• '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                4 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from Queensland to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 4 submarines
                    Japanese defend with 5 submarines and 3 transports
                        ANZAC roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                        Japanese roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
                        1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 3 submarines in 35 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 4 : 0/3 hits, 0.50 expected hits
                        ANZAC roll dice for 3 submarines in 35 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 5 : 0/3 hits, 0.50 expected hits
                        ANZAC roll dice for 3 submarines in 35 Sea Zone, round 6 : 0/3 hits, 1.00 expected hits
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 6 : 1/3 hits, 0.50 expected hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 2 submarines in 35 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 7 : 0/3 hits, 0.50 expected hits
                        ANZAC roll dice for 2 submarines in 35 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 3 submarines in 35 Sea Zone, round 8 : 0/3 hits, 0.50 expected hits
                        1 submarine owned by the Japanese lost in 35 Sea Zone
                        ANZAC roll dice for 2 submarines in 35 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 9 : 0/2 hits, 0.33 expected hits
                        ANZAC roll dice for 2 submarines in 35 Sea Zone, round 10 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 10 : 1/2 hits, 0.33 expected hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 11 : 0/2 hits, 0.33 expected hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 12 : 0/2 hits, 0.33 expected hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 13 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 13 : 1/2 hits, 0.33 expected hits
                        1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 submarines
                    Casualties for ANZAC: 4 submarines
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                2 fighters moved from 55 Sea Zone to Queensland
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs

    Combat Hit Differential Summary :

    ANZAC : -5.67
        Japanese : -2.00

    triplea_42152.0_ANZ8.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Gibraltar to 97 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42152.0_Fre8.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt.  Italy could have used a break.  In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.

  • '19 '17

    Look at that Combat Hit Differential!!! Horrible for ANZACS.  Went many rounds with no hits.

  • Liaison TripleA '11 '10

    @FMErwinRommel:

    Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt.  Italy could have used a break.  In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.

    LOL Excuse me but Dawgoneits bombers have faced AA on about 25 occasions with only 1 shot down.  The axis are in no need of any “dice breaks”.

  • Liaison TripleA '11 '10

    4 hits on 28 dice at two… ouch D.A!

  • 2025 2024 '23 '22 '21 '20 '19

    You came close D.A.  It was worth the risk for a chance to sink 3 tt’s.  Not using your DD’s so I couldn’t scramble my 3 planes was smart.  Because I had committed all my Phil DD’s in combat elsewhere, I was vulnerable.

  • '19 '17

    @Gargantua:

    @FMErwinRommel:

    Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt.  Italy could have used a break.  In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.

    LOL Excuse me but Dawgoneits bombers have faced AA on about 25 occasions with only 1 shot down.  The axis are in no need of any “dice breaks”.

    Lol, I was thinking the exact same thing Garg.  Japan has gotten some rolls this game along with Dawg’s German bombers…

  • '19 '17

    But the Allies are still hangin on!

  • 2025 2024 '23 '22 '21 '20 '19

    Here’s the conclusion to my prior post about my American bombing campaign against Japan.  After having a negative TUV on bombing raids over Japan, AA losses had reduced the number of bombers to that of the potential defending ftrs.  But the odds of hits was low, ha.  I went for one last raid.  3 Amer bombers intercepted by 3 Jpn ftrs and both sides rolled snake eyes.  1/6 x 1/6 = 1/36 for each times both opponents = 1/1296?  What are the odds that both sides would have the same extraordinary die roll.  Only 1 plane on each side survived the 1 round battle where every unit had a power of 1.  Japan temporarily revived, but eventually, my allied position made it impossible for the Axis and they conceded the game.

  • 2025 2024 '23 '22 '21 '20 '19

    The ANZ sub battle had a 2/3 chance of success.  Jpn had a 1/3 chance with average of almost 1 unit left, which turned out to be correct.  Jpn also rolled poorly, just not as poorly, 4 out of 34.  In the real WWII, a high % of the U.S. torpedoes were duds for the first year or more.

  • Liaison TripleA '11 '10

    ENOUGH TALK!  I want DICE! I want ACTION!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                2 infantry moved from Novgorod to Archangel
                1 bomber moved from Eastern Poland to Belarus
                1 bomber moved from Eastern Poland to Archangel
                3 infantry moved from Bessarabia to Western Ukraine
                2 bombers moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Archangel
                1 bomber moved from Eastern Poland to Belarus
                1 bomber moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery, 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Belarus, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 3 bombers and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 3 bombers and 3 infantry in Western Ukraine, round 2 :  2/6 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 bombers moved from Western Ukraine to Western Germany
                2 bombers moved from Belarus to Western Germany
                1 bomber moved from Germany to Western Germany
                2 bombers moved from Archangel to Germany
                3 armour and 2 artilleries moved from Eastern Poland to Bessarabia
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                2 artilleries and 3 infantry moved from Germany to Poland
                1 armour moved from Holland Belgium to Germany
                1 armour moved from Western Germany to Poland
                3 infantry moved from Holland Belgium to France
                1 artillery moved from Holland Belgium to France
                1 artillery and 2 infantry moved from France to Southern France
                1 infantry moved from France to Northern Italy
                3 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in Western Germany
                2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,3,5,5,2,3,2,2,5
                Germans collect 45 PUs (7 lost to blockades); end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_42152.0_Ger9.tsvg


  • sorry for the delay. i have been real busy.

    Wayne

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 13x factory_major; Remaining resources: 0 techTokens; 25 PUs;
                Russians buy 6 artilleries; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Russians
                1 infantry moved from Nenetsia to Archangel
                1 infantry moved from Smolensk to Archangel
                3 infantry moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
                1 mech_infantry moved from Vologda to Archangel
                1 infantry moved from Sakha to Buryatia
                2 fighters moved from Ukraine to Western Ukraine
                2 fighters moved from Ukraine to Belarus
                3 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 2 : 0/5 hits, 1.50 expected hits
                        Germans roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 3 : 1/5 hits, 1.50 expected hits
                        Germans roll dice for 3 infantry in Western Ukraine, round 3 : 0/3 hits, 1.00 expected hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 2 fighters and 3 infantry in Western Ukraine, round 4 : 1/5 hits, 1.50 expected hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 4 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 5 : 0/3 hits, 1.17 expected hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    retreated to Western Ukraine
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
                        Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Germans lost in Belarus
                        Russians roll dice for 2 fighters and 3 infantry in Belarus, round 3 : 3/5 hits, 1.50 expected hits
                        Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Ukraine
                2 fighters moved from Western Ukraine to Ukraine
                1 aaGun and 2 infantry moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Ukraine
                1 infantry moved from Rostov to Ukraine
                3 armour moved from Volgograd to Ukraine
                1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
                1 armour moved from Vologda to Smolensk
                2 mech_infantrys moved from Ukraine to Smolensk

    Place Units - Russians
                3 artilleries placed in Ukraine
                3 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 31 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Russians : -2.33

    triplea_42152.0_Rus9.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair damage of 2x harbour, 3x airfield, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 61 PUs;
                Japanese buy 1 artillery, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from Philippines to Celebes
                3 bombers moved from Caroline Islands to 55 Sea Zone
                2 fighters moved from 45 Sea Zone to India
                2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 6 submarines moved from 45 Sea Zone to 46 Sea Zone
                4 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone
                3 fighters moved from Caroline Islands to 55 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in 46 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 6 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 6 submarines in 46 Sea Zone, round 2 :  1/6 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win, taking Aleutian Islands from Americans with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 6 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 3 bombers, 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 bombers, 1 destroyer, 3 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 :  3/11 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 3 bombers, 1 destroyer, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 :  1/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  2/2 hits
                        1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Celebes, round 3 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry

    Non Combat Move - Japanese
                1 carrier, 3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
                1 aaGun and 1 infantry moved from Kiangsi to 20 Sea Zone
                2 transports moved from 45 Sea Zone to 20 Sea Zone
                3 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Shan State to Malaya
                1 infantry moved from Yunnan to Shan State
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                3 infantry moved from India to West India
                3 bombers moved from 55 Sea Zone to Dutch New Guinea
                3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
                1 fighter moved from 45 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from Celebes to 35 Sea Zone
                1 fighter moved from Philippines to Dutch New Guinea
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Philippines

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 aaGun, 1 infantry and 1 transport
                EDIT: Adding units owned by Japanese to Philippines: 1 aaGun and 1 infantry
                EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                3 infantry placed in Kiangsu
                2 fighters and 1 infantry placed in India
                1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_42152.0_Jap9.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Every single ANZ defender hit.  I attacked Cel with a tt and planes and only inflicted 1 hit.  Both defenders hit.  So I chose to take a ftr as a hit to save a ground unit.  But the remaining defender hit again.  So I gave up and left the isle empty.  I didn’t use a 2nd tt because I didn’t want to lose 2 tt’s and I only had 1 inf left in the Phil.  But I did advance to threaten the Allied fleet and have interceptors in India.

  • 2025 2024 '23 '22 '21 '20 '19

    I had the same trouble with loading and moving tt’s again in sz20 when there were multiple tt’s.  So I made a NCM in combat phase to clear out tt’s from that sz so I could make a combat move from there.  But then I couldn’t complete the NCM in NCM.  So I had to edit at the end.

  • 2025 2024 '23 '22 '21 '20 '19

    I will have to start marking the dice stat box.  Average ANZ dice roll was 1.4 (median 1); average Jpn dice roll was 4.2 (median 5).

  • Liaison TripleA '11 '10

    Russian’s are sending thier good dice to Anzac!

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