Shan State, round 5 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Shan State, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Shan State British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 artilleries and 2 infantry Casualties for Japanese: 2 artilleries and 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 2 aaGuns, 4 artilleries, 4 infantry and 1 mech_infantry moved from Burma to India 2 mech_infantrys moved from Eastern Persia to India 3 infantry moved from Eastern Persia to West India 2 mech_infantrys moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 2 artilleries moved from Iraq to Persia 1 armour moved from Trans-Jordan to Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 3 submarines moved from 98 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 battleship moved from 54 Sea Zone to 33 Sea Zone Place Units - British 1 fighter and 1 infantry placed in Persia 1 destroyer and 1 transport placed in 106 Sea Zone 2 submarines placed in 98 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : -0.17 British regular : -2.67
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RE: WaW Team Game VIIII!
You know it was a good match when player(s) from each side think the war is lost at the same time(mid-game) haha. I would play another.
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RE: WaW Team Game VIIII!
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 2 ArmoredCars moved from Nubia to Italian East Africa 1 ArmoredCar, 2 Infantrys and 1 Tank moved from Cairo to 56 Sea Zone 1 Transport moved from 55 Sea Zone to 56 Sea Zone 2 Infantrys moved from Palestine to 56 Sea Zone 1 ArmoredCar, 2 Infantrys, 1 Tank and 2 Transports moved from 56 Sea Zone to 58 Sea Zone 2 Infantrys and 1 Transport moved from 56 Sea Zone to 57 Sea Zone 2 Infantrys moved from 57 Sea Zone to Italian East Africa 1 ArmoredCar, 2 Infantrys and 1 Tank moved from 58 Sea Zone to Italian East Africa 1 Artillery moved from Trucial Coast to 58 Sea Zone 1 Artillery moved from Aden to 58 Sea Zone 2 Infantrys moved from W.Iran to 58 Sea Zone 2 Artillerys and 2 Infantrys moved from 58 Sea Zone to Italian East Africa 1 Mot.Inf moved from Cairo to Italian East Africa 1 ArmoredCar, 1 Artillery, 1 Infantry and 3 Tanks moved from W.Iran to E.Iran 1 JetFighter moved from N.Saudi Arabia to Italian East Africa 2 JetFighters moved from N.Saudi Arabia to E.Iran 1 Bomber moved from Palestine to E.Iran 4 Fighters moved from 58 Sea Zone to E.Iran Purchase Units - Italians Italians repair damage of 3x Factory; Remaining resources: 101 PUs; Italians buy 2 Adv.Fighters, 3 Bunkers, 1 Elite, 25 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in Italian East Africa Italians attack with 3 ArmoredCars, 2 Artillerys, 6 Infantrys, 1 JetFighter, 1 Mot.Inf and 1 Tank Anzac defend with 3 Artillerys, 2 Elites, 1 Factory, 2 Infantrys and 1 Tank Italians roll dice for 1 Battleship and 1 Cruiser in Italian East Africa, round 2 : 1/2 hits, 1.17 expected hits 1 Infantry owned by the Anzac lost in Italian East Africa Italians roll dice for 3 ArmoredCars, 2 Artillerys, 6 Infantrys, 1 JetFighter, 1 Mot.Inf and 1 Tank in Italian East Africa, round 2 : 4/14 hits, 4.33 expected hits Anzac roll dice for 3 Artillerys, 2 Elites, 1 Infantry and 1 Tank in Italian East Africa, round 2 : 3/7 hits, 2.50 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 2 Elites owned by the Anzac and 3 Infantrys owned by the Italians lost in Italian East Africa Italians roll dice for 3 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 JetFighter, 1 Mot.Inf and 1 Tank in Italian East Africa, round 3 : 3/11 hits, 3.83 expected hits Anzac roll dice for 2 Artillerys and 1 Tank in Italian East Africa, round 3 : 1/3 hits, 1.17 expected hits 2 Artillerys owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Italians lost in Italian East Africa Italians win, taking Italian East Africa from Anzac with 3 ArmoredCars, 2 Artillerys, 2 Infantrys, 1 JetFighter, 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is 19 Casualties for Anzac: 3 Artillerys, 2 Elites, 2 Infantrys and 1 Tank Casualties for Italians: 4 Infantrys Battle in E.Iran Italians attack with 1 ArmoredCar, 1 Artillery, 1 Bomber, 4 Fighters, 1 Infantry, 2 JetFighters and 3 Tanks Russians defend with 5 Infantrys and 2 Tanks Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber, 4 Fighters, 1 Infantry, 2 JetFighters and 3 Tanks in E.Iran, round 2 : 6/13 hits, 5.83 expected hits Russians roll dice for 5 Infantrys and 2 Tanks in E.Iran, round 2 : 3/7 hits, 2.67 expected hits 1 ArmoredCar owned by the Italians, 5 Infantrys owned by the Russians, 1 Artillery owned by the Italians, 1 Infantry owned by the Italians and 1 Tank owned by the Russians lost in E.Iran Italians roll dice for 1 Bomber, 4 Fighters, 2 JetFighters and 3 Tanks in E.Iran, round 3 : 3/10 hits, 4.83 expected hits Russians roll dice for 1 Tank in E.Iran, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Russians lost in E.Iran Italians win, taking E.Iran from Russians with 1 Bomber, 4 Fighters, 2 JetFighters and 3 Tanks remaining. Battle score for attacker is 10 Casualties for Italians: 1 ArmoredCar, 1 Artillery and 1 Infantry Casualties for Russians: 5 Infantrys and 2 Tanks Non Combat Move - Italians 1 Transport moved from 58 Sea Zone to 56 Sea Zone 3 Infantrys moved from Greece to Istanbul 1 AAGun, 4 Artillerys, 1 Elite and 2 Infantrys moved from Adana to Syria 4 Fighters moved from E.Iran to 58 Sea Zone 1 Bomber and 2 JetFighters moved from E.Iran to Syria 1 ArmoredCar moved from Cairo to Palestine 1 AAGun moved from Lower Egypt to Nubia 1 AAGun, 6 Artillerys, 11 Infantrys and 3 Tanks moved from W.Morocco to E.Morocco 1 Infantry and 1 Tank moved from N.Algeria to E.Morocco 2 Infantrys moved from N.Tunisia to N.Algeria 2 ArmoredCars moved from Tunis to N.Algeria 2 Infantrys moved from Tunis to N.Tunisia 1 AAGun moved from N.Tunisia to Tunis 2 T.Boats moved from 41 Sea Zone to 42 Sea Zone 1 Carrier, 1 Destroyer, 1 Fighter and 1 Transport moved from 41 Sea Zone to 45 Sea Zone 1 Destroyer and 1 Submarine moved from 42 Sea Zone to 45 Sea Zone 1 Adv.Fighter moved from Rome to 45 Sea Zone 1 Destroyer moved from 46 Sea Zone to 45 Sea Zone 1 JetFighter moved from Italian East Africa to Syria 1 AAGun moved from W.Iran to Iraq Place Units - Italians 1 Bunker and 3 Infantrys placed in W.Iran 1 Bunker, 1 Elite and 1 Infantry placed in Syria 1 Bunker and 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 4 Infantrys and 2 Tanks placed in Cairo 4 Infantrys placed in Greece 2 Adv.Fighters placed in Rome 1 Infantry placed in Lombardy 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Anzac regular : 0.33 Italians regular : -3.00 Russians regular : -0.17