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    Mallery29

    @Mallery29

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    Best posts made by Mallery29

    • RE: Free for all?

      You could make peace deals and exchange cash…. Imagine Hitler and FDR teaming up!

      posted in Axis & Allies Global 1940
      Mallery29
      Mallery29

    Latest posts made by Mallery29

    • RE: Mallery (allies) vs Majikforce (axis) BM3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

      Game History

      Round: 15

      Purchase Units - British
                  British buy 11 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

      Combat Move - British
                  1 mech_infantry moved from Egypt to Iraq
                        British take Iraq from Germans
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Germans
                  2 artilleries moved from Anglo Egyptian Sudan to Egypt
                  3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  3 infantry moved from Rhodesia to Belgian Congo
                  2 artilleries and 2 infantry moved from United Kingdom to Scotland
                  2 fighters moved from United Kingdom to Scotland
                  1 infantry moved from United Kingdom to Scotland
                  1 infantry moved from Gibraltar to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Portugal

      Combat - British
                  Battle in Scotland
                      British attack with 2 artilleries, 2 fighters and 3 infantry
                      Germans defend with 1 airfield and 4 infantry
                          British roll dice for 2 artilleries, 2 fighters and 3 infantry in Scotland, round 2 :  2/7 hits
                          Germans roll dice for 4 infantry in Scotland, round 2 :  1/4 hits
                          2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                          British roll dice for 2 artilleries, 2 fighters and 2 infantry in Scotland, round 3 :  3/6 hits
                          Germans roll dice for 2 infantry in Scotland, round 3 :  0/2 hits
                          2 infantry owned by the Germans lost in Scotland
                      British win, taking Scotland from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 4 infantry
                      Casualties for British: 1 infantry
                  Battle in Portugal
                      British attack with 1 infantry
                      Neutral_True defend with 2 infantry
                          British roll dice for 1 battleship in Portugal, round 2 :  0/1 hits
                          British roll dice for 1 infantry in Portugal, round 2 :  1/1 hits
                          Neutral_True roll dice for 2 infantry in Portugal, round 2 :  0/2 hits
                          1 infantry owned by the Neutral_True lost in Portugal
                          British roll dice for 1 infantry in Portugal, round 3 :  0/1 hits
                          Neutral_True roll dice for 1 infantry in Portugal, round 3 :  0/1 hits
                          British roll dice for 1 infantry in Portugal, round 4 :  0/1 hits
                          Neutral_True roll dice for 1 infantry in Portugal, round 4 :  1/1 hits
                          1 infantry owned by the British lost in Portugal
                      Neutral_True win with 1 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Neutral_True: 1 infantry

      Non Combat Move - British
                  2 fighters moved from Scotland to United Kingdom
                  2 fighters moved from India to Kenya
                  3 aaGuns, 1 artillery and 15 infantry moved from India to West India

      Place Units - British
                  3 infantry placed in Egypt
                  3 infantry placed in Union of South Africa
                  5 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
                      Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
                      Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,2,4
                  British collect 27 PUs (8 lost to blockades); end with 27 PUs

      Place Units - UK_Pacific
                  1 artillery placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs
                  Some Units in India change ownership: 1 artillery

      triplea_40826_UK_15.tsvg

      posted in League
      Mallery29
      Mallery29
    • RE: Mallery (allies) vs Majikforce (axis) BM3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

      Game History

      Round: 15

      Purchase Units - Americans
                  Americans buy 3 artilleries, 1 destroyer, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;

      Politics - Americans
                  Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

      Combat Move - Americans
                  2 armour and 8 infantry moved from Eastern United States to 101 Sea Zone
                  2 armour, 1 carrier, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                  5 transports moved from 91 Sea Zone to 101 Sea Zone
                  2 armour and 8 infantry moved from 91 Sea Zone to Spain
                  1 bomber moved from Gibraltar to France
                  1 bomber moved from Gibraltar to Normandy Bordeaux
                  2 fighters moved from Gibraltar to 104 Sea Zone
                  1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                  1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                  2 armour, 2 artilleries and 38 infantry moved from Gibraltar to Spain
                  2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Spain
                  1 infantry moved from Algeria to Tunisia
                        Americans take Tunisia from Italians
                  2 infantry moved from Egypt to Trans-Jordan
                  1 fighter moved from Egypt to Trans-Jordan
                  1 submarine moved from 54 Sea Zone to 49 Sea Zone
                  7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
                  1 submarine moved from 54 Sea Zone to 55 Sea Zone
                  1 bomber moved from Queensland to 55 Sea Zone

      Combat - Americans
                  Strategic bombing raid in Normandy Bordeaux
                          AA fire in Normandy Bordeaux :  0/1 hits
                      Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Normandy Bordeaux causes 6 damage total.
                  Strategic bombing raid in France
                          AA fire in France :  0/1 hits
                      Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                      Bombing raid in France causes 5 damage total.
                  Battle in 104 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Germans defend with 1 destroyer
                          Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  2/3 hits
                          Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                      Americans win with 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 destroyer
                      Casualties for Americans: 1 destroyer
                  Battle in 49 Sea Zone
                      Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 7 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 :  5/8 hits
                          Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 49 Sea Zone
                      Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in Spain
                      Americans attack with 4 armour, 2 artilleries, 2 fighters, 46 infantry and 2 tactical_bombers
                      Neutral_True defend with 6 infantry
                          Americans roll dice for 1 cruiser in Spain, round 2 :  0/1 hits
                          Americans roll dice for 4 armour, 2 artilleries, 2 fighters, 46 infantry and 2 tactical_bombers in Spain, round 2 :  13/56 hits
                          Neutral_True roll dice for 6 infantry in Spain, round 2 :  1/6 hits
                          6 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
                      Americans win, taking Spain from Neutral_True with 4 armour, 2 artilleries, 2 fighters, 45 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                      Casualties for Americans: 1 infantry
                      Casualties for Neutral_True: 6 infantry
                  Battle in 55 Sea Zone
                      Americans attack with 1 bomber and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 bomber in 55 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
                      Americans win with 1 bomber remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer
                  Battle in Trans-Jordan
                      Americans attack with 1 fighter and 2 infantry
                      Germans defend with 1 armour
                          Americans roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 :  1/3 hits
                          Germans roll dice for 1 armour in Trans-Jordan, round 2 :  0/1 hits
                          1 armour owned by the Germans lost in Trans-Jordan
                      Americans win, taking Trans-Jordan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour

      Non Combat Move - Americans
                  1 fighter moved from Trans-Jordan to Egypt
                  2 aaGuns moved from Gibraltar to Spain
                  2 fighters and 2 tactical_bombers moved from Spain to 91 Sea Zone
                  2 fighters moved from 104 Sea Zone to United Kingdom
                  1 bomber moved from France to United Kingdom
                  1 bomber moved from Normandy Bordeaux to United Kingdom
                  1 battleship, 4 carriers, 2 cruisers, 10 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                  3 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 submarine moved from 2 Sea Zone to 10 Sea Zone
                  7 fighters and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone
                  1 bomber moved from 55 Sea Zone to Queensland

      Place Units - Americans
                  1 destroyer and 1 submarine placed in 101 Sea Zone
                  2 artilleries and 8 infantry placed in Eastern United States
                  1 artillery, 1 fighter and 2 infantry placed in Western United States
                  Americans undo move 3.
                  1 artillery and 2 infantry placed in Western United States
                  1 submarine placed in 10 Sea Zone
                  Americans undo move 2.
                  2 artilleries, 1 fighter and 7 infantry placed in Eastern United States
                  1 infantry placed in Central United States

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
                  Americans collect 53 PUs (2 lost to blockades); end with 53 PUs
                  Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

      triplea_40826_Ame15.tsvg

      posted in League
      Mallery29
      Mallery29
    • RE: Mallery (Allies +21) vs. StuckTojo (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians buy 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Vologda to Samara
                  1 infantry moved from Russia to Tambov
                  3 fighters and 1 tactical_bomber moved from Russia to Tambov
                  2 fighters moved from Russia to Samara

      Combat - Russians
                  Battle in Samara
                      Russians attack with 2 fighters and 1 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 :  2/3 hits
                          Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Samara
                      Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Tambov
                      Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  2/5 hits
                          Italians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Tambov
                      Russians win, taking Tambov from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  3 fighters and 1 tactical_bomber moved from Tambov to Russia
                  2 fighters moved from Samara to Russia
                  1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                  2 aaGuns and 17 infantry moved from Vologda to Russia

      Place Units - Russians
                  8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 15 PUs; end with 15 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs

      triplea_41407.0_Rus8.tsvg

      posted in League
      Mallery29
      Mallery29
    • RE: Mallery29 (Axis) v. Dawgoneit (Allies19)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Italians
                  Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  2 infantry moved from Southern Italy to Northern Italy
                  3 fighters moved from Southern Italy to Northern Italy

      Combat - Italians
                  Battle in Northern Italy
                      Italians attack with 3 fighters and 2 infantry
                      British defend with 1 factory_minor and 1 infantry
                          Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 :  3/5 hits
                          British roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                          1 infantry owned by the British lost in Northern Italy
                      Italians win, taking Northern Italy from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry

      Non Combat Move - Italians
                  3 fighters moved from Northern Italy to Southern Italy

      Place Units - Italians
                  1 armour and 2 infantry placed in Southern Italy
                  1 infantry placed in Ukraine

      Turn Complete - Italians
                  Italians collect 14 PUs; end with 14 PUs

      triplea_41589_Ita5.tsvg

      posted in League
      Mallery29
      Mallery29
    • RE: Mallery (Allies +21) vs. StuckTojo (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Combat Move - French

      Turn Complete - French

      triplea_41407.0_Fre7.tsvg

      posted in League
      Mallery29
      Mallery29
    • RE: Mallery (Allies +21) vs. StuckTojo (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 mech_infantry moved from Queensland to 54 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                  1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                  1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  1 infantry moved from Alexandria to Egypt

      Combat - ANZAC
                  Battle in Sumatra
                  Battle in Celebes
                      ANZAC attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                          ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                          Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                      ANZAC win, taking Sumatra from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for ANZAC: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 destroyer and 1 transport placed in 54 Sea Zone
                  1 infantry placed in Queensland

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,2,6
                  ANZAC collect 17 PUs (4 lost to blockades); end with 19 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

      triplea_41407.0_ANZ7.tsvg

      posted in League
      Mallery29
      Mallery29
    • RE: Mallery (Allies +21) vs. StuckTojo (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - British
                  British buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from United Kingdom to Normandy Bordeaux
                  2 infantry moved from India to Burma
                  2 fighters and 1 tactical_bomber moved from India to Burma

      Combat - British
                  Strategic bombing raid in Normandy Bordeaux
                          AA fire in Normandy Bordeaux :  0/1 hits
                      Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
                      Bombing raid in Normandy Bordeaux causes 5 damage total.
                  Battle in Burma
                      British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Japanese defend with 2 infantry
                          British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 :  2/5 hits
                          Japanese roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                          2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                      British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 2 infantry

      Non Combat Move - British
                  2 fighters and 1 tactical_bomber moved from Burma to India
                  1 mech_infantry moved from Eastern Persia to India
                  1 armour moved from Iraq to Trans-Jordan
                  1 armour, 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                  2 infantry moved from Egypt to Trans-Jordan
                  1 armour and 3 infantry moved from Algeria to Tunisia
                  2 infantry moved from Morocco to Algeria
                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                  1 transport moved from 91 Sea Zone to 106 Sea Zone
                  1 bomber moved from Normandy Bordeaux to United Kingdom
                  1 fighter moved from United Kingdom to 91 Sea Zone
                  3 infantry moved from Anglo Egyptian Sudan to Egypt
                  3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  3 infantry moved from Rhodesia to Belgian Congo
                  3 infantry moved from Union of South Africa to Rhodesia

      Place Units - British
                  2 infantry and 1 mech_infantry placed in Egypt
                  3 infantry placed in Union of South Africa
                  2 infantry placed in Quebec
                  5 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 35 PUs; end with 35 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs
                  Some Units in India change ownership: 2 infantry

      triplea_41407.0_UK_7.tsvg

      posted in League
      Mallery29
      Mallery29
    • RE: Mallery (Allies +21) vs. StuckTojo (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 fighter and 2 infantry moved from Tsinghai to Kansu
                  3 infantry moved from Tsinghai to Sikang
                  3 infantry moved from Tsinghai to Shensi
                  1 infantry moved from Tsinghai to Kansu

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Shensi, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Sikang
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Sikang, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                          Chinese roll dice for 3 infantry in Sikang, round 3 :  1/3 hits
                          Japanese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                      Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Kansu
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 2 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 :  0/4 hits
                          Japanese roll dice for 2 infantry in Kansu, round 2 :  1/2 hits
                          1 infantry owned by the Chinese lost in Kansu
                          Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 :  1/3 hits
                          Japanese roll dice for 2 infantry in Kansu, round 3 :  1/2 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                          Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 :  0/2 hits
                          Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                          1 infantry owned by the Chinese lost in Kansu
                      retreated to Kansu
                      Japanese win with 1 infantry remaining. Battle score for attacker is -6
                      Casualties for Chinese: 3 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kansu to Tsinghai

      Place Units - Chinese
                  1 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 4 PUs

      triplea_41407.0_Chi7.tsvg

      posted in League
      Mallery29
      Mallery29
    • RE: Mallery (Allies +21) vs. StuckTojo (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 2 destroyers, 8 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 bomber moved from Northern Territory to 42 Sea Zone
                  1 submarine moved from 54 Sea Zone to 55 Sea Zone
                  5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                  2 submarines moved from 26 Sea Zone to 54 Sea Zone
                  2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from Western United States to British Columbia

      Combat - Americans
                  Battle in 42 Sea Zone
                      Americans attack with 1 bomber
                      Japanese defend with 2 submarines and 1 transport
                      2 submarines owned by the Japanese Submerged
                          1 transport owned by the Japanese lost in 42 Sea Zone
                      Americans win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 55 Sea Zone
                      Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/6 hits
                          Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 55 Sea Zone
                      Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                  1 bomber moved from 42 Sea Zone to Queensland
                  1 artillery and 1 infantry moved from Northern Territory to Queensland
                  2 infantry moved from Eastern United States to 101 Sea Zone
                  2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 transports moved from 91 Sea Zone to 101 Sea Zone
                  2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
                  2 aaGuns and 2 infantry moved from Morocco to Algeria
                  4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

      Place Units - Americans
                  1 destroyer, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
                  1 destroyer and 1 transport placed in 101 Sea Zone
                  6 infantry placed in Eastern United States
                  2 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      triplea_41407.0_Ame7.tsvg

      posted in League
      Mallery29
      Mallery29
    • RE: Mallery29 (Axis) v. Dawgoneit (Allies19)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Japanese
                  Japanese buy 1 armour, 1 artillery, 2 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Politics - Japanese
                  Japanese takes Political Action: Political Action Japanese To War With Russians
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

      Combat Move - Japanese
                  3 fighters and 2 tactical_bombers moved from Anhwe to Amur
                  6 infantry moved from Manchuria to Amur
                  2 bombers and 3 fighters moved from Japan to Amur
                  4 fighters and 6 tactical_bombers moved from 6 Sea Zone to Amur
                  1 artillery moved from Philippines to 35 Sea Zone
                  1 artillery and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                  1 artillery moved from 21 Sea Zone to Guam
                  1 armour moved from Anhwe to Suiyuyan
                        Japanese take Suiyuyan from Chinese
                  1 artillery and 1 infantry moved from Anhwe to Hopei
                  1 mech_infantry moved from Anhwe to Suiyuyan

      Combat - Japanese
                  Battle in Guam
                  Battle in Hopei
                      Japanese attack with 1 artillery and 1 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/2 hits
                          Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                          1 infantry owned by the Chinese lost in Hopei
                      Japanese win, taking Guam from Americans, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Amur
                      Japanese attack with 2 bombers, 10 fighters, 6 infantry and 8 tactical_bombers
                      Russians defend with 2 aaGuns and 18 infantry
                          AA fire in Amur :  1/6 hits
                          1 fighter owned by the Japanese lost in Amur
                          Japanese roll dice for 2 bombers, 9 fighters, 6 infantry and 8 tactical_bombers in Amur, round 2 :  7/25 hits
                          Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 :  7/18 hits
                          6 infantry owned by the Japanese, 1 fighter owned by the Japanese, 2 aaGuns owned by the Russians and 5 infantry owned by the Russians lost in Amur
                          Japanese roll dice for 2 bombers, 8 fighters and 8 tactical_bombers in Amur, round 3 :  10/18 hits
                          Russians roll dice for 13 infantry in Amur, round 3 :  5/13 hits
                          5 fighters owned by the Japanese and 10 infantry owned by the Russians lost in Amur
                          Japanese roll dice for 2 bombers, 3 fighters and 8 tactical_bombers in Amur, round 4 :  10/13 hits
                          Russians roll dice for 3 infantry in Amur, round 4 :  1/3 hits
                          1 tactical_bomber owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                      Japanese win with 2 bombers, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is -35
                      Casualties for Russians: 2 aaGuns and 18 infantry
                      Casualties for Japanese: 7 fighters, 6 infantry and 1 tactical_bomber
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                  Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                  Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                  Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

      Non Combat Move - Japanese
                  2 bombers, 3 fighters and 7 tactical_bombers moved from Amur to Korea
                  1 aaGun moved from Manchuria to Korea
                  3 infantry moved from Shantung to Anhwe
                  3 infantry moved from Kiangsu to Anhwe
                  1 mech_infantry moved from Hunan to Shantung
                  1 armour moved from Anhwe to Shantung
                  1 artillery moved from Hunan to Anhwe
                  2 bombers moved from Korea to Japan
                  3 tactical_bombers moved from Korea to 6 Sea Zone
                  1 tactical_bomber moved from Korea to 6 Sea Zone

      Place Units - Japanese
                  1 armour, 1 artillery and 1 infantry placed in Shantung
                  3 infantry placed in Kiangsu
                  2 infantry placed in Japan
                  2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 52 PUs; end with 52 PUs

      triplea_41589_Jap5.tsvg

      posted in League
      Mallery29
      Mallery29