@MindBlownAstronaut said in Question on what to do as Germany Turn 4?:
@TinCanoftheSea hmm ok i’ll look for it in the rules
FYI, page 20 of the Europe rule book:

@MindBlownAstronaut said in Question on what to do as Germany Turn 4?:
@TinCanoftheSea hmm ok i’ll look for it in the rules
FYI, page 20 of the Europe rule book:

@zlefin said in Seeking a better understanding of the bid numbers:
I suppose I should at least consider trying async play if it’s the only way to get the data I want, to assess how onerous it is or isn’t.
I think async play also adds to the Axis favor. Being able to take time and analyze a significant number of options (plus prodigious use of battle calculators) really changes the flow of the games. There have been many times where I open up the game and think I’m going one way, then sleep on it and come up with a much better plan that had initially alluded me. This obviously helps both sides, but I think the Axis are more favored here as they have the initiative and are mostly driving the board states for the initial rounds.
Also, async play isn’t really that onerous once you get used to it. It’s just a little odd at first. The worst part is itching to get your turn again :P.
@squirecam said in Gamex 2019:
Are there no A&A events played there anymore? I didn’t see anything in the listings…
Hey Squire!
Sure are. We play a tourney at all 3 Strategicon events every year starting around 9am on Saturday and usually finishing Sunday night. Opponent agreed upon boards with 1940 Europe being preliminary default and 1940 global being finals default.
Hope to see you there!
BR
Hey Paul,
To echo Barnee, it really depends on which tourney you’re attending as they all have slightly different rules. If you’re talking about the Strategicon tourney that happens in two weeks, I can help you out. Otherwise, yes, contact the organizers.
BR
@DizzKneeLand33 said in 19L G40 BM DizzKneeLand33 (Axis) vs BobbaRossa (Allies +0):
My Japan play and my Germany play and my Italy play has sucked this game. Other than that, it’s been a great game as Axis. :D
Hah! You haven’t played poorly at all. Just ran into a couple rounds of bad dice. That’s the one thing that makes me shy away from dark skies. When things go to odds it’s fantastic, but a couple small dicings and the bomber count can dwindle to a manageable level.
Oh, forgot to answer the time limit question… It depends on how many people are there. If we have three rounds, yes there’s a time limit on prelim rounds (enforced very softly). Think it was 7 hours last con. It was only enforced once, most games move quickly and are resolved by then. If there are only enough people for 2 rounds, there won’t be a limit.
Good game man! Haven’t played against your strat in a while and forgot how stressful it is :P . A couple different dice rolls and this would’ve gone completely the other way.
I’m totally down for a rematch, either swapped sides or same. Just let me know when your schedule frees up.
Hey Folks!
It’s that time of year again, the drought for Southern California is officially over! Well, convention drought that is; can’t do anything about the lack of rain ;) . Strategicon starts back up in exactly one month (02/14-17) with Orccon and the dice get rollin! Come join us at the LAX Hilton for 2+ days of A&A tourney fun starting setup around 9am on 02/15.
We typically run 8 team tourneys, but would love to get more people. All rounds are played on any mutually agreed upon A&A game board (if a board can’t be agreed on, defaults are G40 Europe 2ed for preliminary rounds and G40 global 2ed in the final). Prizes are awarded for 1st and 2nd place. Once you arrive, head on up to the wargames room (there are lots of directional signs from registration) and either mill about the A&A tables or ask for Tim, Dale, or Luke (me) and we’ll get you hooked up. I just got my order of @Young-Grasshopper’s battle dice and am so itching to try them out.
FYI, ignore the fact that A&A isn’t listed on the schedule. It’s been run 3 times a year since 1984 and isn’t about to stop now (the tourney coordinator is just a massive procrastinator, but an otherwise wonderful dude ;) ).
If you can’t make it this time, there are two more opportunities this year with Gamex (05/22-25) and Gateway (09/4-7). Would love to see you there!
Yikes! That Normandy battle was bs. I feel your pain, man :( . Thankfully, I don’t think it will be decisive. You’re looking very strong…
@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X) Round 2:
skip russia
Looks like you posted AN/FR 6. We should be on US/China/UK 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 5 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 mech_infantrys moved from Shantung to Chahar
2 fighters moved from Japan to Chahar
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Hopei to Shensi
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 armour, 1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 fighter moved from Philippines to 45 Sea Zone
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Sikang to Szechwan
2 bombers moved from French Indo China to Szechwan
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
Battle in Dutch New Guinea
Battle in Kweichow
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Kweichow, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 2 fighters and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Chahar, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 mech_infantrys in Chahar, round 3 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Szechwan, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
2 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 bombers and 1 mech_infantry in Szechwan, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 fighter in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Jehol
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 5 infantry in Jehol, round 2 : 3/6 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry; Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/8 hits, 3.67 expected hits
Chinese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 mech_infantry owned by the British, 3 infantry owned by the Chinese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Shensi
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
3 submarines moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
2 fighters moved from Chahar to Anhwe
1 mech_infantry moved from Sakha to Manchuria
1 fighter moved from 45 Sea Zone to Philippines
1 carrier moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 submarines placed in 37 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -2.17
Japanese regular : 4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
Germans take Caucasus from Russians
2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
3 bombers moved from Southern Italy to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 artilleries and 2 infantry moved from France to Northern Italy
2 fighters moved from Holland Belgium to 97 Sea Zone
3 bombers moved from Holland Belgium to Southern Italy
1 fighter moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from Greece to 97 Sea Zone
3 aaGuns, 7 artilleries and 8 infantry moved from Rostov to Caucasus
10 armour and 7 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
2 artilleries moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
2 carriers and 1 transport placed in 97 Sea Zone
2 infantry placed in France
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs]
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Samara to Nenetsia
Italians take Nenetsia from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Bulgaria to Greece
1 infantry moved from Yugoslavia to Albania
1 bomber moved from Russia to Southern Italy
Place Units - Italians
2 transports placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Suiyuyan
Japanese take Suiyuyan from Chinese
3 mech_infantrys moved from Shantung to Hopei
2 bombers moved from French Indo China to Hopei
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
3 artilleries moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 artilleries and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Java
2 battleships, 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Java, round 2 : 4/7 hits, 3.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 2 bombers and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 3 mech_infantrys in Hopei, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Shan State to French Indo China
1 artillery and 5 infantry moved from Amur to Manchuria
6 carriers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Sumatra to 42 Sea Zone
2 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Japan to Philippines
1 fighter moved from 34 Sea Zone to Philippines
2 bombers moved from Hopei to French Indo China
Place Units - Japanese
3 submarines placed in 37 Sea Zone
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : 0.50
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 106 PUs;
Germans buy 1 armour, 2 carriers, 3 fighters, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
2 artilleries moved from Russia to Tambov
3 bombers moved from Bryansk to Tambov
4 artilleries and 7 infantry moved from Bryansk to Rostov
3 artilleries and 2 infantry moved from Ukraine to Rostov
1 armour moved from Russia to Urals
Germans take Urals from Russians
Combat - Germans
Battle in Tambov
Germans attack with 2 artilleries and 3 bombers
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 3 bombers in Tambov, round 2 : 3/5 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries and 3 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 7 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 7 artilleries and 9 infantry in Rostov, round 2 : 5/16 hits, 5.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 7 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Rostov
7 mech_infantrys moved from Ukraine to Volgograd
10 armour moved from Russia to Volgograd
1 mech_infantry moved from Vyborg to Karelia
1 mech_infantry moved from Archangel to Karelia
2 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Novgorod to Bryansk
2 fighters and 2 tactical_bombers moved from Western Ukraine to 97 Sea Zone
2 fighters and 6 tactical_bombers moved from Western Ukraine to Greece
2 fighters moved from Western Germany to Greece
3 bombers moved from Tambov to Southern Italy
Place Units - Germans
2 carriers and 1 submarine placed in 97 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 66 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Smolensk to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Samara
1 bomber moved from Southern Italy to Samara
Combat - Italians
Battle in Samara
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Samara, round 2 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 bomber in Samara, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Samara to Russia
1 armour and 1 artillery moved from Bulgaria to Greece
1 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from Southern Italy to Greece
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 airfield placed in Greece
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -1.33
Russians regular : -0.67
@dawgoneit The Russians have really had it rough this game :(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 7 infantry and 3 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Korea to Amur
2 mech_infantrys moved from Hopei to Shensi
2 mech_infantrys moved from Shantung to Kweichow
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
3 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
1 battleship moved from 20 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Kweichow
2 mech_infantrys moved from Hunan to Yunnan
1 destroyer, 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Shan State
Japanese attack with 4 artilleries and 3 infantry
British defend with 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships and 1 cruiser in Shan State, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 4 artilleries and 3 infantry in Shan State, round 2 : 2/7 hits, 2.33 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry in Shan State, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese lost in Shan State
1 mech_infantry owned by the British, 1 aaGun owned by the British and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 4 artilleries in Shan State, round 3 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 artilleries remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry
Casualties for British: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 8 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 3 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 8 infantry and 3 mech_infantrys in Amur, round 2 : 4/12 hits, 2.33 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 3 infantry and 1 mech_infantry in Amur, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Japanese lost in Amur
2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 7 infantry and 3 mech_infantrys in Amur, round 3 : 2/11 hits, 2.17 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Amur, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese lost in Amur
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 6 infantry and 3 mech_infantrys in Amur, round 4 : 4/10 hits, 2.00 expected hits
Russians roll dice for 1 armour in Amur, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Amur
1 armour owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 3 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Shensi, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers and 2 mech_infantrys in Shensi, round 3 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 mech_infantry moved from Shantung to Hunan
1 armour moved from Hunan to French Indo China
1 submarine moved from 41 Sea Zone to 37 Sea Zone
4 carriers and 2 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Shensi to French Indo China
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to Philippines
Place Units - Japanese
2 carriers placed in 37 Sea Zone
1 infantry placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.17
Japanese regular : 4.67
UK_Pacific regular : 1.33
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major; Remaining resources: 60 PUs;
Germans buy 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
10 armour, 5 artilleries, 20 infantry and 5 mech_infantrys moved from Bryansk to Russia
2 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Western Ukraine to Russia
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
3 fighters and 5 tactical_bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
2 bombers moved from Southern Italy to Russia
9 mech_infantrys moved from Eastern Poland to Ukraine
3 artilleries moved from Western Ukraine to Ukraine
1 cruiser and 1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Vyborg
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 115 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Germans lost in 115 Sea Zone
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 1 cruiser, 1 fighter and 1 transport in 115 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Germans lost in 115 Sea Zone
Germans roll dice for 1 fighter and 1 transport in 115 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans lost in 115 Sea Zone
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 cruiser, 1 destroyer and 1 fighter
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Vyborg
Battle in Russia
Germans attack with 12 armour, 5 artilleries, 3 bombers, 6 fighters, 20 infantry, 6 mech_infantrys and 8 tactical_bombers
British defend with 5 fighters and 1 tactical_bomber; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 4 fighters, 30 infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 2/9 hits, 1.50 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 12 armour, 5 artilleries, 3 bombers, 4 fighters, 20 infantry, 6 mech_infantrys and 8 tactical_bombers in Russia, round 2 : 24/58 hits, 22.17 expected hits
Russians roll dice for 3 aaGuns, 1 armour, 1 artillery, 9 fighters, 30 infantry and 2 tactical_bombers in Russia, round 2 : 18/43 hits, 17.83 expected hits
18 infantry owned by the Germans lost in Russia
21 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 12 armour, 5 artilleries, 3 bombers, 4 fighters, 2 infantry, 6 mech_infantrys and 8 tactical_bombers in Russia, round 3 : 21/40 hits, 19.17 expected hits
Russians roll dice for 1 armour, 1 artillery, 9 fighters, 9 infantry and 2 tactical_bombers in Russia, round 3 : 10/22 hits, 10.83 expected hits
2 artilleries owned by the Germans, 2 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
4 fighters owned by the Russians, 1 tactical_bomber owned by the Russians, 9 infantry owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 1 artillery owned by the Russians and 4 fighters owned by the British lost in Russia
Germans roll dice for 12 armour, 3 artilleries, 3 bombers, 4 fighters and 8 tactical_bombers in Russia, round 4 : 17/30 hits, 16.33 expected hits
Russians roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Germans lost in Russia
1 fighter owned by the British lost in Russia
Germans captures 40PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Vyborg from Russians, taking Russia from Russians with 12 armour, 2 artilleries, 3 bombers, 4 fighters and 8 tactical_bombers remaining. Battle score for attacker is 111
Casualties for Germans: 3 artilleries, 2 fighters, 20 infantry and 6 mech_infantrys
Casualties for Russians: 3 aaGuns, 1 armour, 1 artillery, 4 fighters, 30 infantry and 1 tactical_bomber
Casualties for British: 5 fighters and 1 tactical_bomber
Battle in Ukraine
Germans attack with 3 artilleries and 9 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 3 artilleries and 9 mech_infantrys in Ukraine, round 2 : 4/12 hits, 3.00 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans lost in Ukraine
3 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 artillery and 5 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Ukraine
3 artilleries and 2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Southern France to France
4 fighters and 8 tactical_bombers moved from Russia to Western Ukraine
3 bombers moved from Russia to Bryansk
Place Units - Germans
1 factory_minor placed in Yugoslavia
1 artillery and 2 infantry placed in France
2 fighters and 1 mech_infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6,5,5,1,4
Germans collect 52 PUs (3 lost to blockades); end with 92 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 97 Optional[PUs]
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
Combat Hit Differential Summary :
Russians regular : 2.00
Germans regular : 4.50
Russians AA : 0.50