@Entek Italy up
War has been declared
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The yellow blot just got bigger. All together now, “We all live in a yellow submarine, a yellow submarine, a yellow submarine.”
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The World Wildlife Foundation says the Great Barrier Reef is endangered and they want the Allies to put more blocker dd’s out so that the Japanese can sink them to make artificial reefs. The Japanese are doing their part by sending out their own blocker dd’s for the allies to sink. The total PUs, Production, # of units and TUV are very close. I don’t recall ever seeing the axis at the same level as the allies at this early stage of the game.
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S.A.: please edit NCM Jpn sub from sz39>sz38. It originally was in sz37. I ended up not having putting any planes to scramble from India.
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Garg and I think alike. Why build mech inf when you can build tanks. My 7 tanks in West India reduce the need for planes for offense and defense.
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Garg and I think alike. Why build mech inf when you can build tanks. My 7 tanks in West India reduce the need for planes for offense and defense.
No sense beating around the bush! :)
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Test summary from TripleA, engine version: 1.9, time: 8:06:15 PM
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 bomber moved from Persia to India
1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to South Australia
2 artilleries moved from Queensland to South Australia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Western United States to Central United States
3 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 bomber moved from Persia to India
1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to South Australia
2 artilleries moved from Queensland to South Australia
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 mech_infantry moved from Western United States to Central United States
3 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 54 Sea Zone to 34 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to QueenslandCombat - Americans
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in French Equatorial Africa
Americans attack with 2 armour and 1 infantry
Italians defend with 1 armour
Americans roll dice for 2 armour and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits
Italians roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits
1 armour owned by the Italians lost in French Equatorial Africa
Americans win, taking French Equatorial Africa from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from India to Ceylon
2 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea ZonePlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.429
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.429
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries and 2 submarines; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Belgian Congo from Italians
1 mech_infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries and 2 submarines; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
British take Belgian Congo from Italians
1 mech_infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from ItaliansCombat - British
Non Combat Move - British
1 armour moved from Iraq to Persia
3 aaGuns moved from Eastern Persia to Persia
3 artilleries and 9 infantry moved from Eastern Persia to Persia
2 fighters moved from Egypt to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Persia
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to GibraltarPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 artilleries placed in Persia
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 35 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour and 1 mech_infantry
EDIT: Changing ownership of Kenya from Italians to British
EDIT: Adding units owned by British to Kenya: 1 armour and 1 mech_infantry
EDIT: Changing PUs for British from 35 to 41
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to EgyptCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.Non Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter placed in Southern Italy
1 artillery placed in Northern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1,2,6,2,1,1
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone -
The ANZAC hunter killer pack is on the move. Do the Japs want their subs to participate in battle off the Phillipines?
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Yes, all 5 Japanese subs fight. I should not have moved the entire Phil fleet against DNG in combat, so I could have held a DD back once I calc the whole picture. I also considered putting 2 tt’s in sz36, but they could have been hit by U.S. cv moving and then ANZ ftr attacking.
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The Brits need to give a lesson on how to shoot down bombers to the Russians! Brits 1 for 1.
Could be the Luftwaffe bomber pilots are much better than the Italians!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 4 submarines
Japanese defend with 5 submarines and 3 transports
ANZAC roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 5 submarines in 35 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 4 submarines in 35 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 4 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 5 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 5 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 6 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 6 : 1/3 hits, 0.50 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 7 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 8 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 3 submarines in 35 Sea Zone, round 8 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 9 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 9 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 10 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 10 : 1/2 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 11 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 12 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 13 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 13 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 submarine and 3 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 4 submarines
Casualties for ANZAC: 4 submarines
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 46 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : -5.67
Japanese : -2.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to 97 Sea ZoneTurn Complete - French
Combat Hit Differential Summary :
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Too bad that the U.S. bomber didn’t get hit by AA from India instead of the Italian from Egypt. Italy could have used a break. In my other team game that just concluded, the American bomber squad in Manch was decimated by Jpn AA until it was left with 1 bomber.
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Look at that Combat Hit Differential!!! Horrible for ANZACS. Went many rounds with no hits.