@captainwalker well for 6 IPCs alone you can keep up putting 3 inf to Canberra each turn securing it against allies… pays by itself so to say
1914: 8 Player Team Game
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Is it too late for our honorable opponents to allow a minor French NCM change?
The French fleet should be with the Brits off Tobruk!
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the French fleet is staying in sz60
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@wittmann:
Only the Germans can go through.
LOL. :-D
You have to own the one territory that controls it. Cairo for Suez, I think Panama the neutral for the US to go through it.
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Aren’t the Bohemians up??
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@captain:
the French fleet is staying in sz60
Really?
Well if France feels they Have things under control, Perhaps the British will choose to focus thier efforts away from mainland France; and on thier own colonial interests.
Or maybe there is a deal to be worked out? One that involves carving up all this blueberry pie I see on the map. New Alliances are just an edit away :)
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@aequitas:
Aren’t the Bohemians up??
you know Adam: he is entertaining some member of his village this weekend, seeing as he is Lord of the Manor. That or the hounds need some exercise. Probably be Monday at the latest.
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Friends from Cardiff actually Leo. Some of us do have friends you know! :-D
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TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 1
Research Technology - Austria
Austria spend 5 on tech rolls
Austria rolls : 0/1 hitsCombat Move - Austria
Turning on Edit Mode
EDIT: Adding units owned by France to Sea Zone 61 Ionian Sea: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by France from Sea Zone 61 Ionian Sea: 1 submarine
EDIT: Turning off Edit Mode
1 heavy_gun and 4 infantry moved from Trieste to Venice
1 cavalry and 3 infantry moved from Carinthia to Venice
1 field_gun and 4 infantry moved from Tyrol to Venice
1 heavy_gun moved from Croatia to Bosnia
3 infantry moved from Croatia to Bosnia
1 heavy_gun moved from Baranya to Bosnia
2 infantry moved from Baranya to Bosnia
1 cavalry moved from Hungary to Bosnia
2 cavalrys moved from Bohemia to Eastern Poland
2 heavy_guns and 6 infantry moved from Galicia to Eastern Poland
1 fighter moved from Carpathia to Eastern PolandPurchase Units - Austria
Austria buy 1 battleship, 1 destroyer, 2 field_guns, 9 infantry and 3 trenchs; Remaining resources: 1 techTokens; 0 PUs;Combat - Austria
Battle in Venice
Austria attack with 1 cavalry, 1 field_gun, 1 heavy_gun and 11 infantry
Italy defend with 1 Factory, 1 field_gun and 3 infantry
Austria roll dice for 1 cavalry, 1 field_gun, 1 heavy_gun and 11 infantry in Venice, round 2 : 3/14 hits
Italy roll dice for 1 field_gun and 3 infantry in Venice, round 2 : 1/4 hits
1 cavalry owned by the Austria and 3 infantry owned by the Italy lost in Venice
Austria roll dice for 1 field_gun, 1 heavy_gun and 11 infantry in Venice, round 3 : 3/13 hits
Italy roll dice for 1 field_gun in Venice, round 3 : 0/1 hits
1 field_gun owned by the Italy lost in Venice
Austria win, taking Venice from Italy with 1 field_gun, 1 heavy_gun and 11 infantry remaining. Battle score for attacker is 9
Casualties for Austria: 1 cavalry
Casualties for Italy: 1 field_gun and 3 infantry
Battle in Bosnia
Austria attack with 1 cavalry, 2 heavy_guns and 5 infantry
Serbia defend with 1 field_gun and 3 infantry
Austria roll dice for 1 cavalry, 2 heavy_guns and 5 infantry in Bosnia, round 2 : 3/8 hits
Serbia roll dice for 1 field_gun and 3 infantry in Bosnia, round 2 : 1/4 hits
3 infantry owned by the Serbia and 1 cavalry owned by the Austria lost in Bosnia
Austria roll dice for 2 heavy_guns and 5 infantry in Bosnia, round 3 : 0/7 hits
Serbia roll dice for 1 field_gun in Bosnia, round 3 : 0/1 hits
Austria roll dice for 2 heavy_guns and 5 infantry in Bosnia, round 4 : 1/7 hits
Serbia roll dice for 1 field_gun in Bosnia, round 4 : 0/1 hits
1 field_gun owned by the Serbia lost in Bosnia
Austria win, taking Bosnia from Serbia with 2 heavy_guns and 5 infantry remaining. Battle score for attacker is 9
Casualties for Austria: 1 cavalry
Casualties for Serbia: 1 field_gun and 3 infantry
Battle in Eastern Poland
Austria attack with 2 cavalrys, 1 fighter, 2 heavy_guns and 6 infantry
Russia defend with 2 cavalrys, 2 conscripts and 3 infantry
Austria roll dice for 2 cavalrys, 1 fighter, 2 heavy_guns and 6 infantry in Eastern Poland, round 2 : 0/11 hits
Russia roll dice for 2 cavalrys, 2 conscripts and 3 infantry in Eastern Poland, round 2 : 2/7 hits
2 cavalrys owned by the Austria lost in Eastern Poland
6 infantry owned by the Austria and 2 heavy_guns owned by the Austria retreated to Galicia
Russia win with 2 cavalrys, 2 conscripts and 3 infantry remaining. Battle score for attacker is -8
Casualties for Austria: 2 cavalrysNon Combat Move - Austria
1 fighter moved from Eastern Poland to Galicia
4 infantry moved from Carpathia to Galicia
1 infantry moved from Bohemia to Galicia
2 cavalrys moved from Vienna to Galicia
1 field_gun and 2 infantry moved from Austria to Trieste
4 infantry moved from Hungary to Transylvania
2 field_guns and 4 infantry moved from Vienna to CarpathiaPlace Units - Austria
3 trenchs placed in Galicia
1 battleship and 1 destroyer placed in Sea Zone 62 Adriatic Sea
1 field_gun and 3 infantry placed in Trieste
1 field_gun and 6 infantry placed in HungaryTurn Complete - Austria
Austria collect 75 PUs; end with 75 PUs -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 1
Research Technology - Italy
Italy spend 10 on tech rolls
Italy roll 1,2 and gets 0 hitsPurchase Units - Italy
Italy buy 3 heavy_guns and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;Non Combat Move - Italy
2 infantry moved from Milan to Tuscany
1 heavy_gun and 3 infantry moved from Piedmont to Tuscany
1 field_gun and 2 infantry moved from Latium to Tuscany
1 cavalry moved from Apulia to Tuscany
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
2 infantry moved from Sardinia to Sea Zone 58 Tyrrhenian Sea
2 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
2 infantry moved from Apulia to Latium
3 infantry moved from Rome to Latium
1 field_gun moved from Rome to Latium
3 infantry moved from Naples to Apulia
1 heavy_gun moved from Naples to Apulia
1 field_gun and 1 infantry moved from Tripoli to Tripolitania
1 battlecruiser and 1 cruiser moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 battlecruiser and 1 cruiser moved from Sea Zone 59 Central Mediterranean to Sea Zone 70 Eastern MediterraneanPlace Units - Italy
3 heavy_guns placed in Piedmont
5 infantry placed in RomeTurn Complete - Italy
Italy collect 27 PUs; end with 27 PUs -
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 1
Combat Move - Arabia
Purchase Units - Arabia
Arabia buy 3 Bedouins and 3 trenchs; Remaining resources: 0 PUs;Non Combat Move - Arabia
2 Bedouins moved from Yemen to Hejaz
1 Bedouin moved from Arabia to Hejaz
4 Bedouins moved from Mecca to HejazPlace Units - Arabia
3 Bedouins and 2 trenchs placed in Mecca
1 trench placed in HejazTurn Complete - Arabia
Arabia collect 8 PUs; end with 8 PUs -
Great…Italy just handed over control of the med to the Central Powers…
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if i did i’m sorry guys. its the first time I’ve played them. :|
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@captain:
Great…Italy just handed over control of the med to the Central Powers…
No, I’m pretty sure it was the French.
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right…whoever controls 60 controls the eastern med…probably not going to be us
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My 13 Subs are on the way right now . The Med’s climate is so good at the moment!
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Britain formally petitions to join the Central Powers.
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This is not 1940, Garg.
In 1914, cousins did not make alliances. -
Can we swap Garg for Witt?
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@Private:
Can we swap Garg for Witt?
Yes :)
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Italies move actually isn’t that bad? now that I look. Sure I’d love to see them have a fleet, but holy F, if they dont turn the mainland around they are done.
Part of me wishes Arabia had attacked, I think with the arabs, you need to hit turkey where they are spread out thin. but seeing as they defend better I see what Dawg is thinking. Dawg, the only change you should make is to put atleast one defender in Yemen. Don’t give the turks anything for free! It’s not to late to update your turn.
It’s also not too late to repost your turn Dawg, since you never rolled any combat dice, if there is anything you want to attack- do it!