useless submarines captains! fire them all

Best posts made by Colt45554
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RE: TT Oberkommando BrAeV (X) vs ColtWitt (L+18)
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RE: League General Discussion Thread
The BM advocates seem adamant that almost the entire League and certainly the top players prefer BM. Is it really such a big deal then if OOB is default? It’s not like the playoff top dogs would ever want to play OOB so I don’t see the issue.
I’m a low-tier new Leaguer but for the record I agree with Gamer.
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RE: Java error
@djensen Looks like it. I posted the normal way from Triple A and was able to download the posted file
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RE: Spring 2023 Battle of Britain on 23 April
cant come but if someone could post pics or match reviews i would happily view them. Have some beers for this poor North Dakotan.
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RE: 2on2 WaW - Elrood, Witt, Colt, Redrum
You’re either wasted or Raffy is on the loose
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RE: ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC
@seancb said in ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC:
@AndrewAAGamer
That is someone’s “made up” FAQ. We are like attorneys in our group. If its not in the rule book, it is either not permitted or permitted depending on the circumstance!!!That’s a really odd stance to take. Andrew’s link is to Gamerman’s thread, who has the tag “Official Answers”. That means ->“This group of individuals provide answers to the game that should be considered the official out of the box rules answers.”
I don’t know the exact relationship of this site’s top dogs but I know they have frequently corresponded with Larry Harris over the years.
It is not just “someone’s” made-up FAQ. The answers and clarifications can be considered an addendum to the G40 2E rule books.
It’s fine if you want to play lawyers and pause the game with your group to scour the rule book to find answers that may or may not be there but the users of these forums recognize the legitimacy of official answers.
It’s a rather large rule book; you really think Larry would either be perfect or not allow clarifications on what should have been added? -
RE: Global 2nd edition Q+A ( AAG40.2)
@squirecam said in Global 2nd edition Q+A ( AAG40.2):
@colt45554 said in Global 2nd edition Q+A ( AAG40.2):
Romania, Norway, and the Netherlands are not Powers(rule term). China is. That’s the difference.
I dont see the relevance to being able to build a major factory there or not. Germany never owned Norway. In fact, they conquered it right before the game started.
Manchuria has a government for years that has favored the Japanese. At least as much as the Romanian government “favored” Germany. Logically, you should be able to build a major ic there.
If China takes it, burn down the ic.
“Power” is relevant. Should the player controlling and representing China be totally OK if US captures Shantung/Manchuria instead of liberating it? Would the Chinese people be happy with that? Or does China consider that rightful Chinese land.
There’s no player representing Norwegian/Romanian/Dutch interests.If your question is why must the territory be originally controlled by your Power to make a major factory, it’s because US can make 10 tanks per turn in Norway without it.
So, Manchuria is originally Chinese because an Ally can liberate, but not capture it and that makes sense. Why can’t Japan build the major there anyway? because of game fairness shown in norway factory example, rule states it must be originally yours.
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RE: NML 1914 Team Game 8
Battle in German East Africa
Battle casualty summary: Battle score (TUV change) for attacker is 29Fortune favors the bold. Everyone knows that i am too chicken to make that attack but Witt is psychotic
Latest posts made by Colt45554
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RE: World at War game 16
@karl7 said in World at War game 16:
Russia is falling! Help! LOL
They already smashed their heads into my mechs to make Kuby bloodier for me. What more do you want? Their service is complete; your cries fall on deaf ears
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RE: NML 1914 Team Game 8
Battle in German East Africa
Battle casualty summary: Battle score (TUV change) for attacker is 29Fortune favors the bold. Everyone knows that i am too chicken to make that attack but Witt is psychotic
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RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)
China-1.tsvg
Game HistoryRound: 1 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Hunan to Kiangsi 1 Tank moved from Shanghai to Kiangsi 1 Infantry moved from Shanghai to Kiangsi 1 Infantry and 1 Tank moved from Yunnan to N.Thailand 1 Tank moved from Szechwan to N.Thailand 1 Tank moved from C.Sinkiang to Gobi Altai 1 Infantry moved from E.Sinkiang to Gobi Altai 1 Infantry moved from W.Qinghai to Gobi Altai 1 Fighter moved from Hsining to Gobi Altai Purchase Units - Chinese Chinese buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Thailand Chinese attack with 1 Infantry and 2 Tanks Thai defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 Infantry and 2 Tanks in N.Thailand, round 2 : 2/3 hits, 1.17 expected hits Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in N.Thailand Chinese win, taking N.Thailand from Thai with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Thai: 1 Artillery and 1 Infantry Battle in Kiangsi Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank Yamamoto defend with 1 Artillery and 1 Tank Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 3 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kiangsi Chinese roll dice for 1 Artillery and 1 Tank in Kiangsi, round 4 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Tank in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Yamamoto with 1 Tank remaining. Battle score for attacker is 1 Casualties for Chinese: 1 Artillery and 2 Infantrys Casualties for Yamamoto: 1 Artillery and 1 Tank Battle in Gobi Altai Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank Neutral defend with 2 Infantrys Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Gobi Altai, round 2 : 1/4 hits, 1.17 expected hits Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Gobi Altai Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Gobi Altai, round 3 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Gobi Altai Chinese loses 0 PUs for violating Gobi Altais neutrality. Chinese win, taking Gobi Altai from Neutral with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Non Combat Move - Chinese 1 Infantry moved from Anhwei to Hupeh 1 Infantry moved from Kweichow to Hupeh 1 Artillery moved from Shensi to Hupeh 1 Tank moved from Suiyuan to Hupeh 1 Tank moved from Ningsia to Hupeh 1 Infantry moved from Suiyuan to Shansi 1 Infantry moved from Shansi to Hupeh 1 Infantry moved from Ningsia to Suiyuan 2 Infantrys moved from Lanchow to Shensi 1 Tank moved from Hsining to Ningsia 1 Infantry moved from E.Qinghai to Ningsia 1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai 1 Fighter moved from Gobi Altai to Shensi 1 Infantry moved from Hupeh to Hunan 2 Infantrys moved from Urumqi to E.Sinkiang 1 AAGun moved from Urumqi to E.Sinkiang Place Units - Chinese 6 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.83 Chinese regular : -0.83 Thai regular : -0.67 Neutral regular : -1.00
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RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)
yammy.tsvg
Game HistoryRound: 1 Combat Move - Yamamoto 3 Fighters and 1 Submarine moved from 88 Sea Zone to 91 Sea Zone 1 Submarine moved from 89 Sea Zone to 91 Sea Zone 1 Submarine moved from 96 Sea Zone to 91 Sea Zone 1 Submarine moved from 81 Sea Zone to 91 Sea Zone 1 Submarine moved from 78 Sea Zone to 91 Sea Zone 1 Bomber moved from Jaluit to 91 Sea Zone 1 Fighter moved from 88 Sea Zone to 91 Sea Zone 1 Infantry moved from Ulithi to Woleai Yamamoto take Woleai from Americans 1 Battleship, 1 Carrier and 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone 2 Submarines moved from 85 Sea Zone to 107 Sea Zone 2 Fighters moved from 85 Sea Zone to 111 Sea Zone 1 Destroyer moved from 92 Sea Zone to 106 Sea Zone 1 Bomber moved from Tokyo to 106 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Fukien to Kiangsi 1 Fighter moved from Tokyo to Kiangsi 2 Transports moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Tohoku to 84 Sea Zone 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 2 Artillerys moved from Hainan to 92 Sea Zone 2 Artillerys and 2 Infantrys moved from 92 Sea Zone to Hong Kong 1 Infantry and 1 Tank moved from Kyushu to 85 Sea Zone 1 Infantry and 1 Tank moved from Shikoku to 85 Sea Zone 1 Infantry and 1 Tank moved from Hokkaido to 85 Sea Zone 3 Infantrys, 3 Tanks and 3 Transports moved from 85 Sea Zone to 92 Sea Zone 3 Infantrys and 3 Tanks moved from 92 Sea Zone to Hong Kong 2 Infantrys moved from Hainan to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to Kwangtung 1 Destroyer moved from 103 Sea Zone to 108 Sea Zone 1 Fighter moved from Minamitori to 108 Sea Zone 1 Fighter moved from Rongelap to 108 Sea Zone 1 Artillery moved from Kwajalein to 103 Sea Zone 1 Infantry moved from Eniwetok to 103 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 101 Sea Zone 1 Artillery and 1 Infantry moved from 101 Sea Zone to Guam 1 Destroyer moved from 88 Sea Zone to 91 Sea Zone 2 Tanks moved from Kwangsi to Kwangtung Purchase Units - Yamamoto Yamamoto buy 1 B.Transport, 1 Cruiser, 4 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 111 Sea Zone Yamamoto attack with 2 Fighters Dutch defend with 1 Destroyer Yamamoto roll dice for 2 Fighters in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Dutch lost in 111 Sea Zone Yamamoto win with 2 Fighters remaining. Battle score for attacker is 8 Casualties for Dutch: 1 Destroyer Battle in Kwangtung Yamamoto attack with 2 Infantrys and 2 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 2 Infantrys and 2 Tanks in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kwangtung Yamamoto win, taking Kwangtung from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in 107 Sea Zone Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer and 2 Submarines Americans defend with 1 Destroyer, 2 Submarines and 1 Transport Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 107 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 107 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Americans lost in 107 Sea Zone Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 Submarines in 107 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 107 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits Americans roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Carrier owned by the Yamamoto lost in 107 Sea Zone Yamamoto roll dice for 1 Submarine in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Battleship and 1 Destroyer in 107 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Americans lost in 107 Sea Zone Yamamoto win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport Casualties for Yamamoto: 1 Carrier and 1 Submarine Battle in Hong Kong Yamamoto attack with 2 Artillerys, 5 Infantrys and 3 Tanks British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Hong Kong, round 2 : 2/10 hits, 3.33 expected hits British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 4/5 hits, 1.83 expected hits 4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Hong Kong Yamamoto roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Hong Kong, round 3 : 4/6 hits, 2.50 expected hits British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hong Kong, round 3 : 1/3 hits, 1.17 expected hits 1 Tank owned by the British, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Hong Kong Yamamoto win, taking Hong Kong from British with 2 Artillerys and 3 Tanks remaining. Battle score for attacker is 5 Casualties for Yamamoto: 5 Infantrys Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Battle in 91 Sea Zone Yamamoto attack with 1 Bomber, 1 Destroyer, 4 Fighters and 5 Submarines Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Units damaged: 3 Battleships owned by the Americans Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits 1 Destroyer owned by the Americans, 2 Submarines owned by the Yamamoto and 1 Cruiser owned by the Americans lost in 91 Sea Zone Yamamoto roll dice for 3 Submarines in 91 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits 2 Battleships owned by the Americans lost in 91 Sea Zone Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 3 : 3/6 hits, 2.33 expected hits Americans roll dice for 1 Battleship in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 Battleship owned by the Americans lost in 91 Sea Zone Yamamoto win with 1 Bomber, 1 Destroyer, 4 Fighters and 3 Submarines remaining. Battle score for attacker is 66 Casualties for Yamamoto: 2 Submarines Casualties for Americans: 3 Battleships, 1 Cruiser and 1 Destroyer Battle in Kiangsi Yamamoto attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Kiangsi, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Kiangsi Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Tank in Kiangsi, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Kiangsi Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Tank in Kiangsi, round 4 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 Artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Kiangsi Yamamoto win, taking Kiangsi from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Artillery and 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Guam Yamamoto attack with 1 Artillery and 1 Infantry Americans defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 1 Infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Guam Yamamoto roll dice for 1 Artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Guam Americans win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Yamamoto: 1 Artillery and 1 Infantry Battle in 106 Sea Zone Yamamoto attack with 1 Bomber and 1 Destroyer British defend with 1 Submarine British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Bomber and 1 Destroyer in 106 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the British lost in 106 Sea Zone Yamamoto win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in 108 Sea Zone Yamamoto attack with 1 Destroyer and 2 Fighters Dutch defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 1 Destroyer and 2 Fighters in 108 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Dutch lost in 108 Sea Zone Yamamoto roll dice for 1 Destroyer and 2 Fighters in 108 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 108 Sea Zone Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Dutch lost in 108 Sea Zone Yamamoto win with 2 Fighters remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Destroyer and 1 Transport Casualties for Yamamoto: 1 Destroyer Non Combat Move - Yamamoto Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 91 Sea Zone: 1 Bomber, 1 Destroyer, 4 Fighters and 3 Submarines EDIT: Adding units owned by Americans to 91 Sea Zone: 2 Battleships EDIT: Changing unit hit damage for these Americans owned units to: Battleship = 1, Battleship = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 107 Sea Zone: 1 Submarine EDIT: Adding units owned by Yamamoto to 107 Sea Zone: 1 Carrier EDIT: Removing units owned by Yamamoto from 108 Sea Zone: 1 Fighter EDIT: Adding units owned by Yamamoto to Kwangtung: 1 Infantry EDIT: Adding units owned by Yamamoto to Kiangsi: 1 Artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Guam: 1 Infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Yamamoto to Hong Kong: 3 Infantrys EDIT: Turning off Edit Mode 2 Fighters moved from 111 Sea Zone to 107 Sea Zone 1 Bomber moved from 106 Sea Zone to Formosa 2 Carriers moved from 88 Sea Zone to 102 Sea Zone 1 Battleship moved from 88 Sea Zone to 102 Sea Zone 1 Fighter moved from 108 Sea Zone to 102 Sea Zone 2 Infantrys moved from Chubu to Kyushu 1 Tank moved from Tokyo to Kyushu 1 Artillery and 2 Infantrys moved from Tokyo to Chubu 1 Artillery moved from Hokkaido to Tohoku 1 Fighter moved from Kiangsi to Formosa Place Units - Yamamoto 1 B.Transport, 1 Cruiser and 2 Transports placed in 85 Sea Zone 4 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Yamamoto regular : -1.17 Americans regular : -1.17 British regular : 1.67 Dutch regular : -0.83
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RE: World at War game 16
germ-12.tsvg
Game HistoryRound: 12 Combat Move - Germans 1 Mech.Inf moved from Moscow to Kirov Germans take Kirov from Russians 1 Mech.Inf moved from Kirov to Kuybyshev 1 ArmoredCar moved from Moscow to Gorky 1 ArmoredCar moved from Gorky to Kuybyshev 1 Mech.Inf moved from Moscow to Saratov 1 Mech.Inf moved from Saratov to Kuybyshev 1 ArmoredCar moved from Moscow to Penza 1 ArmoredCar moved from Penza to Kuybyshev 1 Infantry moved from Saratov to Kuybyshev 8 ArmoredCars, 9 HeavyTanks, 16 Mech.Infs and 23 Tanks moved from Moscow to Kuybyshev 1 Mech.Inf and 2 Stukas moved from Tula to Kuybyshev 2 ArmoredCars and 1 JetFighter moved from Rostov to Kuybyshev 1 Infantry moved from Normandy to 20 Sea Zone 2 Infantrys moved from Netherlands to 20 Sea Zone 3 Infantrys moved from 20 Sea Zone to Dover 1 Adv.Fighter and 1 Fighter moved from 20 Sea Zone to Dover 2 Stukas moved from Netherlands to Dover 1 Bomber moved from Hamburg to Dover Purchase Units - Germans Germans buy 22 ArmoredCars, 2 Artillerys, 1 Cruiser, 1 Factory, 23 Infantrys, 1 Stuka, 5 T.Boats and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Dover Germans attack with 1 Adv.Fighter, 1 Bomber, 1 Fighter, 3 Infantrys and 2 Stukas British defend with 3 Infantrys Germans roll dice for 1 Battleship in Dover, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Dover Germans roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter, 3 Infantrys and 2 Stukas in Dover, round 2 : 4/8 hits, 3.33 expected hits British roll dice for 2 Infantrys in Dover, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Dover Germans win, taking Dover from British with 1 Adv.Fighter, 1 Bomber, 1 Fighter, 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 6 Casualties for British: 3 Infantrys Battle in Kuybyshev Germans attack with 12 ArmoredCars, 9 HeavyTanks, 1 Infantry, 1 JetFighter, 19 Mech.Infs, 2 Stukas and 23 Tanks Russians defend with 1 AAGun, 1 Elite, 24 Infantrys, 4 Mot.Infs and 21 Tanks Russians roll AA dice in Kuybyshev : 1/3 hits, 0.50 expected hits 1 Stuka owned by the Germans lost in Kuybyshev Germans roll dice for 12 ArmoredCars, 9 HeavyTanks, 1 Infantry, 1 JetFighter, 19 Mech.Infs, 1 Stuka and 23 Tanks in Kuybyshev, round 2 : 29/66 hits, 29.33 expected hits Russians roll dice for 1 Elite, 24 Infantrys, 4 Mot.Infs and 21 Tanks in Kuybyshev, round 2 : 21/50 hits, 20.83 expected hits 1 Elite owned by the Russians, 12 ArmoredCars owned by the Germans, 24 Infantrys owned by the Russians, 1 Infantry owned by the Germans, 4 Mot.Infs owned by the Russians and 8 Mech.Infs owned by the Germans lost in Kuybyshev Germans roll dice for 9 HeavyTanks, 1 JetFighter, 11 Mech.Infs, 1 Stuka and 23 Tanks in Kuybyshev, round 3 : 18/45 hits, 22.33 expected hits Russians roll dice for 21 Tanks in Kuybyshev, round 3 : 12/21 hits, 10.50 expected hits 11 Mech.Infs owned by the Germans, 18 Tanks owned by the Russians and 1 Tank owned by the Germans lost in Kuybyshev Germans roll dice for 9 HeavyTanks, 1 JetFighter, 1 Stuka and 22 Tanks in Kuybyshev, round 4 : 18/33 hits, 18.17 expected hits Russians roll dice for 3 Tanks in Kuybyshev, round 4 : 1/3 hits, 1.50 expected hits 3 Tanks owned by the Russians and 1 Tank owned by the Germans lost in Kuybyshev Germans win, taking Kuybyshev from Russians with 9 HeavyTanks, 1 JetFighter, 1 Stuka and 21 Tanks remaining. Battle score for attacker is -6 Casualties for Germans: 12 ArmoredCars, 1 Infantry, 19 Mech.Infs, 1 Stuka and 2 Tanks Casualties for Russians: 1 Elite, 24 Infantrys, 4 Mot.Infs and 21 Tanks Non Combat Move - Germans 1 Stuka moved from Kuybyshev to Penza 1 JetFighter moved from Kuybyshev to Penza 1 Infantry moved from Smolensk to S.Karelia 2 Artillerys, 1 Elite and 2 Infantrys moved from Vyborg to S.Karelia 1 Infantry moved from Novgorod to S.Karelia 1 Infantry moved from Latvia to Novgorod 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 1 Artillery and 1 Infantry moved from Danzig to 23 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg 2 Elites and 4 Infantrys moved from Moscow to Penza 1 Artillery and 2 Infantrys moved from Kursk to Rostov 1 Infantry moved from Vinnytsia to Donetsk 1 ArmoredCar moved from Vinnytsia to Rostov 1 Artillery, 1 Elite and 3 Infantrys moved from Stalingrad to Saratov 1 Stuka moved from Rhine to Netherlands 2 Stukas moved from Dover to Netherlands 1 Adv.Fighter and 1 Fighter moved from Dover to 20 Sea Zone 1 Bomber moved from Dover to Netherlands 1 Artillery and 4 Infantrys moved from Hamburg to Netherlands 3 Infantrys moved from Rhine to Netherlands 8 Infantrys moved from Paris to Normandy 1 ArmoredCar moved from Vinnytsia to Donetsk 1 ArmoredCar moved from Donetsk to Rostov Place Units - Germans 1 Factory placed in Belgium 3 T.Boats placed in 20 Sea Zone 1 Cruiser and 2 T.Boats placed in 20 Sea Zone 2 ArmoredCars and 3 Tanks placed in Stalingrad 10 ArmoredCars placed in Moscow 3 ArmoredCars placed in Kursk 4 ArmoredCars placed in Vinnytsia 1 Artillery and 2 Infantrys placed in Danzig 1 Artillery and 5 Infantrys placed in Hamburg 4 Infantrys placed in Rhine 8 Infantrys placed in Paris 3 ArmoredCars placed in Warsaw 3 Infantrys placed in Georgia 1 Infantry and 1 Stuka placed in Bavaria Turn Complete - Germans Germans collect 145 PUs; end with 145 PUs
Combat Hit Differential Summary :
Russians regular : 1.17 Germans regular : -3.83 Russians AA : 0.50 British regular : -0.67
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RE: NML 1914 Team Game 8
Game History
Round: 13 Research Technology - France France spend 0 on tech rolls France roll 2,3,5 and gets 0 hits Combat Move - France 2 infantry moved from Paris to Picardy 2 fighters moved from Paris to Picardy 2 fighters moved from Sea Zone 15 English Channel to Picardy Purchase Units - France France buy 3 colonials, 2 field_guns, 1 fighter, 2 heavy_guns, 11 infantry and 4 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - France Battle in Picardy France attack with 4 fighters and 2 infantry Germany defend with 1 infantry France roll dice for 4 fighters and 2 infantry in Picardy, round 2 : 2/6 hits, 2.00 expected hits Germany roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Picardy France win, taking Picardy from Germany with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Non Combat Move - France 1 fighter moved from Piedmont to Paris 3 infantry moved from Marseilles to Piedmont 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont 3 infantry moved from Rhone to Burgundy 2 fighters moved from Picardy to Sea Zone 15 English Channel 2 fighters moved from Picardy to Paris 1 field_gun moved from Normandy to Paris 1 field_gun and 1 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Oman 1 infantry moved from Oman to Trucial Coast 1 infantry moved from Oman to Yemen 3 cavalrys moved from Cairo-Suez to Western Sudan 2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean 2 colonials moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez Place Units - France 1 fighter and 1 heavy_gun placed in Tobruk 2 trenchs placed in Burgundy 1 trench placed in Rhone 1 trench placed in Burgundy 2 field_guns, 1 heavy_gun and 5 infantry placed in Paris France undo move 1. 1 colonial and 1 heavy_gun placed in Tobruk 2 colonials placed in Algiers 1 fighter and 2 infantry placed in Marseilles 3 infantry placed in Brittany 1 infantry placed in Yanaon Turn Complete - France France collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germany regular : -0.33 France regular : 0.00
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RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)
No one enjoys doin a tedious mass edit
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RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)
i downloaded the version but i fear you have condemned our boomer friend Witt to quite a headache