@MindBlownAstronaut said in Question on what to do as Germany Turn 4?:
@TinCanoftheSea hmm ok i’ll look for it in the rules
FYI, page 20 of the Europe rule book:

@MindBlownAstronaut said in Question on what to do as Germany Turn 4?:
@TinCanoftheSea hmm ok i’ll look for it in the rules
FYI, page 20 of the Europe rule book:

@zlefin said in Seeking a better understanding of the bid numbers:
I suppose I should at least consider trying async play if it’s the only way to get the data I want, to assess how onerous it is or isn’t.
I think async play also adds to the Axis favor. Being able to take time and analyze a significant number of options (plus prodigious use of battle calculators) really changes the flow of the games. There have been many times where I open up the game and think I’m going one way, then sleep on it and come up with a much better plan that had initially alluded me. This obviously helps both sides, but I think the Axis are more favored here as they have the initiative and are mostly driving the board states for the initial rounds.
Also, async play isn’t really that onerous once you get used to it. It’s just a little odd at first. The worst part is itching to get your turn again :P.
@squirecam said in Gamex 2019:
Are there no A&A events played there anymore? I didn’t see anything in the listings…
Hey Squire!
Sure are. We play a tourney at all 3 Strategicon events every year starting around 9am on Saturday and usually finishing Sunday night. Opponent agreed upon boards with 1940 Europe being preliminary default and 1940 global being finals default.
Hope to see you there!
BR
Hey Paul,
To echo Barnee, it really depends on which tourney you’re attending as they all have slightly different rules. If you’re talking about the Strategicon tourney that happens in two weeks, I can help you out. Otherwise, yes, contact the organizers.
BR
@DizzKneeLand33 said in 19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0):
My Japan play and my Germany play and my Italy play has sucked this game. Other than that, it’s been a great game as Axis. :D
Hah! You haven’t played poorly at all. Just ran into a couple rounds of bad dice. That’s the one thing that makes me shy away from dark skies. When things go to odds it’s fantastic, but a couple small dicings and the bomber count can dwindle to a manageable level.
Oh, forgot to answer the time limit question… It depends on how many people are there. If we have three rounds, yes there’s a time limit on prelim rounds (enforced very softly). Think it was 7 hours last con. It was only enforced once, most games move quickly and are resolved by then. If there are only enough people for 2 rounds, there won’t be a limit.
Good game man! Haven’t played against your strat in a while and forgot how stressful it is :P . A couple different dice rolls and this would’ve gone completely the other way.
I’m totally down for a rematch, either swapped sides or same. Just let me know when your schedule frees up.
Hey Folks!
It’s that time of year again, the drought for Southern California is officially over! Well, convention drought that is; can’t do anything about the lack of rain ;) . Strategicon starts back up in exactly one month (02/14-17) with Orccon and the dice get rollin! Come join us at the LAX Hilton for 2+ days of A&A tourney fun starting setup around 9am on 02/15.
We typically run 8 team tourneys, but would love to get more people. All rounds are played on any mutually agreed upon A&A game board (if a board can’t be agreed on, defaults are G40 Europe 2ed for preliminary rounds and G40 global 2ed in the final). Prizes are awarded for 1st and 2nd place. Once you arrive, head on up to the wargames room (there are lots of directional signs from registration) and either mill about the A&A tables or ask for Tim, Dale, or Luke (me) and we’ll get you hooked up. I just got my order of @Young-Grasshopper’s battle dice and am so itching to try them out.
FYI, ignore the fact that A&A isn’t listed on the schedule. It’s been run 3 times a year since 1984 and isn’t about to stop now (the tourney coordinator is just a massive procrastinator, but an otherwise wonderful dude ;) ).
If you can’t make it this time, there are two more opportunities this year with Gamex (05/22-25) and Gateway (09/4-7). Would love to see you there!
Yikes! That Normandy battle was bs. I feel your pain, man :( . Thankfully, I don’t think it will be decisive. You’re looking very strong…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Sikang to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
5 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
1 artillery and 8 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Yunnan to Caucasus
1 armour moved from Sikang to Yunnan
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Yunnan to Shensi
Place Units - Russians
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns and 1 infantry moved from New South Wales to Queensland
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 19 Optional[PUs]
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Battle in 96 Sea Zone
French attack with 1 cruiser
Italians defend with 1 destroyer
French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - French
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Southern France to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : -0.33
French regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to New Zealand
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 26 Sea Zone
1 armour and 3 mech_infantrys moved from Central United States to Western United States
Place Units - Americans
3 carriers placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,2
Americans collect 47 PUs (3 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 6 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British lost in 97 Sea Zone
1 transport owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 2 fighters and 1 submarine
Casualties for Germans: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 106 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 cruiser owned by the British lost in 106 Sea Zone
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 cruiser
Casualties for Germans: 1 submarine
Non Combat Move - British
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
3 infantry moved from Burma to Yunnan
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Ontario to Central United States
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Syria
1 fighter moved from 96 Sea Zone to Syria
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Scotland to Gibraltar
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Quebec to Eastern United States
1 armour moved from Quebec to Central United States
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Japanese regular : -0.50
Italians regular : -1.17
Germans regular : 0.83
British regular : 1.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 106 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Amur
2 aaGuns and 6 infantry moved from Sakha to Amur
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Volgograd to Yunnan
2 fighters and 1 tactical_bomber moved from Russia to Yunnan
2 infantry moved from Caucasus to Rostov
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Baltic States to Belarus
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 fighter moved from Novgorod to Russia
2 infantry moved from Eastern Poland to Belarus
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@Booper No scramble. GL HF! Will be my first time playing against this opening. Looks intriguing :D.
@dawgoneit Notice: Axis sitting at 8 VC in Europe