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    Colt

    @Colt45554

    '20

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    Location North Dakota, United States Age 27

    Colt45554 Unfollow Follow
    '20

    Best posts made by Colt45554

    • RE: TT Oberkommando BrAeV (X) vs ColtWitt (L+18)

      useless submarines captains! fire them all

      posted in Tournaments
      Colt45554
      Colt45554
    • RE: League General Discussion Thread

      The BM advocates seem adamant that almost the entire League and certainly the top players prefer BM. Is it really such a big deal then if OOB is default? It’s not like the playoff top dogs would ever want to play OOB so I don’t see the issue.

      I’m a low-tier new Leaguer but for the record I agree with Gamer.

      posted in League
      Colt45554
      Colt45554
    • Napoleon 19 France+20

      f313cf4f-30ea-4168-be50-b75ad481f2aa-image.png
      let’s begin!

      posted in Team Games
      Colt45554
      Colt45554
    • RE: Java error

      @djensen Looks like it. I posted the normal way from Triple A and was able to download the posted file

      posted in TripleA Support
      Colt45554
      Colt45554
    • RE: Spring 2023 Battle of Britain on 23 April

      cant come but if someone could post pics or match reviews i would happily view them. Have some beers for this poor North Dakotan.

      posted in Events
      Colt45554
      Colt45554
    • RE: 2on2 WaW - Elrood, Witt, Colt, Redrum

      You’re either wasted or Raffy is on the loose

      posted in Team Games
      Colt45554
      Colt45554
    • RE: ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC

      @seancb said in ANZAC planes landing in Dutch territories (Java/Sumatra) on same turn they were taken by ANZAC:

      @AndrewAAGamer
      That is someone’s “made up” FAQ. We are like attorneys in our group. If its not in the rule book, it is either not permitted or permitted depending on the circumstance!!!

      That’s a really odd stance to take. Andrew’s link is to Gamerman’s thread, who has the tag “Official Answers”. That means ->“This group of individuals provide answers to the game that should be considered the official out of the box rules answers.”

      I don’t know the exact relationship of this site’s top dogs but I know they have frequently corresponded with Larry Harris over the years.

      It is not just “someone’s” made-up FAQ. The answers and clarifications can be considered an addendum to the G40 2E rule books.

      It’s fine if you want to play lawyers and pause the game with your group to scour the rule book to find answers that may or may not be there but the users of these forums recognize the legitimacy of official answers.
      It’s a rather large rule book; you really think Larry would either be perfect or not allow clarifications on what should have been added?

      posted in Axis & Allies Global 1940
      Colt45554
      Colt45554
    • RE: World at War game 16

      @karl7 6e044e50-6cb4-4fd2-89cc-046ba30ea28a-image.png

      posted in Team Games
      Colt45554
      Colt45554
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @squirecam said in Global 2nd edition Q+A ( AAG40.2):

      @colt45554 said in Global 2nd edition Q+A ( AAG40.2):

      Romania, Norway, and the Netherlands are not Powers(rule term). China is. That’s the difference.

      I dont see the relevance to being able to build a major factory there or not. Germany never owned Norway. In fact, they conquered it right before the game started.

      Manchuria has a government for years that has favored the Japanese. At least as much as the Romanian government “favored” Germany. Logically, you should be able to build a major ic there.

      If China takes it, burn down the ic.

      “Power” is relevant. Should the player controlling and representing China be totally OK if US captures Shantung/Manchuria instead of liberating it? Would the Chinese people be happy with that? Or does China consider that rightful Chinese land.
      There’s no player representing Norwegian/Romanian/Dutch interests.

      If your question is why must the territory be originally controlled by your Power to make a major factory, it’s because US can make 10 tanks per turn in Norway without it.

      So, Manchuria is originally Chinese because an Ally can liberate, but not capture it and that makes sense. Why can’t Japan build the major there anyway? because of game fairness shown in norway factory example, rule states it must be originally yours.

      posted in Axis & Allies Global 1940
      Colt45554
      Colt45554
    • RE: NML 1914 Team Game 8

      Battle in German East Africa
      Battle casualty summary: Battle score (TUV change) for attacker is 29

      Fortune favors the bold. Everyone knows that i am too chicken to make that attack but Witt is psychotic

      posted in Team Games
      Colt45554
      Colt45554

    Latest posts made by Colt45554

    • RE: World at War game 16

      @karl7 said in World at War game 16:

      @karl7

      Russia is falling! Help! LOL

      They already smashed their heads into my mechs to make Kuby bloodier for me. What more do you want? Their service is complete; your cries fall on deaf ears

      posted in Team Games
      Colt45554
      Colt45554
    • RE: NML 1914 Team Game 8

      Battle in German East Africa
      Battle casualty summary: Battle score (TUV change) for attacker is 29

      Fortune favors the bold. Everyone knows that i am too chicken to make that attack but Witt is psychotic

      posted in Team Games
      Colt45554
      Colt45554
    • RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)

      China-1.tsvg
      Game History

      Round: 1
      
          Combat Move - Chinese
              1 Artillery and 1 Infantry moved from Hunan to Kiangsi
              1 Tank moved from Shanghai to Kiangsi
              1 Infantry moved from Shanghai to Kiangsi
              1 Infantry and 1 Tank moved from Yunnan to N.Thailand
              1 Tank moved from Szechwan to N.Thailand
              1 Tank moved from C.Sinkiang to Gobi Altai
              1 Infantry moved from E.Sinkiang to Gobi Altai
              1 Infantry moved from W.Qinghai to Gobi Altai
              1 Fighter moved from Hsining to Gobi Altai
      
          Purchase Units - Chinese
              Chinese buy 6 Infantrys; Remaining resources: 0 PUs; 
      
          Combat - Chinese
              Battle in N.Thailand
                  Chinese attack with 1 Infantry and 2 Tanks
                  Thai defend with 1 Artillery and 1 Infantry
                      Chinese roll dice for 1 Infantry and 2 Tanks in N.Thailand, round 2 : 2/3 hits, 1.17 expected hits
                      Thai roll dice for 1 Artillery and 1 Infantry in N.Thailand, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in N.Thailand
                  Chinese win, taking N.Thailand from Thai with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                  Casualties for Thai: 1 Artillery and 1 Infantry
              Battle in Kiangsi
                  Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank
                  Yamamoto defend with 1 Artillery and 1 Tank
                      Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
                      Yamamoto roll dice for 1 Artillery and 1 Tank in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
                      1 Infantry owned by the Chinese lost in Kiangsi
                      Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiangsi, round 3 : 1/3 hits, 1.17 expected hits
                      Yamamoto roll dice for 1 Artillery and 1 Tank in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits
                      1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kiangsi
                      Chinese roll dice for 1 Artillery and 1 Tank in Kiangsi, round 4 : 1/2 hits, 0.83 expected hits
                      Yamamoto roll dice for 1 Tank in Kiangsi, round 4 : 1/1 hits, 0.50 expected hits
                      1 Tank owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Kiangsi
                  Chinese win, taking Kiangsi from Yamamoto with 1 Tank remaining. Battle score for attacker is 1
                  Casualties for Chinese: 1 Artillery and 2 Infantrys
                  Casualties for Yamamoto: 1 Artillery and 1 Tank
              Battle in Gobi Altai
                  Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank
                  Neutral defend with 2 Infantrys
                      Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Gobi Altai, round 2 : 1/4 hits, 1.17 expected hits
                      Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Neutral lost in Gobi Altai
                      Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Gobi Altai, round 3 : 1/4 hits, 1.17 expected hits
                      Neutral roll dice for 1 Infantry in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits
                      1 Infantry owned by the Neutral lost in Gobi Altai
                  Chinese loses 0 PUs for violating Gobi Altais neutrality.
                  Chinese win, taking Gobi Altai from Neutral with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                  Casualties for Neutral: 2 Infantrys
      
          Non Combat Move - Chinese
              1 Infantry moved from Anhwei to Hupeh
              1 Infantry moved from Kweichow to Hupeh
              1 Artillery moved from Shensi to Hupeh
              1 Tank moved from Suiyuan to Hupeh
              1 Tank moved from Ningsia to Hupeh
              1 Infantry moved from Suiyuan to Shansi
              1 Infantry moved from Shansi to Hupeh
              1 Infantry moved from Ningsia to Suiyuan
              2 Infantrys moved from Lanchow to Shensi
              1 Tank moved from Hsining to Ningsia
              1 Infantry moved from E.Qinghai to Ningsia
              1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai
              1 Fighter moved from Gobi Altai to Shensi
              1 Infantry moved from Hupeh to Hunan
              2 Infantrys moved from Urumqi to E.Sinkiang
              1 AAGun moved from Urumqi to E.Sinkiang
      
          Place Units - Chinese
              6 Infantrys placed in Hsining
      
          Turn Complete - Chinese
              Chinese collect 41 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Yamamoto regular : 0.83
      Chinese regular : -0.83
      Thai regular : -0.67
      Neutral regular : -1.00
      
      posted in Team Games
      Colt45554
      Colt45554
    • RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)

      yammy.tsvg
      Game History

      Round: 1
      
          Combat Move - Yamamoto
              3 Fighters and 1 Submarine moved from 88 Sea Zone to 91 Sea Zone
              1 Submarine moved from 89 Sea Zone to 91 Sea Zone
              1 Submarine moved from 96 Sea Zone to 91 Sea Zone
              1 Submarine moved from 81 Sea Zone to 91 Sea Zone
              1 Submarine moved from 78 Sea Zone to 91 Sea Zone
              1 Bomber moved from Jaluit to 91 Sea Zone
              1 Fighter moved from 88 Sea Zone to 91 Sea Zone
              1 Infantry moved from Ulithi to Woleai
                    Yamamoto take Woleai from Americans
              1 Battleship, 1 Carrier and 1 Destroyer moved from 85 Sea Zone to 107 Sea Zone
              2 Submarines moved from 85 Sea Zone to 107 Sea Zone
              2 Fighters moved from 85 Sea Zone to 111 Sea Zone
              1 Destroyer moved from 92 Sea Zone to 106 Sea Zone
              1 Bomber moved from Tokyo to 106 Sea Zone
              1 Artillery, 1 Infantry and 1 Tank moved from Fukien to Kiangsi
              1 Fighter moved from Tokyo to Kiangsi
              2 Transports moved from 92 Sea Zone to 84 Sea Zone
              2 Infantrys moved from Tohoku to 84 Sea Zone
              2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
              2 Artillerys moved from Hainan to 92 Sea Zone
              2 Artillerys and 2 Infantrys moved from 92 Sea Zone to Hong Kong
              1 Infantry and 1 Tank moved from Kyushu to 85 Sea Zone
              1 Infantry and 1 Tank moved from Shikoku to 85 Sea Zone
              1 Infantry and 1 Tank moved from Hokkaido to 85 Sea Zone
              3 Infantrys, 3 Tanks and 3 Transports moved from 85 Sea Zone to 92 Sea Zone
              3 Infantrys and 3 Tanks moved from 92 Sea Zone to Hong Kong
              2 Infantrys moved from Hainan to 92 Sea Zone
              2 Infantrys moved from 92 Sea Zone to Kwangtung
              1 Destroyer moved from 103 Sea Zone to 108 Sea Zone
              1 Fighter moved from Minamitori to 108 Sea Zone
              1 Fighter moved from Rongelap to 108 Sea Zone
              1 Artillery moved from Kwajalein to 103 Sea Zone
              1 Infantry moved from Eniwetok to 103 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 101 Sea Zone
              1 Artillery and 1 Infantry moved from 101 Sea Zone to Guam
              1 Destroyer moved from 88 Sea Zone to 91 Sea Zone
              2 Tanks moved from Kwangsi to Kwangtung
      
          Purchase Units - Yamamoto
              Yamamoto buy 1 B.Transport, 1 Cruiser, 4 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
      
          Combat - Yamamoto
              Battle in 111 Sea Zone
                  Yamamoto attack with 2 Fighters
                  Dutch defend with 1 Destroyer
                      Yamamoto roll dice for 2 Fighters in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Dutch lost in 111 Sea Zone
                  Yamamoto win with 2 Fighters remaining. Battle score for attacker is 8
                  Casualties for Dutch: 1 Destroyer
              Battle in Kwangtung
                  Yamamoto attack with 2 Infantrys and 2 Tanks
                  Chinese defend with 1 Infantry
                      Yamamoto roll dice for 2 Infantrys and 2 Tanks in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kwangtung
                  Yamamoto win, taking Kwangtung from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Infantry
                  Casualties for Chinese: 1 Infantry
              Battle in 107 Sea Zone
                  Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer and 2 Submarines
                  Americans defend with 1 Destroyer, 2 Submarines and 1 Transport
                      Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 107 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                  Units damaged: 1 Battleship owned by the Yamamoto
                      Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 107 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                      Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                      1 Transport owned by the Americans lost in 107 Sea Zone
                      Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 2 Submarines in 107 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                      Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in 107 Sea Zone, round 4 : 0/3 hits, 1.17 expected hits
                      Americans roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 Submarine owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Carrier owned by the Yamamoto lost in 107 Sea Zone
                      Yamamoto roll dice for 1 Submarine in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 Submarine in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Battleship and 1 Destroyer in 107 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
                      Americans roll dice for 1 Destroyer in 107 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Americans and 1 Submarine owned by the Americans lost in 107 Sea Zone
                  Yamamoto win with 1 Battleship, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport
                  Casualties for Yamamoto: 1 Carrier and 1 Submarine
              Battle in Hong Kong
                  Yamamoto attack with 2 Artillerys, 5 Infantrys and 3 Tanks
                  British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
                      Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Hong Kong, round 2 : 2/10 hits, 3.33 expected hits
                      British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 4/5 hits, 1.83 expected hits
                      4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in Hong Kong
                      Yamamoto roll dice for 2 Artillerys, 1 Infantry and 3 Tanks in Hong Kong, round 3 : 4/6 hits, 2.50 expected hits
                      British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hong Kong, round 3 : 1/3 hits, 1.17 expected hits
                      1 Tank owned by the British, 1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Hong Kong
                  Yamamoto win, taking Hong Kong from British with 2 Artillerys and 3 Tanks remaining. Battle score for attacker is 5
                  Casualties for Yamamoto: 5 Infantrys
                  Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
              Battle in 91 Sea Zone
                  Yamamoto attack with 1 Bomber, 1 Destroyer, 4 Fighters and 5 Submarines
                  Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer
                      Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                  Units damaged: 3 Battleships owned by the Americans
                      Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits
                      Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                      1 Destroyer owned by the Americans, 2 Submarines owned by the Yamamoto and 1 Cruiser owned by the Americans lost in 91 Sea Zone
                      Yamamoto roll dice for 3 Submarines in 91 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
                      2 Battleships owned by the Americans lost in 91 Sea Zone
                      Yamamoto roll dice for 1 Bomber, 1 Destroyer and 4 Fighters in 91 Sea Zone, round 3 : 3/6 hits, 2.33 expected hits
                      Americans roll dice for 1 Battleship in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                      1 Battleship owned by the Americans lost in 91 Sea Zone
                  Yamamoto win with 1 Bomber, 1 Destroyer, 4 Fighters and 3 Submarines remaining. Battle score for attacker is 66
                  Casualties for Yamamoto: 2 Submarines
                  Casualties for Americans: 3 Battleships, 1 Cruiser and 1 Destroyer
              Battle in Kiangsi
                  Yamamoto attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
                  Chinese defend with 1 Artillery and 1 Infantry
                      Yamamoto roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Kiangsi, round 2 : 0/4 hits, 1.50 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                      1 Infantry owned by the Yamamoto lost in Kiangsi
                      Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Tank in Kiangsi, round 3 : 1/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 3 : 0/2 hits, 0.67 expected hits
                      1 Infantry owned by the Chinese lost in Kiangsi
                      Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Tank in Kiangsi, round 4 : 3/3 hits, 1.17 expected hits
                      Chinese roll dice for 1 Artillery in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Kiangsi
                  Yamamoto win, taking Kiangsi from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                  Casualties for Yamamoto: 1 Artillery and 1 Infantry
                  Casualties for Chinese: 1 Artillery and 1 Infantry
              Battle in Guam
                  Yamamoto attack with 1 Artillery and 1 Infantry
                  Americans defend with 1 Infantry
                      Yamamoto roll dice for 1 Artillery and 1 Infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 Infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
                      1 Infantry owned by the Yamamoto lost in Guam
                      Yamamoto roll dice for 1 Artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 Infantry in Guam, round 3 : 1/1 hits, 0.33 expected hits
                      1 Artillery owned by the Yamamoto lost in Guam
                  Americans win with 1 Infantry remaining. Battle score for attacker is -6
                  Casualties for Yamamoto: 1 Artillery and 1 Infantry
              Battle in 106 Sea Zone
                  Yamamoto attack with 1 Bomber and 1 Destroyer
                  British defend with 1 Submarine
                      British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 1 Bomber and 1 Destroyer in 106 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      1 Submarine owned by the British lost in 106 Sea Zone
                  Yamamoto win with 1 Bomber and 1 Destroyer remaining. Battle score for attacker is 7
                  Casualties for British: 1 Submarine
              Battle in 108 Sea Zone
                  Yamamoto attack with 1 Destroyer and 2 Fighters
                  Dutch defend with 1 Destroyer and 1 Transport
                      Yamamoto roll dice for 1 Destroyer and 2 Fighters in 108 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                      Dutch roll dice for 1 Destroyer and 1 Transport in 108 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                      1 Transport owned by the Dutch lost in 108 Sea Zone
                      Yamamoto roll dice for 1 Destroyer and 2 Fighters in 108 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                      Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Yamamoto lost in 108 Sea Zone
                      Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Yamamoto roll dice for 2 Fighters in 108 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                      Dutch roll dice for 1 Destroyer in 108 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      1 Destroyer owned by the Dutch lost in 108 Sea Zone
                  Yamamoto win with 2 Fighters remaining. Battle score for attacker is 6
                  Casualties for Dutch: 1 Destroyer and 1 Transport
                  Casualties for Yamamoto: 1 Destroyer
      
          Non Combat Move - Yamamoto
              Turning on Edit Mode
              EDIT: Removing units owned by Yamamoto from 91 Sea Zone: 1 Bomber, 1 Destroyer, 4 Fighters and 3 Submarines
              EDIT: Adding units owned by Americans to 91 Sea Zone: 2 Battleships
              EDIT: Changing unit hit damage for these Americans owned units to: Battleship = 1, Battleship = 1
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Yamamoto from 107 Sea Zone: 1 Submarine
              EDIT: Adding units owned by Yamamoto to 107 Sea Zone: 1 Carrier
              EDIT: Removing units owned by Yamamoto from 108 Sea Zone: 1 Fighter
              EDIT: Adding units owned by Yamamoto to Kwangtung: 1 Infantry
              EDIT: Adding units owned by Yamamoto to Kiangsi: 1 Artillery
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Guam: 1 Infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Yamamoto to Hong Kong: 3 Infantrys
              EDIT: Turning off Edit Mode
              2 Fighters moved from 111 Sea Zone to 107 Sea Zone
              1 Bomber moved from 106 Sea Zone to Formosa
              2 Carriers moved from 88 Sea Zone to 102 Sea Zone
              1 Battleship moved from 88 Sea Zone to 102 Sea Zone
              1 Fighter moved from 108 Sea Zone to 102 Sea Zone
              2 Infantrys moved from Chubu to Kyushu
              1 Tank moved from Tokyo to Kyushu
              1 Artillery and 2 Infantrys moved from Tokyo to Chubu
              1 Artillery moved from Hokkaido to Tohoku
              1 Fighter moved from Kiangsi to Formosa
      
          Place Units - Yamamoto
              1 B.Transport, 1 Cruiser and 2 Transports placed in 85 Sea Zone
              4 Infantrys placed in Tokyo
      
          Turn Complete - Yamamoto
              Yamamoto collect 58 PUs; end with 58 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Yamamoto regular : -1.17
      Americans regular : -1.17
      British regular : 1.67
      Dutch regular : -0.83
      
      posted in Team Games
      Colt45554
      Colt45554
    • RE: World at War game 16

      germ-12-edit.tsvg
      ncm edit

      posted in Team Games
      Colt45554
      Colt45554
    • RE: World at War game 16

      germ-12.tsvg
      Game History

      Round: 12
      
          Combat Move - Germans
              1 Mech.Inf moved from Moscow to Kirov
                    Germans take Kirov from Russians
              1 Mech.Inf moved from Kirov to Kuybyshev
              1 ArmoredCar moved from Moscow to Gorky
              1 ArmoredCar moved from Gorky to Kuybyshev
              1 Mech.Inf moved from Moscow to Saratov
              1 Mech.Inf moved from Saratov to Kuybyshev
              1 ArmoredCar moved from Moscow to Penza
              1 ArmoredCar moved from Penza to Kuybyshev
              1 Infantry moved from Saratov to Kuybyshev
              8 ArmoredCars, 9 HeavyTanks, 16 Mech.Infs and 23 Tanks moved from Moscow to Kuybyshev
              1 Mech.Inf and 2 Stukas moved from Tula to Kuybyshev
              2 ArmoredCars and 1 JetFighter moved from Rostov to Kuybyshev
              1 Infantry moved from Normandy to 20 Sea Zone
              2 Infantrys moved from Netherlands to 20 Sea Zone
              3 Infantrys moved from 20 Sea Zone to Dover
              1 Adv.Fighter and 1 Fighter moved from 20 Sea Zone to Dover
              2 Stukas moved from Netherlands to Dover
              1 Bomber moved from Hamburg to Dover
      
          Purchase Units - Germans
              Germans buy 22 ArmoredCars, 2 Artillerys, 1 Cruiser, 1 Factory, 23 Infantrys, 1 Stuka, 5 T.Boats and 3 Tanks; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Dover
                  Germans attack with 1 Adv.Fighter, 1 Bomber, 1 Fighter, 3 Infantrys and 2 Stukas
                  British defend with 3 Infantrys
                      Germans roll dice for 1 Battleship in Dover, round 2 : 1/1 hits, 0.67 expected hits
                      1 Infantry owned by the British lost in Dover
                      Germans roll dice for 1 Adv.Fighter, 1 Bomber, 1 Fighter, 3 Infantrys and 2 Stukas in Dover, round 2 : 4/8 hits, 3.33 expected hits
                      British roll dice for 2 Infantrys in Dover, round 2 : 0/2 hits, 0.67 expected hits
                      2 Infantrys owned by the British lost in Dover
                  Germans win, taking Dover from British with 1 Adv.Fighter, 1 Bomber, 1 Fighter, 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 6
                  Casualties for British: 3 Infantrys
              Battle in Kuybyshev
                  Germans attack with 12 ArmoredCars, 9 HeavyTanks, 1 Infantry, 1 JetFighter, 19 Mech.Infs, 2 Stukas and 23 Tanks
                  Russians defend with 1 AAGun, 1 Elite, 24 Infantrys, 4 Mot.Infs and 21 Tanks
                      Russians roll AA dice in Kuybyshev : 1/3 hits, 0.50 expected hits
                      1 Stuka owned by the Germans lost in Kuybyshev
                      Germans roll dice for 12 ArmoredCars, 9 HeavyTanks, 1 Infantry, 1 JetFighter, 19 Mech.Infs, 1 Stuka and 23 Tanks in Kuybyshev, round 2 : 29/66 hits, 29.33 expected hits
                      Russians roll dice for 1 Elite, 24 Infantrys, 4 Mot.Infs and 21 Tanks in Kuybyshev, round 2 : 21/50 hits, 20.83 expected hits
                      1 Elite owned by the Russians, 12 ArmoredCars owned by the Germans, 24 Infantrys owned by the Russians, 1 Infantry owned by the Germans, 4 Mot.Infs owned by the Russians and 8 Mech.Infs owned by the Germans lost in Kuybyshev
                      Germans roll dice for 9 HeavyTanks, 1 JetFighter, 11 Mech.Infs, 1 Stuka and 23 Tanks in Kuybyshev, round 3 : 18/45 hits, 22.33 expected hits
                      Russians roll dice for 21 Tanks in Kuybyshev, round 3 : 12/21 hits, 10.50 expected hits
                  11 Mech.Infs owned by the Germans, 18 Tanks owned by the Russians and 1 Tank owned by the Germans lost in Kuybyshev
                      Germans roll dice for 9 HeavyTanks, 1 JetFighter, 1 Stuka and 22 Tanks in Kuybyshev, round 4 : 18/33 hits, 18.17 expected hits
                      Russians roll dice for 3 Tanks in Kuybyshev, round 4 : 1/3 hits, 1.50 expected hits
                      3 Tanks owned by the Russians and 1 Tank owned by the Germans lost in Kuybyshev
                  Germans win, taking Kuybyshev from Russians with 9 HeavyTanks, 1 JetFighter, 1 Stuka and 21 Tanks remaining. Battle score for attacker is -6
                  Casualties for Germans: 12 ArmoredCars, 1 Infantry, 19 Mech.Infs, 1 Stuka and 2 Tanks
                  Casualties for Russians: 1 Elite, 24 Infantrys, 4 Mot.Infs and 21 Tanks
      
          Non Combat Move - Germans
              1 Stuka moved from Kuybyshev to Penza
              1 JetFighter moved from Kuybyshev to Penza
              1 Infantry moved from Smolensk to S.Karelia
              2 Artillerys, 1 Elite and 2 Infantrys moved from Vyborg to S.Karelia
              1 Infantry moved from Novgorod to S.Karelia
              1 Infantry moved from Latvia to Novgorod
              1 Infantry moved from Danzig to 24 Sea Zone
              1 Infantry moved from 24 Sea Zone to Latvia
              1 Artillery and 1 Infantry moved from Danzig to 23 Sea Zone
              1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
              1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg
              2 Elites and 4 Infantrys moved from Moscow to Penza
              1 Artillery and 2 Infantrys moved from Kursk to Rostov
              1 Infantry moved from Vinnytsia to Donetsk
              1 ArmoredCar moved from Vinnytsia to Rostov
              1 Artillery, 1 Elite and 3 Infantrys moved from Stalingrad to Saratov
              1 Stuka moved from Rhine to Netherlands
              2 Stukas moved from Dover to Netherlands
              1 Adv.Fighter and 1 Fighter moved from Dover to 20 Sea Zone
              1 Bomber moved from Dover to Netherlands
              1 Artillery and 4 Infantrys moved from Hamburg to Netherlands
              3 Infantrys moved from Rhine to Netherlands
              8 Infantrys moved from Paris to Normandy
              1 ArmoredCar moved from Vinnytsia to Donetsk
              1 ArmoredCar moved from Donetsk to Rostov
      
          Place Units - Germans
              1 Factory placed in Belgium
              3 T.Boats placed in 20 Sea Zone
              1 Cruiser and 2 T.Boats placed in 20 Sea Zone
              2 ArmoredCars and 3 Tanks placed in Stalingrad
              10 ArmoredCars placed in Moscow
              3 ArmoredCars placed in Kursk
              4 ArmoredCars placed in Vinnytsia
              1 Artillery and 2 Infantrys placed in Danzig
              1 Artillery and 5 Infantrys placed in Hamburg
              4 Infantrys placed in Rhine
              8 Infantrys placed in Paris
              3 ArmoredCars placed in Warsaw
              3 Infantrys placed in Georgia
              1 Infantry and 1 Stuka placed in Bavaria
      
          Turn Complete - Germans
              Germans collect 145 PUs; end with 145 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 1.17
      Germans regular : -3.83
      Russians AA : 0.50
      British regular : -0.67
      
      posted in Team Games
      Colt45554
      Colt45554
    • RE: NML 1914 Team Game 8

      Game History

      Round: 13
      
          Research Technology - France
              France spend 0 on tech rolls
                  France roll 2,3,5 and gets 0 hits
      
          Combat Move - France
              2 infantry moved from Paris to Picardy
              2 fighters moved from Paris to Picardy
              2 fighters moved from Sea Zone 15 English Channel to Picardy
      
          Purchase Units - France
              France buy 3 colonials, 2 field_guns, 1 fighter, 2 heavy_guns, 11 infantry and 4 trenchs; Remaining resources: 0 PUs; 3 techTokens; 
      
          Combat - France
              Battle in Picardy
                  France attack with 4 fighters and 2 infantry
                  Germany defend with 1 infantry
                      France roll dice for 4 fighters and 2 infantry in Picardy, round 2 : 2/6 hits, 2.00 expected hits
                      Germany roll dice for 1 infantry in Picardy, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germany lost in Picardy
                  France win, taking Picardy from Germany with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Germany: 1 infantry
      
          Non Combat Move - France
              1 fighter moved from Piedmont to Paris
              3 infantry moved from Marseilles to Piedmont
              1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
              2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
              2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
              2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
              3 infantry moved from Rhone to Burgundy
              2 fighters moved from Picardy to Sea Zone 15 English Channel
              2 fighters moved from Picardy to Paris
              1 field_gun moved from Normandy to Paris
              1 field_gun and 1 infantry moved from Madras to Sea Zone 73 Arabian Sea
              1 field_gun and 1 infantry moved from Sea Zone 73 Arabian Sea to Oman
              1 infantry moved from Oman to Trucial Coast
              1 infantry moved from Oman to Yemen
              3 cavalrys moved from Cairo-Suez to Western Sudan
              2 colonials moved from Tobruk to Sea Zone 70 Eastern Mediterranean
              2 colonials moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
      
          Place Units - France
              1 fighter and 1 heavy_gun placed in Tobruk
              2 trenchs placed in Burgundy
              1 trench placed in Rhone
              1 trench placed in Burgundy
              2 field_guns, 1 heavy_gun and 5 infantry placed in Paris
              France undo move 1.
              1 colonial and 1 heavy_gun placed in Tobruk
              2 colonials placed in Algiers
              1 fighter and 2 infantry placed in Marseilles
              3 infantry placed in Brittany
              1 infantry placed in Yanaon
      
          Turn Complete - France
              France collect 71 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Germany regular : -0.33
      France regular : 0.00
      

      fran-ser-13.tsvg

      posted in Team Games
      Colt45554
      Colt45554
    • RE: NML 1914 Team Game 8

      vb
      [dice 2d6]

      posted in Team Games
      Colt45554
      Colt45554
    • RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)

      No one enjoys doin a tedious mass edit 😁

      posted in Team Games
      Colt45554
      Colt45554
    • RE: 2on2 WaW #2 - Elrood & Redrum (Ax) v Witt & Colt (Al)

      i downloaded the version but i fear you have condemned our boomer friend Witt to quite a headache

      posted in Team Games
      Colt45554
      Colt45554