@simon33 No scrambles.
15L G40 AeV (Axis) vs oysteilo (Allies +18)
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i dont think this is the way I desiged the OOL. I am sorry if you misunderstood. But clearly I want two loaded carriers remaining. Its easy now for germany to blow up everything. Thats why I said take a hit to each of the tac carriers, them loose destroyers, then the two tacs, then the two fighters on those carriers, THEN a second hit to the two damaged cariiers
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I see what you mean.
Yes I missunderstood then. That turns the 2nd round of battle a little bit then.What do you want to do?
I saved only after my five hits, on round 1…
We could either reroll from there.Or we swap dmged CV’s into 2dmgd CV’s and 2intact CV’s with three planes on them
and you loose the CR and a Ftr or Tac.You will have:
2x dmg CV’s
2x CV’s with three planes on them in sz 96 plus
1x TT
4x Planes in LybiaCan you list it from top to bottom next time then? It would help a lot.
Let me know.
Sincerely AeV
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I think we will either have to reroll the whole battle or we can do like this. Technically there is no need for you to reroll round 1 and round2 and no need for me to reroll round 1.
That means you can leave me with two damaged carriers, 1 cruiser, 1 tac, 6 fighters. Or I loose 3 destroyers, 1 tac and damage 2 carriers for a total of 6 hits.I am fine with either way. My round 2 and 3 OOL is: tac, 2 fighters, 2nd hit to carrier 1, 2nd hit carrier 2, cruiser.
At this point I am left with two loaded carriers: then two fighters, then 2 hits to 1 carrier
I think you can edit the set up and go from there or we can use forum dice rolls on my second round.
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I re-read your post: You suggest
You will have:
2x dmg CV’s
2x CV’s with three planes on them in sz 96 plus
1x TT
4x Planes in LybiaI think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case
sz 96
1 transport
1 cruiser
1 damaged carrier
2 loaded carriers (4 planes, 2 US and 2 UK)If you accept this I will take it
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I re-read your post: You suggest
You will have:
2x dmg CV’s
2x CV’s with three planes on them in sz 96 plus
1x TT
4x Planes in LybiaI think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case
sz 96
1 transport
1 cruiser
1 damaged carrier
2 loaded carriers (4 planes, 2 US and 2 UK)If you accept this I will take it
I think I recreated the battle the way it was according to our history and also exchanged the casulties the way it should have been according to your Ool.
Round 2 ( CV hit exchanged for a hit on a Tac.):
You have
1x TT
2x dmg CV
2x CV
1x CR
3x Ftr US
3x Ftr UK
1x TacI have
1x BB
2x CR
2x FtrI scored one hit, you scored enough hits to hit all Italien Units (-1x Tacbmbr).
What you take as Casualty and we go from there.
Assign the Ftrs landing place and Nation and Unit please.If you agree, let me know and I will EDIT it the way we agreed to.
Again I apologize that I haven’t read and executed your Ool correctly!
You were right.Sincerely AeV
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@aequitas:
I re-read your post: You suggest
You will have:
2x dmg CV’s
2x CV’s with three planes on them in sz 96 plus
1x TT
4x Planes in LybiaI think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case
sz 96
1 transport
1 cruiser
1 damaged carrier
2 loaded carriers (4 planes, 2 US and 2 UK)If you accept this I will take it
I think I recreated the battle the way it was according to our history and also exchanged the casulties the way it should have been according to your Ool.
Round 2 ( CV hit exchanged for a hit on a Tac.):
You have
1x TT
2x dmg CV
2x CV
1x CR
3x Ftr US
3x Ftr UK
1x Tac
I have1x BB
2x CR
2x FtrI scored one hit, you scored enough hits to hit all Italien Units (-1x Tacbmbr).
What you take as Casualty and we go from there.
Assign the Ftrs landing place and Nation and Unit please.If you agree, let me know and I will EDIT it the way we agreed to.
Again I apologize that I haven’t read and executed your Ool correctly!
You were right.Sincerely AeV
basically I have to loose one of the units listed in blue? In that case I choose the tac bomber. I will land one us fighter in libya and one UK fighter in libya. Everything else stays in sz 96. also, i damge us carrier and 1 damage UK carrier. And of course US fighters on US carrier and same for UK
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Ok we got it then.
Will post the new map for download.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
British defend with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the British and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Italians
British win with 4 carriers, 1 cruiser, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -96
Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
Casualties for British: 2 destroyers
Casualties for Americans: 1 destroyer
1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 fighters owned by the British and 3 fighters owned by the Americans forced to land in LibyaNon Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 96 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by British to 96 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by British from Libya: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Libya: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Western Australia to 37 Sea Zone -
scramble malaya?
I thank you for sorting out the italy ool. I should probably have written my initial OOL more clearly. I apalogize for that. I hope no hard feelings
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scramble malaya?
I thank you for sorting out the italy ool. I should probably have written my initial OOL more clearly. I apalogize for that. I hope no hard feelings
Of course NO hard Feelings oysteilo.
No scramble please, Thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Western Australia to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in CelebesNon Combat Move - ANZAC
1 artillery and 2 infantry moved from South Australia to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from 37 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 96 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to Ukraine
2 fighters moved from Belarus to Ukraine
2 bombers moved from Belarus to Bessarabia
2 mech_infantrys moved from Romania to Bessarabia
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
2 bombers moved from Belarus to Archangel
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
2 bombers moved from Western Germany to 105 Sea Zone
1 bomber moved from Belarus to Bessarabia
2 tactical_bombers moved from Belarus to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Bessarabia
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Russians: 2 infantry -
Hey oysteilo,
I was wondering if we could ignore the battle of Ukraine before I roll, because I thought I can send my ftrs as Escort but now they anticipating in a single battle.
I do not want that.Launch interceptors?
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It’s fine. No intercepts. I assume you just wanted to bomb Ukraine and send fighters as escorts. Edit the way you want.
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Thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to Ukraine
2 fighters moved from Belarus to Ukraine
2 bombers moved from Belarus to Bessarabia
2 mech_infantrys moved from Romania to Bessarabia
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
2 bombers moved from Belarus to Archangel
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
2 bombers moved from Western Germany to 105 Sea Zone
1 bomber moved from Belarus to Bessarabia
2 tactical_bombers moved from Belarus to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 105 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Bessarabia
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Bessarabia, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans roll dice for 3 bombers and 1 mech_infantry in Bessarabia, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Russians: 2 infantry
Air Battle in Ukraine
Air Battle is over, the bombers have all died
Battle in Ukraine
Germans attack with 3 bombers
Russians defend with 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 1 mech_infantry
Germans roll dice for 3 bombers in Ukraine, round 2 : 2/3 hits
Russians roll dice for 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Ukraine, round 2 : 1/11 hits
2 infantry owned by the Russians and 1 bomber owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Ukraine to Belarus
2 fighters moved from Ukraine to Belarus
2 bombers moved from Bessarabia to Belarus
2 tactical_bombers moved from Archangel to Belarus
2 bombers moved from Archangel to Belarus
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Romania to Eastern Poland
2 bombers moved from 105 Sea Zone to Western Germany
2 infantry moved from Eire to 119 Sea Zone
1 destroyer, 2 infantry and 2 transports moved from 119 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to Ukraine: 2 infantry
EDIT: Adding units owned by Germans to Belarus: 1 bomber
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 mech_infantry placed in Romania
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Germany
3 submarines placed in 112 Sea Zone
Germans undo move 4.
2 submarines placed in 112 Sea Zone
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Romania : 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
Germany : 1 aaGun, 1 factory_major and 1 mech_infantry
Norway : 2 infantry
Southern Italy : 2 fighters
Belarus : 2 aaGuns, 14 armour, 4 artilleries, 7 bombers, 2 fighters, 4 infantry, 19 mech_infantrys and 2 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 2 armour and 4 mech_infantrys
Bessarabia : 1 flag, 1 mech_infantry
Western Ukraine : 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
113 Sea Zone : 1 submarine
Eire : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag -
Weird.
For some reason it was that the bmbrs engaged in a regular battle.
I had to load it twice.
No SBR at all. Oh well. :? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 52 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Ukraine
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
1 armour, 1 artillery and 1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Yenisey to Yakut S.S.R.
1 aaGun, 1 artillery and 6 infantry moved from Chahar to Anhwe
2 mech_infantrys moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
1 fighter and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in UkraineTurn Complete - Russians
Russians collect 31 PUs; end with 83 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 88 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 103 PUs