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    Nozdormu

    @Soulblighter

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    Latest posts made by Soulblighter

    • RE: G40 Balance Mod - Feedback Thread

      just give the Vichy occupied ipc income to Germany. This will provide more incentive to go for Vichy France and will provide the axis with what they need to counter the allied nos. Historically this would also b e accurate as supposedly the Vichy France regime had to pay Germany lots of money for the occupation forces.

      It would also give the allies more reasons to counter or grab as many of the vichy tt’s as they can and as fast as they can.

      posted in Other Axis & Allies Variants
      S
      Soulblighter
    • RE: 2016 League Post Game Results Here

      And after that my other 2 games I played in this league have gone decently. Like I am saying. You are full of it.

      posted in League
      S
      Soulblighter
    • RE: 2016 League Post Game Results Here

      @rgp44:

      he’s been like that at least since start 2015, frustrating to play, no continuity to the game. � Haven’t played the BM yet, probably should warm-up with a lower level of competition

      LOL. You are full of it.

      posted in League
      S
      Soulblighter
    • RE: 2016 League Post Game Results Here

      @axis-dominion:

      @rgp44:

      truth is I would have been happy to let him re-roll SA combat because he had no chance to win the game anyway, but no one should be forced to play a game against soulblighter so its probably best this way

      He was never this bad before as far as delayed postings. I always enjoyed a good game with him in the past. His life situation must have changed for him to be taking so long with his turns. Anyway wish you the best soulblighter man. And congrats rgp. We should get a BM game in now that you’re freed up.

      I enjoyed our games as well. For some reason I never enjoyed playing against rgp. I never have for that matter. Not even in our previous games.

      Few months ago I got a new job, this combined with some ongoing personal issues has kept my mind occupied and made me think more about time and time spend. The more I started to think about it, the more I came to the realization that putting this much time in axis and allies is just not worth it. At least not for me.

      posted in League
      S
      Soulblighter
    • RE: 2016 League Post Game Results Here

      @rgp44:

      truth is I would have been happy to let him re-roll SA combat because he had no chance to win the game anyway, but no one should be forced to play a game against soulblighter so its probably best this way

      https://www.youtube.com/watch?v=QSo0duY7-9s

      posted in League
      S
      Soulblighter
    • RE: 2016 League Post Game Results Here

      I don’t have that blue bar lolz.

      posted in League
      S
      Soulblighter
    • RE: 2016 League Post Game Results Here

      It ain’t there.

      posted in League
      S
      Soulblighter
    • RE: 2016 League Post Game Results Here

      Well I am a truly horrible person. Where can I delete my account? I can’t seem to find the option for some reason.

      posted in League
      S
      Soulblighter
    • RE: 15L Playoff Soulblighter (Axis) vs rpg44 (Allies +24)

      I have never ever witnessed a 150 ipc swing before. I already decided that I would quit Axis Allies if I would end up losing this game, but to lose it like this is a clear sign. I concede and am going to delete my account straight away.

      posted in League
      S
      Soulblighter
    • RE: 15L Playoff Soulblighter (Axis) vs rpg44 (Allies +24)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 25

      Purchase Units - Japanese
                  Japanese buy 13 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  4 artilleries and 1 infantry moved from Trans-Jordan to 81 Sea Zone
                  3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                  4 artilleries, 2 battleships, 4 infantry and 4 transports moved from 81 Sea Zone to 71 Sea Zone
                  4 artilleries and 4 infantry moved from 71 Sea Zone to Union of South Africa
                  1 armour moved from Rhodesia to Mozambique
                        Japanese take Mozambique from British
                  1 armour moved from Mozambique to Union of South Africa
                  1 armour moved from Rhodesia to South West Africa
                        Japanese take South West Africa from British
                  1 armour moved from South West Africa to Union of South Africa
                  6 armour and 6 mech_infantrys moved from Rhodesia to Union of South Africa
                  13 bombers moved from Trans-Jordan to Union of South Africa
                  1 infantry moved from Suiyuyan to Kansu
                        Japanese take Kansu from Chinese
                  1 infantry moved from Hopei to Shensi
                        Japanese take Shensi from Chinese
                  1 infantry moved from Kweichow to Szechwan
                  1 infantry moved from Yunnan to Shan State
                  2 infantry moved from Burma to Shan State
                  4 armour and 9 mech_infantrys moved from Anhwe to Szechwan
                  3 infantry moved from French Indo China to Shan State
                  2 fighters and 2 tactical_bombers moved from Anhwe to Shan State
                  2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
                  1 infantry moved from Siberia to Soviet Far East
                        Japanese take Soviet Far East from Americans

      Combat - Japanese
                  Japanese creates battle in territory 80 Sea Zone
                  Battle in Union of South Africa
                      Japanese attack with 8 armour, 4 artilleries, 13 bombers, 4 infantry and 6 mech_infantrys
                      British defend with 2 aaGuns, 3 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 2 mech_infantrys; Americans defend with 5 fighters; ANZAC defend with 2 fighters
                          AA fire in Union of South Africa :  4/6 hits
                          4 bombers owned by the Japanese lost in Union of South Africa
                          Japanese roll dice for 2 battleships in Union of South Africa, round 2 :  2/2 hits
                          Japanese roll dice for 8 armour, 4 artilleries, 9 bombers, 4 infantry and 6 mech_infantrys in Union of South Africa, round 2 :  12/31 hits
                          British roll dice for 2 aaGuns, 3 armour, 2 artilleries, 12 fighters, 5 infantry and 2 mech_infantrys in Union of South Africa, round 2 :  14/24 hits
                          4 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the British, 2 aaGuns owned by the British, 6 mech_infantrys owned by the Japanese, 2 artilleries owned by the British, 3 armour owned by the British and 5 infantry owned by the British lost in Union of South Africa
                          Japanese roll dice for 8 armour and 9 bombers in Union of South Africa, round 3 :  8/17 hits
                          British roll dice for 12 fighters in Union of South Africa, round 3 :  11/12 hits
                          7 armour owned by the Japanese, 4 bombers owned by the Japanese, 3 fighters owned by the British and 5 fighters owned by the Americans lost in Union of South Africa
                          Japanese roll dice for 1 armour and 5 bombers in Union of South Africa, round 4 :  3/6 hits
                          British roll dice for 4 fighters in Union of South Africa, round 4 :  3/4 hits
                          3 bombers owned by the Japanese, 2 fighters owned by the British and 1 fighter owned by the ANZAC lost in Union of South Africa
                          Japanese roll dice for 1 armour and 2 bombers in Union of South Africa, round 5 :  2/3 hits
                          British roll dice for 1 fighter in Union of South Africa, round 5 :  0/1 hits
                          1 fighter owned by the ANZAC lost in Union of South Africa
                      Japanese win, taking Union of South Africa from British with 1 armour and 2 bombers remaining. Battle score for attacker is -47
                      Casualties for British: 2 aaGuns, 3 armour, 2 artilleries, 5 fighters, 5 infantry and 2 mech_infantrys
                      Casualties for Americans: 5 fighters
                      Casualties for ANZAC: 2 fighters
                      Casualties for Japanese: 7 armour, 4 artilleries, 11 bombers, 4 infantry and 6 mech_infantrys
                  Battle in Szechwan
                      Japanese attack with 4 armour, 2 fighters, 1 infantry, 9 mech_infantrys and 2 tactical_bombers
                      Russians defend with 1 infantry
                          Japanese roll dice for 4 armour, 2 fighters, 1 infantry, 9 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 :  3/18 hits
                          Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Szechwan
                      Japanese win, taking Szechwan from Chinese with 4 armour, 2 fighters, 1 infantry, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Shan State
                      Japanese attack with 2 fighters, 6 infantry and 2 tactical_bombers
                      ANZAC defend with 1 artillery, 1 infantry and 2 mech_infantrys
                          Japanese roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Shan State, round 2 :  4/10 hits
                          ANZAC roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shan State, round 2 :  3/4 hits
                          3 infantry owned by the Japanese, 2 mech_infantrys owned by the ANZAC, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State
                      Japanese win, taking Shan State from ANZAC with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for ANZAC: 1 artillery, 1 infantry and 2 mech_infantrys
                      Casualties for Japanese: 3 infantry

      Non Combat Move - Japanese
                  2 fighters and 2 tactical_bombers moved from Shan State to Yunnan
                  1 armour moved from Anhwe to Hunan
                  1 armour moved from Hunan to Yunnan
                  1 infantry moved from Hunan to Yunnan
                  1 infantry moved from Kwangsi to Yunnan
                  2 fighters and 2 tactical_bombers moved from Szechwan to Anhwe
                  1 infantry moved from Anhwe to Kiangsi
                  1 infantry moved from Kiangsi to Kwangsi
                  1 infantry moved from Kwangtung to Kwangsi
                  1 infantry moved from Kwangsi to Yunnan
                  3 infantry moved from India to Burma
                  2 mech_infantrys moved from Afghanistan to West India
                  2 bombers moved from Union of South Africa to Rhodesia
                  7 carriers, 1 destroyer and 4 submarines moved from 81 Sea Zone to 71 Sea Zone
                  3 infantry moved from Egypt to Trans-Jordan
                  1 infantry moved from Amur to Siberia
                  1 infantry moved from Amur to Sakha
                  2 infantry moved from Manchuria to Amur
                  1 infantry moved from Manchuria to Buyant-Uhaa

      Place Units - Japanese
                  3 infantry placed in Egypt
                  3 infantry placed in India
                  3 infantry placed in French Indo China
                  1 infantry placed in Kwangtung
                  3 infantry placed in Manchuria

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 34
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,6,6,3,3,3,4,5,4,3,2,4,2,5,3,1,5,6,4,5,4,4,5,5,2,3,5,2,5,1,5,2,5,3,3,4,3,6,1,2,3,3,6
                      Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,3,2
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
                      Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,2,1
                      Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,2,5,6,2,1,3,4,3
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,2,5,5,2,2,1,3,6,5
                      Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                  Japanese collect 30 PUs (34 lost to blockades); end with 30 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs

      Territory Summary for Japanese :

      Shantung : 1 flag
          Kwangsi : 1 flag, 2 infantry
          Kiangsu : 1 flag
          Kiangsi : 1 flag, 2 infantry
          Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 7 fighters, 1 harbour and 6 infantry
          Jehol : 1 flag
          Manchuria : 1 flag, 1 factory_minor and 3 infantry
          Shensi : 1 flag, 1 infantry
          Yunnan : 1 flag, 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
          Suiyuyan : 1 flag
          Kweichow : 1 flag
          Hunan : 1 flag
          Kansu : 1 flag, 1 infantry
          Hopei : 1 flag
          Szechwan : 1 flag, 4 armour, 1 infantry and 9 mech_infantrys
          Chahar : 1 flag
          Anhwe : 1 flag, 2 fighters, 2 infantry and 2 tactical_bombers
          Ceylon : 1 flag
          Shan State : 1 flag, 3 infantry
          Burma : 1 flag, 3 infantry
          India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
          Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
          Sakha : 1 flag, 1 infantry
          Yenisey : 1 flag
          Soviet Far East : 1 flag, 1 infantry
          Amur : 1 flag, 2 fighters, 2 infantry and 2 tactical_bombers
          Yakut S.S.R. : 1 flag
          Timguska : 1 flag
          Siberia : 1 flag, 2 fighters, 2 infantry and 2 tactical_bombers
          Buryatia : 1 flag
          French Indo China : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
          Olgiy : 1 flag
          Dzavhan : 1 flag
          Central Mongolia : 1 flag
          Buyant-Uhaa : 1 flag, 2 infantry
          Ulaanbaatar : 1 flag
          Tsagaan Olom : 1 flag
          West India : 1 flag, 1 infantry and 2 mech_infantrys
          Trans-Jordan : 18 artilleries and 27 infantry
          Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
          Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
          South West Africa : 1 flag
          Kenya : 1 flag
          Rhodesia : 1 flag, 2 bombers
          French Madagascar : 1 flag
          Turkmenistan : 1 flag
          Afghanistan : 1 flag
          80 Sea Zone : 1 submarine
          Turkey : 1 flag
          Mozambique : 1 flag
          Eastern Persia : 1 flag
          71 Sea Zone : 2 battleships, 7 carriers, 1 destroyer, 5 submarines and 4 transports

      Production/PUs Summary :

      Germans : 52 / 74
          Russians : 2 / 0
          Japanese : 64 / 35
          Americans : 101 / 138
          Chinese : 2 / 5
          British : 21 / 24
          UK_Pacific : 0 / 0
          Italians : 6 / 0
          ANZAC : 20 / 34
          French : 15 / 15
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 0 / 0

      Dice Statistics:

      Total
                  1 was rolled 37 times
                  2 was rolled 39 times
                  3 was rolled 29 times
                  4 was rolled 33 times
                  5 was rolled 25 times
                  6 was rolled 33 times
              Average roll : 3.352
              Median : 3.000
              Variance : 0.687
              Standard Deviation : 0.829
              Total rolls : 196

      Null / Other
                  1 was rolled 13 times
                  2 was rolled 11 times
                  3 was rolled 9 times
                  4 was rolled 6 times
                  5 was rolled 4 times
                  6 was rolled 8 times
              Average roll : 3.020
              Median : 3.000
              Variance : 1.100
              Standard Deviation : 1.049
              Total rolls : 51

      British Combat
                  1 was rolled 13 times
                  2 was rolled 11 times
                  3 was rolled 9 times
                  4 was rolled 6 times
                  5 was rolled 4 times
                  6 was rolled 8 times
              Average roll : 3.020
              Median : 3.000
              Variance : 1.100
              Standard Deviation : 1.049
              Total rolls : 51

      ANZAC Combat
                  1 was rolled 1 times
                  2 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.333
              Median : 2.000
              Variance : 1.200
              Standard Deviation : 1.095
              Total rolls : 6

      Chinese Combat
                  4 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Japanese Combat
                  1 was rolled 10 times
                  2 was rolled 14 times
                  3 was rolled 10 times
                  4 was rolled 19 times
                  5 was rolled 17 times
                  6 was rolled 17 times
              Average roll : 3.805
              Median : 4.000
              Variance : 0.872
              Standard Deviation : 0.934
              Total rolls : 87

      posted in League
      S
      Soulblighter