• You are allowed to do it.


  • Do you see a problem/understand the buys?  Your German subs would have to buy you time with by taking out the Brit DD/Transports (leaving the 2 CA/BB fleet in 110 alone), but once you put all your AF in Belgium, I believe you would make the UK sh&t a brick and withdrawl.  Sure, they know you wouldn’t be doing sealion and can modify buys accordingly, but you weren’t going to hold Africa anyways, so this isn’t a big deal…


  • In addition to this, on IT2, use the bomber to hit Ukraine, and on G3 (assuming Brits are gone), use the Bombers to double up there and/or Lennigrad.

    on G2, I guess with the 39 IPC left you could go 2 tanks, 6 mechs, 1 inf,

    G3, assuming you would have about 52, take away 14 for the 2 transports, that would be another 2 tanks, 5 mechs, 2inf (depending if you need another sub or not).


  • You could build an IC and 3 subs G1, then kill off the UK fleet next turn.  Take Southern France and you can drop subs to clear the med round 3 and maybe even can opener an Italian attack on Egypt.  Italy can take Greece and save enough money to build an airbase round 2.  Land 3 German/Italian fighters there. Without a DOW Russia can’t attack your ships in z100 on round 2 but if the British bomber is within range you might build a German carrier instead of an Italian airbase.  Or you could go for a destroyer and cruiser.


  • I would prefer to keep IT’s money, so instead of the CV, could just build the Airbase in Romania on G2…it would save a dollar, but the CV can take hits and defends at 2.


  • Greece airbase provides scramble for 3 sea zones.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Greek airbase?  Wow.  In my experience bizarre moves are the act of a desperate player, usually.  I suppose with global there is enough strategic flexibility that you could make a bizarre move with the intent to fake out an opponent. But even then you can usually discount the move by simply thinking through its implications.

    A buddy of mine with whom I’ve played A&A for a long time criticizes global for being more like chess than a war game.  He has a point.  Although the luck factor I think mitigates against this.

  • Liaison TripleA '11 '10

    It’s Chess Risk… where the squares let you buy new units.

  • TripleA

    global games that result in little action, makes me pull out fortress america.

  • '18 '17 '16 '11 Moderator

    I like bizarre moves.  For non-regulation games (non-tournament, non-league) because it puts the other player off and might show you something neat that you can use for regulation play.

    I’ve seen MANY players land Germany in Brazil and put a complex there.  Good way to annoy the crud out of America (Italy would be better, but sometimes they’re not in a position too.)

    Seen invasions of Canada as well (in Alpha 3.9 no less!) with mixed effects.  What happened there, once, was that the landing happened, America went full ground forces and japan sunk the American navy - it was a suicide move, but it worked.  Germany lost like 200IPC worth of ground units, but AMerica lost at least that much in naval units, probably more.

    So bizarre moves have their purpose.  Canadian shield was bizarre, then mainstream, then bizarre again.  (And yes, I’ve been known to pull it out once or twice in a “classic” game since nO ONE sees it coming anymore!)

  • '17 '16 '13 '12

    @Cmdr:

    I like bizarre moves.  For non-regulation games (non-tournament, non-league) because it puts the other player off and might show you something neat that you can use for regulation play.

    I’ve seen MANY players land Germany in Brazil and put a complex there.  Good way to annoy the crud out of America (Italy would be better, but sometimes they’re not in a position too.)

    Seen invasions of Canada as well (in Alpha 3.9 no less!) with mixed effects.  What happened there, once, was that the landing happened, America went full ground forces and japan sunk the American navy - it was a suicide move, but it worked.  Germany lost like 200IPC worth of ground units, but AMerica lost at least that much in naval units, probably more.

    So bizarre moves have their purpose.  Canadian shield was bizarre, then mainstream, then bizarre again.  (And yes, I’ve been known to pull it out once or twice in a “classic” game since nO ONE sees it coming anymore!)

    The US navy could not sneak out of the Pacific?

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