Guess yjay would be ok.
15L G40 AeV (Axis) vs oysteilo (Allies +18)
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OK, a couple of things
The Malaya sz with british: The last round of battle I have bomber and damaged battleship left. You have a damaged carrier, a cruiser, a tac and a fighter. I chose the damaged carrier and the cruiser on my two hits. Feel free to edit according to your preferance
Secondly, I forgot to take sumatra with UK pacific, did an edit on that. I also edited UK pacific to 10 as for some reason sumatra was not counted (probably due to the edit)
Let me know if you have any questions or issues with what I did
It is fine oysteilo.
First Round:
1 SS hit. I let a US CV absorb the hit for Max Def.
5x Hits Ool?
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@aequitas:
OK, a couple of things
The Malaya sz with british: The last round of battle I have bomber and damaged battleship left. You have a damaged carrier, a cruiser, a tac and a fighter. I chose the damaged carrier and the cruiser on my two hits. Feel free to edit according to your preferance
Secondly, I forgot to take sumatra with UK pacific, did an edit on that. I also edited UK pacific to 10 as for some reason sumatra was not counted (probably due to the edit)
Let me know if you have any questions or issues with what I did
It is fine oysteilo.
First Round:
1 SS hit. I let a US CV absorb the hit for Max Def.
5x Hits Ool?
I dont understand, did I do something wrong? I believe you have a destroyer, a cruiser, a carrier and two planes. I hit once in first round, then I select a hit to your carrier. In round two I also hit once, then I select the destroyer. In round three I get two hits and then the question is what would you like to keep. You can keep 2 out of damaged carrier, cruiser and two planes
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@aequitas:
OK, a couple of things
The Malaya sz with british: The last round of battle I have bomber and damaged battleship left. You have a damaged carrier, a cruiser, a tac and a fighter. I chose the damaged carrier and the cruiser on my two hits. Feel free to edit according to your preferance
Secondly, I forgot to take sumatra with UK pacific, did an edit on that. I also edited UK pacific to 10 as for some reason sumatra was not counted (probably due to the edit)
Let me know if you have any questions or issues with what I did
It is fine oysteilo.
First Round:
1 SS hit. I let a US CV absorb the hit for Max Def.
5x Hits Ool?
I dont understand, did I do something wrong? I believe you have a destroyer, a cruiser, a carrier and two planes. I hit once in first round, then I select a hit to your carrier. In round two I also hit once, then I select the destroyer. In round three I get two hits and then the question is what would you like to keep. You can keep 2 out of damaged carrier, cruiser and two planes
aha! I get it I will look at it this afternoon
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take one hit to two carriers (the us with a tac amd the UK with a tac), then two destroyers, the two tacs, two fighters, cruiser, then sink the two carriers, then damage to third carrier, pick planes, then sink the carrier. same thing for the last carrier. US carrier goes before UK carrier
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looks like i have 3 destroyers, pick 3 where i wrote 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
British defend with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters in 96 Sea Zone, round 2 : 5/8 hits
Units damaged: 2 carriers owned by the British and 1 carrier owned by the Americans
British roll dice for 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 96 Sea Zone, round 2 : 8/16 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the Italians, 2 submarines owned by the Italians, 1 destroyer owned by the Americans, 1 cruiser owned by the Italians, 2 destroyers owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 2 fighters in 96 Sea Zone, round 3 : 1/5 hits
British roll dice for 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 96 Sea Zone, round 3 : 6/14 hits
1 battleship owned by the Italians, 2 fighters owned by the Italians, 2 cruisers owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
British win with 4 carriers, 1 cruiser, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -96
Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
Casualties for British: 2 destroyers
Casualties for Americans: 1 destroyer
1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 fighters owned by the British and 3 fighters owned by the Americans forced to land in LibyaNon Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 17 PUs; end with 17 PUs total -
i dont think this is the way I desiged the OOL. I am sorry if you misunderstood. But clearly I want two loaded carriers remaining. Its easy now for germany to blow up everything. Thats why I said take a hit to each of the tac carriers, them loose destroyers, then the two tacs, then the two fighters on those carriers, THEN a second hit to the two damaged cariiers
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I see what you mean.
Yes I missunderstood then. That turns the 2nd round of battle a little bit then.What do you want to do?
I saved only after my five hits, on round 1…
We could either reroll from there.Or we swap dmged CV’s into 2dmgd CV’s and 2intact CV’s with three planes on them
and you loose the CR and a Ftr or Tac.You will have:
2x dmg CV’s
2x CV’s with three planes on them in sz 96 plus
1x TT
4x Planes in LybiaCan you list it from top to bottom next time then? It would help a lot.
Let me know.
Sincerely AeV
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I think we will either have to reroll the whole battle or we can do like this. Technically there is no need for you to reroll round 1 and round2 and no need for me to reroll round 1.
That means you can leave me with two damaged carriers, 1 cruiser, 1 tac, 6 fighters. Or I loose 3 destroyers, 1 tac and damage 2 carriers for a total of 6 hits.I am fine with either way. My round 2 and 3 OOL is: tac, 2 fighters, 2nd hit to carrier 1, 2nd hit carrier 2, cruiser.
At this point I am left with two loaded carriers: then two fighters, then 2 hits to 1 carrier
I think you can edit the set up and go from there or we can use forum dice rolls on my second round.
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I re-read your post: You suggest
You will have:
2x dmg CV’s
2x CV’s with three planes on them in sz 96 plus
1x TT
4x Planes in LybiaI think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case
sz 96
1 transport
1 cruiser
1 damaged carrier
2 loaded carriers (4 planes, 2 US and 2 UK)If you accept this I will take it
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I re-read your post: You suggest
You will have:
2x dmg CV’s
2x CV’s with three planes on them in sz 96 plus
1x TT
4x Planes in LybiaI think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case
sz 96
1 transport
1 cruiser
1 damaged carrier
2 loaded carriers (4 planes, 2 US and 2 UK)If you accept this I will take it
I think I recreated the battle the way it was according to our history and also exchanged the casulties the way it should have been according to your Ool.
Round 2 ( CV hit exchanged for a hit on a Tac.):
You have
1x TT
2x dmg CV
2x CV
1x CR
3x Ftr US
3x Ftr UK
1x TacI have
1x BB
2x CR
2x FtrI scored one hit, you scored enough hits to hit all Italien Units (-1x Tacbmbr).
What you take as Casualty and we go from there.
Assign the Ftrs landing place and Nation and Unit please.If you agree, let me know and I will EDIT it the way we agreed to.
Again I apologize that I haven’t read and executed your Ool correctly!
You were right.Sincerely AeV
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@aequitas:
I re-read your post: You suggest
You will have:
2x dmg CV’s
2x CV’s with three planes on them in sz 96 plus
1x TT
4x Planes in LybiaI think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case
sz 96
1 transport
1 cruiser
1 damaged carrier
2 loaded carriers (4 planes, 2 US and 2 UK)If you accept this I will take it
I think I recreated the battle the way it was according to our history and also exchanged the casulties the way it should have been according to your Ool.
Round 2 ( CV hit exchanged for a hit on a Tac.):
You have
1x TT
2x dmg CV
2x CV
1x CR
3x Ftr US
3x Ftr UK
1x Tac
I have1x BB
2x CR
2x FtrI scored one hit, you scored enough hits to hit all Italien Units (-1x Tacbmbr).
What you take as Casualty and we go from there.
Assign the Ftrs landing place and Nation and Unit please.If you agree, let me know and I will EDIT it the way we agreed to.
Again I apologize that I haven’t read and executed your Ool correctly!
You were right.Sincerely AeV
basically I have to loose one of the units listed in blue? In that case I choose the tac bomber. I will land one us fighter in libya and one UK fighter in libya. Everything else stays in sz 96. also, i damge us carrier and 1 damage UK carrier. And of course US fighters on US carrier and same for UK
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Ok we got it then.
Will post the new map for download.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
British defend with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the British and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Italians
British win with 4 carriers, 1 cruiser, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -96
Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
Casualties for British: 2 destroyers
Casualties for Americans: 1 destroyer
1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 fighters owned by the British and 3 fighters owned by the Americans forced to land in LibyaNon Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 96 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by British to 96 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by British from Libya: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Libya: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Western Australia to 37 Sea Zone -
scramble malaya?
I thank you for sorting out the italy ool. I should probably have written my initial OOL more clearly. I apalogize for that. I hope no hard feelings
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scramble malaya?
I thank you for sorting out the italy ool. I should probably have written my initial OOL more clearly. I apalogize for that. I hope no hard feelings
Of course NO hard Feelings oysteilo.
No scramble please, Thank you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Western Australia to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser and 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in CelebesNon Combat Move - ANZAC
1 artillery and 2 infantry moved from South Australia to Northern Territory
1 fighter moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Northern Territory
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from 37 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 96 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to Ukraine
2 fighters moved from Belarus to Ukraine
2 bombers moved from Belarus to Bessarabia
2 mech_infantrys moved from Romania to Bessarabia
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
2 bombers moved from Belarus to Archangel
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
2 bombers moved from Western Germany to 105 Sea Zone
1 bomber moved from Belarus to Bessarabia
2 tactical_bombers moved from Belarus to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 bombers, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Bessarabia
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 1 mech_infantry
Casualties for Russians: 2 infantry