• '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 artilleries and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - British
                1 armour moved from Iraq to Syria
                      British take Syria from Italians
                1 armour moved from Syria to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
                      British take Belgian Congo from Italians
                1 mech_infantry moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Italians

    triplea_42152.0_Bri8.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 artilleries and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - British
                1 armour moved from Iraq to Syria
                      British take Syria from Italians
                1 armour moved from Syria to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
                      British take Belgian Congo from Italians
                1 mech_infantry moved from Rhodesia to Tanganyika Territory
                      British take Tanganyika Territory from Italians

    Combat - British

    Non Combat Move - British
                1 armour moved from Iraq to Persia
                3 aaGuns moved from Eastern Persia to Persia
                3 artilleries and 9 infantry moved from Eastern Persia to Persia
                2 fighters moved from Egypt to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to Persia
                2 infantry moved from Egypt to Trans-Jordan
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
                EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                3 artilleries placed in Persia
                2 submarines placed in 98 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 35 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour and 1 mech_infantry
                EDIT: Changing ownership of Kenya from Italians to British
                EDIT: Adding units owned by British to Kenya: 1 armour and 1 mech_infantry
                EDIT: Changing PUs for British from 35 to 41
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    triplea_42152.0_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Egypt

    Combat - Italians
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Tobruk
                2 infantry moved from Northern Italy to Southern France
                2 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 artillery placed in Northern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1,2,6,2,1,1
                Italians collect 5 PUs (8 lost to blockades); end with 5 PUs

    triplea_42152.0_Ita8.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                4 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from Queensland to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone

    triplea_42152.0_ANZ8.tsvg

  • '19 '17

    The ANZAC hunter killer pack is on the move.  Do the Japs want their subs to participate in battle off the Phillipines?

  • 2025 2024 '23 '22 '21 '20 '19

    Yes, all 5 Japanese subs fight.  I should not have moved the entire Phil fleet against DNG in combat, so I could have held a DD back once I calc the whole picture.  I also considered putting 2 tt’s in sz36, but they could have been hit by U.S. cv moving and then ANZ ftr attacking.

  • '19 '17

    The Brits need to give a lesson on how to shoot down bombers to the Russians!  Brits 1 for 1.

    Could be the Luftwaffe bomber pilots are much better than the Italians!

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                4 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from Queensland to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 4 submarines
                    Japanese defend with 5 submarines and 3 transports
                        ANZAC roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
                        1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 3 submarines in 35 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 4 : 0/3 hits, 0.50 expected hits
                        ANZAC roll dice for 3 submarines in 35 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 5 : 0/3 hits, 0.50 expected hits
                        ANZAC roll dice for 3 submarines in 35 Sea Zone, round 6 : 0/3 hits, 1.00 expected hits
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 6 : 1/3 hits, 0.50 expected hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 2 submarines in 35 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 7 : 0/3 hits, 0.50 expected hits
                        ANZAC roll dice for 2 submarines in 35 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 8 : 0/3 hits, 0.50 expected hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 2 submarines in 35 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 9 : 0/2 hits, 0.33 expected hits
                        ANZAC roll dice for 2 submarines in 35 Sea Zone, round 10 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 10 : 1/2 hits, 0.33 expected hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 11 : 0/2 hits, 0.33 expected hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 12 : 0/2 hits, 0.33 expected hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 13 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 13 : 1/2 hits, 0.33 expected hits
                        1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 submarines
                    Casualties for ANZAC: 4 submarines
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from 55 Sea Zone to Queensland
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    ANZAC : -5.67
        Japanese : -2.00

    triplea_42152.0_ANZ8.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to 97 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42152.0_Fre8.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt.  Italy could have used a break.  In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.

  • '19 '17

    Look at that Combat Hit Differential!!! Horrible for ANZACS.  Went many rounds with no hits.

  • Liaison TripleA '11 '10

    @FMErwinRommel:

    Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt.  Italy could have used a break.  In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.

    LOL Excuse me but Dawgoneits bombers have faced AA on about 25 occasions with only 1 shot down.  The axis are in no need of any “dice breaks”.

  • Liaison TripleA '11 '10

    4 hits on 28 dice at two… ouch D.A!

  • 2025 2024 '23 '22 '21 '20 '19

    You came close D.A.  It was worth the risk for a chance to sink 3 tt’s.  Not using your DD’s so I couldn’t scramble my 3 planes was smart.  Because I had committed all my Phil DD’s in combat elsewhere, I was vulnerable.

  • '19 '17

    @Gargantua:

    @FMErwinRommel:

    Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt.  Italy could have used a break.  In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.

    LOL Excuse me but Dawgoneits bombers have faced AA on about 25 occasions with only 1 shot down.  The axis are in no need of any “dice breaks”.

    Lol, I was thinking the exact same thing Garg.  Japan has gotten some rolls this game along with Dawg’s German bombers…

  • '19 '17

    But the Allies are still hangin on!

  • 2025 2024 '23 '22 '21 '20 '19

    Here’s the conclusion to my prior post about my American bombing campaign against Japan.  After having a negative TUV on bombing raids over Japan, AA losses had reduced the number of bombers to that of the potential defending ftrs.  But the odds of hits was low, ha.  I went for one last raid.  3 Amer bombers intercepted by 3 Jpn ftrs and both sides rolled snake eyes.  1/6 x 1/6 = 1/36 for each times both opponents = 1/1296?  What are the odds that both sides would have the same extraordinary die roll.  Only 1 plane on each side survived the 1 round battle where every unit had a power of 1.  Japan temporarily revived, but eventually, my allied position made it impossible for the Axis and they conceded the game.

  • 2025 2024 '23 '22 '21 '20 '19

    The ANZ sub battle had a 2/3 chance of success.  Jpn had a 1/3 chance with average of almost 1 unit left, which turned out to be correct.  Jpn also rolled poorly, just not as poorly, 4 out of 34.  In the real WWII, a high % of the U.S. torpedoes were duds for the first year or more.

  • Liaison TripleA '11 '10

    ENOUGH TALK!  I want DICE! I want ACTION!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                2 infantry moved from Novgorod to Archangel
                1 bomber moved from Eastern Poland to Belarus
                1 bomber moved from Eastern Poland to Archangel
                3 infantry moved from Bessarabia to Western Ukraine
                2 bombers moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Archangel
                1 bomber moved from Eastern Poland to Belarus
                1 bomber moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Belarus, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 3 bombers and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 3 bombers and 3 infantry in Western Ukraine, round 2 :  2/6 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 bombers moved from Western Ukraine to Western Germany
                2 bombers moved from Belarus to Western Germany
                1 bomber moved from Germany to Western Germany
                2 bombers moved from Archangel to Germany
                3 armour and 2 artilleries moved from Eastern Poland to Bessarabia
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                2 artilleries and 3 infantry moved from Germany to Poland
                1 armour moved from Holland Belgium to Germany
                1 armour moved from Western Germany to Poland
                3 infantry moved from Holland Belgium to France
                1 artillery moved from Holland Belgium to France
                1 artillery and 2 infantry moved from France to Southern France
                1 infantry moved from France to Northern Italy
                3 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in Western Germany
                2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,3,5,5,2,3,2,2,5
                Germans collect 45 PUs (7 lost to blockades); end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_42152.0_Ger9.tsvg

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