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15L G40 AeV (Axis) vs oysteilo (Allies +18)

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
                    British defend with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                        Italians roll dice for 2 submarines in 96 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters in 96 Sea Zone, round 2 :  5/8 hits
                    Units damaged: 2 carriers owned by the British and 1 carrier owned by the Americans
                        British roll dice for 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 96 Sea Zone, round 2 :  8/16 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 carrier owned by the Italians, 2 submarines owned by the Italians, 1 destroyer owned by the Americans, 1 cruiser owned by the Italians, 2 destroyers owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                        Italians roll dice for 1 battleship, 2 cruisers and 2 fighters in 96 Sea Zone, round 3 :  1/5 hits
                        British roll dice for 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 96 Sea Zone, round 3 :  6/14 hits
                        1 battleship owned by the Italians, 2 fighters owned by the Italians, 2 cruisers owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                    British win with 4 carriers, 1 cruiser, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -96
                    Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
                    Casualties for British: 2 destroyers
                    Casualties for Americans: 1 destroyer
                    1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 fighters owned by the British and 3 fighters owned by the Americans forced to land in Libya

    Non Combat Move - Italians
                2 infantry moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                2 infantry and 1 mech_infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Italians collect 17 PUs; end with 17 PUs total

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    i dont think this is the way I desiged the OOL. I am sorry if you misunderstood. But clearly I want two loaded carriers remaining. Its easy now for germany to blow up everything. Thats why I said take a hit to each of the tac carriers, them loose destroyers, then the two tacs, then the two fighters on those carriers, THEN a second hit to the two damaged cariiers

  • 22 21 20 19 18 17 16

    I see what you mean.
    Yes I missunderstood then. That turns the 2nd round of battle a little bit then.

    What do you want to do?

    I saved only after my five hits, on round 1…
    We could either reroll from there.

    Or we swap dmged CV’s into 2dmgd CV’s and 2intact CV’s with three planes on them
    and you loose the CR and a Ftr or Tac.

    You will have:
    2x dmg CV’s
    2x CV’s with three planes on them in sz 96 plus
    1x TT
    4x Planes in Lybia

    Can you list it from top to bottom next time then? It would help a lot.

    Let me know.

    Sincerely AeV

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    I think we will either have to reroll the whole battle or we can do like this. Technically there is no need for you to reroll round 1 and round2 and no need for me to reroll round 1.
    That means you can leave me with two damaged carriers, 1 cruiser, 1 tac, 6 fighters. Or I loose 3 destroyers, 1 tac and damage 2 carriers for a total of 6 hits.

    I am fine with either way. My round 2 and 3 OOL is: tac, 2 fighters, 2nd hit to carrier 1, 2nd hit carrier 2, cruiser.

    At this point I am left with two loaded carriers: then two fighters, then 2 hits to 1 carrier

    I think you can edit the set up and go from there or we can use forum dice rolls on my second round.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    I re-read your post: You suggest

    You will have:
    2x dmg CV’s
    2x CV’s with three planes on them in sz 96 plus
    1x TT
    4x Planes in Lybia

    I think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case

    sz 96
    1 transport
    1 cruiser
    1 damaged carrier
    2 loaded carriers (4 planes, 2 US and 2 UK)

    If you accept this I will take it

  • 22 21 20 19 18 17 16

    @oysteilo:

    I re-read your post: You suggest

    You will have:
    2x dmg CV’s
    2x CV’s with three planes on them in sz 96 plus
    1x TT
    4x Planes in Lybia

    I think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case

    sz 96
    1 transport
    1 cruiser
    1 damaged carrier
    2 loaded carriers (4 planes, 2 US and 2 UK)

    If you accept this I will take it

    I think I recreated the battle the way it was according to our history and also exchanged the casulties the way it should have been according to your Ool.

    Round 2 ( CV hit exchanged for a hit on a Tac.):

    You have

    1x TT
    2x dmg CV
    2x CV
    1x CR
    3x Ftr US
    3x Ftr UK
    1x Tac

    I have

    1x BB
    2x CR
    2x Ftr

    I scored one hit, you scored enough hits to hit all Italien Units (-1x Tacbmbr).

    What you take as Casualty and we go from there.
    Assign the Ftrs landing place and Nation and Unit please.

    If you agree, let me know and I will EDIT it the way we agreed to.

    Again I apologize that I haven’t read and executed your Ool correctly!
    You were right.

    Sincerely AeV

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    @aequitas:

    @oysteilo:

    I re-read your post: You suggest

    You will have:
    2x dmg CV’s
    2x CV’s with three planes on them in sz 96 plus
    1x TT
    4x Planes in Lybia

    I think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case

    sz 96
    1 transport
    1 cruiser
    1 damaged carrier
    2 loaded carriers (4 planes, 2 US and 2 UK)

    If you accept this I will take it

    I think I recreated the battle the way it was according to our history and also exchanged the casulties the way it should have been according to your Ool.

    Round 2 ( CV hit exchanged for a hit on a Tac.):

    You have

    1x TT
    2x dmg CV
    2x CV
    1x CR
    3x Ftr US
    3x Ftr UK
    1x Tac
    I have

    1x BB
    2x CR
    2x Ftr

    I scored one hit, you scored enough hits to hit all Italien Units (-1x Tacbmbr).

    What you take as Casualty and we go from there.
    Assign the Ftrs landing place and Nation and Unit please.

    If you agree, let me know and I will EDIT it the way we agreed to.

    Again I apologize that I haven’t read and executed your Ool correctly!
    You were right.

    Sincerely AeV

    basically I have to loose one of the units listed in blue? In that case I choose the tac bomber. I will land one us fighter in libya and one UK fighter in libya. Everything else stays in sz 96. also, i damge us carrier and 1 damage UK carrier. And of course US fighters on US carrier and same for UK

  • 22 21 20 19 18 17 16

    Ok we got it then.

    Will post the new map for download.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in 96 Sea Zone
                    Italians attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
                    British defend with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 2 carriers owned by the British and 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Italians
                    British win with 4 carriers, 1 cruiser, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -96
                    Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
                    Casualties for British: 2 destroyers
                    Casualties for Americans: 1 destroyer
                    1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 fighters owned by the British and 3 fighters owned by the Americans forced to land in Libya

    Non Combat Move - Italians
                2 infantry moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                2 infantry and 1 mech_infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Italians collect 17 PUs; end with 17 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by British from 96 Sea Zone: 1 carrier
                EDIT: Removing units owned by Americans from 96 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 96 Sea Zone: 1 carrier and 2 fighters
                EDIT: Adding units owned by British to 96 Sea Zone: 1 carrier and 2 fighters
                EDIT: Removing units owned by British from Libya: 2 fighters and 1 tactical_bomber
                EDIT: Removing units owned by Americans from Libya: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 bomber moved from Western Australia to 37 Sea Zone

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    scramble malaya?

    I thank you for sorting out the italy ool. I should probably have written my initial OOL more clearly. I apalogize for that. I hope no hard feelings

  • 22 21 20 19 18 17 16

    @oysteilo:

    scramble malaya?

    I thank you for sorting out the italy ool. I should probably have written my initial OOL more clearly. I apalogize for that. I hope no hard feelings

    Of course NO hard Feelings oysteilo.

    No scramble please, Thank you.

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 bomber moved from Western Australia to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 bomber, 1 cruiser and 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from South Australia to Northern Territory
                1 fighter moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from South Australia to Queensland
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Northern Territory
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from 37 Sea Zone to India

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone

    Turn Complete - French

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to Ukraine
                2 fighters moved from Belarus to Ukraine
                2 bombers moved from Belarus to Bessarabia
                2 mech_infantrys moved from Romania to Bessarabia
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                2 bombers moved from Belarus to Archangel
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                2 bombers moved from Western Germany to 105 Sea Zone
                1 bomber moved from Belarus to Bessarabia
                2 tactical_bombers moved from Belarus to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 105 Sea Zone
                    Germans attack with 2 bombers and 1 destroyer
                    Americans defend with 1 submarine
                    Germans win with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Bessarabia
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 bomber and 1 mech_infantry
                    Casualties for Russians: 2 infantry

  • 22 21 20 19 18 17 16

    Hey oysteilo,

    I was wondering if we could ignore the battle of Ukraine before I roll, because I thought I can send my ftrs as Escort but now they anticipating in a single battle.
    I do not want that.

    Launch interceptors?

  • 2026 25 24 23 22 21 20 19 18 17 16 15

    It’s fine. No intercepts. I assume you just wanted to bomb Ukraine and send fighters as escorts. Edit the way you want.

  • 22 21 20 19 18 17 16

    Thank you.

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to Ukraine
                2 fighters moved from Belarus to Ukraine
                2 bombers moved from Belarus to Bessarabia
                2 mech_infantrys moved from Romania to Bessarabia
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                2 bombers moved from Belarus to Archangel
                1 destroyer moved from 112 Sea Zone to 105 Sea Zone
                2 bombers moved from Western Germany to 105 Sea Zone
                1 bomber moved from Belarus to Bessarabia
                2 tactical_bombers moved from Belarus to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Archangel, round 2 :  4/6 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 105 Sea Zone
                    Germans attack with 2 bombers and 1 destroyer
                    Americans defend with 1 submarine
                        Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 105 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 105 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Bessarabia
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 3 bombers and 2 mech_infantrys in Bessarabia, round 2 :  1/5 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 3 bombers and 1 mech_infantry in Bessarabia, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 bomber and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Air Battle in Ukraine
                    Air Battle is over, the bombers have all died
                Battle in Ukraine
                    Germans attack with 3 bombers
                    Russians defend with 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 1 mech_infantry
                        Germans roll dice for 3 bombers in Ukraine, round 2 :  2/3 hits
                        Russians roll dice for 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Ukraine, round 2 :  1/11 hits
                        2 infantry owned by the Russians and 1 bomber owned by the Germans lost in Ukraine
                    retreated to Ukraine
                    Russians win with 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 bomber
                    Casualties for Russians: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers moved from Ukraine to Belarus
                2 fighters moved from Ukraine to Belarus
                2 bombers moved from Bessarabia to Belarus
                2 tactical_bombers moved from Archangel to Belarus
                2 bombers moved from Archangel to Belarus
                1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                2 bombers moved from 105 Sea Zone to Western Germany
                2 infantry moved from Eire to 119 Sea Zone
                1 destroyer, 2 infantry and 2 transports moved from 119 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Ukraine: 2 infantry
                EDIT: Adding units owned by Germans to Belarus: 1 bomber
                EDIT: Turning off Edit Mode
                1 armour, 1 fighter and 1 mech_infantry placed in Romania
                2 armour and 1 mech_infantry placed in Novgorod
                1 mech_infantry placed in Germany
                3 submarines placed in 112 Sea Zone
                Germans undo move 4.
                2 submarines placed in 112 Sea Zone
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    Territory Summary for Germans :

    Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Romania : 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
        Germany : 1 aaGun, 1 factory_major and 1 mech_infantry
        Norway : 2 infantry
        Southern Italy : 2 fighters
        Belarus : 2 aaGuns, 14 armour, 4 artilleries, 7 bombers, 2 fighters, 4 infantry, 19 mech_infantrys and 2 tactical_bombers
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 2 armour and 4 mech_infantrys
        Bessarabia : 1 flag, 1 mech_infantry
        Western Ukraine : 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
        112 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        113 Sea Zone : 1 submarine
        Eire : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

  • 22 21 20 19 18 17 16

    Weird.
    For some reason it was that the bmbrs engaged in a regular battle.
    I had to load it twice.
    No SBR at all. Oh well. :?

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