2016 League General Discussion Thread


  • It’s not 94, Karl.  The first number is total games played (53) and the second number is the number of wins (41)

    He was 41-12, not 53-41

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Gamerman01:

    It’s not 94, Karl.  The first number is total games played (53) and the second number is the number of wins (41)

    He was 41-12, not 53-41

    Oh, I see.  So Mr. Roboto is still the record holder.


  • There is a new post game results thread, so you won’t get notifications until you post there…

  • '21 '20 '19 '18 '17 '16

    Anyone else having issues with the saves, can’t post or save


  • @Giallo:

    Anyone else having issues with the saves, can’t post or save

    Yes, keep getting the 404 message, no file attached or so

  • '15

    Looks like the same problem we had yesterday.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Has anyone told Djensen?

  • '15

    I just posted in a thread where we were talking about this issue yesterday.


  • The “Balanced” Mod developed by Regularkid, Adam514 and others, fixes several of the most annoying things about G40 2nd edition and adds several new, very fun things.  I only played 3 1/2 rounds of it so far so certainly haven’t got the full taste, but it’s not too soon to recommend it to everyone.  My houseruled game will be another mod/variation that will be available some day, but with this variation that is available now, I’m not in a hurry to complete it.

    My favorite features:
    If the Axis activate the Vichy France government, the Allies have a great opportunity to control some French territory without needing the Axis to take it first.  The Axis get a quick boost of taking several French units out of the action early.

    China, I think (only 3 1/2 rounds played) will be much more historical.  The Burma road NO is appropriately knocked down, and a rule is added that makes it MUCH more costly for Japan to dominate the interior of China.  Ever since 2008, AA50, China has been WAY too easy to dominate, which flies in the face of historical reality.  Balanced mod addresses this.

    Japan/Russia pact is significantly strengthened.

    MARINES! Expensive of course, but 1 marine can jump on a cruiser or battleship, which adds many great options.

    SEVERAL new NO’s, mostly for the Allies.  Russia gets a significant boost, as well as the UK.  USA and ANZAC get some significant, though smaller, boosts.  No German subs in the Atlantic is a much needed addition to the game.
    HOWEVER, I do caution, in my opinion too many NO’s were granted to the Allies and the game is now weighted fairly significantly toward the Allies, despite the name of “balanced” mod…… I’m sure some of the creators of the game would disagree with me.  Play it yourself and you be the judge.  Don’t tell your friend - just make sure you get the Allies

    New NO’s in the Pacific for USA and Japan make nearly every island meaningful in the way of income.
    Breakup of NO’s for Japan, UK, Russia to more, smaller ones, reduces the all or nothing dynamics of 2nd edition and benefits Russia and UK, especially, tremendously.

    Oh, and last but not least, (another HUGE boost for the Allies…) you can only raid a capital’s IPC’s ONCE and from then on the IPC’s are destroyed (hello, liberation of Paris)

    That’s a summary - you’ll want to check it out.


  • That’s high praise, indeed, Gamer. Thanks, that means a lot.

    Collectively the Mod creators and community members have spent hundreds of hours play testing, brain storming, and fine-tuning it to what it is today. Very proud of the result, and glad that it is finally getting some traction. For those interested trying it out, attached is a saved game file (from G1) containing the necessary coding. Just load it as a regular saved game, and play. Pretty simple. Mod details are set forth in “Game Notes.”

    G40 Balance Mod.tsvg

  • '15

    So, when people are playing this Balanced Mod, they are still using small bids, right?  Also, are all the new NOs coded in already, or do we adjust PUs in edit mode?


  • Great news is they’re all coded in.  In my 3 1/2 rounds we never had to use edit mode to fit the new rules…
    Since Kid already locked in his bid for our re-match I will tell you that if I were you I’d bid to take the Allies and give up NO’s.

    What I mean:
    I’ll take the Allies and give up the Indian Ocean sub NO.

    Opponent:
    No, I’ll take the Allies and I’ll give up the Indian Ocean sub NO AND the new ANZAC UK island NO (Samoa, Gilbert…)

    etc.
    Or I guess small bids like you say

  • '18 '17 '16 '11 Moderator

    RegularKid, Gamerman01 - perhaps a thread discussing the pros and cons of the mod?  If one exists already, just link it in here?  :wink:

  • '15

    Given that many are using the mod in League games, it seems a relevant topic for this thread, no?  I’m already thinking my next League game will use it.  I’m very interested in anything that chips away at the current Axis wins at 90% or higher that we see in higher tiers currently.  The bids that people accept for the Allies are much too small.  We all know this, yet bid creep has been far too slow.  People act like 25 is a big bid, but really we ought to be seeing bid approaching 35 and up if we really want parity of outcomes among equally matched higher tier players.


  • @Gamerman01:

    Great news is they’re all coded in.  In my 3 1/2 rounds we never had to use edit mode to fit the new rules…
    Since Kid already locked in his bid for our re-match I will tell you that if I were you I’d bid to take the Allies and give up NO’s.

    What I mean:
    I’ll take the Allies and give up the Indian Ocean sub NO.

    Opponent:
    No, I’ll take the Allies and I’ll give up the Indian Ocean sub NO AND the new ANZAC UK island NO (Samoa, Gilbert…)

    etc.
    Or I guess small bids like you say

    Basically the allies are stronger in this version and you need to bid for the axis :P. In a year or so bids of 28 for the axis :D.


  • haha. whether Balance Mod may ‘slightly’ favor the allies over the axis is a matter of continued debate even among the Mod’s creators, with some saying it still favors axis slightly, and others saying it favors allies slightly. thats probably a good sign that we pretty dang close to true balance! one thing’s for certain: large double digit bids are a thing of the past  :mrgreen:


  • @regularkid:

    haha. whether Balance Mod may ‘slightly’ favor the allies over the axis is a matter of continued debate even among the Mod’s creators, with some saying it still favors axis slightly, and others saying it favors allies slightly. thats probably a good sign that we pretty dang close to true balance! one thing’s for certain: large double digit bids are a thing of the past  :mrgreen:

    Never say never. Even 1940 second edition was tested a lot. All it takes is one player to figure things out and the rest will follow like the sheep they are :P.


  • I agree with blighter  :-)
    Double digits start at 10  :-)
    But personally, I think I’d rather bid away Allied NO’s then give a bunch of units to the Axis

    Anyway, it’s early, time will tell

  • '18 '17 '16 '11 Moderator

    I’ve oft thought that bids fluctuate as tactics and strategies evolve.  Eventually someone is going to discover a method to take Berlin round 1, then bids will be 20 IPC for Axis, then someone else will figure out how to take Moscow in 3 rounds and bids will go 32 IPC for Allies… (gross exaggerations to avoid having to discuss how to take Berlin round 1 or Moscow round 3…)


  • @Soulblighter:

    @regularkid:

    haha. whether Balance Mod may ‘slightly’ favor the allies over the axis is a matter of continued debate even among the Mod’s creators, with some saying it still favors axis slightly, and others saying it favors allies slightly. thats probably a good sign that we pretty dang close to true balance! one thing’s for certain: large double digit bids are a thing of the past  :mrgreen:

    Never say never. Even 1940 second edition was tested a lot. All it takes is one player to figure things out and the rest will follow like the sheep they are :P.

    Fair point. One thing you can do with the Mod if you feel a bid is warranted (for example, cuz the’s players’ relative skill levels) is bid islands. Its sort of like bidding NOs, but without having to edit income every round to take away the NO money. For instance, the players could agree that Crete starts out German (negating UK’s med-island objective until the island is actually taken), or that Gilbert Island starts out Japanese (negating ANZAC’s supply-lines objective till the island is taken), or giving Japan some islands in the Pacific (putting it closer to one of its island objectives). Dunno if its necessary, but could be a fun alternative to traditional bid.

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