@MindBlownAstronaut said in Question on what to do as Germany Turn 4?:
@TinCanoftheSea hmm ok i’ll look for it in the rules
FYI, page 20 of the Europe rule book:

@MindBlownAstronaut said in Question on what to do as Germany Turn 4?:
@TinCanoftheSea hmm ok i’ll look for it in the rules
FYI, page 20 of the Europe rule book:

@zlefin said in Seeking a better understanding of the bid numbers:
I suppose I should at least consider trying async play if it’s the only way to get the data I want, to assess how onerous it is or isn’t.
I think async play also adds to the Axis favor. Being able to take time and analyze a significant number of options (plus prodigious use of battle calculators) really changes the flow of the games. There have been many times where I open up the game and think I’m going one way, then sleep on it and come up with a much better plan that had initially alluded me. This obviously helps both sides, but I think the Axis are more favored here as they have the initiative and are mostly driving the board states for the initial rounds.
Also, async play isn’t really that onerous once you get used to it. It’s just a little odd at first. The worst part is itching to get your turn again :P.
@squirecam said in Gamex 2019:
Are there no A&A events played there anymore? I didn’t see anything in the listings…
Hey Squire!
Sure are. We play a tourney at all 3 Strategicon events every year starting around 9am on Saturday and usually finishing Sunday night. Opponent agreed upon boards with 1940 Europe being preliminary default and 1940 global being finals default.
Hope to see you there!
BR
@DizzKneeLand33 said in 19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0):
My Japan play and my Germany play and my Italy play has sucked this game. Other than that, it’s been a great game as Axis. :D
Hah! You haven’t played poorly at all. Just ran into a couple rounds of bad dice. That’s the one thing that makes me shy away from dark skies. When things go to odds it’s fantastic, but a couple small dicings and the bomber count can dwindle to a manageable level.
Hey Paul,
To echo Barnee, it really depends on which tourney you’re attending as they all have slightly different rules. If you’re talking about the Strategicon tourney that happens in two weeks, I can help you out. Otherwise, yes, contact the organizers.
BR
Oh, forgot to answer the time limit question… It depends on how many people are there. If we have three rounds, yes there’s a time limit on prelim rounds (enforced very softly). Think it was 7 hours last con. It was only enforced once, most games move quickly and are resolved by then. If there are only enough people for 2 rounds, there won’t be a limit.
@The-Farmer Very good start. I like the buy. It’s Moscow focused and will allow UK to play more aggressive, but that’s perfectly fine. A few comments:
-It’s usually best to put a fighter in Rome for the scramble threat. I’m going to go Gibastion against this opening so it doesn’t matter here, but it might against others.
-Casualty selection in France should lose artillery before mechs. The mechs can still make Moscow, but the artillery can only shore up the Atlantic Wall. Typically, if there becomes a grave threat in the west it is much easier to buy what you need to support vs the east.
-I’m in the minority who don’t like the Yugo attack. It went well here, but oftentimes you lose a couple infantry that are sorely needed out east. I fully recognize that is not a common opinion, so take it with a pound of salt.
-The transport can bring two additional guys to the east on G1 to make Barbarossa. You lose out on a potentially costly G2 Sea Lion threat, but I feel like that is a pipe dream.
Good game man! Haven’t played against your strat in a while and forgot how stressful it is :P . A couple different dice rolls and this would’ve gone completely the other way.
I’m totally down for a rematch, either swapped sides or same. Just let me know when your schedule frees up.
Hey Folks!
It’s that time of year again, the drought for Southern California is officially over! Well, convention drought that is; can’t do anything about the lack of rain ;) . Strategicon starts back up in exactly one month (02/14-17) with Orccon and the dice get rollin! Come join us at the LAX Hilton for 2+ days of A&A tourney fun starting setup around 9am on 02/15.
We typically run 8 team tourneys, but would love to get more people. All rounds are played on any mutually agreed upon A&A game board (if a board can’t be agreed on, defaults are G40 Europe 2ed for preliminary rounds and G40 global 2ed in the final). Prizes are awarded for 1st and 2nd place. Once you arrive, head on up to the wargames room (there are lots of directional signs from registration) and either mill about the A&A tables or ask for Tim, Dale, or Luke (me) and we’ll get you hooked up. I just got my order of @Young-Grasshopper’s battle dice and am so itching to try them out.
FYI, ignore the fact that A&A isn’t listed on the schedule. It’s been run 3 times a year since 1984 and isn’t about to stop now (the tourney coordinator is just a massive procrastinator, but an otherwise wonderful dude ;) ).
If you can’t make it this time, there are two more opportunities this year with Gamex (05/22-25) and Gateway (09/4-7). Would love to see you there!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 carriers, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
3 fighters moved from Wake Island to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 1 factory_minor, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to British Somaliland
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Kenya
1 destroyer and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
Combat - British
Battle in British Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 2 infantry in British Somaliland, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in British Somaliland, round 3 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 96 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Kenya
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Kenya to Egypt
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 fighters and 1 tactical_bomber moved from Java to India
1 infantry moved from Shan State to Burma
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Iceland to Gibraltar
Place Units - British
1 factory_minor placed in Persia
3 submarines placed in 98 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Italians regular : -1.33
Japanese regular : -0.33
British regular : 0.50
@The-Farmer said in BobbaRossa (Allies) +48 vs. The-Farmer (Axis) G40 OBB:
Im obviously going for a J3, I tried to cover the convoy zones in the event of a UK/Anzac preemptive strike.
Yup yup, could glean that from your J1 positioning. Couple questions and comments:
-Why did the units from Jehol go to Chahar instead of Anhwe? I’m assuming this is a play against Russia, but basically ensures that India won’t fall until very late.
-Why buy the harbor now? Is this to keep the Indian guys from moving to Burma? The air power/amphib threat is sufficient dissuasion and that money could have gone towards naval units that are going to be sorely needed since US is going all out.
-I think pulling the two transports from 36 to 19 was an error. This prevents you from taking all of your objectives on J3. You have 6 transports and could get all the money islands + Phillipines + Malaya + Kwangtung if they had stayed put
@The-Farmer said in BobbaRossa (Allies) +48 vs. The-Farmer (Axis) G40 OBB:
Dice gods favored me here. pretty standard G2. Wasnt really wanting to take Greece, was going to bounce and leave a path for Itay.
Yeah, it’s actually kinda too bad for you that you succeeded in Greece. Those troops are basically out of any Russian action until like turn 8 now.
Why did the guys in Finland not move up? I wasn’t posturing for any sort of counterattack and now they are delayed by a turn from any holding action. The only thing I can think of would be for a Sea Lion. It will indeed make me buy some UK home island units, but not sure that tradeoff is worth the stall.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Rostov
3 infantry moved from Ukraine to Bryansk
1 artillery and 8 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Bryansk
5 infantry moved from Novgorod to Archangel
9 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Sikang to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
3 fighters and 1 tactical_bomber moved from Yunnan to Caucasus
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
@The-Farmer said in BobbaRossa (Allies) +48 vs. The-Farmer (Axis) G40 OBB:
I never know what quite to do with Italy. Took a stumble in SZ93.
Yeah, Italy is tough. I prefer to take Greece in this situation to let the Germans focus on Russia. Other than that I’m not a huge fan of the ship buy. Looks like you want to contest the Med, but that will be hard to do without a consistent commitment. It can work, but I don’t usually find the investment is worth it. Especially once the US comes knocking.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
ANZAC roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 artillery and 2 infantry moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 31 Sea Zone
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.33
ANZAC regular : 0.50
@The-Farmer said in BobbaRossa (Allies) +48 vs. The-Farmer (Axis) G40 OBB:
My turns will be far apart. I had to cut off my 2 league games as I am pretty bogged down right now with work and my kid’s extra curriculars.
No worries. Take all the time you need. I’ll be out here still searching for subs :D.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Central United States to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 destroyer moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Central United States
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
3 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
5 infantry moved from Yunnan to Szechwan
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 airfield and 1 factory_minor; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 submarine owned by the British lost in 106 Sea Zone
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 submarine owned by the Germans lost in 106 Sea Zone
Germans and British reach a stalemate
. Battle score for attacker is -8
Casualties for British: 1 destroyer and 1 submarine
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber moved from 106 Sea Zone to Iceland
1 artillery and 1 infantry moved from Ontario to Quebec
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from Scotland to Gibraltar
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from Burma to Java
1 fighter and 1 tactical_bomber moved from India to Java
3 infantry moved from Burma to India
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
Place Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,6
British collect 30 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Italians regular : -0.67
Japanese regular : -0.67
Germans regular : 0.67
British regular : -5.67
That French infantry guy has caused me so much trauma, I was fully expecting him to win that battle too… Seriously considered bringing in more units
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Turkmenistan to 79 Sea Zone
2 mech_infantrys moved from Romania to Greece
6 fighters and 2 tactical_bombers moved from Southern Italy to Greece
1 mech_infantry moved from Romania to Greece
1 fighter moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece
Combat - Germans
Battle in 79 Sea Zone
Germans attack with 1 bomber
British defend with 3 transports
3 transports owned by the British lost in 79 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Greece
Germans attack with 8 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 8 fighters, 3 mech_infantrys and 2 tactical_bombers in Greece, round 2 : 6/13 hits, 5.83 expected hits
British roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Greece
2 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 8 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
4 armour and 4 mech_infantrys moved from Turkmenistan to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Finland to Karelia
1 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to Western Germany
1 bomber moved from 79 Sea Zone to Shan State
8 fighters and 2 tactical_bombers moved from Greece to Southern Italy
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
2 artilleries and 1 infantry placed in France
1 fighter and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,2,5,6,2,5,4,5,4,6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,5,5,5,5,1,6,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 61 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.50
British regular : 0.33